| Name |
PSP Info |
Emu Version |
Playable |
Sound |
FPS |
Graphic Bugs |
Notes |
007 - The World is Not Enough (E) (M3) [!] |
Fat 5.50 Gen D3 |
Alpha 541 |
Y |
N* (Y? Asy |
10 - 25 |
Minor (Very Minor?) |
Full speed on almost all places, except when playing a outdoor level, then game slows right down.
Settings to use on this game are -
FS: 1, Audio: *Disabled,(sound does not work under any setting. (Setting to Asynchronous.
Clean Scene: Enabled (To show menu's correctly),
DDLists: Enabled (Stops any jerky movements),
Texture Filter: Force linear filter (For text, menu's, and in game textures to look better).
|
007 - The World is Not Enough (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 541 |
Y |
N |
8 -30* |
Minor |
*FPS highly depends on area.
**Everything seems to run at 2x normal speed, movement menus etc.
hand&gun improperly displays infront/behind specific parts of environment.
Async/Sync audio doesn't work.
**Regression on 432.. |
64 Trump Collection - Alice no Wakuwaku Trump World (J) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Y |
27 |
|
Pretty silly game, sound is a bit choppy |
AeroGauge (E) (M3) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Y |
25 |
|
Game has little or no graphical glitches, the only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says.
|
AeroGauge (J) (V1.1) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Y |
25 |
Y |
Game has little or no graphical glitches, the only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says.
This game is very fast and very playable. |
AeroGauge (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
14-30 |
N/A |
This game is highly recommended for playing on this emulator, all aspects of this game are excellent, including the graphics, the music, sound effects & even the speech.
|
All Star Tennis '99 (E) (M5) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
No |
30 |
|
Game is full speed, however if sound is enabled it crashes |
All Star Tennis '99 (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Y |
N |
27-29 |
Minor |
Make sure to limit framerate so the game doesnt run too fast. Rom crashes with async or sync. This game runs just about perfectly, and the only flaw seems to be the lack of sound. The speed in game with default settings is 90-95% sync, and with the following recommended settings, the game runs at 115-119% sync.
Recommended settings:
Fs: 2
Limit Framerate: Yes
Increase IV Event: Enabled |
Army Men - Air Combat (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
7 - 10 |
Minor |
Seems pretty jerky but playable
Lines on splash screen
|
Asteroids Hyper 64 (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
30 |
N/A |
Very quick and playable. |
Automobili Lamborghini (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y |
25 |
Minor |
In game the right hand side of the roads are not shown correctly, but the audio sounds better IE Speech / SFX / Music.
Settings used on this game are...........
FS: 1, Limit FR: Yes,
Audio: Async (its recommended to leave audio on as the Fps have improved).
Advanced Options are............
DyncLoopOpt: Disabled
|
Automobili Lamborghini (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
25 |
Minor |
Little graphic problems, great speed and very playable, however the sound is choppy and not recommended. |
Batman Beyond - Return of the Joker (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
15 - 26 |
N/A |
Game runs fantastic.
TextureUpdate = 10
Increase VI event: Enabled
CleanScene = Enabled.
Remove Z-Fighting = Enabled.
|
Big Mountain 2000 (U) [!] |
Slim 5.50 Gen-D |
Alpha 556 |
Y |
Y async |
25 |
Minor |
Pretty much fullspeed, and graphics look perfect. Make sure to disable HLE or the game will not boot.
The recommended settings are:
Fs: 2
HLE: Disabled
Audio: Async (Strangely disabled or sync are slower)
Increase IV Event: Enabled |
Bottom of the 9th (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
14 - 18 |
None |
Async sound is choppy, sync sound is very good |
Buck Bumble (E) (M5) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y** |
25+ |
Moderate |
Seems a bit dark ingame
Audio: **Async, FS: 1 or 2
|
Buck Bumble (J) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y** |
25 |
Minor |
Seems a bit dark ingame
Audio: **Async, FS: 1 or 2
|
Buck Bumble (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
18 - 30 |
|
Seems a bit dark ingame
Audio: **Async, FS: 1 or 2
|
Bust-A-Move '99 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 489 |
Y |
Y |
60 |
Minor |
All logo's & intro show correctly, the main menu is ok, in game, the graphics & sound are now perfect, is a joy to play.
Settings used are........
FS: 1, LimitFR: Yes, Audio: Async or Sync (Both work ok),
Controller: Dpad and Buttons.
Advanced options used.........
Increase VI event: Enabled,
DDLists: Enabled,
MemAccOpt: Enabled. |
Bust-A-Move 2 - Arcade Edition (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y |
49-50 |
Minor* |
This game runs & looks perfect, but for 2 graphic problems, one is the bubble shooter texture is corrupted, and when entering your initials in the high score table, the colouring is wrong, apart from those.......runs perfectly.
Settings used are...........
FS: 2, Limit FR: Yes,
Audio: Sync (Async causes weird slowdowns),
Controller: Dpad (I recommend using the Dpad as the analogue nub is way too sensitive).
Advanced Options used are............
DyncLoopOpt: Enabled |
Bust-A-Move 2 - Arcade Edition (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y (Async) |
60 |
Minor |
Runs fullspeed even with Sound Enabled.
The bubble shooter texture is corrupt |
Bust-A-Move 3 DX (E) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
30-49 |
Minor* |
game runs perfectly, graphics & sound wise.
|
Chameleon Twist (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
N* |
25-30fps |
none |
Frameskip - 2; Limit Framerate - Yes; Dynamic Recompilation - Enabled; Dynamic Stack Optimisation - Enabled; High Level Emulation - Enabled.
*Synchronous Audio works, but lags. When Asynchronous Audio is selected, the game doesn't boot. Audio Disabled is the most preferable. ( if Async enabled ingame, music continues to play but game freezes) |
Chopper Attack (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Y |
Y* |
22-28 |
minor |
The pause menu flickers but other than that the graphics are great.
Huge improvements on this tittle, it runs almost fullspeed now even with sound.
Just make sure to follow the below tips.
Controller : Dpad and Buttons Inverted.
*Note : Sound is really choppy, it doesn't slow down the game, but is really glitchy. |
Custom Robo (J) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Yes |
Y |
*30 *25 |
Minor |
*30 in the field. *25 in combat.
Sound is glitchy. Textures do not display properly on some parts of the robos. |
Doom 64 (U) [!] |
Slim 5.50 GEN-B2 |
Alpha471 |
Y |
Y |
17-20 |
Minor |
Game runs near perfectly.
Sound is choppy.
Map causes glitching while open.(Enable Clean Scene to fix)
Should not drop under 17 when default with clean scene and 443
Sync% is really high even at low framerate :) |
Doraemon 2 - Hikari no Shinden (J) [!] |
Slim 5.00m33-6 |
rev 543 |
Y |
Y |
20-23 |
Minor* |
*Menu and some textures looks like color-inverted. |
Dual Heroes (E) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y* |
24-25 |
Moderate |
The menus and intro look messed up, but once you get in game the graphics look great, except the lines of the ring look white.
Overall great speed and sound is almost perfect |
Dual Heroes (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
25-30 |
Minor |
Graphics are great with a few minor bugs. The logo on the start up is kind of messed up. The start menu does not show but if you press "select" on the psp and leave the menu back to emulation it shows up perfectly. Moving text drags across the screen, Texture update fix's this but oddly you can turn it on then go back to emulation then turn texture update off, and the text still will not drag. Async and Sync sound works. Async does not work as well as Sync sound. Async sound is very choppy. Sync sound is almost flawless throughout the game!
Only time sync is any amount of choppy is during fights and it�s not that noticeable. This game is very playable at near or full speed with almost no graphic glitches!
|
Duke Nukem 64 (E) [!] |
Slim 5.50 Gen-D3 |
Alpha 545 |
Y |
Y |
7-11 |
Minor |
Keep pressing A until you get in game because a blendmode for mario messed up the intro to this game. you can see through walls. audio works ok though, just slightly slowly, game seems sluggish even though its top speed is actually 15fps.
Default settings |
Duke Nukem 64 (U) [!] |
Brite 5.03 MHU |
Alpha 492 |
Y |
Y |
9-15 |
Minor |
Frameskip: 1
Audio: Disabled
Graphics look great, except some enemies are visible through some walls as well as items and text appears too bright. Highly recommend not using sound.
Missing HUD parts. (Full speed of the actual game is 15fps) |
Earthworm Jim 3D (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
N* |
32-60+ |
Minor** |
*The game freezes with async/sync sound.
**Yellow polygon issue it's gone :) only graphical issue left is that some few white blocks pop up sometimes. Make sure to set Texture Filter : Linear (Improves alot the game textures! )
Note : Make sure to enable Frame Limiter, FrameSkip 1 or 2.
Note(2) : Enable Increase Event to increase the game speed up to 2X (not recommended !!) |
Extreme-G (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
10 - 17 |
Minor |
Graphics wise, there seems to not be any problems, Sound crackles more than it should for the sync% (just under 50%) but works.
Because of the fast nature of the game, it doesn't visually appear to be running slow, at least if you don't turn the frameskip too high.
Software clipping is required.
Settings used on this game:
Audio: Async or Sync (Disable for a smoother game)
Advanced settings are:
Clean Scene: Enabled
Increase VI Event: Enabled |
F-1 Pole Position 64 (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
15 |
Minor |
Async and Sync sound works but is very choppy
Menu has a few graphic Glitches |
F-ZERO X (E) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Y |
Y |
21 - 50 |
Minor |
Make sure to use the 'E' version, as the 'U' version doesn't boot up.
The icon's in game are displaying correctly now, just the backgrounds to the menu's are glitchy, the colouring of the craft's are still not displaying correctly, and has clipping issues on tracks, but they don't affect gameplay.
Settings used on this game are:
FS: 1 or 2, *Audio: Sync, (Async seems to cause freezes in game, also Disable for smoother gameplay),
Advanced options used are:
Increase VI event: Enabled,
|
Fighter's Destiny (U) [!] |
Slim 5.50 GEN D3 |
Slim 556 |
Y |
Y* |
19 - 30 |
None |
A vast improvement in this title, everything looks & sounds perfect.
This title is recommended as it runs nearly perfect in every way.
Settings used on this game:
FS: 2, Audio: Sync(*Async freezes game or disable audio for smoother gameplay), This game requires DDLists: Enabled (To stop slight shaking), Controller: Dpad and Buttons. |
Forsaken 64 (E) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y* |
25-30** |
None |
Game runs near perfectly.
SFX is ok, its recommended to turn the music volume to zero in the games options screen.
**Most of the time its possible to get 30fps, only when there's a lot on screen that it drops a little.
The Control is awful, because strafe is not really possible.
Here is a custom control for this game made by "TangoFox4":forsaken.ini.zip
Settings used are..........
FS: 1, Limit FR: No,
Audio: *Async (If sync is used then sound becomes choppy),
Advanced options are........
Increase VI event: Enabled,
DDLists: Enabled. |
Forsaken 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Y |
Y |
30 |
None |
Both async and sync sound is choppy.it runs fine without sound enabled |
Fushigi no Dungeon - Fuurai no Shiren 2 (J) [!] |
Slim 5.50 Gen-D3 |
Alpha 556 |
Yes |
Y Async |
20-30 FPS |
Minor |
The game is a must play on DaedalusX64, and a great dungeon crawler RPG. The only major graphical issue I see is that the pause menu is jumbled up, but does not hinder gameplay at all. Even though the game is in Japanese, the gameplay is easy to figure out. The sound is great, but i recommend Async for faster speed. With sound the game averages 100-130% sync, and without sound 115-150% sync.
The recommended settings are:
Fs: 2
Audio: Async (disabled for speed up)
Controller DPad (otherwise controls become awkward)
Advanced Settings:
Clean Scene: Enabled
Remove Z-Fighting: Enabled |
G.A.S.P!! Fighter's NEXTream (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 488 |
Y |
Y* |
15-26 |
Minor |
Logo's & menu's render correctly, but the intro will not, in-game graphics are on the whole good, just a few glitches here & there in the scenery (background), the power bars don't show at all, and replays render totally wrong, *audio is good in places, but sounds terrible in-game.
Settings used are.........
FS: 2, Audio: Sync (Async seems to cause problems),
Controller: Dpad & Buttons.
Advanced options are............
Clean Scene: Enabled,
Increase VI event: Enabled,
DDLists: Enabled. |
Harvest Moon 64 (U) [!] |
Slim 5.00m33-6 |
Alpha 552 |
Y |
Y Async |
15-24 |
Minor |
Have texture update check set to read text (15 recommended). . Frameskip 2, sound Async or none. Sound is choppy but better than previous revisions , and async barely costs any frames. Speed is decent usually 40-90%( 60% usually...depending on the area) of fullspeed.
Is very playable since revision 541 fixed all graphical glitches. |
Hydro Thunder (E) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Yes |
N* |
12 - 14 |
Minor |
Works really well |
Hydro Thunder (U) [!] |
Slim 5.50 GEN D3 |
Alpha 556 |
Yes |
N* |
12-14 |
Minor |
*Sound doesnt work at all
|
In-Fisherman Bass Hunter 64 (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 556 |
Y |
Y |
15 - 20 |
Minor |
Game runs pretty good it starts up fine. Only bug in menu that I can see is when you are selecting what map you want to fish on (Map that show's flickers a lot. In-game graphic glitches that I can see are when are cast your line it opens up another screen showing it in the water. This screen flickers a lot. Async and Sync sound both work but are very choppy. Sync sound works better than Async. This game is playable with minor graphic glitches. |
International Superstar Soccer '98 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y* |
13-29 |
Minor |
Logo's & intro show ok, as does the main menu, but the colours in the background doesn't look right, in game the graphics of the players are coloured incorrectly, the power bars don't show at all, as doesn't the timer circle, there are only two in-exact blends showing in the goal nets, the game seems to be running quite fast now, sadly most of the writing in the sub-menu's are not shown correctly including the substitutions screen which makes it not possible to change players.
Settings used in this game are...........
FS: 1 or 2 (set to 2 for faster speed, but at the expense of jerky graphics),
Limit FR: Yes,
Audio: Async, (*I recommend disabling the audio for a faster smoother game.),
Advanced Options used are...........
IncreaseVIevent: Enabled (Seems to improve speed of gameplay),
DyncLoopOpt: Enabled.
Tip: Change texture filter to "N64 Default" in Global Settings to improve speed of game. |
International Superstar Soccer 2000 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y* |
16-26 |
Moderate |
Logo's & intro play great, but menu's in this game are not showing very well, writing is missing, colours are incorrect, but it is possible to get to the team selection screens & onto a actual football(Soccer) match, in game the only graphics not looking right are the players themselves, but apart from that, gameplay itself is even faster then ISS '98 in places.
Settings used in this game are...........
TextUpdCheck: 15 Frames (Disable once in game itself, as this slows the speed right down),
FS: 1 or 2, Limit FR: Yes,
Audio: Sync (Async crashes emulation, its recommended to disable this for the most speed).
Advanced Options are..........
DyncLoopOpt: Enabled
Tip: Change texture filter to "N64 Default" in Global Settings to improve speed of game. |
International Superstar Soccer 64 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y* |
17-26 |
Moderate |
Game is now playable. In game it plays impressively at 60-80 percent sync, requires a texture check for the logo to display correctly, Clean scene is a double edged sword in this revision because it's needed to stop horrible artifacting which causes the characters to ghost, but if you enable clean scene before the coin toss, the game will freeze. Once your able to do both those things, it's pretty impressive, the replays make it feel like a well tuned title. A lot of fun. (The stadium requires a texture check for the stadium to display correctly) Tested on single player.
Settings used on this game are.................
TexUpdCheck: Every 30 frames
FS: 1 or 2 (if set to 2 game runs alot quicker, but at the cost of jerky gameplay),
LimitFR: No,
Audio: Sync (recommended to di
HLE: Enabled (turning it off doesn't stop freezes for this game).
Advanced Option are...........
DyncLoopOpt: Enabled,
DoubleDisplayLists: Enabled.
Savestates:
[URL]http://forums.daedalusx64.com/viewtopic.php?f=52&t=2278[/URL]
|
John Romero's Daikatana (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
20 - 26 |
Minor |
The game starts up fine everything appears okay. The start menu look great didn�t notice anything. Intro to single play in-game kind of displays part of a different screen when it changes scenes. In-gameplay seems great I did not notice any bugs besides the bars going across the middle of the screen. Async and sync sound works but very choppy. This game is very playable at about 60-70% speed. |
Kirby 64 - The Crystal Shards (E) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
20 - 30 |
Minor |
The N64 sign when game starts up doesn't display correctly, the menu's are really messed up, but are clear enough to proceed, there is a vast improvement in the graphics, but some enemies in game are still not showing correctly, speed of game is good, but depends on whats on screen, so varies a lot.
settings used on this game are........
TextUpdCheck: 15 Frames, FS: 1 or 2,
Audio: Sync (Async may cause freezes)
Controller: Dpad (Most important this).
Advanced options are.....
Increase VI event: Enabled
DDLists: Enabled.
For more about this game go here.........
http://forums.daedalusx64.com/viewtopic.php?f=9&t=2175&p=26031#p26031
|
Kirby 64 - The Crystal Shards (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
20 - 30 |
Minor |
There's a few moderate graphic glitches, but nothing that would render the game unplayable. Speed may vary depending on the amount of items in the screen, but generally is full speed or close to full speed even with sound enabled.
FS: 1 or 2.
Audio: Sync (Async may cause freezes)
Controller: Dpad (Otherwise you won't be able to move).
Advanced options:
Increase VI event: Enabled
DDLists: Enabled.
Disable N64 FP Usage Check: Yes
|
Knife Edge - Nose Gunner (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
25-30 |
Minor |
Game runs well when not being spoken to.
Texture Update / Double Display needs to be enabled to stop flickering. |
LEGO Racers (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
16-30 |
Minor |
Characters are not displayed correctly on the main menu, but in-game graphics look great and you get generally around 20-30 FPS with sound disabled and 16-26 with it enabled, there seems to be a vast improvement in speed in game overall, but depends on which track you are racing on, and how much is on screen.
Sadly other racers still disappear as they move away from your car.
Settings used are...........
TextUpdCheck: 30 Frames, FS: 1
Audio: Sync (Async does work, but the game goes at crazy speeds).
Advanced options are..........
Increase VI event: Enabled (makes the game go alot faster)
DDLists: Enabled |
Legend of Zelda, The - Majora's Mask (U) [!] |
3000 5.03m33-6 |
Alpha 576 16-bit version |
Y |
Y |
9 - 17 |
Moderate |
The first areas in the game are quite slow, but in dungeons the speed is mutch better .
I recommend frameskip 1 or 2 and texture update every 30.
Many graphical glitches are corrected in this revision. |
Legend of Zelda, The - Ocarina of Time (E) (GC Version) [!] |
Slim 5.00 m33 6 |
Rev 459 |
Yes |
Y choppy |
10/16 |
some. |
This is the USA version im running.
Runs very well,better than the normal OOT,even with sound on in most places run at 13/14fps(ie hyrule field)with frames skip 2.(Death mountain trail 13.7fps)(Kakiriko village 15/18 fps)(Graveyard 13.7)all with sound.
Menus are still a mess,have to guess where some items are.
N64 default filter is good but Force nearest is faster.
Havnt noticed any freezes yet and your ugly |
Legend of Zelda, The - Ocarina of Time (E) (V1.0) [!] |
Slim 5.50 GEN - D3 |
Alpha 459 |
Yes |
Async |
10-22 |
Minor |
|
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!] |
3000 5.03m33-6 |
Alpha 576 16-bit version |
Yes |
Y |
10-20 |
Minor |
Set Texture Update Check to at least 30 to read text, (I prefer 15).
Use FS:Disabled or 2 for open places. Recommended without sound. Fps usually spikes way up inside, then you can use sound. Kokiri Forest ( and near it ) is generally the slowest area in the game.
Still some freezing points but can be gotten around if you try to get past enough times.
Note: Rom Framerate can go a tad higher with a different filter enabled.
Speed improvement in last revision. |
Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!] |
Slim 5.50 GEN-B3 |
Alpha 488 |
Y |
Y |
13-18 |
Moderate |
runs great overall reccomend texture update 15 for text to be readable and hle off for the pause menu to be clean |
MRC - Multi Racing Championship (E) [!] |
Fat 5.00m33-6 |
Alpha 441 |
Yes |
Y |
24-28 |
Minor-None |
I recommend Frameskip 2, Texture Update Check 15 and disable sound to get nearly fullspeed on this game.
- 24-28 FPS without sound
- 16-22 FPS with synchronus sound (a little bit choppy)
I didn't recognise any bugs, rarely some edges are flickering blue.
If Texture Update Check is "every frame", there are no flickering edges any more, with an FPS of 18-22.
Make sure you use MRC - Multi Racing Championchip(E)(M3)[!] |
MRC - Multi Racing Championship (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 559 |
Y |
Y* |
25-30 |
N/A |
This game runs & looks very good, the graphics look perfect, maybe the odd clipping problem while racing, but nothing to write home about.
Settings used on this game are..............
TextUpdCheck: 15 Frames,
FS: 1 or 2 (If set to 2 then game becomes faster but at the expense of jerky movement),
Limit FR: Yes,
HLE: Disabled (If enabled then game will not boot up),
Audio: Sync (Async crashes emulation, disable for best speed).
Advanced options are.............
DyncLoopOpt: Enabled.
|
Magical Tetris Challenge (U) [!] |
Slim 5.50 GEN-C |
Alpha 556 |
Y |
Y |
46 - 60 |
|
Works well.
TexUpdCheck: Every Frame, Audio: Async, Controller: Dpad. |
Mahjong Master (J) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Yes |
Yes |
60 |
Minor |
Very fast. |
Mario Kart 64 (E) (V1.1) [!] |
Fat 5.50 Gen-D3 |
Alpha 486 |
Y |
Y |
15-25 |
Minor |
Framerate depends on how many objects are on the screen, but it never drops below 15 with everything set to the default.
16-25FPS with Frameskip:2.
Enabling Texture Update to 20 or lower can fix some graphical bugs, at the cost of 1-3FPS. Recommended at 15 or lower if used.
Async audio is choppy but only costs about 1-3FPS. Sync audio not recommended.
*TimeTrials runs full speed(29-30FPS) with async audio and Texture Update at 15. |
Mario Kart 64 (U) [!] |
3000 5.03m33-6 |
Alpha 576 16-bit version |
Y |
Y |
16-25 |
Minor |
Framerate depends on how many objects are on the screen, but it never drops below 15 with everything set to the default
|
Mario Party (U) [!] |
Phat 5.00m33-6 |
Alpha 463 |
Y |
Y |
10-20 |
Minor |
When just walking on the map average fps is 10-15 Depending if your in a mini game or there is a special scene fps may go up to 20. |
Mario Party 2 (U) [!] |
Phat 5.00m33-6 |
Alpha 463 |
Y |
Y |
10-15 |
Minor |
Texture Update Check at at least 30 so map won't scramble. Characters flicker in many mini games.
FS:1 |
Mario Party 3 (U) [!] |
Slim 5.50 GEN-d3 |
Alpha 545 |
Y |
Y |
17-22 |
very Minor |
texture update 30 for board to stay clear |
Mega Man 64 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
20-30* |
Minor |
Has some minor graphic issues, async and sync sound works great !
Fps vary, with sound disable it maintains between 25-30 depending how many enemies are on-screen.
Even with sound enabled, speed is great.
Recommended settings by killedbykenny:
filter: nearest
clean scene: disabled
sound: asynchronous
|
Micro Machines 64 Turbo (U) [!] |
Slim 5.50 Gen D-3 |
Alpha 549 |
Yes |
Y |
20-30* |
Minor |
*w/o sound, it's near fullspeed.
Looks good and runs very playable. |
Mike Piazza's Strike Zone (U) [!] |
Slim 5.00 m33-6 |
rev 470 |
Yes |
Yes |
20-30 |
Minor |
Game runs great even with sound. There is a slight flickering problem with team logos/jerseys, but nothing serious.
Heads don't appear on players, missing a lot of background textures |
Mischief Makers (U) [!] |
Fat 5.50 Gen D3 |
Alpha 460 |
Y |
Y* |
35 - 48 |
Minor |
When booting this game, you get the first couple of logo's then a blue screen, at this screen press start to get to the main title screen, graphics are pretty good, but to view writing in game use TexUpdCheck: 15 frames (press L or R trigger to read), also to stop the flickering of the characters in game, use FS: 2, Audio: Async or Sync (*disabling audio is recommended for best possible speed).
Tip: when on level 1-3 clanballs, to move from clanball to clanball, jump with X, hold on to [] and O at the same time, choose direction with dpad and a black arrow appears, let go of [] then press it again to fire in that direction, its tricky at first to master, but after a while it becomes easier. |
Mortal Kombat Mythologies - Sub-Zero (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Yes |
Y |
20 - 23 |
None So Far |
Games looks great and is playable. Should work great when the CPU is moved. |
Nagano Winter Olympics '98 (U) [!] |
Slim 5.50 GEN D3 |
Alpha 558 |
Y |
Y |
10 - 20 |
Minor |
Something doesn't seem right about the menu.
Tested Ski Jump and seems the skiier lies on their side all the time? |
Off Road Challenge (U) [!] |
Slim 5.00 M33-6 |
Alpha 427 |
Y |
Y |
5-10 |
None |
Menu runs at 25-30 FPS and 5-10 FPS in-game. Graphics seem great I played a few races did not notice anything. Sound works on both Async and Sync but very choppy. Frameskip 2-3 is recommended. The game seems perfectly playable but very slow. |
Paper Mario (E) (M4) [!] |
Slim 5.50 GEN-D3 |
Alpha 460 |
Yes |
Y |
20-26 |
Minor |
Depending on area you may get up to 26 fps. Turn HLE off if random freezes occur. Recommend to have frameskip off in battle or it may be hard to use the action command.
Note : Europe rom of Paper Mario is alot bigger than US version !
|
Paper Mario (U) [!] |
Slim 5.00 M33-6 |
Alpha 485 |
Y |
Y |
19-30 |
Minor |
For best settings try Frameskip 1 or 2, and no Audio. If you do choose to enable audio, use Sync since it works best for the game. Random freezes may occur if using Async audio, and it sounds horrible. Disable Loop Optimisation to avoid constant freezes. |
Paperboy (U) [!] |
Slim 5.00 M33-6 |
Alpha 468** |
Y |
Y*** |
15-20** |
Minor |
Game starts up fine, graphics are pretty good I don't notice anything in-game except a few images show no color. This game is very playable.
(follow the bellow tip)
**New "side effect"
Enable Async audio, which will give 50-80% speed up !
Settings : FrameSkip : Disabled, Limit Framerate : Enabled, Async Audio.
**Framerate is really low but sync% is 90-120% ! ( Using the above method )
*** Sound is really bad, I recommend to turned down your psp volume.
|
Penny Racers (U) [!] |
Slim 5.00 M33-6 |
Alpha 443 |
Y |
Y |
10-15 |
None |
the cars show up correctly now.
This game runs great! I don't notice any bad graphic glitches. The sound on the menu is PERFECT with sync sound. In-game graphics look great, async and sync sound both work but is choppy in-game. Async sound is choppy at the menu while sync sound is flawless. |
Pilotwings 64 (U) [!] |
Slim 5.00 M33-6 |
Alpha 450 |
Y |
Y |
10-20 |
Minor |
Game starts up fine but sound is REALLY choppy. There are white bars around the screen. |
Pokemon Stadium 2 (E) [!] |
Fat 5.50 Gen-D3 |
Alpha 560 |
Y |
Y |
14-25 |
Minor* |
*Some minor textures or attacks appear with wrong color or white, but graphics look great overall, the main menu where the 3 options are located, seem to suffer with wrong textures showing, to stop game from freezing HLE needs to be disabled, but in doing so, you lose a bit of speed in the game.
Remember when choosing options on the menu, you have to hold on to 'O' first then the direction on the Dpad.
Settings used in this game are:
TextUpdCheck: Every 20, FS: 2, HLE: Disabled,
Audio: Async (Disable for faster game).
Controller: Default (While in game, hold in R trigger & direction on Dpad for different attacks).
Advanced option used are.........
Increase VI event: Enabled,
DyncLoopOpt: Enabled. |
Pokemon Stadium 2 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 486 |
Y |
Y |
18-26 |
Minor* |
*Some minor textures or attacks appear with wrong color or white, but graphics look great overall, the main menu where the 3 options are located, seem to suffer with wrong textures showing, to stop game from freezing HLE needs to be disabled, but in doing so, you lose a bit of speed in the game.
Remember when choosing options on the menu, you have to hold on to 'O' first then the direction on the Dpad.
Settings used in this game are:
TextUpdCheck: Every 20, FS: 2, HLE: Disabled,
Audio: Async (Disable for faster game).
Controller: Default (While in game, hold in R trigger & direction on Dpad for different attacks).
Advanced option used are.........
Increase VI event. |
Powerpuff Girls, The - Chemical X-Traction (U) [!] |
Slim 5.50 Gen D3 |
Alpha 512 |
Y |
Y |
19-28* |
Minor |
Game boots correctly now, if not make sure N64 FP Usage is set to "Yes"
Menus and Logos look perfect, on the screen before entering in game it appears as it has frozen, but don't worry just press X a couple of times and you'll get in game fine.
Speed varies depending the level and number of enemies but overall runs as fast as Mario 64.( Make sure to use FrameSkip 1 or 2 )
|
Quest 64 (U) [!] |
Slim 5.50 Gen D3 |
Alpha 556 |
Yes |
Yes |
28-30 |
|
28-30 frames inside the castle with 100%-140% sync. Outside the castle runs at 19-23 frames and 66%-72% sync. Settings used are: Texture update: Every 30 frames, FS: 1,
Audio: Disabled or Sync
No Advanced Settings changed.
The following results from the same settings but with Async Audio and Clean Scene on.
Frames in castle: 23-29
Frames outside castle: 19-26, |
RR64 - Ridge Racer 64 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 558 |
Y |
Y* |
20 - 30 |
Minor |
The only graphics glitches are in the road surfaces as you go up hill, and parts of some bridges & some corners are see through, apart from that, runs very well, the speed seems to be improving with each new revision, but the speed decreases depending whats on screen.
Settings used are............
FS: 1 or 2, LimitFR: Yes,
Audio: Async, (Disabling audio doesn't improve fps strangely).
Advanced options used are..........
DyncLoopOpt: Enabled. |
Rally Challenge 2000 (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 486 |
Y |
Y* |
11-19 |
Minor** |
This games logo's show correctly, the game goes into demostaration mode of all the cars in game, if you press X on this screen the game looks like it has frozen, but give it 10 sec's or so and the main title screen appears, there seems to be only **one problem that i could see, and thats the top left hand corner of the screen when in game.
Settings used on this title are:
FS: 1 (2 or more makes game jerky), Audio: Sync (*Async seems to still cause problems, Disable for a Speed Up),
Advanced options are.........
DyncLoopOpt: Disabled,
Disable N64 FP Usage Check: Yes
Tip.....Change Texture Filter to "Force Nearest Filter" in Global Settings & when racing change to 3rd person view in car, makes game run the fastest.
|
Rampage - World Tour (U) [!] |
Slim 5.00 M33-6 |
Alpha 472 |
Y |
Y |
60+ |
Minor |
game settings:
texture check: disabled
frameskip:disabled
limit framerate:disabled(keeps running the game at 30)
dynamic recompilation: enabled
dynamic stack: enabled
high level emulation: enabled
audio: synchronous
software clipping: enabled
texture filter: force nearest filter(very important depending on the game) (should
be game specific)
64 bit mode(vi add disabled): game runs flawlessly. sync slows down to 50 percent after a building is destroyed but framerate picks up immediately afterward
|
Rampage 2 - Universal Tour (U) [!] |
Slim 5.50 GEN-D3 |
Alpha 460 |
Yes |
Yes |
50-60* |
Minor** |
Perfect emulation *without sound game runs fullspeed, but with sound the games runs around 48-60 fps
Settings : FrameSkip : 2, Limit Framerate : off, Linear Filter (highly recommended !!)
Note : Sync audio seems to work better than async !
**Graphics look perfect, except some minor lines that appear on screen sometimes, not really noticeable. |
Road Rash 64 (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 556 |
Y |
N |
8-15 |
Minor |
Logos, Menu, and In-game graphics look perfect, but in fact the riders and the map itself are inexact blends the only graphics issue are on the trees that have alpha transparency issues.
Make sure to enable Increase VI Event in the Advanced Options to prevent shaking.
Note: for regression testing, this game is only playable on 2 revs: 459 and 460. otherwise, use rev551 or newer.
Audio: Freezes with Sync or Async, so leave it disabled. |
Rugrats - Scavenger Hunt (U) [!] |
Slim 5.5 Gem D-3 |
Alpha 457 |
Y |
Y |
30 |
None |
Perfect emulation, graphics look great.
Frame Skip 1 or 2. Frame Limiter off.
Async sound doesn't seem to work, sync works great, just sometimes it crashes with sound enabled, but happens really rare. |
Scooby-Doo! - Classic Creep Capers (E) [!] |
Slim 5.50 gen 3 |
Alpha 486 |
Yes |
Y |
16-22 |
Minor |
Works very well. Little to no graphical glitches, and very playable. |
Scooby-Doo! - Classic Creep Capers (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 488 |
Y |
Y |
20-30 |
Minor |
There is vast improvement in this game as the regression was fixed, graphics wise its looking brilliant, even the sfx & music are spot on.
Settings used are..........
FS: 2, Audio: Async or Sync.
Advanced options are........
Increase VI event: Enabled,
DDLists: Enabled (stops any shaking in game),
Disable N64 FP Usage Check: Yes. |
Shadowgate 64 - Trials of the Four Towers (U) [!] |
Slim 5.50 gen D3 |
Alpha 560 |
Y |
Y |
10-12 |
Minor |
Async sound recommended
The only part that is abit slow is the intro but in game it runs at full speed mostly.
Settings E version is the same |
Sim City 2000 (J) [!] |
slim 5.50 GEN-D3 |
Alpha 514 |
Y |
N/A |
10-15 |
minor |
Game runs very well. It actually runs too fast so make sure to set frameskip as 0 and set limit framerate to yes |
Space Invaders (U) [!] |
Slim 5.00 M33-6 |
Alpha 450 |
Y |
Y |
15-20 |
Minor |
Game starts up fine, start menu looks fine. When you get in-game background does not show properly unless you enabled Texture update. When you explode or get a shield the image does not show right. Async and sync sound both work but are very choppy. This game is playable with minor graphic glitches. |
Spider-Man (U) [!] |
Fat 5.50 Gen-D3 |
Alpha 486 |
Y |
N |
17-30 |
Minor |
Runs really good, graphics look almost perfect, HUD is visible now, but one major problem is that there's no arrow showing the direction to go in game (thanks go to "alexg1989" for reporting that).
Settings used are...........
FS: 2, Audio: Disabled (audio doesn't work at all).
Advanced options are.........
Clean Scene : Enabled (correct a couple of glitches),
Increase VI event: Enabled.
Global settings..........
Texture Filter: Force Linear Filter. |
Star Fox 64 (U) (V1.1) [!] |
Phat 5.50 gen 3 |
Alpha 492 |
Y |
Y |
18 - 30* |
Minor |
Fortuna base: 15-17.2 at 50-65 percent sync
texture update check: disabled
frameskip:2 filter: n64
limiter:disabled
audio:asynchronous (the audio plays exactly as if it is in slow motion when team members speak but no audio popping)
clean scene: enabled
disable n64 fp usage check:enabled |
Star Soldier - Vanishing Earth (U) [!] |
Slim 5.50 Gen-B |
Alpha 419 |
Y |
Y |
28-30 |
Moderate |
Runs fullspeed, even with (async) sound runs really good. Graphics look great and only issue is the menu which looks messed up due the lack of S2DEX. |
Super Mario 64 (J) [!] |
PSP Slim 5.50 Gen-D3 |
Alpha 552 |
yes |
Y* |
22-32* |
Y* |
Sound Gets a bit choppy when the framerate drops below 25. The game slows down to 17-27 FPS when in some levels of the game, but when in and around the castle the framerate is 22-32 FPS. |
Super Mario 64 (U) [!] |
3000 5.03m33-6 |
Alpha 576 16-bit version |
Y |
Y |
25-30 |
Minor* |
Runs perfect in castle, In levels about 15-22 with async audio.
FrameSkip : 1 or 2 Audio : Async (fastest, but sometimes crashes the game) or Sync (slower but more stable)
Memory Access Opt : enabled.
*Only graphical issue, the stars aren't shaded correctly. |
Super Mario 64 - Shindou Edition (J) [!] |
Phat 5.00 m33 |
Alpha 450 |
Yes |
Y* |
25-30** |
Minor*** |
Keep settings at default (except for maybe the controller). Game play is nearly identical to the USA version, if you are familiar with that version you would be able to play this one.
*Async works better, but both do work
**On some levels it will go a little lower with sound on, but with it off it will be full speed
*** Seems to be a bit better than the original in terms of graphic quality, although this may not be true. Some of the Japanese Characters in the game would occasionally flicker, don't know if it makes it unreadable, since I cant read Japanese. |
Super Smash Bros. (U) [!] |
Slim 5.50 Gen-D3 |
Alpha 545 |
Y |
Y |
30-60 |
Minor |
About 70-90% sync in Vs. mode with one enemy (note: the more enemies you want, the slower the Emulator). This is the same in 1Player mode except the sync is about 60-80%.Yoshi's nose in 1Player mode is still colored wrong. Both Mario and Luigi's hats have three symbols on them in 1Player mode. Pikachu is a bit miscolored (stripes in front and brown at the base of the ears) in 1Player mode. The starting lights board is missing from Samus's level in 1Player mode. Samus's Gun Ball does not show properly. The lava in Samus's level is not shown properly (starts out orange then loses all color to become white). Metal Mario's right side does not show properly (shows mostly black). The camera in race to the finish does no work properly (to move the camera to your position press start). The bombs in race to the finish are half visible (the black part is invisible). The star power-up has three sets of eyes. The end credits show as lines rather than names, and when shot they do not show. The speed for this game is good, the sound is a bit choppy, but good enough, and there are few graphical issues. One of the recommended games to try on Daedalus X64.
The Recommended settings are:
Fs: 3
Audio: Async or Sync (Disable for fastest speed)
HLE: Disabled
Increase IV Event: Enabled |
Tony Hawk's Pro Skater (U) [!] |
Slim 5.00 M33-6 |
Alpha 547 |
Y |
Y |
24 |
Minor |
Almost about full speed with audio disabled, emulates at about 2/3 speed with audio synchronous. Asynchronous emulates faster than Sync, but much lag results (in gameplay, not FPS).
|
Tony Hawk's Pro Skater 2 (U) [!] |
Slim 5.00 m33-6 |
Alpha 472 |
Y |
Y |
20-23 |
Minor |
Excellent game play. The menu has a minor graphical bug but other than that the game looks very crisp and clean . FS is recommended and sync sound is good. |
Virtual Pool 64 (U) [!] |
Slim 5.50 Gen D3 |
Alpha 667 |
Y |
Y |
15-20 |
Minor |
Game works fine without modification, just a little slow. |
War Gods (U) [!] |
Slim 5.50 Gen D3 |
559 |
Y |
Y |
25-30 |
Minor* |
Game works really well, *the only graphical bug I noticed is the shadows displaying wrong.
FrameSkip : 2 recommended. |
Wave Race 64 (U) (V1.0) [!] |
Slim 5.00 M33-6 |
Alpha 428 |
Yes |
Y |
11-15/20 |
None |
This game works perfectly with Async audio. No graphical glitches and is fast. |
Wayne Gretzky's 3D Hockey '98 (U) [!] |
Slim 5.00 m33-6 |
rev 486 |
Y |
Y |
18-21 |
Minor |
Game works great about fullspeed, make sure to set atleast FrameSkip : 1 or 2.
Graphics look perfect only issue is that characters seem to be wearing the same uniform (changes randomly) < texture update might help? |
Wayne Gretzky's 3D Hockey (U) (V1.1) [!] |
Slim 5.00 M33-6 |
Alpha 486 |
Y |
Y |
30 |
None |
This game was looking so great! The sound was good there was hardly any choppiness |
Wheel of Fortune (U) [!] |
Fat 5.00 M33-6 |
Alpha 419 |
Y |
Y |
24 - 35 |
N/A |
This game runs near perfect, runs at half speed, there don't seem to be any graphic problems, only the sound, but that will improve as the speed of the emulator improves. FS: 2, Audio: Async. When running this game make sure to change player 2 & 3 to computer players, or else, the game becomes unplayable when its player 2's turn. |
Wonder Project J2 (J) [!] |
Phat 5.00M33-6 |
Alpha 429 |
Y |
Y |
45-60 |
Minor* |
With FrameSkip: 2 runs pretty much fullspeed. Audio Async a bit glitchy but isn't really bad. *Make sure to set TextureUpdate:10 to be able to read the text.
Note: There's an English I recommend to use it, works perfectly :) |
Xena Warrior Princess - The Talisman of Fate (U) [!] |
Slim 4.01 m33-2 |
Alpha 419 |
Y |
Y |
5-15 |
Minor |
Sound is choppy with sync and and rom crashes with async. |
Zool - Majou Tsukai Densetsu (J) [!] |
Slim 5.00 M33-6 |
Alpha 486 |
Yes |
Y |
41.5 |
Very Few |
Looks really nice, at intro. didn't get in game (15 minutes clicking X doesn't interest me) |