| Name |
PSP Info |
Emu Version |
Playable |
Sound |
FPS |
Graphic Bugs |
Notes |
007 - The World is Not Enough (E) (M3) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
20-50 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled |
007 - The World is Not Enough (U) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
20-50 |
Minor to none |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled |
1080 Snowboarding (E) (M4) [!] |
PSP 1001 6.20 pro B6 |
713 |
Yes |
Yes |
3-6 |
Minor |
This game runs too slow to be playable. The graphics look really good. The Audio does work, but I would recommend that you disable it because it is too choppy to be enjoyable. The in-game map & writing is not shown correctly. To help counter the speed issue, you might want to set Frameskip to 1+. |
1080 Snowboarding (JU) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
3-6 |
Minor |
This game runs too slow to be playable. The graphics look really good. The Audio does work, but I would recommend that you disable it because it is too choppy to be enjoyable. The in-game map & writing is not shown correctly. To help counter the speed issue, you might want to set Frameskip to 1+. |
64 Oozumou (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Menu |
Yes |
6-10 |
Minor |
Setting Texture Update Check to Every Frame fixes the graphical problems with the text in the menu. Both Sync and Async audio work, but are choppy. The graphics in-game look good, much better than the menu. Once you begin to sumo in-game, the game will freeze, and all options i tried to bypass this freeze failed. When the game cuts out though, if you have either audio type Enabled, the sound will continue to play fullspeed. The speeds in-game are a bit slow, so set Frameskip to 1. |
64 Oozumou 2 (J) [!] |
Slim 5.00 M33-6 |
Alpha 486 |
Menu |
N |
20-25 |
Yes |
Menu Works okay, black screen in game (regression) |
64 Trump Collection - Alice no Wakuwaku Trump World (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
30-40 |
None |
**Please note that you must have Dynamic loop Optimization Disabled, or else the menu will continue to replay and you will not be able to get in-game.**
The graphics are very vivid and colorful, and the game gives off a Paper Mario type feeling. Both Sync and Async audio work quite well, and if you want to enable audio, then I'd recommend Async because I did not experience any crashes with it enabled and Async if faster than Sync. Keep audio Disabled for you are looking for more speed. Also set Frameskip to Auto. The game was running at 50%+ sync for a majority of my gameplay. |
64 de Hakken!! Tamagotchi Minna de Tamagotchi World (J) [!] |
Slim 5.00 M33-6 |
Alpha 486 |
No |
|
|
|
Nothing displayed (used to work) |
AI Shougi 3 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
60+ |
Minor |
Splash screen before menu is washed out. The only other graphical glitch is that the cursor does not show in-game, so this inhibits gameplay a bit. The controls are a bit hard to grasp. The game runs over fullspeed with either Sync or Async sound enabled, so you might want to turn on Limit Framerate. |
AeroFighters Assault (E) (M3) [!] |
PSP 1000 6.39pro B9 |
725 |
Y |
Y sync |
6-8 |
Minor |
TUC:disable
Frameskip: auto 2
Zoom: 107%
Limit framerate: full speed
DR: Enable
HLE:Enable
Audio:Sync
note:
Disable Dyanamic Loop Opt. otherwise it'll freeze on one of the opening scenes. |
AeroFighters Assault (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
6-8 In-Gam |
Minor |
Disable Dyanamic Loop Optimization otherwise it'll freeze on one of the opening scenes.
On training levels, it's very playable (15-25fps), but in the main game - with vast environments and fleets of allies/enemies - it crawls to a frustratingly slow average of 6fps.
There are a few minor graphical errors, and in-game there is a yellow tint that sometimes finds it's way onto the screen, but it does not prevent gameplay at all. The sound works, but is better left off. I would recommend that you set Frameskip to Auto. |
AeroGauge (E) (M3) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Y |
25 |
|
Game has little or no graphical glitches, the only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says.
|
AeroGauge (J) (V1.1) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Y |
25 |
Y |
Game has little or no graphical glitches, the only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says.
This game is very fast and very playable. |
AeroGauge (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
18-30+ |
None |
When playing you might want to set Frameskip to Auto because when you are in a Grand Prix, there is a bit of a speed decrease. You also might want to Limit the Framerate because some parts run too fast. Both Sync and Async work, but have the traditional choppiness whenever the framerate is below 100%. The graphics look very good, and I didn't notice anything bugs or glitches. |
Aidyn Chronicles - The First Mage (E) [!] |
Slim 5.50 GEN-D3 |
Alpha 613 |
Yes |
Y |
6.7 - 8 |
Minor |
Game is slowly getting faster.
No major visible graphics issues |
Aidyn Chronicles - The First Mage (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
6-8 |
Minor |
The graphics look great, but the game runs painfully slow. Culling and Clean Scene seems to fix most, if not all graphics issues. Both Sync and Async audio work, but are choppy, so it should remain disabled because you need to try and bore out all of the speed possible. I would definitely recommend setting Frameskip to 1+. The in-game movies actually run quite fast, and are appealing to watch with the dramatic variety of colors. |
Airboarder 64 (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Partial* |
Yes |
9-11 |
Minor |
The graphics look good, and it only has a few inexact blend modes. Both Sync and Async sound work, but it is choppy and slows it down to 7 fps. The menu works near fullspeed, but it is very slow in game. Frameskip makes the game unenjoyable, but you still might want to turn it on to get a nice speed-up. The game runs on a 15fps full speed, so reaching 10fps is the equivalent to reaching 2/3 speed.
*Sometimes, the rider falls through floor, but hey appear back on the map in a few seconds. |
Airboarder 64 (J) [!] |
Slim 5.50 GEN D3 |
611 |
Yes |
Y* |
12 |
Y* |
*Sound is very stuttery, but is there.
*When the game starts you freefall through the level (which allows you to gain 30k points XD ), after about 5 minutes it stabilizes and you can land on the floor, this happens again though after jumping and starting another trick.
This game is slow but is still playable. |
Akumajou Dracula Mokushiroku - Real Action Adventure (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
Yes |
10-25 |
Minor |
The Intro boots up, but once you are about to get to the main menu, you experience a BSOD. Please note that if you do not have Dynamic Loop Optimization Disabled, the game hangs right after the Konami logo flashes. Both Sync, and Async audio do work on the intro, but it is choppy. i would recommend that you set Frameskip to Auto because the intro becomes slow at some points. |
Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game does boot, and seems like it will be able to get in-game, but decides to hang right after the Konami logo. I tried a variety of settings, but there was no way to get past. |
All Star Tennis '99 (E) (M5) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
No |
30 |
|
Game is full speed, however if sound is enabled it crashes |
All Star Tennis '99 (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
Sync |
30+ |
Minor |
Make sure to turn on Limit Framerate, so the game doesn't run too fast. This game runs just about perfectly. The game now plays sound, but only Sync works. Async will BSOD the game. With sound enabled, the speed is still 85-95+% sync, but it may be a good idea to turn on Frameskip to Auto 1. The speed in game with default settings is 95%+ sync, and is very enjoyable. Leave Audio Match Rate off as it cuts the speed in half.
Recommended settings:
Limit Framerate: Yes |
All-Star Baseball '99 (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
Although I tested several settings, the game still failed to boot. |
All-Star Baseball '99 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game will not boot at all. |
All-Star Baseball 2000 (E) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
no |
No |
|
|
Freezes at startup |
All-Star Baseball 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
No matter what settings you put, the game will not boot up. |
All-Star Baseball 2001 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
Even though the rom has been tested through several combinations of settings, it still does not boot. |
Armorines - Project S.W.A.R.M. (E) [!] |
PSP 1001 5.00M33-6 |
713 |
No |
N |
N/A |
N/A |
Not working |
Armorines - Project S.W.A.R.M. (G) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
N/A |
N/A |
N/A |
N/A |
Rom does not boot with any setting. |
Armorines - Project S.W.A.R.M. (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
No |
N/A |
N/A |
N/A |
I tested several combinations of settings, but the game still failed to boot. |
Army Men - Air Combat (U) [!] |
Go 6.20 Pro-B6 |
rev 716 |
Yes |
Yes |
11-20 |
None |
The graphics seem to be perfect, but the game itself is very slow. It usually runs around 30%-40% sync in-game. Both Sync and Async audio work, but should be left Disabled because it is very choppy, and slows down gameplay. I would highly recommend that Frameskip be set to 1 to help the slow speeds, but this also creates laggy graphics so whatever you would rather have.
|
Army Men - Sarge's Heroes (E) (M3) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
9 |
Ghosting on army man |
Game plays well, just needs some more FPS!!!
|
Army Men - Sarge's Heroes (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
No |
8-18 |
Minor |
The amount of fps depends on how many things are being rendered on-screen. You need to have Double Display Lists Enabled, or else there is a ghosting effect. There seems to be a pale tint to the green soldiers, but does not hurt gameplay whatsoever. Both Sync and Async audio fail to play, so you can leave audio Disabled. I would recommend that you set Frameskip to 1 to help gain some speed. Other than the speed, this game is quite fun to play. |
Army Men - Sarge's Heroes 2 (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
Yes |
8-16 |
None |
The fps varies greatly during gameplay, and is directly proportional to the amount of objects being rendered on the screen. The graphics look perfect. Both Sync and Async audio do work, but they're very choppy and unpleasant. If you want to enable audio, then Async audio would be better because it only costs about 1fps. You might need to set Frameskip to 1 to try to gain a bit more speed, but graphics become jumpy and laggish. |
Asteroids Hyper 64 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
30+ |
None |
The game runs at fullspeed throughout, even with audio enabled. I would recommend to turn on Sync audio, although both Sync and Async do work, because it takes up more fps, and this game needs to be slowed down a bit. Also Enable Limit Framerate to get the game running at 100%sync. Enabling audio makes the sync go haywire, although the actual speeds remain stable. |
Automobili Lamborghini (E) [!] |
PSP 1000 6.39pro B9 |
725 |
Y |
Y sync |
25-30 |
Minor |
TUC:disable
Frameskip: auto 2
Zoom: 107%
Limit framerate: full speed
DR: Enable
HLE:Enable
Audio:Sync |
Automobili Lamborghini (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
Yes |
25-40 |
Minor |
The graphics are almost perfect, just the car's shadows are what's wrong. Both Sync and Async work, but because of the speed, they are choppy. The speed is around 65-75% sync.
Frameskip: Auto 1 |
Bakuretsu Muteki Bangai-O (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
Yes |
45-55 |
Major |
Texture Resizing seems to be causing rom issues. Textures will show if Bomberman is loaded first but it still looks corrupted. Both Sync and Async audio work for a split second, but it crashes the game, and if you get back to the DaedalusX64 menu, the sound can still be heard. |
Bakushou Jinsei 64 - Mezase! Resort Ou (J) [!] |
Slim 5.50 GEN D3 |
Alpha 631 |
Yes |
No |
15-20 |
Minor |
The graphics actually look quite appealing, but in-game, some of the backgrounds are missing at some points during gameplay. Neither Async, nor Sync works, so leave them disabled. Set Frameskip to 1 to speed up the game a bit. Sometimes the game hangs a bit, so there is a bit of instability during gameplay. |
Banjo-Kazooie (E) (M3) [!] |
psp slim 6.60 ME-1.6 |
747 |
Yes |
yes |
15-25 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled run well little slow but not bad |
Banjo-Kazooie (U) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Yes |
yes Sync |
15-25 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled |
Banjo-Tooie (A) [!] |
Phat 5.50 Prome 4 |
Rev 707 |
N |
N |
25-35 |
Yes |
The game wont boot, even with a save state the game will crash when you take one step. This was a disappointment to me, not being able to play this game. |
Banjo-Tooie (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
No |
N/A |
N/A |
N/A |
This game will not boot up, no matter what i tried. :o(
freeze at variable identified: 10% |
Banjo-Tooie (U) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
No |
N/A |
N/A |
Major |
freezes at variables identified 10% same as Europe |
Bass Hunter 64 (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
12-22 |
Minor |
The graphics of this game look excellent, and there are only a few graphical problems here and there. Both Sync and Async audio work, but leave it Disabled because the game is a bit slow. Set Frameskip to 1 for speed purposes. Overall, this is a fun game to play, and doesn't feel as slow as it actually is. You might also want to use the Zoom functionality to bring the picture closer to fullscreen. I would recommend somewhere around 115%. |
Bassmasters 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game seemed as though it might boot, but then it just stays stuck on a black screen. |
Batman Beyond - Return of the Joker (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
Yes |
36-45 |
Minor |
This game looks really good, and even though the speeds are not blazing fast, the game feels fast and is tolerable. I would recommend that you set Frameskip to Auto for a speed boost, and make sure to set Texture Update Check to Every Frame, so the text will become visible. Both Sync and Async audio work, but Async sounds a lot less choppy and robs less fps, so if you want audio, Async is the way to go.
Decent speeds without sound.
|
Batman of the Future - Return of the Joker (E) (M3) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
32-40 |
no |
work well
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled |
BattleTanx (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
It does not boot, unless you have a savestate, but even then it crashes at the menu. |
BattleTanx - Global Assault (E) (M3) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Menu |
Y |
Varies |
N/A |
Game boots up to main title screen, but seems to get stuck in a loop of some kind, screen clears, some music plays then title screen comes back on screen, music plays, title screen........etc etc |
BattleTanx - Global Assault (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Menu |
Yes |
6-8 |
Minor |
The game will not boot without a savestate (http://www.megaupload.com/?d=D09ZO4LB), but you are still unable to get past the menu. The graphics look decent, and both Sync and Async audio work. |
Battlezone - Rise of the Black Dogs (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Partial |
No |
15-22 |
Major |
Async audio causes a BSOD upon boot, and with Sync Enabled, it won't boot, so make sure to leave audio Disabled. The graphics look terrible, and in-game, the background is black. You must have Dynamic Loop Optimization Disabled, or else it gets stuck at the Expansion Pak check. You also need to Enable Clean Scene or else all of the graphics flicker and have a trail. You might want to also set Frameskip to 1 for better speed, and although the speeds are low, it feels pretty fast. |
Beetle Adventure Racing! (E) (M3) [!] |
PSP 1001 6.20 proB6 |
717 |
Yes |
Yes |
20-50 |
Major |
work fine in menu
slow in game |
Beetle Adventure Racing! (J) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Yes |
Yes |
8 - 10 |
Major |
Loads a large 32768 byte 512*128 4bpp texture at start (RDPStatemanager.cpp(210))
Video Buffer Full at 131072 bytes
Unknown blender 0c08 - :In * 0 + In * 1 || 3010 - :Fog * AIn + Mem * 1-A (assuming cars)
Sound is crackly
|
Beetle Adventure Racing! (U) (M3) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
Yes* |
8-15 |
Minor |
Set Clean Scene to Yes to smooth out any transitions. It seems like most of the blends have been fixed, but there might be another or two. Both Sync and Async work. The speeds are too slow to be fun, and there are plenty of better N64 racing games. FS: Auto 1, LimitFR: No, Audio: Sync,(*Use Async if you are feeling brave, as game goes crazy, like you have FS set to 5 or more, if you disable audio then the game strangely slows right down????.) Thanks for the update Retrotails. |
Big Mountain 2000 (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
No |
17-22 |
Minor |
Neither Sync, nor Async audio will work at all, so leave them Disabled. The overall graphics look really good. The game runs at a decent speed, but you might want to consider setting Frameskip to Auto because it is not fullspeed. This is actually a fun game to play. |
Bio F.R.E.A.K.S. (E) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Menu |
Yes |
|
Major |
Reports Video Buffer is full (allocates 262144 bytes RAM) (thats 256KB) so something is wrong there)
Loads to black screen with two dotted lines |
Bio F.R.E.A.K.S. (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
Yes |
Yes |
14-17 |
Minor |
Make sure to Disable Dynamic Loop Optimization or else the game will freeze before you get to the menu. There are a few graphical problems with the menu and the HUD, most likely due to the lack of framebuffer support, but nothing that could get in the way of gameplay. Set Texture Update Check to Every Frame to fix text. The speeds are fast in the menu, and decent during gameplay, but you might want to set Frameskip to Auto. The audio does work in this game, but is quite choppy. Sync works, but is choppy. Enabling Async audio causes this game to run at fullspeed, but the sound is still choppy, so if you want to Enable Async and turn down your PSP volume, that would give you a major speed boost. |
Biohazard 2 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
No |
N/A |
N/A |
The game does boot now, but nothing is rendered on-screen. Maybe a regression? Neither Sync, nor Async audio work. |
Blast Corps (E) [!] |
PSP 1001 6.39 PROB-9 |
736 |
No |
N/A |
N/A |
N/A |
Game strat
few seconds after
BSOD |
Blast Corps (U) (V1.0) [!] |
PSP 1001 6.39 PROB-9 |
736 |
No |
N/A |
N/A |
N/A |
The game crashes instantly after the N64 logo, and causes a BSOD. It is possible to get in-game with a savestate, but the game instantly crashes. |
Blast Corps (U) (V1.1) [!] |
PSP 1001 6.39 PROB-9 |
736 |
No |
Y sync |
N/A |
N/A |
The game freezes on the rareware sign, sound is choppy but works. |
Blast Dozer (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game crashes the Emulator immediately after the N64 logo. |
Blues Brothers 2000 (E) (M6) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Yes |
Yes |
13 - 24 |
|
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled |
Blues Brothers 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
15-20 |
None |
Make sure to not Enable Async audio when loading the game because it causes the game to freeze slightly after it boots. Sync audio works quite well, but I would recommend to leave it disabled for speed purposes. The graphics look amazing, and I did not notice any graphical problems, but there may be some further into the game. The game is a bit slow, and the overall speed depends on how many objects are on the screen at any one moment. Set Frameskip to 1 for a speed increase. |
Body Harvest (E) (M3) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
N |
N |
N/A |
N/A |
Will not boot up, whatever i tried. :o( |
Body Harvest (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game does not boot, and even with a savestate, the game crashes, although audio may be heard at some points. |
Bokujou Monogatari 2 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
18-23 |
Minor |
The graphics look really good in this game. Make sure to set Texture Update Check to Every Frame to make the text become visible and stop overwriting itself. The speed is good, and make this a very playable title. Although it is fast at most points in the game, it is not full speed, so you may want to set Frameskip to Auto. Both Sync and Async audio work, but they are a bit choppy, so leave Disabled. |
Bomberman 64 (E) [!] |
PSP 1000 5.00M33-6 |
713 |
No |
Yes/Sync |
25-30 |
Major |
black/blue/white screen in game |
Bomberman 64 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Menu |
Yes |
30-50 |
Major |
Most graphics are not rendered at all in this game. The only graphics that can be seen are the intro and text, whether it be in-game or in the menu. The text in the menu seems to stretch itself, but can be fixed by setting Texture Update Check to Every Frame. The speeds in both the menu and the game are quite fast, but Frameskip should still be set to Auto. Both Sync and Async audio work without too much choppiness, so it is your choice if you want to Enable it or not. You can go in-game, but no graphics are rendered except for text, and if you have sound Enabled, that can be heard. |
Bomberman 64 - The Second Attack! (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
13-17 |
Moderate |
The logo's & menus do not appear, but the intro now shows somewhat, just keep pressing A or Start until you start the game. In-game, there are slight graphic glitches, including explosions that do not show correctly and in-game writing is not being shown, apart from that game looks good. Some of the graphical problems can effect gameplay, but not too much. The speeds are quite fast, but set Frameskip to Auto. Both Sync and Async audio work, but Sync audio sounds better.
-Needs S2DEX to show the menus and writing. |
Bomberman Hero (E) [!] |
PSP 1000 5.00M33-6 |
Beta 3 677 |
partial |
Yes/Sync |
25- 40 |
Major |
Bomberman falls through the floor when entering first stage in battle room.
Sound is okay, just needs more sync. |
Bomberman Hero (U) [!] |
Slim 5.00 M33-6 |
Alpha 597 |
N |
Y |
25fps |
Major |
works with bomberman patch. to apply use the latest psp patch installer.(the previous one had a major bug)(make sure to save the rp4300opcode.cpp to the one in the patch) game runs at 25 fps but doesnt work well with frame skipping with audio on. software clipping must be enabled or at 320 by 240 the entire screen will be filled. clean screen is very helpful. i recommend disabling audio because not only does it not add much to the game but it slows down the game substantially and makes all frameskipping laggy. when frameskipping works, i recommend the new auto frameskip for bomberman. beyond that their other graphical glitches. occasionally with frame skipping(under load) bomberman will disappear and youll have to control him using his shadow.
frameskip:auto
clean scene:enabled
software clipping:disabled
[url href= "http://www.forums.daedalusx64.com/download/file.php?id=1665/sd000.png"]a[/url]
|
Bottom of the 9th (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
15-25 |
Minor |
There are virtually no graphical errors that I could see. Both Sync and Async sound work, but Sync sounds better. You may want to leave sound disabled because sometimes the speeds in-game drop. Whenever you are pitching, the speeds are quite fast, but when you switch to the outfield view, the speeds drop a bit. Set Frameskip to Auto to help this a bit. |
Brunswick Circuit Pro Bowling (U) [!] |
PSP 1001 6.39 PROB-9 |
736 |
Yes |
Yes sync |
8-20 |
Major |
Do not enable either Sync or Async sound because doing so will crash the game and cause a BSOD. The graphics of this game are terrible. Many thing are faded, disappear, or just don't look right. The speeds are very slow, so set Frameskip to Auto or 1.
|
Buck Bumble (E) (M5) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y** |
25+ |
Moderate |
Seems a bit dark ingame
Audio: **Async, FS: 1 or 2
|
Buck Bumble (J) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y** |
25 |
Minor |
Seems a bit dark ingame
Audio: **Async, FS: 1 or 2
|
Buck Bumble (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
20-30 |
None |
This is one of the best games to play on DaedalusX64. The graphics are great, the speed is more than needed, and the sound is not choppy. Turn on Frame Limiter because the speeds often exceed 100% sync, but also set Frameskip to Auto because sometimes the speed dips a little. I did not notice any graphical problems at all during my playtime. If you want to enable audio, Async is a bit faster than Sync.
|
Bug's Life, A (E) [!] |
Slim 6.39 Pro B |
Alpha 711 |
N |
N |
|
|
Doesn't boot |
Bug's Life, A (F) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
N |
N |
|
|
Doesn't boot |
Bug's Life, A (G) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
N |
|
|
|
Doesn't Boot. |
Bug's Life, A (U) [!] |
Slim 6.60 ME-1 |
Alpha 725 |
No |
N/A |
N/A |
N/A |
Doesn't want to boot, and hangs during the loading process. |
Bug's Life, A (U) [a1][!] |
v 1001, 5.50 GEN D |
537 |
NO |
N |
0 |
Doesnt start up |
I have tried everything possible to get the game working. the fps does pop up, and it says its syncing 100%, but its not actually doing anything. So for now, this game is unplayable. |
Bust-A-Move '99 (U) [!] |
Slim 6.35 HEn |
Beta 3 Update |
Yes |
Yes |
60+ |
Minor |
★* with the Beta 3 Update.
This game is definitely a must play. The game is fullspeed, even with sound enabled. I would recommend that you set Frame Limiter to Yes to slow down the game a bit. Both Async and Sync audio work, so whichever one you would like to play with is up to you. The graphics look just about like the game is being played on the original hardware. Not only is it pretty much perfectly emulated, it is also an addicting, fun game to play. You also might want to think about setting Frameskip to Auto because it doesn't hurt to have it on, but that's totally up to you.
Has some graphical issues with puzzle mode.
*This game runs at least 90% speed (during majority of gameplay) with very minor glitches and sound enabled. |
Bust-A-Move 2 - Arcade Edition (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y |
49-50 |
Minor* |
This game runs & looks perfect, but for 2 graphic problems, one is the bubble shooter texture is corrupted, and when entering your initials in the high score table, the colouring is wrong, apart from those.......runs perfectly.
Settings used are...........
FS: 2, Limit FR: Yes,
Audio: Sync (Async causes weird slowdowns),
Controller: Dpad (I recommend using the Dpad as the analogue nub is way too sensitive).
Advanced Options used are............
DyncLoopOpt: Enabled |
Bust-A-Move 2 - Arcade Edition (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
60+ |
Minor |
The game plays excellent. It is fullspeed, practically graphically bug-free, and the sound is perfect. Both Sync and Async audio work fullspeed, so whichever one you would prefer is okay. Make sure to set Limit Framerate to Yes because sometimes the speeds can become overwhelming. Although the game is fullspeed with sound, you might experience framerate drops, so you might want to consider setting Frameskip to Auto, just in case. The graphics look good, and I did not see any bugs anywhere, but they may be further in the game. |
Bust-A-Move 3 DX (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
60+ |
Minor |
The only graphical problem I saw was a little miscoloration of some of the text, other than that, the graphics are flawless. This game runs faster than fullspeed, so turn on Frame Limiter, and if you want to Enable sound, either Sync or Async will work without choppiness. If you do Enable sound, you may want to set Frameskip to Auto because the game will become just below fullspeed, and Auto should give it the minor boost it needs.
|
California Speed (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
14-18 |
Minor |
The graphics look great, and I didn't notice any graphic problems. With Async audio Enabled, the game runs at double the speed it does with it Disabled, but it also crashes the game when transitions occur. Sync audio does work normally though. Set Frameskip to Auto to help speed it up in-game, and it actually feels faster than it is with Frameskip. |
Carmageddon 64 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
7-10 |
Moderate |
The Logo's all show correctly, as does the title screen, the in-game graphics seem at first very good, but there are a lot of inexact blends showing up. The environment, car, and parts of the car often flicker and disappear. Both Sync and Async audio work, but are extremely choppy, so leave it Disabled. The game is a bit slow in-game, so set Frameskip to 1. |
Castlevania (E) (M3) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
N |
Y* |
11 |
N/A |
When game boots up, it flashes up a message saying no save games present and then clears the screen & a brown scroll like graphic appears and freezes at that point.
|
Castlevania (U) (V1.0) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Menu |
Yes |
8-15 |
Moderate |
You must have Dynamic Recompilation Disabled to pass a freeze that occurs right before the menu loads up, but when you reach the menu, it is safe to Enable it again. The menu graphics don't look too great, and there are quite a few bugs that can be seen. The cutscene graphics look much better. Just before you are about to get in-game, as the cutscenes come to an end, the game freezes, and no matter what setting I try, I was not able to get past it. Both Sync and Async audio work, but leave sound Disabled because it is choppy and unenjoyable, not to mention you will not loose any speed from having it Enabled. The speeds are a bit slow during the cutscenes and in the menu, so set Frameskip to 1 for a speed boost. |
Castlevania (U) (V1.2) [!] |
PSP-1000/6.39 Pro B8 |
16 bit Revision 719 |
No |
No sound |
0 |
|
Doesn't boot at all. Crashes on startup/memory access violation. |
Castlevania - Legacy of Darkness (E) (M3) [!] |
PSP-1000/6.39 Pro B8 |
16 bit Revision 719 |
Partial |
N |
N/A |
|
Game starts up but crashes after 5 seconds. |
Castlevania - Legacy of Darkness (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Partial |
No |
6-15 |
Moderate |
You must Disable Dynamic Recompilation to run this game, or you can use this savestate (http://www.megaupload.com/?d=MGUA3MA3) to skip the Dynamic Recompilation freeze point. Once you get to the menu, you can Enable Dynamic Recompilation again because that is where most of DaedalusX64's speed comes from. The game is a bit slow, so set Frameskip to 1. The menu has a bunch of graphical problems, and there are a few invisible textures. The text is also jumbled if you do not set Texture Update Check to Every Frame, so do so. Both Sync and Async audio work, but leave them Disabled because they are very choppy. Upon entering a new game, the game will experience a BSOD and crash, so this game is still unplayable. |
Centre Court Tennis (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
Upon boot, the game instantly causes a BSOD, and crashes the emulator. |
Chameleon Twist (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
25-30fps |
None |
Synchronous Audio works, but lags the game. When Asynchronous Audio is selected, the game doesn't boot. Audio Disabled is the most preferable. ( if Async enabled ingame, music continues to play but game freezes) The game runs a bit above 100% sync, so you might want to turn on Limit Framerate. If you do decide to turn on audio, also set Frameskip to Auto. The graphics in-game are very vivid, and appealing to look at. |
Chameleon Twist 2 (E) [!] |
slim 5.00m33 |
3 |
No |
N |
N/A |
N/A |
Doesnt Boot |
Chameleon Twist 2 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha beta 3 |
Yes |
Yes |
22-30 |
N/A |
Graphics are perfect.
The speeds in-game are really good, but you still might want to set Frameskip to Auto.
Sounds works good in this game, but can be choppy when there's alot of enemies on screen. |
Charlie Blast's Territory (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Menu |
Yes |
20+ |
None |
You must have Dynamic Loop Optimization Disabled, or else whenever you select Puzzle Mode, the game will freeze. Async audio crashes the game, so if you want to Enable audio, then select Sync. The game is fast enough to have Sync audio enabled without any choppiness. The game runs above fullspeed at all times during the menu, so turn on Frame Limiter to slow it down. Enabling Sync audio also slows it down to about the right speed, but Frame Limiter is accurate. There are no graphical problems in the menu. The only thing wrong with this game is that upon entering a game, it crashes to a white screen. |
Chopper Attack (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
23-30 |
Minor |
The graphics look really good both in-game and the menu. The speed of the game in the menu is blazing fast, and in-game it falls just short of fullspeed. Make sure to turn on Limit Framerate and set Frameskip to Auto. Although this game does have enough speed to run the audio well, it sounds very choppy and is unenjoyable. Both Sync and Async audio work. You might want to consider switching the Controller to DPad and Buttons Inverted because the controls are very awkward, and this helps just a bit. |
Chou Snobow Kids (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Partial |
Yes |
20-30 |
Minor |
The game looks amazing, but there are a few graphical issues such as some text color and a few flickering/disappearing textures. I thought I would be able to get in-game without a hitch, but whenever you select Story Mode or whatever it is called, I do not understand Japanese, it goes to either create or load a game note, and is unable to do so, so a box of text appears and I am guessing it is saying something about the MemPak not being able to be read. You can still play a tutorial if you select the second option in the main menu. The game is really fast, but can slow to speeds just below fullspeed, so turn on Limit Framerate and set Frameskip to Auto. Both Sync and Async audio work well, so if you want to Enable sound, go ahead. I would recommend Async because it is faster. I'm sure if you had a savestate to get past the MemPak issue, you could probably get in-game. |
City-Tour GP - Zennihon GT Senshuken (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
This game fails to boot no matter what settings you choose. |
Clay Fighter - Sculptor's Cut (U) [!] |
Slim 5.50 Gen-D3 |
rev 717 |
Yes |
Yes |
20-25 |
Minor |
fs=2
audio synchronous
limit framerate= full speed
|
Clay Fighter 63 1-3 (U) [!] |
Slim 5.50 Gen-D3 |
rev 717 |
Yes |
Yes |
16-22 |
Minor |
fs=2
audio synchronous
limit framerate= full speed |
Command & Conquer (E) [!] |
Slim 6.20 HeN |
Beta 3 Update |
N |
N |
25-35 |
Yes |
The game will load up sometimes but you can't enter a game without your PSP crashing. |
Command & Conquer (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
N |
Y |
5 |
Major |
The game is very slow and there are many graphical issues as S2DEX is not fully implemented yet.
Until S2DEX is further implemented, stick with rev 460 or higher.
Playability is to be determined by tolerance.
Settings used are as follows:
TexUpdCheck: Every 15 frames
FS: 1
HLE: Disabled (Will not go in game unless disabled)
Increase VI Event: Enabled
DDLists: Enabled |
Conker's Bad Fur Day (E) [!] |
psp slim 6.60 ME-1.6 |
747 |
Partial |
yes sync |
16 - 23 |
Moderate |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled |
Conker's Bad Fur Day (U) [!] |
fat 5.50 prometheus |
Rev. 736 |
yes |
sync |
10-14 |
moderate |
It gets in game and it freezes during the intro
some levels work with savestate fixeados audio and controls respond now if savestates download from here
http://forums.daedalusx64.com/viewtopic.php?f=1&t=3156&start=195
here the game complete by parts full http://forums.daedalusx64.com/viewtopic.php?f=1&t=3156&start=195
[Conker's Bad Fur Day]
NumberOfGroups=8
chito&Salvy Speedhack,1=0,810CC318-4030, version usa is much faster
chito&Salvy Speedhack,1=0,810CC318-3FF0, version usa is a little faster |
Cruis'n Exotica (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game instantly crashes to a BSOD. This is a known regression, and will be fixed. If you really want to play this game, then find anything before Rev 599, and it should be playable, but on this one, it is not. |
Cruis'n USA (U) (V1.0) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game would not boot no matter what settings I chose, but it may be possible to get in-game with a savestate. |
Cruis'n USA (U) (V1.2) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Y |
Y |
5 - 9 |
Moderate |
You need this SaveState - otherwise the game freezes on the intro screen. Runs a bit slowly, has (very few!) background texture errors, cars can be seen through hills, and sometimes cars change color, but overall plays and looks great. The game crashes after completing a race on the USA-map screen. All races are unlocked in the savestate (they cannot be unlocked through Daedalus since it crashes after each race). |
Cruis'n World (U) [!] |
Fat 5.50 Gen-D3 |
Rev 707 |
Y |
Y |
12 - 15 |
None |
Texture Update: Disabled, Frameskip: 1, Zoom 100%, Limit Framerate: No, Dynamic Recompilation: Enabled, Dynamic Stack Optimisation: Disabled, HLE: Enabled, Audio: Disabled, Clean Scene: Disabled, Dynamic Loop Optimisation: Disabled, Double Display Lists: Enabled, Disable FP Usage Check: No, TMEM Emulation: Disabled, Audio Rate Match: No, Fog: No.
Turn off in-game HUD settings under Options -> Screen Settings. Could speed it up a couple of FPS. HLE is the biggest saver, with it disabled your lucky to reach 10FPS at any part of the game, enabled you'll hit 30FPS in menus and 14FPS in a race. |
Custom Robo (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
30-45 |
Minor |
You must have HLE disabled, or else the game will crash upon entering the game. The graphics look good, and the only thing I see is a few cases of overlapping textures. The speed in-game is great, and really depends on where you are. Set Frameskip to Auto for a minor speed increase. Both Sync and Async audio work, but are a little choppy. It is up to you if you want to Disable it or not, but I would recommend Async because it is a few fps faster. |
CyberTiger (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes Sync |
10-20 |
Minor |
You must have Dynamic Loop Optimization Disabled or else the game will freeze just before getting in-game. Async sound crashes the game, so make sure not to Enable it. Sync sound works though. There are not as many graphical problems as there used to be, but it's not flawless. Tiger's face still looks a bit jumbled up. The game is a bit slow, but is not too slow for this kind of game. I would recommend that you set Frameskip to Auto-1, pretty much the same thing, to speed the game up a little. |
Dance Dance Revolution - Disney Dancing Museum (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
It instantly boots to a BSOD. |
Dark Rift (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 556 |
No |
Sync |
37 - 55 |
Moderate |
Most of the game's graphics are shown perfectly except the players which makes it unplayable
Default settings |
Deadly Arts (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
23 |
Y |
A few graphics bugs here and there not really major, Async and sync sound works but is choppy |
Densha de Go! 64 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game crashes upon booting up. |
Destruction Derby 64 (U) [!] |
Slim 5.50 GEN-B2 |
Alpha 556 |
Yes |
Y |
6-12 |
Moderate |
Many minor visual glitches in menu and in game.
Opponents seem to randomly be going the opposite direction of the race. |
Diddy Kong Racing (U) (M2) (V1.0) [!] |
Slim 5.50 GEN-D3 |
daedalusx64rev726 |
yes |
Y |
26-35 |
minor |
rev 726 funtion |
Diddy Kong Racing (U) (M2) (V1.1) [!] |
1001 PRO-B9 |
729 |
Yes |
Yes |
13-30 |
|
Game menus run at full speed, cut scenes also run at about 55%
When roaming around the island FPS is usually around 16-22 but track selection areas are full speed FPS spikes to 30-48, and when racing average FPS is 19-28
Audio is choppy, best if disabled (async sometimes freezes the game)
Also some objects while free roaming appear flat like ballons, trees, rocks etc.
Character selection has a slight error where flowers are in the way of seeing characters and some text box areas have double text |
Disney's Donald Duck - Goin' Quackers (U) [!] |
PSP2000 5.00 M33-6 |
747 |
Yes |
not tested |
15-25 |
Minor |
Use Video rate match enabled to speed up the animation. Load times are a bit long and some textures are blocky (due to missing T1 support). |
Disney's Tarzan (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Yes |
No |
25+ |
minor |
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled |
Disney's Tarzan (U) [!] |
Slim 5.50 gen 3 |
Alpha 545 |
Yes |
Y |
22-30 |
Minor |
The game is overall fun and looks good except Vines are invisable so you have to guess where to jump and every animal wants to stick to tarzan |
Donald Duck - Quack Attack (E) [!] |
5.00 m33-6 |
Alpha 556 |
Partial* |
Y** |
10-20 |
Major*** |
*Only with Async turned on.
**Very Choppy
***No texts, and some others major graphic problems |
Donkey Kong 64 (E) [!] |
5.50 Gen D3 |
Alpha 560 |
No |
No |
N/A |
N/A |
Doesn't boot |
Donkey Kong 64 (U) [!] |
Slim 2010/v6.37 ME |
Alpha 709 |
yes |
N/A |
N/A |
N/A |
The game will not boot at all, but it is possible to get in-game with a savestate. Even if you have a savestate, the game often crashes upon moving or pressing a button. |
Donkey Kong 64 - Kiosk (U) [!] |
Slim 6.39 Pro B |
Alpha 711 |
No |
N/A |
N/A |
N/A |
I was able to boot the game, but right after the N64 logo, the game experienced a BSOD. You might be able to get in-game with a savestate, but there is a great possibility that the game will crash or become very unstable. |
Doom 64 (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
8-16 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled
DO NOT USE ASYNC FOR AUDIO GAME WILL CRASH
PLEASE NOTE THIS GAME RUNS SLOW |
Doom 64 (U) [!] |
Slim 5.50 GEN-B2 |
Alpha471 Beta3 725+ |
Y |
Y |
20-30 |
Minor |
Game runs near perfectly.
Sound is acceptable, depends on where you are (Game will not boot with async but once game is booted async can be enabled)
Map causes glitching while open.(Enable Clean Scene to fix)
Sync 47-61
Sync% is really high even at low framerate :)
Auto frameskip, but seems to be the same with no frameskip |
Doraemon - Mittsu no Seireiseki (J) [!] |
Slim 5.00m33-6 |
613 |
Yes |
Y |
35 - 40 |
Blends |
Game runs well, needs some blends.
Text not displaying correctly |
Doraemon 2 - Hikari no Shinden (J) [!] |
Slim 5.00m33-6 |
rev 543 |
Y |
Y |
20-23 |
Minor* |
*Menu and some textures looks like color-inverted. |
Doraemon 3 - Nobi Dai no Machi SOS! (J) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Yes |
Y |
15 |
Y |
you fall through the concrete when you go outside.. |
Doubutsu no Mori (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Partial |
No |
5-10 |
Major |
Runs painfully slow and crashes as soon as you're asked to enter your name. Most textures throughout the introduction are a solid black.
The game has a blue tint and most things are shadowed and not very visible. However, Your character can be seen. There are tons of random crash points, so the game is still very unstable.
The graphics will become visible by enabling Basic TMEM Emulation, although they are still rendered wrong. You need a savestate to get in game, but it is pretty much unplayable due to so many bugs. The sound does not work at all.
Recommended Settings:
Frameskip: Auto
Basic TMEM Emulation: Enabled
http://www.forums.daedalusx64.com/viewtopic.php?f=9&t=2484 |
Dr. Mario 64 (U) [!] |
Phat 5.00 M33-6 |
Alpha 629 |
No |
Y |
20 |
Major |
Goes in game, but very glitchy (requires framebuffer)
Make sure to enable "Disable N64 FP Usage Check", otherwise the game will crash after the menu screen (Rev 488)... Lost this computability in 629 (crashes at menu) please refer to R488 to fix this issue, (I tested r488 and it worked) |
Dual Heroes (E) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y* |
24-25 |
Moderate |
The menus and intro look messed up, but once you get in game the graphics look great, except the lines of the ring look white.
Overall great speed and sound is almost perfect |
Dual Heroes (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
25-30 |
Minor |
Graphics are great with a few minor bugs. The logo on the start up is kind of messed up. The start menu does not show but if you press "select" on the psp and leave the menu back to emulation it shows up perfectly. Moving text drags across the screen, Texture update fix's this but oddly you can turn it on then go back to emulation then turn texture update off, and the text still will not drag. Async and Sync sound works. Async does not work as well as Sync sound. Async sound is very choppy. Sync sound is almost flawless throughout the game!
Only time sync is any amount of choppy is during fights and it�s not that noticeable. This game is very playable at near or full speed with almost no graphic glitches!
|
Duck Dodgers Starring Daffy Duck (U) [!] |
Slim 5.00 m33-6 |
rev 556 |
Yes |
Yes |
15-25 |
Few |
Game appears to run well with very few graphical problems. The only thing it really needs is a speed-up. Frame skip may need to be set to 2 at certain points in the game. |
Duke Nukem - ZER0 H0UR (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
14-17 |
Minor |
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled |
Duke Nukem - ZER0 H0UR (U) [!] |
Slim 5.00 M33-6 |
Alpha 556 |
Y |
Y* |
9 - 17 |
Minor |
Game looks perfect, but *sound is choppy, so is advisable to disable it. FS: 2, Audio: Async, (Disable for slight speed increase). There are some minor glitches such as spots on the ground in the game. This game has a shaky screen so enable Double Display to fix it. |
Duke Nukem 64 (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
9-12 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled
title takes a few seconds to load runs slow
Graphics look great,Highly recommend not using sound. Missing HUD parts |
Duke Nukem 64 (U) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
12-13 |
Minor |
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled
title takes a few seconds to load runs slow
Graphics look great,Highly recommend not using sound. Missing HUD parts |
ECW Hardcore Revolution (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Async |
18 - 24 |
Some |
Requires Async Sound to boot
Few graphics glitches, possibly fixable with a blendmode or two
Unhandled alpha - not a simple term: blend(Env,Prim,Texel0)
Settings:
Double Display Lists - Stops the flickering |
Earthworm Jim 3D (U) [!] |
PSP2000 5.00 M33-6 |
747 |
Y |
Syncronous |
32-60+ |
Minor** |
Use Video rate match enabled to speed up animation
sound=synchronous |
Elmo's Letter Adventure (U) [!] |
Slim 5.50 GEN D3 |
Alpha 613 |
Y |
Y |
26 |
Minor |
async and sync sound is great |
Elmo's Number Journey (U) [!] |
Slim 5.50 GEN D3 |
Alpha 613 |
Y |
Y |
26 |
Minor |
Use Sync Sound over Async |
Excitebike 64 (U) [!] |
Slim 5.50 Gen D3 |
Alpha 613 |
Menu |
N** |
30+ |
N |
After menu it freezes. |
Excitebike 64 - Kiosk (U) [!] |
psp slim 5.00m33 |
rev 467 |
no |
y |
unknown |
|
it boots fine
the game shows 2 beginning pics then stops loading not playable
u can use savestate to get into menu but then u need another game save to get into season for more info: http://forums.daedalusx64.com/viewtopic.php?f=9&t=2186&p=26254#p26254 |
Extreme-G (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Yes |
no |
10-15 |
minor |
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled |
Extreme-G (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
10 - 17 |
Minor |
Graphics wise, there seems to not be any problems, Sound crackles more than it should for the sync% (just under 50%) but works.
Because of the fast nature of the game, it doesn't visually appear to be running slow, at least if you don't turn the frameskip too high.
Software clipping is required.
Settings used on this game:
Audio: Async or Sync (Disable for a smoother game)
Advanced settings are:
Clean Scene: Enabled
Increase VI Event: Enabled |
Extreme-G XG2 (E) [!] |
Phat 500m33-6 |
Beta 3 rev 725+ |
Partial |
N |
19 |
Major |
Screen goes in and out of black clipping.
Whole screen will disappear then reappear.
All settings tried, blend issue? |
Extreme-G XG2 (U) [!] |
Slim 5.00 m33-6 |
Alpha 570 |
yes |
Y |
11 - 12 |
Minor-Moderate |
In-Game: the map dissolves in and out leaving the background-only on most of the screen in many areas. this bug is unique in the sense that it's symptoms are similar to Software Clipping (off), yet it's unrelated.
(EDIT) remove z fighting fixes the gray randomly covering the track but causes depth issues like if you have it turned on in starfox.
Sound is very choppy for the sync |
F-1 Pole Position 64 (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
15 |
Minor |
Async and Sync sound works but is very choppy
Menu has a few graphic Glitches |
F-1 World Grand Prix (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y* |
10 |
Minor |
The game seems to have less glitches than it did in older Alpha's.The game has a shaky screen sometimes so enable Double Display. |
F-1 World Grand Prix II (E) (M4) [!] |
Fat 5.50 Gen-D3 |
Alpha 558 |
Y |
Y* |
7 -18 |
Minor |
Logo's & intro show correctly, but when it gets to the replay's playing, parts of the cars are invisible, when on the main title screen, the track scenery is all one colour, the same colour as the car on track, in game quite a few Inexact blends are on the buildings & road verges, if the track is wet then the spray causes grey blocks to appear (more Inexact blends).
Speed is much improved seems to run on average 50+ sync with audio.
Settings used on this game..........
TextUpdCheck: 15 Frames,
FS: 1, LimitFR: Yes,
HLE: Disabled (Must be set to disabled as it freezes game),
Audio: *Sync (Async slows game speed right down).
Advanced options are..........
DyncLoopOpt: Enabled. |
F-ZERO X (E) [!] |
Slim 5.00 m33-6 |
Beta 3 Update |
Y |
Y |
40-50/50 |
Minor |
TUC: disabled
FS: auto 2
ZOOM: 115%
FRAMELIMIT: yes
HLE: disabled
MEM ACCESS: enabled
AUDIO: async/sync
CONTROLS default Z+L swap |
F-ZERO X (J) [!] |
Slim 5.00 m33-6 |
Beta 3 |
Y |
Sync/Async |
35-60/60 |
Minor |
TUC: disabled
FS: auto 2
ZOOM: 115%
FRAMELIMIT: yes
HLE: disabled
MEM ACCESS: enabled
AUDIO: async/sync
CONTROLS default Z+L swap |
F-ZERO X (U) [!] |
PSP Go 6.20 Pro-B10 |
Rev 736 |
Yes |
Async/Sync |
35-60/60 |
Minor |
Runs more smoother and textures have improved. You can have frame skip on but it will sound laggy. If playing Time Attack it runs at full speed which will be fun. Enter these settings.
TUC: disabled
ZOOM: 115%
HLE: disabled
MEM ACCESS: enabled
AUDIO: async/sync
CONTROLS default Z+L swap |
FIFA - Road to World Cup 98 (U) [!] |
Fat 5.00 M33-6 |
Alpha 556 |
Y |
Y* |
11 - 15 |
Moderate |
Stops at Loading Screen and nothing more |
FIFA 99 (E) (M8) [!] |
Brite 6.20 PRO-B4 |
Beta 3 |
No |
N |
- |
- |
Game dosent even boot
Tried various settings, shame too. |
FIFA 99 (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Menu |
Y* |
17 - 24 |
|
The logo's show ok, as do the menu's, but as soon as you start the match it freezes up.
Audio: Async or Sync. |
FIFA Soccer 64 (U) (M3) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Menu |
N |
|
|
When you select start match it freezes |
Famista 64 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 636 |
Yes |
Yes |
50-60+ |
Moderate |
The game runs at an exceptional speed, almost fullspeed, but you should still set Frameskip to Auto and Frame Limit to Yes. Both Async and Sync audio work well, but I would recommend Sync because Async is very choppy. The only thing that is wrong with the game is that when you get up to bat, the graphics begin to freak out and a blue flashing screen appears. Enabling Clean Scene stops the trailing and flickering, but it causes everything but the player and the pitcher to turn black. You can continue playing and this only occurs when you're up to bat. |
Fighter Destiny 2 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
N |
Y |
15 |
Yes |
When you start a fight you cannot see the fighters so it can be considered as unplayable.Async and Sync sound works but it is not very good. |
Fighter's Destiny (U) [!] |
Slim 5.50 GEN D3 |
Slim 556 |
Y |
Y* |
19 - 30 |
None |
A vast improvement in this title, everything looks & sounds perfect.
This title is recommended as it runs nearly perfect in every way.
Settings used on this game:
FS: 2, Audio: Sync(*Async freezes game or disable audio for smoother gameplay), This game requires DDLists: Enabled (To stop slight shaking), Controller: Dpad and Buttons. |
Fighting Force 64 (U) [!] |
Slim 5.00 m33-6 |
Beta 3 |
Yes |
N |
10 in game |
Minor |
FS: disabled or 1
HLE: disabled
MEM ACCESS: enabled for 1-2 fps speed up
LOOP OPT: disabled
the framerate is extremely stable in this game
the only issue i encountered was that the pause menu may bsod sometimes
sound doesnt seem to be working anymore |
Fire Electric Pen (J) [!] |
PSP 1001 6.20 pro B6 |
716 |
N |
Y |
N/A |
N/A |
Does not boot, I tried multiple savestates. I could only get a black screen or a frozen image. But on the savestates sound was playing and it was perfect async/sync. |
Flying Dragon (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Partial |
Y |
12-27 |
Moderate |
There are graphical glitches that form over your characters that make it hard to play. Very good fps even with Async. |
Forsaken 64 (E) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y* |
25-30** |
None |
Game runs near perfectly.
SFX is ok, its recommended to turn the music volume to zero in the games options screen.
**Most of the time its possible to get 30fps, only when there's a lot on screen that it drops a little.
The Control is awful, because strafe is not really possible.
Here is a custom control for this game made by "TangoFox4":forsaken.ini.zip
Settings used are..........
FS: 1, Limit FR: No,
Audio: *Async (If sync is used then sound becomes choppy),
Advanced options are........
Increase VI event: Enabled,
DDLists: Enabled. |
Forsaken 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
30 |
None |
Both async and sync sound is choppy.it runs fine without sound enabled |
Fox Sports College Hoops '99 (U) [!] |
Slim 5.00 m33-6 |
rev 556 |
No |
Yes |
5-7 |
Yes |
Game menu's start out at 100% sync with sound, but after that frame rate drops to about 7fps, and once in-game, players aren't displayed at all. Also, I couldn't get past the ball drop at the beginning of the game. A freeze-up never occurred though. |
Fushigi no Dungeon - Fuurai no Shiren 2 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
20-30 |
Minor |
The game is a must play on DaedalusX64, and a great dungeon crawler RPG. The only major graphical issue I see is that the pause menu is jumbled up, from the lack of framebuffer support, but does not hinder gameplay at all. You might want to turn on Clean Scene to fix a few "trails". Even though the game is in Japanese, the gameplay is easy to figure out. You might want to consider setting to controller to DPad because the controls are a bit awkward. The sound is great, but I recommend Async for faster speed, although Sync does work as well. With sound the game averages 100-130% sync, and without sound 115-150% sync. Although it is quite fast, it slows at some parts, so set Frameskip to Auto, and Limit the Framerate as well because speeds can become a bit excessive. |
G.A.S.P!! Fighter's NEXTream (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 488 |
Y |
Y* |
15-26 |
Minor |
Logo's & menu's render correctly, but the intro will not, in-game graphics are on the whole good, just a few glitches here & there in the scenery (background), the power bars don't show at all, and replays render totally wrong, *audio is good in places, but sounds terrible in-game.
Settings used are.........
FS: 2, Audio: Sync (Async seems to cause problems),
Controller: Dpad & Buttons.
Advanced options are............
Clean Scene: Enabled,
Increase VI event: Enabled,
DDLists: Enabled. |
GT 64 - Championship Edition (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/a |
N/a |
N/a |
The game will not boot no matter what settings you choose. |
GameShark Pro V3.3 (Unl) [!] |
Slim 5.50 Gen-D3 |
Alpha 558 |
No |
No |
N/A |
N/A |
The game fails to boot at all, even to a black screen, and goes straight back to the main menu. Also this title displays incorrectly in the main menu. |
Gauntlet Legends (E) [!] |
slim 5.50 Gen-D3 |
Alpha 556 |
N |
N |
N/A |
N/A |
Will not boot up at all, using any settings. |
Gauntlet Legends (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game instantly crashes, and experiences a BSOD, causing you to go back to the XMB. Update 5-24-11: More testing and some coding are being put into this game, to check for a possible playability. |
Gex 3 - Deep Cover Gecko (U) [!] |
Slim 5.0 M33 |
rev736 |
Yes |
Yes |
20+ |
minor |
This game is almost perfect, graphically. The speeds are great in this game, and does not lose that much speed when multiple objects are on the screen. Both Sync and Async audio work quite nicely, but should remain Disabled if you don't want to lose any speed. Set Frameskip to Auto for a nice speed increase.
For more info :
http://forums.daedalusx64.com/viewtopic.php?f=9&t=2402 |
Gex 64 - Enter the Gecko (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 558 |
Partial |
Y |
14-30 |
Minor* |
Logo's & menu's show ok, speed on the whole is very good, but the more on screen the slower the speed becomes, but can reach its full speed, graphics wise *Gex himself & other objects / characters are not being rendered correctly only when he jumps, but the rest of the game seems to look perfect, sound seems to be slightly slow.
Settings used are...........
FS: 1, Limit FR: Enabled,
Audio: Sync (Async sounds choppy, but the speed is better with this enabled).
Advanced options are...........
Disable N64 FP Usage Check: Yes.
Please Note.........
I believe this and the TWINE issue are similar (Wally) |
Gex 64 - Enter the Gecko (U) [!] |
Slim 5.00 m33-6 |
Beta 3 |
Yes |
Y |
30-42+ |
Minor* |
Game is running full speed! Gex's body is fixed and the game is definitely playable but has a some graphics errors and the audio is really bad on asynchronous but the game is faster with it on. I beat the first level full speed it was allot of fun
FPS range 32-42+ ( with Asynchronous but the audio is really bad with it set to asynchronous
FPS range 23-30 (with synchronous on great audio)
PSP Slim 5.00m33-6
best settings (for me):
Texture update - every-frame
frameskip - Auto 1
Limit framerate - No (recommended yes because gameplay gets a little too fast with asynchronous on but its funner when fast!)
Dynamic recompilation - enabled
Dynamic Stack Optimization - enabled
High Level Emulation - enabled
Memory Access Optimization - enabled
Audio -Asynchronous( recommended to put on Synchronous's almost perfect but the game is slower by a bit)
advance:
clean scene enabled |
Glover (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
13-15 |
Minor |
The only noticeable graphical impairment is the red sky, other than that, the game looks awesome. The speeds are quite fast because although the fps are low, the fps needed for a fullspeed game are 20. Both Sync and Async work well, but it can be a bit choppy at times. Set Frameskip to Auto to combat some of the lag. The game works quite well, and feels very fast while playing. |
Goemon's Great Adventure (U) [!] |
Slim 5.00 m33-4 |
Beta 3 |
Partial |
Yes |
20-30 |
Minor |
Game runs very fast and there are very little graphical glitches. However, the game goes in to a black screen when entering a level with the music still playing (music plays well) The game might be playable with a save state. |
Golden Nugget 64 (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Y |
N |
8/12* |
Minor |
It didnt start with sync or asyn sound enabled.
Graphics are perfect !
This a weird case, *having loop op enable gives a 4fps speed up but causes many side effects, I recommend to disable Dynamic Loop Opt, even though it takes a couple of fps away... |
GoldenEye 007 (E) [!] |
Slim 3000 and 6O.6O |
|
Y |
Y** |
8 - 32* |
Minor |
Sadly the game runs slowly especially on levels that are mostly outdoors, like "Dam","Surface" & "Runway", the in game graphics look excellent, apart from a few inexact blends in the weapons & the enemies at a distance,
It is possible to achieve up to *32 fps without audio, but only in area's like corridor's or small rooms (32 fps is possible at the start of the level "Runway", in corridor to right where guard appears).
When the audio is enabled, its mostly choppy & slows down the game alot.
Settings used in this game are...........
FS: 1 or 2 (1=smooth, 2=jerky), LimitFR: Yes,
Audio: Sync (**Recommend disabling for best speed possible, Async might cause freezing issues).
Advanced Options are........
Increase VI Event: Enabled
DyncLoopOpt: Enabled.
(WARNING do NOT turn on "Remove Z-Fighting" as graphics get totally messed up / invisible in places).
Global Settings........
Texture Filter: N64 default texture filter (seems to give a slight speed up 1-2fps).
|
GoldenEye 007 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 567,613 |
Y |
Y** |
8 - 32* |
Minor |
Alpha 567:
Sadly the game runs slowly especially on levels that are mostly outdoors, like "Dam","Surface" & "Runway", the in game graphics look excellent, apart from a few inexact blends in the weapons & the enemies at a distance,
It is possible to achieve up to *32 fps without audio, but only in area's like corridor's or small rooms (32 fps is possible at the start of the level "Runway", in corridor to right where guard appears).
When the audio is enabled, its mostly choppy & slows down the game alot.
Settings used in this game are...........
FS: 1 or 2 (1=smooth, 2=jerky), LimitFR: Yes,
Audio: Sync (**Recommend disabling for best speed possible, Async might cause freezing issues).
Advanced Options are........
Increase VI Event: Enabled
DyncLoopOpt: Enabled.
(WARNING do NOT turn on "Remove Z-Fighting" as graphics get totally messed up / invisible in places).
Global Settings........
Texture Filter: N64 default texture filter (seems to give a slight speed up 1-2fps)
587
at the first level (fps is 6-7 before the bridge). 9-10 fps after it. auto frameskip makes this game feel
like its at a much hugher frame rate. It would be very playable except there are some regressions that have gotten worse.
your character will move slightly forward and then backward automatically once you leave the tunnel. it is possible to get past the glitch
in this revision.(although frustrating)
587 settings
double display lists:enabled [also tested without it]
fs:auto
audio:asynchronous
custom hle 611:doesnt boot
613:
before the bridge(the area where the first enemy is) runs at around 8 fps. after that it runs at 8-10. inside the tunnel it still runs at around 5. theres an interesting glitch I never noticed before if you dont press the start button when the intro plays youll see bond in 3rd person and then it will switch to your gun. game seems a little less laggy when dispatching the first soldier before the bridge if you wait instead of skipping the damn(no pun intended) movie sequence. If done correctly your gun will turn red, which has been mentioned before.
736:
Dam is finally close to playable, before the bridge it gets 13-15. (Or close to that) Tested on 3000
|
Hamster Monogatari 64 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
Yes |
18-20 |
Major |
The graphical issues with this game are so significant that the game is deemed unplayable, and this is due to the lack of framebuffer support. If you are determined to try to play this game, about 10 minutes of button mashing should get you in-game, but I have never made it past the very beginning of gameplay. With Async audio enabled, the results are just a bit slower than having it disabled, but Sync runs at the usual slow pace, although both do work. For the best results disable audio for a slight speed increase. You also might want to set Frameskip to Auto. Despite the graphics not working, the speed runs at a decent rate. |
Hanafuda 64 - Tenshi no Yakusoku (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game instantly crashes. |
Harvest Moon 64 (U) [!] |
Phat 6.39 ME-5 |
Rev 733 |
Yes |
Yes |
15-25 |
Minor |
This is one of my favorite games on the Nintendo 64 and I cannot wait for this to run 100% speed! A lot of the graphical bugs from the last few versions are fixed. It looks really pretty now and frame rate is acceptable, however audio is very choppy.
Set Frameskip to Auto 1 and put Texture Update Check to Every Frame if you want to play.
Game slows down a couple of FPS when you enable Audio, and Audio is too choppy to be enjoyable. Game slows down when loading, but when it isn't loading it runs at low to mid 20's. |
Hercules - The Legendary Journeys (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes Sync |
5-10 |
Minor |
The speed of this game really depends on if you are in the menu or in-game. The speeds in the menu are more than satisfactory, but once you get in-game, the speeds are horrendous, so you will need to set Frameskip to at least 1. The sound does work, but Async causes the game to pause, but if you switch to Sync or disable it, then you are able to continue playing without a crash. Sync sound works quite well, but should remain disabled to get all of the speed you can out of the game. The graphics look quite good in the game, and I didn't notice any graphical bugs that could hinder gameplay. |
Hexen (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
12-30 |
Minor |
Upon booting up the game, the menus run quite fast and look excellent. When selecting a new game, the game takes a while to load, and after a few moments, you must press X to get in-game. The graphics look good, except that you are unable too see your weapon at all. It is still easy to tell that you are damaging an enemy, but seeing where you were swinging might be nice. The speeds of this game definitely depend on many factors, such as how many enemies are on screen, what direction you are heading, or where you are looking. Set Frameskip to Auto to gain more speed when needed. The game feels a lot like Doom, but with a melee weapon instead of firearms. Both Sync and Async audio work quite well, depending on the speed at any one moment, and can go from clear to choppy in an instant, so it is your choice whether to Disable it or not. I would recommend Async if you want it enabled. |
Hey You, Pikachu! (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Partial |
No |
20-30 |
Moderate |
You must Disable Dynamic Loop Optimization or else the intro will continue to loop over and over. The screen has black all around it, so you might want to consider Zooming in to about 115%. The sound does not work at all for this game. I saw quite a bit of graphical bugs during my short time playing, but it's not atrocious. The speeds are decent in-game, but still set Frameskip to Auto because the fps fluctuates quite a bit. This game is definitely unplayable because the lack of microphone support, and you can only get so far before being asked to plug in the mic. |
Hot Wheels Turbo Racing (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 562 |
Y |
Y |
8-26 |
Minor |
Game loads up good, but after it asks you if you want to start a save file the screen is just black with sound until you hit a button. The main menu needs to be constantly updated to stop it from turning into a mess on screen, In-game graphics seem to be pretty good, I don't notice any graphic bugs while racing, speed varies alot in this game, on the outdoor area's it can run to the 26 fps, but in a tunnel it drops to as low as 8 fps.
Settings used on this game are............
TextUpdCheck: 2 Frames,
FS: 2 (To stop main menu from getting messed up, set this to same as TextUpdCheck),
LimitFR: Yes,
Audio: Async or disabled (Sync sound slows game down, not recommended).
Advanced Options are...........
Clean Scene: Enabled (Must be enabled for menu's),
|
Human Grand Prix - New Generation (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Partial |
Yes |
18-25 |
Moderate |
You must have Texture Update Check set to Every Frame or else the text seems to become jumbled and blends together. The speeds are decent in-game, but you still need to set Frameskip to Auto for more speed. The menus look decent, but at some times they become black and hard to navigate. In-game, the cars seem to be flying on the straightaways, and you often run into invisible walls the inhibit gameplay quite a bit. These invisible walls are hard to navigate, so good luck. Both Sync and Async audio work, and they sound quite good for the speed. I would still recommend that you leave audio disabled for speed purposes. |
Hybrid Heaven (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
10-12 |
Moderate |
The graphics look okay, but the menu options seem to be a bit out of place. The characters seems to jerk around, sometimes disappear and fall over, and sometimes have trails, but no option will fix this. I tried enabling both Texture Update Check and Clean Scene, but neither of these fixed the issue. Other than these issues, the graphics look good. Both Sync and Async audio do work, but they both just emit an annoying, high-pitched whine, so leave the sound Disabled. The speeds in-game are very slow, so set Frameskip to 1 to combat the speed issues. I was able to get far into the game without any crahsing, so you probably will not experience any random crashes. |
Hydro Thunder (E) [!] |
Phat 500m33-6 |
Beta 3 rev 725+ |
Partial |
N* |
19.1 |
Minor |
Feels really slow controls are laggy. |
Hydro Thunder (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
No |
12-18 |
Minor |
Neither Sync, nor Async will work at all, so leave the audio Disabled. The graphics look quite amazing, and i didn't see very many graphical bugs. The environment of the game is very appealing, and uses a variety of vibrant colors to draw the players eyes to the screen. The speeds aren't unbearably slow, but could use a boost, so set Frameskip to Auto. The menus look great, and are easy to navigate. |
Iggy's Reckin' Balls (E) [!] |
Slim 5.50 GEN D3 |
Daedalus 557 |
Yes |
Async |
4 - 8 |
Minor |
Full Menus are not visible, can not see objects other than players ingame.
** REQUIRES ASYNC TO BOOT |
Iggy's Reckin' Balls (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes Async |
5-10 |
Minor |
You must have Async Enabled to boot the game! The good thing about having Async sound enabled, is that it is perfect, absolutely no crackling at all, so leave it on at all times. Sync sound or Disabling audio causes the game to crash. The graphics look quite good, and I did not notice certain bugs that I had in times past. The only thing that affects gameplay, is the speed. The speed in-game is a bit unbearable, but setting Frameskip to 1 will give you a few extra fps. |
In-Fisherman Bass Hunter 64 (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Y |
Y |
15 - 20 |
Minor |
Game runs pretty good it starts up fine. Only bug in menu that I can see is when you are selecting what map you want to fish on (Map that show's flickers a lot. In-game graphic glitches that I can see are when are cast your line it opens up another screen showing it in the water. This screen flickers a lot. Async and Sync sound both work but are very choppy. Sync sound works better than Async. This game is playable with minor graphic glitches. |
Indiana Jones and the Infernal Machine (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game instantly boots to a BSOD.
|
Indy Racing 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
Yes |
Yes |
8-12 |
Minor |
There are a few minor graphical glitches, such as whenever you get in-game, the menu can be seen behind the screen. To help remove the menu, you might want to set Zoom to around 115%. The cars look good, but there are a few other graphical bugs throughout the game. Both Sync and Async audio work, but Async causes the fps to fluctuate wildly, not reflecting actual speeds of course. I would recommend that you leave the sound Disabled because the speed in-game can get very slow. Set Frameskip to 1 to help with the speeds. One glitch that could deem this game unstable is that if you stop accelerating and slow down your car enough, the game will freeze. |
International Superstar Soccer '98 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y* |
13-29 |
Minor |
Logo's & intro show ok, as does the main menu, but the colours in the background doesn't look right, in game the graphics of the players are coloured incorrectly, the power bars don't show at all, as doesn't the timer circle, there are only two in-exact blends showing in the goal nets, the game seems to be running quite fast now, sadly most of the writing in the sub-menu's are not shown correctly including the substitutions screen which makes it not possible to change players.
Settings used in this game are...........
FS: 1 or 2 (set to 2 for faster speed, but at the expense of jerky graphics),
Limit FR: Yes,
Audio: Async, (*I recommend disabling the audio for a faster smoother game.),
Advanced Options used are...........
IncreaseVIevent: Enabled (Seems to improve speed of gameplay),
DyncLoopOpt: Enabled.
Tip: Change texture filter to "N64 Default" in Global Settings to improve speed of game. |
International Superstar Soccer 2000 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y* |
16-26 |
Moderate |
Logo's & intro play great, but menu's in this game are not showing very well, writing is missing, colours are incorrect, but it is possible to get to the team selection screens & onto a actual football(Soccer) match, in game the only graphics not looking right are the players themselves, but apart from that, gameplay itself is even faster then ISS '98 in places.
Settings used in this game are...........
TextUpdCheck: 15 Frames (Disable once in game itself, as this slows the speed right down),
FS: 1 or 2, Limit FR: Yes,
Audio: Sync (Async crashes emulation, its recommended to disable this for the most speed).
Advanced Options are..........
DyncLoopOpt: Enabled
Tip: Change texture filter to "N64 Default" in Global Settings to improve speed of game. |
International Superstar Soccer 64 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y* |
17-26 |
Moderate |
Game is now playable. In game it plays impressively at 60-80 percent sync, requires a texture check for the logo to display correctly, Clean scene is a double edged sword in this revision because it's needed to stop horrible artifacting which causes the characters to ghost, but if you enable clean scene before the coin toss, the game will freeze. Once your able to do both those things, it's pretty impressive, the replays make it feel like a well tuned title. A lot of fun. (The stadium requires a texture check for the stadium to display correctly) Tested on single player.
Settings used on this game are.................
TexUpdCheck: Every 30 frames
FS: 1 or 2 (if set to 2 game runs alot quicker, but at the cost of jerky gameplay),
LimitFR: No,
Audio: Sync (recommended to di
HLE: Enabled (turning it off doesn't stop freezes for this game).
Advanced Option are...........
DyncLoopOpt: Enabled,
DoubleDisplayLists: Enabled.
Savestates:
[URL]http://forums.daedalusx64.com/viewtopic.php?f=52&t=2278[/URL]
|
International Track & Field 2000 (U) [!] |
PSP 1000 6.39Pro B9 |
725 |
Yes |
Y sync |
15-30 |
minor |
controller : Dpad |
International Track & Field Summer Games (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Yes |
yes Sync |
15-35 |
minor |
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled |
Jeopardy! (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 514 |
Menu |
Y |
11 |
N/a |
When you reach at the menu screen nothing happens even if you press all the buttons press,sound is not that bad |
Jeremy McGrath Supercross 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
N |
N/A |
N/A |
N/A |
The game did begin to boot, but instantly crashed. |
Jet Force Gemini (E) (M4) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Partial |
yes Sync |
19-25 |
yes |
clean scene enabled texture update check everyframe frameskip auto 1 high level emulation disabled dynamic loop disabled audio sync
note i found the game crashes at ship landing scene and inside the main ship |
Jet Force Gemini (U) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
partial |
yes Sync |
19-25 |
yes |
clean scene enabled texture update check everyframe frameskip auto 1 high level emulation disabled dynamic loop disabled audio sync
note i found the game crashes at ship landing scene and inside the main ship same as Europe version i am moving this to unplayable due to the crashing and not being able to bypass it |
Jet Force Gemini - Kiosk (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 558 |
Menu |
Y Sync |
50-60/30 |
Major |
The menu does not display correctly, and when prompted to start a new game, the letters do no display at all. You can bypass the button mashing by scrolling down with the analog stick, then hold the analog stick to the right. Press X, and the game will begin. The game will not show, and the only thing you will see is a black screen followed by a blue screen that freezes. If you enable Sync audio (Async freezes the rom) you can hear the opening movie at near full speed (27-40 fps 100-120% sync). Selecting any mode including Play and Multi result in the same efeect with the black screen. Without the audio enabled the game runs at a blazing 170-210% sync in the menu.
Recommended settings:
Fs: 2
Clean Scene: Enabled |
John Romero's Daikatana (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
20 - 26 |
Minor |
The game starts up fine everything appears okay. The start menu look great didn�t notice anything. Intro to single play in-game kind of displays part of a different screen when it changes scenes. In-gameplay seems great I did not notice any bugs besides the bars going across the middle of the screen. Async and sync sound works but very choppy. This game is very playable at about 60-70% speed. |
Ken Griffey Jr.'s Slugfest (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game boots up, then crashes instantly. |
Killer Instinct Gold (E) [!] |
5.50prometheus4 |
rev747 |
yes |
synch |
20/25 |
moderate graphic pro |
every frame
auto2
fullspeed
hle>enable
synch
advanceoptions
high memory accces disable
|
Killer Instinct Gold (U) (V1.2) [!] |
Slim 5.50 GEN D3 |
rev747 |
Partial |
Y (AS & S) |
10 |
Major |
http://forums.daedalusx64.com/download/file.php?id=2265
http://forums.daedalusx64.com/download/file.php?id=2266 |
Kira to Kaiketsu! 64 Tanteidan (J) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
No |
|
|
|
Logo shows up then freezes |
Kirby 64 - The Crystal Shards (E) [!] |
PSP 1001 6.39 PROB-9 |
747 |
Y |
Y |
25 - 30 |
no/minor |
The N64 sign when game starts up doesn't display correctly, the menu's are really messed up, but are clear enough to proceed, there is a vast improvement in the graphics, speed of game is good, but depends on whats on screen, so varies a lot.
settings used on this game are........
TextUpdCheck: 15 Frames,
FS: auto1 or auto2,
zoom: 106%
Audio: Sync (Async may cause freezes)
Controller: Dpad (Most important this).
|
Kirby 64 - The Crystal Shards (U) [!] |
PSP 1001 6.39 PROB-9 |
736 |
Y |
Y sync |
25 - 30 |
Minor |
There's a few moderate graphic glitches, but nothing that would render the game unplayable. Speed may vary depending on the amount of items in the screen, but generally is full speed or close to full speed even with sound enabled.
FS: 1 or 2.
Audio: Sync (Async may cause freezes)
Controller: Dpad (Otherwise you won't be able to move).
|
Knife Edge - Nose Gunner (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
25-30 |
Minor |
Game runs well when not being spoken to.
Texture Update / Double Display needs to be enabled to stop flickering. |
Knockout Kings 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 636 |
No |
Yes |
20-30 |
N/A |
Upon selecting the second players memory pak, the game experiences a BSOD. |
Kobe Bryant's NBA Courtside (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game does not boot at all no matter the settings chosen. |
Kuiki Uhabi Suigou (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 558 |
Menu |
Yes Sync |
10-19 |
Minor |
The game feels like it is going to be playable, but when you select to start the game in the main menu, it resets itself. No matter the preferences selected this prohibits you from going in game. Async audio freezes the rom, so if you choose to play sound, make sure to select Sync. The game runs at about 45-70% sync, but I see no graphical issues in the main menu. Make sure not to enable Increase IV Event because it slows down the game by 6-7 fps.
Recommended Settings:
Fs: 2
|
LEGO Racers (U) [!] |
Slim 5.50 GEN D3 |
Alpha beta 3 rev 717 |
Y |
Y |
16-30 |
Minor |
Characters are not displayed correctly on the main menu, but in-game graphics look great and you get generally around 20-30 FPS with sound disabled and 16-26 with it enabled, there seems to be a vast improvement in speed in game overall, but depends on which track you are racing on, and how much is on screen.
Sadly other racers still disappear as they move away from your car.
Settings used are...........
TextUpdCheck: 30 Frames, FS: auto1
Audio: Sync (Async does work, but the game goes at crazy speeds).
[LEGO Racers]
NumberOfGroups=1
chito&Salvy Speedhack,1=0,8009ACBE-0011, increases twice perfect SPEED |
Last Legion UX (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 545 |
Y |
Y |
24-30 |
Moderate* |
Speed is really good, it's almost fullspeed, just controls take a bit to get used to it. |
Legend of Zelda, The - Majora's Mask (E) (M4) [!] |
Brite 6.20 PRO-B4 |
Beta 3 |
Yes |
Y |
6 - 16 |
|
The game works fine but is very slow, speed depends usually on what mask your wearing or area your in, wearing the Goron mask speeds up the game by about 2/3FPS.
-Clock town ( 7-11 FPS )
-Termania Field ( 8-16 FPS )
// Recommended Settings //
Texture Update Check: Every Frame
Frameskip: 2
Audio: Dissabled
RECOMMENDATION: USE [U] ROM, ITS FASTER IN MORE PLACES AND HAS LESS PROBLEMS. |
Legend of Zelda, The - Majora's Mask (U) [!] |
Brite 6.20 Pro-B5 |
Rev710 |
Y |
Async |
9 - 18 |
Moderate |
Still pretty slow in Clocktown faster in small areas. Texture update= 8 frames Frame skip=Auto But if you want the best settings for speed set texture update to disable and frameskip 2, but at the cost of not reading text bubbles correctly and enable |
Legend of Zelda, The - Ocarina of Time (E) (GC Version) [!] |
Brite 6.20 PRO-B5 |
Rev 707 |
Yes |
Y |
10-18 |
some. |
The game runs really well, but can be really slow in some parts like Kokiri Forest ( 6 9 FPS ), Hyrule is probably fastest ( 12-18 FPS ), but is good.
Recommended Setting
Texture Update Check // Every Frame
Frameskip // 2
High Level Emulation // Off |
Legend of Zelda, The - Ocarina of Time (E) (V1.0) [!] |
3001/6.37 |
Rev 727 |
Yes |
Y |
12-23 |
Minor |
Game runs fine. Seems to be slower when there are enemies around. Some items have odd textures. A part of the start menu seems to be a bit scrambled. For best gameplay turn audio off.
preferences
Texture update check: Every Frame
Frameskip: 1
Zoom: 100%
Limit: framerate
Dynamic Recomplation: enabled
High Level Emulation: Disabled
Audio: Disabled
Advanced Options
Memory access optimisation: Disabled
Clean Scene: Enabled
Dynamic Loop: Enabled
Double Display Lists: Enabled
Audio Rate Match: No
Fog Emulation: Disabled
Runs 70-110 Sync most of game |
Legend of Zelda, The - Ocarina of Time (E) (V1.1) [!] |
1001 (fat) 5.00m33-4 |
beta 3 update |
yes |
I didnt us |
i didnt ge |
from what i see othe |
Text is improved i noticed plays a little faster than the previous beta 3 sometimes freezes when i push start to save game in certain places i was in where you are just outside your house in the game and my have the graphics on better quality auto 1 and every frame the compatible settings when you push square when your selecting your roms or whatever graphics are pretty good but its hard to save sometimes. when your outside your house. the start button (NOT THE HOME) seems to crash when not in your house the other beta it seem to do that a tad less this game is called legend of zelda-oot 1.0. you guys didn't have the rom i had on the list so keep in mind i am trying to explain this as best as i can. Sorry i am not much help can someone emal me a save point please past that forest area? |
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!] |
3001/6.37 |
rev 722 |
Yes |
Y |
10-20 |
Minor |
- Set Texture Update Check to Every 3 Frames, to me seems to be a good texture update setting, allows you to view text with a .5 to 1 frame speed up.
- Auto Frameskip is recommended.
- Recommended without sound. Fps usually spikes way up inside small places or dungeons, then you can use sound.
- Still some freezing points but can be gotten around if you try to get past enough times.
REMEMBER: Kokiri Forest (and near it) is generally the slowest area in the game.
[The Legend of Zelda - Ocarina of Time (v1.0)]
NumberOfGroups=1
Press L For Turbo Boost,4=0,D01C84B5-0020,801DB258-0041,D01C84B5-0020,801DB25A-4000,"Press L for turbo boost; release to return to normal",
|
Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!] |
Slim 6.20PRO-B7 |
Rev 713 |
Yes |
Y |
18-22 |
minor |
The emulation is great with 18-22 fps in most places except for kokiri forest where the frames drops off to 8-12 but the game still great after that my recommended settings are:
texture update check: every 5 frames for a clear menu and hud.
frameskip: auto 1
HLE:Disabled (for avoid the freeze in the pause menu)
Memory access Optimization: enabled
audio: disables (the sound still's very choppy)
advanced options
clean scene: enabled-disabled whatever i don't see the difference :S
dynamic loop optimization: disabled (you can use enabled but sometimes makes the emulation instable)
double displays lists:enabled
audio rate match: no
fog emulation: disabled but you can enable it if you want
and global settings:
use large rom buffer: enabled(only for psp with the extra memory unloked like the Go and slim with a lcfw o hen)
texture filter: n64 default texture filter
software clipping: enabled
that's all :P
W//moonyagami666 |
Legend of Zelda, The - Ocarina of Time - Master Quest (E) [!] |
Slim 5.50 GEN-B2 |
Alpha 436 |
Y |
Partial |
8-16 |
Minor |
Set Texture Update Check to at least 30 to read text.
Disable HLE : Otherwise random freezes occur frequently.
Sound: Disabled
I tested comparing to LoZ 1.0, while its rumored the GC versions run slightly faster, I can confirm this one runs slightly slower than 1.0. Starting house ran about 3-4 FPS slower. Starting village ran about half a FPS slower. |
Lode Runner 3-D (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 579 |
Y |
Y |
10-20 |
Minor |
Game starts up fine the start menu looks great only thing I noticed is it does not highlight what was selection is on the menu. In-game graphics look great I didn't notice anything until you go into a stage. Stage graphics look great. Async and sync sound both work but are choppy. This game is playable at about 50-60% speed.
Recommended settings:
TUC: Every 10 Frames
FS: 1
*Make sure to set Disable N64 FP Usage Check to no, or else the game will not work.
Game is squashed to the left half the screen. ** regression |
Looney Tunes - Duck Dodgers (E) [!] |
PSP 1001 6.39 PROB9 |
747 |
Y |
Y sync/asy |
4 -14 |
Minor |
the average speed is good
after select your perso
the game crash
BSOD |
MRC - Multi Racing Championship (E) [!] |
PSP 1000 6.39Pro B9 |
725 |
Yes |
Y |
24-28 |
None |
Frameskip auto 2
game run at full speed :) (with sync audio)
|
MRC - Multi Racing Championship (U) [!] |
PSP 1000 6.39Pro B9 |
725 |
Y |
Y sync |
25-30 |
N/A |
This game runs & looks very good, the graphics look perfect, maybe the odd clipping problem while racing, but nothing to write home about.
Settings used on this game are..............
FS: auto 2 (If set to 2 then game becomes faster but at the expense of jerky movement),
Limit FR: Yes,
HLE: enabled
Audio: Sync (Async crashes emulation, disable for best speed).
|
Mace - The Dark Age (U) [!] |
Slim 5.50 Gen-D3 |
rev718 |
si |
yes synch |
10 /12 |
moderate |
savestate solutions problem exactly of project controls dpad and botons inverted |
Madden Football 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
N |
N |
5-10 |
N/A |
Game boots up but once it goes past the EA games logo it just shows a black screen. Also there was supposed to be sound during that short period and I did not hear anything. |
Madden NFL 2000 (U) [!] |
Slim 5.50 GEN D3 |
Rev 558 |
No |
No |
21 |
Yes |
EA Sports logo appears and if you press start another one appears.. then the game screws up
This game screws the emulator menus up. |
Madden NFL 2001 (U) [!] |
Slim 5.00 m33-6 |
Rev 558 |
No |
No |
27 |
Yes |
Same as Madden 2000. |
Madden NFL 2002 (U) [!] |
Slim 5.50 GEN D3 |
Rev 558 |
No |
No |
26 |
Yes |
Same problems as Madden 2000. |
Madden NFL 99 (U) [!] |
Slim 5.50 GEN D3 |
Rev 558 |
No |
No |
28 |
Yes |
Game starts up and runs great, but eventually gets stuck on the opening screen. |
Magical Tetris Challenge (U) [!] |
Slim 5.50 GEN-C |
Alpha 556 |
Y |
Y |
46 - 60 |
|
Works well.
TexUpdCheck: Every Frame, Audio: Async, Controller: Dpad. |
Mahjong 64 (J) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Menu |
|
7 |
Few |
Slow, and can't figure out menu. |
Mahjong Master (J) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Yes |
Yes |
60 |
Minor |
Very fast. |
Major League Baseball Featuring Ken Griffey Jr. (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game seems that it might boot, but instantly crashes. |
Mario Golf (E) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
N |
Y |
*25 **10-2 |
Major |
(MAJOR SLOWDOWN AND GLITCHES SINCE BETA 2) *Menu **In-game Crashes when you are about to swing, needs savestate to bypass this point. ALTHOUGH the game is fully playable only if you choose metal mario as your character. Courses are completely white, Trees have a wierd multiplying effect, characters missing eyes, and it has a small flickering issue. |
Mario Golf (U) [!] |
Slim 6.39 ME-8 |
Alpha 719 |
Intro |
Yes |
12-20 |
N/A |
As soon as the game prepares to go into the main menu, it crashes the PSP. Every combination of options I tried would not get the game past the intro. Maybe a savestate can pass it? |
Mario Kart 64 (E) (V1.0) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
20-24 |
Minor |
texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene enabled dynamic loop disabled no need for Async audio
game runs great
|
Mario Kart 64 (E) (V1.1) [!] |
PSP 1001 6.39 PROB-9 |
736 |
Y |
Y |
15-25 |
Minor |
Framerate depends on how many objects are on the screen, but it never drops below 15 with everything set to the default.
16-25FPS with Frameskip:auto 2.
Enabling Texture Update to 20 or lower can fix some graphical bugs, at the cost of 1-3FPS. Recommended at 15 or lower if used.
synchronous audio Recommended
this version fast of the usa version no recomended
*TimeTrials runs full speed(29-30FPS) with async audio and Texture Update at 15. |
Mario Kart 64 (U) [!] |
Brite 6.20 PRO-B5 |
Alpha 707 |
Yes |
Y |
20-30 |
None |
Issues:
Choppy sound when in race
Best settings
GFX: Nearest Filter
Software clipping: Off
Texture Update: Ever frame
Frameskip: Auto
HLE: On
Sound: async
Everything else default |
Mario Party (E) (M3) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
Yes |
yes Sync |
20-30 |
minor |
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean scene enabled dynamic loop disabled {force linear Filter: Yes}
found some in game text gets cut off |
Mario Party (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 579 |
Yes |
Yes |
15-25 |
Minor |
When just walking on the map average fps is 15-20. Depending if your in a mini game or there is a special scene fps may go up to 25.
Recommended Settings:
FS: 1
TUC: Every Frame
Audio: Disabled for a speed increase. Async is very crackly and unenjoyable. Sync sounds a lot better especially with Audio Rate Match on. |
Mario Party 2 (E) (M5) [!] |
PSP 1001 5.00M33-6 |
713 |
Yes |
Y Sync |
20-25 |
minor |
for better texture
Force linear filter Yes |
Mario Party 2 (U) [!] |
Slim 5.00 M33-6 |
Beta 3 |
Yes |
Y |
20-30 |
Rare but Minor |
Issues:
Partially invisible characters in Mecha Marathon minigame (not game breaking)
HLE makes the PSP freeze when entering a board map
Reccommened settings
Limit framerate: Yes
Texture update: 30 frames
Frameskip: Auto
HLE: Disabled
GFX: Nearest filter
Software clipping: Off
Sound: Sync
Everything else default |
Mario Party 3 (E) (M4) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
16-23 |
Minor |
texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene enabled dynamic loop disabled
DO NOT USE ASYNC CAN CAUSE CRASH
|
Mario Party 3 (U) [!] |
Slim 5.50 GEN-d3 |
Alpha beta 3 |
Y |
Y |
17-22 |
very Minor |
texture update 30 for board to stay clear |
Mario Tennis (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 560 |
No |
N |
1-18 |
Major |
It shows the N64 and camelot logo and the screen keeps black with no sound. I tried to disable the sound and the black screen keeps at the same scene. |
Mario Tennis (U) [!] |
Slim 6.39 ME-8 |
Alpha 719 |
No |
Yes |
30-35 |
Major |
Dynamic Recompilation needs to be off to be able to get into the menu, but it is too slow to be playable. With these disabled, you will be able to pass the intro, but it crashes before you reach the main menu. I tried making a savestate past the crash point, but it still crashes. |
Mario no Photopie (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 631 |
No |
N/A |
N/A |
N/A |
The game seems like it's trying to load something because the Memory Access Indicator flashes for a few moments, but nothing loads at all and the game crashes. |
Mega Man 64 (U) [!] |
Slim 5.50 GEN D3,fat |
Alpha 558,613 |
Y |
Y |
20-30* |
Minor |
Has some minor graphic issues, async and sync sound works great !
Fps vary, with sound disable it maintains between 25-30 depending how many enemies are on-screen.
Even with sound enabled, speed is great.
Recommended settings by killedbykenny:
filter: nearest
clean scene: disabled
sound: asynchronous
613:(fat 5.00 m33)
first level: treasure chest graphics have improved as well as the reaver bot on the ceiling. |
Mia Hamm Soccer 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
N |
Y |
50-60 |
Y |
The screen stays black, if you turn on sound you can hear it but it is very choppy. |
Mickey's Speedway USA (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y* |
14 - 19 |
Moderate** |
.
Settings used are..........
TextUpdCheck: Every 15 Frames,
FS: 2, Audio: Async or Sync (Both work fine).
Advanced options are...........
Increase VI event: Enabled,
DDLists: Enabled.
|
Micro Machines 64 Turbo (U) [!] |
Slim 5.50 Gen D-3 |
Alpha 549 |
Yes |
Y |
20-30* |
Minor |
*w/o sound, it's near fullspeed.
Looks good and runs very playable. |
Mike Piazza's Strike Zone (U) [!] |
PSP 1000 6.39Pro B9 |
736 |
Yes |
Yes sync |
25-30 |
Minor |
Game runs great even with sound. There is a slight flickering problem with team logos/jerseys, but nothing serious.
missing a lot of background textures |
Milo's Astro Lanes (U) [!] |
slim 5.00 m33-6 |
Alpha 55 |
No |
Y* |
10-22** |
Major*** |
Game has Decent Framerate. Sound is a little choppy but works with sync.
**Disable Loop Opt |
Mischief Makers (E) [!] |
PSP 1000 6.39Pro B9 |
725 |
Y |
Y sync |
40-50 |
none |
work great
controller: Dpad
TUC : every 8 frames |
Mischief Makers (U) [!] |
PSP 1000 6.39Pro B9 |
725 |
Y |
Y sync |
40-50 |
none |
work great
controller: Dpad
TUC: Every 8 frames |
Mission Impossible (E) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
12-15 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled
found some bad texture blends and game runs little slow but seems to be fully playable |
Mission Impossible (U) [!] |
psp slim 6.60 ME-1.6 |
rev 747 |
yes |
yes Sync |
12-15 |
Minor |
texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled
found some bad texture blends and game runs little slow but seems to be fully playable |
Monaco Grand Prix (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 545 |
Y |
Y |
3-8 |
Minor |
when changing camera view, your car becomes invisible, apart from the skid marks left from the tires, there seems to be no steering wheel at all in the cockpit view.
extremly slow makes it unplayabe to any extent
|
Monopoly (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
5 - 7 |
Minor* |
Logo's & menu's look good. In-game graphics look fine, apart from a few images on the playboard itself (waterworks / community chest ETC ETC) The game seems to be fully playable but it is very slow. Despite the low framerate the Sync is still at 40-46% during gameplay.
Settings used on this game are........
FS: 2, LimitFR: No,
Audio: Async or Sync (recommended to disable this).
|
Monster Truck Madness 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
10-15 |
Major |
Game boots up, Parts of maps are not displayed. I only got a chance to test Sync sound and it seemed to work pretty good. Game is playable with some major graphic glitches. |
Morita Shougi 64 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 558 |
Yes |
Yes Async |
6-13 |
Minor |
The game seems to freeze at random times during gameplay, so make sure to save frequently. The game is not too fast as it averages 10 fps, about 33% sync. As I can see there are no graphical issues that can be easily noticed. Both Async and Sync audio work, but Async is recommended because it is a bit more speedy than Sync. Remember to keep audio disabled for a slight speed increase. Make sure to disable Increase IV Event as it robs 4-5 fps from the game.
Recommended Settings:
Fs: 2
|
Mortal Kombat 4 (U) [!] |
Slim 6.35Pro-6.20hen |
Beta 3 |
Y |
Y |
26-30/60 |
minor |
Hud still missing. well hope the hud bug
can be solved soon with that bug the game is a little unplayable |
Mortal Kombat Mythologies - Sub-Zero (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Yes |
Y |
20 - 23 |
None So Far |
Games looks great and is playable. Should work great when the CPU is moved. |
Mortal Kombat Trilogy (U) (V1.2) [!] |
Slim 5.50 GEN D3 |
Rev 558 |
Yes |
N |
20 - 25 |
Yes |
Runs great but the fighters are black. |
Ms. Pac-Man - Maze Madness (U) [!] |
PSP 1001 5.00M33-6 |
713 |
N |
N/A |
N/A |
N/A |
Nothing at all is shown just stays black after start emulation is clicked. |
Mystical Ninja Starring Goemon (U) [!] |
Slim 6.20PRO-B7 |
Alpha 718 |
Yes |
(Y) (sync) |
8-30 |
moderate |
great changes since rev 5xx with sound enabled fps are between 8-30 but still got a lot of bugs and some moderate graphical issues :/ anyway now the game boots :D |
NASCAR 2000 (U) [!] |
Slim 5.50 GEN D3 |
rev 558 |
Yes |
No |
11 - 17 |
Yes |
The cars on the map are a bit blurred.
Objects only appear when you approach them |
NASCAR 99 (U) [!] |
Slim 5.50 GEN D3 |
Rev 558 |
Yes |
Yes |
11-17 |
Few |
Same problems as Nascar 2000 only the sound works on this version. |
NBA Hangtime (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Yes |
Y |
2-15 |
Minor |
This game looks great, but very slow. |
NBA Jam 2000 (U) [!] |
Slim 5.50 Gen-D3 |
Rev 579 |
No |
N/A |
N/A |
N/A |
Use this savestate: http://www.sendspace.com/file/0d52ir It works good, but it runs slow. I was not able to get this game to boot without a savestate. |
NBA Live 99 (U) [!] |
Brite 6.20 PRO-B4 |
Beta 3 |
No |
N |
- |
- |
No boot |
NBA Showtime - NBA on NBC (U) [!] |
PSP 1000 6.39Pro B9 |
725 |
Menu |
N |
40-60 |
major |
The Game freezes at the loading screen after you choose your team. In the demo, it had many glitches on the players.
controller: Dpad |
NFL Blitz (U) [!] |
Slim 5.50 GEN D3 |
Rev 558 |
Y |
Y |
10-15 |
Y |
Texture on the field dont display properly.Sound is choppy |
NHL 99 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 558 |
Menu |
Yes Sync |
12-15 |
Not in menu |
The game only allows you to go to the menu, and won't actually advance to the game play. The game freezes instantly if you choose play now, and allows you to get a bit further if you choose advanced settings, then freezes before you actually get in-game. Sync audio is much faster than Async (both work). I did not see any major graphical problems in the menu, but I'm not to sure about in-game. Disable Increase IV Event because it slows down Emulation by 6-7 fps.
Recommended Settings:
Fs: 2 |
Nagano Winter Olympics '98 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
10 - 20 |
Minor |
Something doesn't seem right about the menu.
Tested Ski Jump and seems the skiier lies on their side all the time? |
Namco Museum 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
|