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No Information
Nothing/Crash
Serious Glitches (Unplayable)
Serious Glitches (Playable, with major graphic problems or very slow)
Minor to Moderate Glitches (Playable, with moderate graphic problems or slow)
Minor or No Glitches (Playable, 50% or better speed in most of the game)
 Name   PSP Info   Emu Version   Playable   Sound   FPS   Graphic Bugs   Notes 

007 - The World is Not Enough (E) (M3) [!]

Fat 5.50 Gen D3 Alpha 541 Y N* (Y? Asy 10 - 25 Minor (Very Minor?)

Full speed on almost all places, except when playing a outdoor level, then game slows right down.
Settings to use on this game are -
FS: 1, Audio: *Disabled,(sound does not work under any setting. (Setting to Asynchronous.
Clean Scene: Enabled (To show menu's correctly),
DDLists: Enabled (Stops any jerky movements),
Texture Filter: Force linear filter (For text, menu's, and in game textures to look better).

007 - The World is Not Enough (U) [!]

Slim 5.50 GEN-D3 Alpha 541 Y N 8 -30* Minor

*FPS highly depends on area.
**Everything seems to run at 2x normal speed, movement menus etc.
hand&gun improperly displays infront/behind specific parts of environment.
Async/Sync audio doesn't work.

**Regression on 432..

1080 Snowboarding (E) (M4) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y* 2 - 5 Minor

Runs too slow to be enjoyable.
FS: 2+ is required, LimitFR: Off, *async/sync work but is too choppy to enjoy, in game map & writing is not shown correctly.

1080 Snowboarding (JU) [!]

Slim 5.50 Gen D3 Alpha 556 Partial Y 2 Minor

Graphics show up nice, but like the other version of the rom, the game runs too slow to be playable.

64 Trump Collection - Alice no Wakuwaku Trump World (J) [!]

Slim 5.50 Gen D3 Alpha 556 Yes Y 27

Pretty silly game, sound is a bit choppy

AeroFighters Assault (E) (M3) [!]

Slim 5.00 M33-6 Alpha 486 Y Y 6-8 Minor

Disable Dyanamic Loop Opt. otherwise it'll freeze on one of the opening scenes.

On training levels, it's very playable (15-25fps), but in the main game - with vast environments and fleets of allies/enemies - it crawls to a frustratingly slow average of 6fps.

There are minor graphical errors. The sound works, but is better left off.

Sun glare also causing problems (Can be fixed via a blend)

AeroFighters Assault (U) [!]

Fat 5.50 Gen-D3 Alpha 486 Y Y 6-8 Minor

Disable Dyanamic Loop Opt. otherwise it'll freeze on one of the opening scenes.

On training levels, it's very playable (15-25fps), but in the main game - with vast environments and fleets of allies/enemies - it crawls to a frustratingly slow average of 6fps.

There are minor graphical errors. The sound works, but is better left off.

AeroGauge (E) (M3) [!]

Slim 5.50 Gen D3 Alpha 556 Yes Y 25


Game has little or no graphical glitches, the only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says.

AeroGauge (J) (V1.1) [!]

Slim 5.50 Gen D3 Alpha 556 Yes Y 25 Y

Game has little or no graphical glitches, the only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says.

This game is very fast and very playable.

AeroGauge (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 14-30 N/A

This game is highly recommended for playing on this emulator, all aspects of this game are excellent, including the graphics, the music, sound effects & even the speech.

Aidyn Chronicles - The First Mage (E) [!]

Slim 5.50 GEN-D3 Alpha 556 Yes Y 6.5 - 7.1 Minor

Game is slowly getting faster.
No major visible graphics issues

Aidyn Chronicles - The First Mage (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 6 - 7.1 None

Graphics is great, playable but is a bit slow. Culling and Clean Scene fixes all graphics issues.

Airboarder 64 (E) [!]

Slim 5.50 Gen D3 Alpha 556 Partial* Y 9-11 Minor**

*Sometimes, rider fails through floor but it appears on the map in some seconds.
**Only a few inexact blend mode.
Sound is choppy and slows it down to 7 fps.
Menu works near fullspeed. Frameskip makes the game unenjoyable.

Airboarder 64 (J) [!]

PHAT 1003, 5.50 GEN 530 Yes Y* 7-10 Y*

Using these settings:
{Edit Preferences}
Texture Update: Every 2 frames
Frameskip: 2
Limit FPS: Yes
Dynamic Recompiler: Enabled
Dynamic Stack Opt: Enabled
High Level Emulation: Disabled
Audio: Async
Controller: Default

{Advanced Options}
Increase VI Event: Enabled
Dynamic Loop Opt: Enabled
Memory Access Opt: Enabled

*Sound is very stuttery, but is there.

*When the game starts you freefall through the level (which allows you to gain 30k points XD ), after about 5 minutes it stabilizes and you can land on the floor, this happens again though after jumping and starting another trick.

This game is slow but is still playable.

All Star Tennis '99 (E) (M5) [!]

Slim 5.50 Gen D3 Alpha 556 Yes No 30

Game is full speed, however if sound is enabled it crashes

All Star Tennis '99 (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y N 27-29 Minor

Make sure to limit framerate so the game doesnt run too fast. Rom crashes with async or sync. This game runs just about perfectly, and the only flaw seems to be the lack of sound. The speed in game with default settings is 90-95% sync, and with the following recommended settings, the game runs at 115-119% sync.
Recommended settings:
Fs: 2
Limit Framerate: Yes
Increase IV Event: Enabled

Army Men - Air Combat (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 7 - 10 Minor

Seems pretty jerky but playable

Lines on splash screen

Army Men - Sarge's Heroes (E) (M3) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 15 Y

Removal of ghosting via Zfighting offers lots of consequences.

Game plays okay

Army Men - Sarge's Heroes (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y N 9-18* Minor

*FPS depends on how many things are on-screen.
"Ghost" constantly next to player and other characters.
Async/Sync audio don't work.

Army Men - Sarge's Heroes 2 (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y* 9-22 Minor

*FPS depends on how many things are on-screen.
"Ghost" constantly next to player and other characters.
Async audio is choppy but only costs about 1FPS. Sync not recommended.

Asteroids Hyper 64 (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 30 N/A

Very quick and playable.

Automobili Lamborghini (E) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y 25 Minor

In game the right hand side of the roads are not shown correctly, but the audio sounds better IE Speech / SFX / Music.
Settings used on this game are...........
FS: 1, Limit FR: Yes,
Audio: Async (its recommended to leave audio on as the Fps have improved).
Advanced Options are............
DyncLoopOpt: Disabled

Automobili Lamborghini (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 25 Minor

Little graphic problems, great speed and very playable, however the sound is choppy and not recommended.

Bakushou Jinsei 64 - Mezase! Resort Ou (J) [!]

Slim 5.50 GEN D3 Alpha 556 Y No 15 Minor

playable but 30% sync and lots of missing textures

Banjo-Kazooie (E) (M3) [!]

3000 5.03m33-6 Alpha 576 16-bit version Y y 10-25 minor/none

It runs as fast as the usa rom.
Speed improvements over the last revisions.

Banjo-Kazooie (U) [!]

Slim 5.50 GEN D3 Alpha 556 Yes Y 15-20 minor*

It is becoming more playable all the time - RARE logo now shows properly as well as spotted textures fixed. speed seems to have improved by 3 or 4 fps. Use of sound not really recommended - becomes very slow but it does work. Menu still needs frame buffer support.
*Note:Clankers Cavern bug is still present, however, to play Clankers Cavern disable dynarec before entering and exiting the Cavern - this will allow you to proceed in the game. Also note it slows down considerably when dynarec is disabled. You have to make a savestate once in the level and reset the game - re-enable dynarec then load savestate.

Bass Hunter 64 (E) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y 10-20 Minor*

When booting this game up, you notice that the first screen to appear seems to loop /clears etc etc.......until you press X or Start, but from then on, all graphics look great in the menu's, sadly in game things don't look right, the scenery looks bland & doesn't look right to me, i am pleased to say the fisherman himself looks perfect, the Fps of the game is always under half speed, but seems to run fast enough for this type of game, hence why i settled for a green compatibility.
Settings used are...........
FS: 2, Limit FR: Yes,
Audio: Async or Sync (Both work ok, but Async seems to run slightly quicker).
Advanced Options used are............
Increase VI Event: Enabled (This has to be enabled as it stops the flickering underwater scenes),
DyncLoopOpt: Enabled.

Batman Beyond - Return of the Joker (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 15 - 26 N/A

Game runs fantastic.

TextureUpdate = 10
Increase VI event: Enabled
CleanScene = Enabled.
Remove Z-Fighting = Enabled.

Batman of the Future - Return of the Joker (E) (M3) [!]

Phat 5.00 m33-6 Alpha 556 Partial Y* 12-18 n

Took a while for it to start up and get though the intro crap. It runs and feels slow. I didn't notice any graphical glitches in the first few levels. Game seemed to play ok

*Sound is very chopp with both Async and Sync. I would not recommend using sound, even though it only slows the game by 1-2 FPS.

Beetle Adventure Racing! (E) (M3) [!]

Slim 5.50 GEN D3 Alpha 556 Yes Yes 8 - 10 Major

Location: Source/HLEGraphics/RDPStateManager.cpp(210)
Suspiciously large texture load: 36864 bytes (288x128, 8bpp)
Video Buffer is full
Unknown blender 0c08 - :In * 0 + In * 1 || 3010 - :Fog * AIn + Mem * 1-A (assuming cars)

Beetle Adventure Racing! (J) [!]

Slim 5.50 GEN D3 Alpha 556 Yes 8 - 10 Major

Loads a large 32768 byte 512*128 4bpp texture at start (RDPStatemanager.cpp(210))
Video Buffer Full at 131072 bytes
Unknown blender 0c08 - :In * 0 + In * 1 || 3010 - :Fog * AIn + Mem * 1-A (assuming cars)

Sound is crackly

Beetle Adventure Racing! (U) (M3) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y* 8 - 15 Moderate

Logo's show ok, most of the menu writing does not show correctly, in game there are a lot of graphic problems, including inexact blends in the sky, cars, skid marks and sign posts, the skins of the cars seem to hang above the rest of the cars, the scenery is not quite right either, some buildings do not appear, & some road surfaces are see through. FS: 2, LimitFR: No, Audio: Sync,(*Use Async if you are feeling brave, as game goes crazy, like you have FS set to 5 or more, if you disable audio then the game strangely slows right down????.) Thanks for the update Retrotails.

Big Mountain 2000 (U) [!]

Slim 5.50 Gen-D Alpha 556 Y Y async 25 Minor

Pretty much fullspeed, and graphics look perfect. Make sure to disable HLE or the game will not boot.
The recommended settings are:
Fs: 2
HLE: Disabled
Audio: Async (Strangely disabled or sync are slower)
Increase IV Event: Enabled

Bio F.R.E.A.K.S. (E) [!]

Slim 5.50 GEN D3 Alpha 556 Menu Yes Major

Reports Video Buffer is full (allocates 262144 bytes RAM) (thats 256KB) so something is wrong there)

Loads to black screen with two dotted lines

Bio F.R.E.A.K.S. (U) [!]

Slim 5.50 GEN D3 Alpha 556 Yes (slow) Y/Sync. 10-15 Hud, Menus

Sync. Sound incredibly choppy, Graphics are not to bad on errors on character's shields, Menus Jumbled bad, even with Texture Update.
Overall playable just slow at some points and minor graph issues ingame.

Blues Brothers 2000 (E) (M6) [!]

Slim 5.50 GEN D3 Alpha 556 Partial Yes 15 Major

Seems to be on frameskip even though there is no frameskip
Specifying negative width/height for tile descriptor

Blues Brothers 2000 (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 15 - 20 -

when you alone is in the screen it moves at 18 fps, however when other things are moving in the screen it drops to like 8-10 fps,after playing for 5 mins with sync sound i got a bsod,with async sound it freezes when its starting.

Bokujou Monogatari 2 (J) [!]

Slim 5.50 GEN D3 Alpha 556 Menu 12

Name characters are just blocks

** Need to test this one more

Bomberman 64 - The Second Attack! (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 14 - 30 Minor*

*The logo's & menus do not appear, but the intro now shows somewhat, just keep pressing A or Start until you start the game. In game, there are slight graphic glitches, including explosions that do not show correctly & in game writing is not being shown, apart from that game looks good.

-Needs S2DEX to show the menus and writing.

Bomberman Hero (E) [!]

Slim 5.00m33-6 Alpha 488 Partial Yes Major

Bomberman falls through the floor when entering first stage in battle room.

Sound is okay, just needs more sync.

Bottom of the 9th (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 14 - 18 None

Async sound is choppy, sync sound is very good

Brunswick Circuit Pro Bowling (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y N 5.3 - 7 Major

Everything in the main menu is faded and certain things are not shown at all, alot of things are broken up also.freezes with sound on.

Is slow ingame.

Buck Bumble (E) (M5) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y** 25+ Moderate

Seems a bit dark ingame
Audio: **Async, FS: 1 or 2

Buck Bumble (J) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y** 25 Minor

Seems a bit dark ingame
Audio: **Async, FS: 1 or 2

Buck Bumble (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 18 - 30

Seems a bit dark ingame
Audio: **Async, FS: 1 or 2

Bust-A-Move '99 (U) [!]

Fat 5.50 Gen-D3 Alpha 489 Y Y 60 Minor

All logo's & intro show correctly, the main menu is ok, in game, the graphics & sound are now perfect, is a joy to play.
Settings used are........
FS: 1, LimitFR: Yes, Audio: Async or Sync (Both work ok),
Controller: Dpad and Buttons.
Advanced options used.........
Increase VI event: Enabled,
DDLists: Enabled,
MemAccOpt: Enabled.

Bust-A-Move 2 - Arcade Edition (E) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y 49-50 Minor*

This game runs & looks perfect, but for 2 graphic problems, one is the bubble shooter texture is corrupted, and when entering your initials in the high score table, the colouring is wrong, apart from those.......runs perfectly.

Settings used are...........
FS: 2, Limit FR: Yes,
Audio: Sync (Async causes weird slowdowns),
Controller: Dpad (I recommend using the Dpad as the analogue nub is way too sensitive).
Advanced Options used are............
DyncLoopOpt: Enabled

Bust-A-Move 2 - Arcade Edition (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y (Async) 60 Minor

Runs fullspeed even with Sound Enabled.

The bubble shooter texture is corrupt

Bust-A-Move 3 DX (E) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 30-49 Minor*

game runs perfectly, graphics & sound wise.

California Speed (U) [!]

Slim 5.50 Gen D3 Alpha 556 Yes Yes 14 - 16 Minor

Minor issues - Missing a few blends and lines in the main screen

Carmageddon 64 (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 7 - 9 Minor

The Logo's all show correctly as does the title screen, the in-game graphics seem at first very good, but there are a lot of inexact blends showing up in the smoke / skid marks / radar / flames / when you hit an object IE walls & zombies. Car is invisible in certain places.
game runs pretty slow sadly.
Settings used on this game:
Audio: Async or Sync (recommended to disable sound for slight speed up).
Advanced options are..........
Increase VI event: Enabled,
DDLists: Enabled

Castlevania - Legacy of Darkness (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y* N** 4-15 Moderate

*Disable Dynarec to run it or use this SaveState to skip the Dynarec freeze point (You can enable dynarec normally if loading the savestate)
**No sound.

Chameleon Twist (U) [!]

Slim 5.50 Gen D3 Alpha 556 Yes N* 25-30fps none

Frameskip - 2; Limit Framerate - Yes; Dynamic Recompilation - Enabled; Dynamic Stack Optimisation - Enabled; High Level Emulation - Enabled.

*Synchronous Audio works, but lags. When Asynchronous Audio is selected, the game doesn't boot. Audio Disabled is the most preferable. ( if Async enabled ingame, music continues to play but game freezes)

Chameleon Twist 2 (U) [!]

Slim 5.50 GEN-D3 Alpha 514 Y N/a 13-16 minor

The game seems playable with minor problems. the game only runs at about 40%.

For best results
Texture Update Check- Every 10 frames
Frameskip- 1
HLE- disabled

Under Advanced options make sure to enable "Increase VI Event"

Chopper Attack (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y Y* 22-28 minor

The pause menu flickers but other than that the graphics are great.
Huge improvements on this tittle, it runs almost fullspeed now even with sound.
Just make sure to follow the below tips.

Controller : Dpad and Buttons Inverted.

*Note : Sound is really choppy, it doesn't slow down the game, but is really glitchy.

Clay Fighter - Sculptor's Cut (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y Y 16-18 Minor

async and sync sound is choppy

Clay Fighter 63 1-3 (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y Y 18-20 minor

Async audio automatically turned off my psp,sync audio works though

Cruis'n Exotica (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y N/A 9 - 12 Moderate

Has moderate graphical glitches. Enable Clean Scene to avoid a few glitches. Frameskip 2 recommended. Seems to run stable without crashing.

Cruis'n USA (U) (V1.2) [!]

Slim 5.50 GEN-D3 Alpha 556 Y Y 5 - 9 Moderate

You need this SaveState - otherwise the game freezes on the intro screen. Runs a bit slowly, has (very few!) background texture errors, cars can be seen through hills, and sometimes cars change color, but overall plays and looks great. The game crashes after completing a race on the USA-map screen. All races are unlocked in the savestate (they cannot be unlocked through Daedalus since it crashes after each race).

Cruis'n World (U) [!]

Fat 5.50 Gen-D3 Alpha 567 Y Y* 7 - 10** Minor

The main menu & sub menu's writing don't look right, the **speed is the only other thing to let this game down, running between 7 - 10 in game, but apart from that runs very well.
Settings used are...........
FS: 2, Audio: Async (*Disable for smoother game).
DDLists: Enabled (Advanced Options)
Tip: Turn off the following in the screen settings menu in game to speed things up slightly:-
Elapsed Time: Off
Map: Off
Revs: Off
Winning Girl: Off

Custom Robo (J) [!]

Slim 5.50 GEN-D3 Alpha 556 Yes Y *30 *25 Minor

*30 in the field. *25 in combat.
Sound is glitchy. Textures do not display properly on some parts of the robos.

CyberTiger (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Partial Y 8 Major

Game works okay, Menus (well half) and HUD now display correctly, Tigers face still looks a bit patchy.

Deadly Arts (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 23 Y

A few graphics bugs here and there not really major, Async and sync sound works but is choppy

Destruction Derby 64 (U) [!]

Slim 5.50 GEN-B2 Alpha 556 Yes Y 6-12 Moderate

Many minor visual glitches in menu and in game.
Opponents seem to randomly be going the opposite direction of the race.

Disney's Donald Duck - Goin' Quackers (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Semi N/A 15 Major*

Speed isn't really bad, what kills this game is the load times and *serious graphical issues it has.
For one the text only appears as blocks, Donald and other characters appear really messed up.

Settings : FrameSkip :1, Clean Scene : Enabled (takes care of the ghosting on textures)

Donald Duck - Quack Attack (E) [!]

5.00 m33-6 Alpha 556 Partial* Y** 10-20 Major***

*Only with Async turned on.
**Very Choppy
***No texts, and some others major graphic problems

Doom 64 (U) [!]

Slim 5.50 GEN-B2 Alpha471 Y Y 17-20 Minor

Game runs near perfectly.
Sound is choppy.
Map causes glitching while open.(Enable Clean Scene to fix)
Should not drop under 17 when default with clean scene and 443
Sync% is really high even at low framerate :)

Doraemon - Mittsu no Seireiseki (J) [!]

Slim 5.00m33-6 rev 556 Yes Y 45-55 Moderate

Game run's near fullspeed, ground disappears.

Async Sound works fine

Doraemon 2 - Hikari no Shinden (J) [!]

Slim 5.00m33-6 rev 543 Y Y 20-23 Minor*

*Menu and some textures looks like color-inverted.

Doraemon 3 - Nobi Dai no Machi SOS! (J) [!]

Slim 5.50 GEN-D3 Alpha 556 Yes Y 15 Y

you fall through the concrete when you go outside..

Dr. Mario 64 (U) [!]

Slim 5.00 M33-6 Alpha 488 Partial Y 20 Major

Goes in game, but very glitchy (requires framebuffer)
Make sure to enable "Disable N64 FP Usage Check", otherwise the game will crash after the menu screen.

Dual Heroes (E) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y* 24-25 Moderate

The menus and intro look messed up, but once you get in game the graphics look great, except the lines of the ring look white.
Overall great speed and sound is almost perfect

Dual Heroes (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 25-30 Minor

Graphics are great with a few minor bugs. The logo on the start up is kind of messed up. The start menu does not show but if you press "select" on the psp and leave the menu back to emulation it shows up perfectly. Moving text drags across the screen, Texture update fix's this but oddly you can turn it on then go back to emulation then turn texture update off, and the text still will not drag. Async and Sync sound works. Async does not work as well as Sync sound. Async sound is very choppy. Sync sound is almost flawless throughout the game!
Only time sync is any amount of choppy is during fights and it�s not that noticeable. This game is very playable at near or full speed with almost no graphic glitches!

Duck Dodgers Starring Daffy Duck (U) [!]

Slim 5.00 m33-6 rev 556 Yes Yes 15-25 Few

Game appears to run well with very few graphical problems. The only thing it really needs is a speed-up. Frame skip may need to be set to 2 at certain points in the game.

Duke Nukem - ZER0 H0UR (U) [!]

Slim 5.00 M33-6 Alpha 556 Y Y* 9 - 17 Minor

Game looks perfect, but *sound is choppy, so is advisable to disable it. FS: 2, Audio: Async, (Disable for slight speed increase). There are some minor glitches such as spots on the ground in the game. This game has a shaky screen so enable Double Display to fix it.

Duke Nukem 64 (E) [!]

Slim 5.50 Gen-D3 Alpha 545 Y Y 7-11 Minor

Keep pressing A until you get in game because a blendmode for mario messed up the intro to this game. you can see through walls. audio works ok though, just slightly slowly, game seems sluggish even though its top speed is actually 15fps.
Default settings

Duke Nukem 64 (U) [!]

Brite 5.03 MHU Alpha 492 Y Y 9-15 Minor

Frameskip: 1
Audio: Disabled

Graphics look great, except some enemies are visible through some walls as well as items and text appears too bright. Highly recommend not using sound.
Missing HUD parts. (Full speed of the actual game is 15fps)

ECW Hardcore Revolution (U) [!]

Slim 5.50 Gen D3 Alpha 556 Yes Async 18 - 24 Some

Requires Async Sound to boot
Few graphics glitches, possibly fixable with a blendmode or two
Unhandled alpha - not a simple term: blend(Env,Prim,Texel0)

Settings:
Double Display Lists - Stops the flickering

Earthworm Jim 3D (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y N* 32-60+ Minor**

*The game freezes with async/sync sound.
**Yellow polygon issue it's gone :) only graphical issue left is that some few white blocks pop up sometimes. Make sure to set Texture Filter : Linear (Improves alot the game textures! )

Note : Make sure to enable Frame Limiter, FrameSkip 1 or 2.
Note(2) : Enable Increase Event to increase the game speed up to 2X (not recommended !!)

Elmo's Letter Adventure (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 21 Minor

async and sync sound is great

Elmo's Number Journey (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 21 None

Use Sync Sound over Async

Extreme-G (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 10 - 17 Minor

Graphics wise, there seems to not be any problems, Sound crackles more than it should for the sync% (just under 50%) but works.
Because of the fast nature of the game, it doesn't visually appear to be running slow, at least if you don't turn the frameskip too high.
Software clipping is required.
Settings used on this game:
Audio: Async or Sync (Disable for a smoother game)
Advanced settings are:
Clean Scene: Enabled
Increase VI Event: Enabled

Extreme-G XG2 (U) [!]

Slim 5.50 Gen D3 Alpha 556 Partial Y 11 - 12FPS Major


In-Game: the map dissolves in and out leaving the background-only on most of the screen in many areas. this bug is unique in the sense that it's symptoms are similar to Software Clipping (off), yet it's unrelated.

Sound is very choppy for the sync

F-1 Pole Position 64 (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 15 Minor

Async and Sync sound works but is very choppy


Menu has a few graphic Glitches

F-1 World Grand Prix (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y* 10 Minor

The game seems to have less glitches than it did in older Alpha's.The game has a shaky screen sometimes so enable Double Display.

F-1 World Grand Prix II (E) (M4) [!]

Fat 5.50 Gen-D3 Alpha 558 Y Y* 7 -18 Minor

Logo's & intro show correctly, but when it gets to the replay's playing, parts of the cars are invisible, when on the main title screen, the track scenery is all one colour, the same colour as the car on track, in game quite a few Inexact blends are on the buildings & road verges, if the track is wet then the spray causes grey blocks to appear (more Inexact blends).
Speed is much improved seems to run on average 50+ sync with audio.
Settings used on this game..........
TextUpdCheck: 15 Frames,
FS: 1, LimitFR: Yes,
HLE: Disabled (Must be set to disabled as it freezes game),
Audio: *Sync (Async slows game speed right down).
Advanced options are..........
DyncLoopOpt: Enabled.

F-ZERO X (E) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y 21 - 50 Minor

Make sure to use the 'E' version, as the 'U' version doesn't boot up.
The icon's in game are displaying correctly now, just the backgrounds to the menu's are glitchy, the colouring of the craft's are still not displaying correctly, and has clipping issues on tracks, but they don't affect gameplay.
Settings used on this game are:
FS: 1 or 2, *Audio: Sync, (Async seems to cause freezes in game, also Disable for smoother gameplay),
Advanced options used are:
Increase VI event: Enabled,

Fighter's Destiny (U) [!]

Slim 5.50 GEN D3 Slim 556 Y Y* 19 - 30 None

A vast improvement in this title, everything looks & sounds perfect.
This title is recommended as it runs nearly perfect in every way.
Settings used on this game:
FS: 2, Audio: Sync(*Async freezes game or disable audio for smoother gameplay), This game requires DDLists: Enabled (To stop slight shaking), Controller: Dpad and Buttons.

Flying Dragon (U) [!]

Slim 5.50 GEN D3 Alpha 556 Partial Y 12-27 Moderate

There are graphical glitches that form over your characters that make it hard to play. Very good fps even with Async.

Forsaken 64 (E) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y* 25-30** None

Game runs near perfectly.
SFX is ok, its recommended to turn the music volume to zero in the games options screen.
**Most of the time its possible to get 30fps, only when there's a lot on screen that it drops a little.
The Control is awful, because strafe is not really possible.
Here is a custom control for this game made by "TangoFox4":forsaken.ini.zip
Settings used are..........
FS: 1, Limit FR: No,
Audio: *Async (If sync is used then sound becomes choppy),
Advanced options are........
Increase VI event: Enabled,
DDLists: Enabled.

Forsaken 64 (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 30 None

Both async and sync sound is choppy.it runs fine without sound enabled

Fushigi no Dungeon - Fuurai no Shiren 2 (J) [!]

Slim 5.50 Gen-D3 Alpha 556 Yes Y Async 20-30 FPS Minor

The game is a must play on DaedalusX64, and a great dungeon crawler RPG. The only major graphical issue I see is that the pause menu is jumbled up, but does not hinder gameplay at all. Even though the game is in Japanese, the gameplay is easy to figure out. The sound is great, but i recommend Async for faster speed. With sound the game averages 100-130% sync, and without sound 115-150% sync.
The recommended settings are:
Fs: 2
Audio: Async (disabled for speed up)
Controller DPad (otherwise controls become awkward)
Advanced Settings:
Clean Scene: Enabled
Remove Z-Fighting: Enabled

G.A.S.P!! Fighter's NEXTream (E) [!]

Fat 5.50 Gen-D3 Alpha 488 Y Y* 15-26 Minor

Logo's & menu's render correctly, but the intro will not, in-game graphics are on the whole good, just a few glitches here & there in the scenery (background), the power bars don't show at all, and replays render totally wrong, *audio is good in places, but sounds terrible in-game.
Settings used are.........
FS: 2, Audio: Sync (Async seems to cause problems),
Controller: Dpad & Buttons.
Advanced options are............
Clean Scene: Enabled,
Increase VI event: Enabled,
DDLists: Enabled.

Gex 3 - Deep Cover Gecko (U) [!]

Slim 5.50 Gen-D3 Alpha 556 Partial Y 20+ Major

Sadly gecko appears invisible as the other Gex games.
For more info :
http://forums.daedalusx64.com/viewtopic.php?f=9&t=2402

Gex 64 - Enter the Gecko (E) [!]

Fat 5.50 Gen-D3 Alpha 558 Partial Y 14-30 Minor*

Logo's & menu's show ok, speed on the whole is very good, but the more on screen the slower the speed becomes, but can reach its full speed, graphics wise *Gex himself & other objects / characters are not being rendered correctly only when he jumps, but the rest of the game seems to look perfect, sound seems to be slightly slow.
Settings used are...........
FS: 1, Limit FR: Enabled,
Audio: Sync (Async sounds choppy, but the speed is better with this enabled).
Advanced options are...........
Disable N64 FP Usage Check: Yes.
Please Note.........
I believe this and the TWINE issue are similar (Wally)

Gex 64 - Enter the Gecko (U) [!]

Fat 5.50 Gen-D3 Alpha 558 Partial Y 14-30 Minor*

Logo's & menu's show ok, speed on the whole is very good, but the more on screen the slower the speed becomes, but can reach its full speed, graphics wise *Gex himself & other objects / characters are not being rendered correctly only when he jumps, but the rest of the game seems to look perfect, sound seems to be slightly slow.
Settings used are...........
FS: 1, Limit FR: Enabled,
Audio: Sync (Async sounds choppy, but the speed is better with this enabled).
Advanced options are...........
Disable N64 FP Usage Check: Yes.

Glover (U) [!]

Fat 5.50 Gen-D3 Alpha 558 Y N* 11-25 Minor

Logo's & intro load ok, the background to the main menu flickers a bit, the game runs around half speed at all times, also the graphics in game are alot better then on earlier revisions, so a vast improvement all around.
Settings used on this game are...........
FS: Disabled, LimitFR: No,
HLE: Disabled (must be disabled as it can stop the game starting up),
Audio: Disabled (*this also must be disabled as any audio will crash the emulator).
Advanced options are.............
DyncLoopOpt: Enabled,
Remove Z-Fighting: Enabled.

Golden Nugget 64 (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y N 8/12* Minor

It didnt start with sync or asyn sound enabled.
Graphics are perfect !
This a weird case, *having loop op enable gives a 4fps speed up but causes many side effects, I recommend to disable Dynamic Loop Opt, even though it takes a couple of fps away...

GoldenEye 007 (E) [!]

Fat 5.50 Gen-D3 Alpha 567 Y Y** 8 - 32* Minor

Sadly the game runs slowly especially on levels that are mostly outdoors, like "Dam","Surface" & "Runway", the in game graphics look excellent, apart from a few inexact blends in the weapons & the enemies at a distance,
It is possible to achieve up to *32 fps without audio, but only in area's like corridor's or small rooms (32 fps is possible at the start of the level "Runway", in corridor to right where guard appears).
When the audio is enabled, its mostly choppy & slows down the game alot.
Settings used in this game are...........
FS: 1 or 2 (1=smooth, 2=jerky), LimitFR: Yes,
Audio: Sync (**Recommend disabling for best speed possible, Async might cause freezing issues).
Advanced Options are........
Increase VI Event: Enabled
DyncLoopOpt: Enabled.
(WARNING do NOT turn on "Remove Z-Fighting" as graphics get totally messed up / invisible in places).
Global Settings........
Texture Filter: N64 default texture filter (seems to give a slight speed up 1-2fps).

GoldenEye 007 (U) [!]

Fat 5.50 Gen-D3 Alpha 567 Y Y** 8 - 32* Minor

Sadly the game runs slowly especially on levels that are mostly outdoors, like "Dam","Surface" & "Runway", the in game graphics look excellent, apart from a few inexact blends in the weapons & the enemies at a distance,
It is possible to achieve up to *32 fps without audio, but only in area's like corridor's or small rooms (32 fps is possible at the start of the level "Runway", in corridor to right where guard appears).
When the audio is enabled, its mostly choppy & slows down the game alot.
Settings used in this game are...........
FS: 1 or 2 (1=smooth, 2=jerky), LimitFR: Yes,
Audio: Sync (**Recommend disabling for best speed possible, Async might cause freezing issues).
Advanced Options are........
Increase VI Event: Enabled
DyncLoopOpt: Enabled.
(WARNING do NOT turn on "Remove Z-Fighting" as graphics get totally messed up / invisible in places).
Global Settings........
Texture Filter: N64 default texture filter (seems to give a slight speed up 1-2fps)

Harvest Moon 64 (U) [!]

Slim 5.00m33-6 Alpha 552 Y Y Async 15-24 Minor

Have texture update check set to read text (15 recommended). . Frameskip 2, sound Async or none. Sound is choppy but better than previous revisions , and async barely costs any frames. Speed is decent usually 40-90%( 60% usually...depending on the area) of fullspeed.

Is very playable since revision 541 fixed all graphical glitches.

Hercules - The Legendary Journeys (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y N* 6 Minor

*Any sound crashes the emu into a BSOD, only graphics problem i could see was on the title screen, which doesn't get drawn correctly, but in game the graphics are ok with minor flaws but is too slow to be enjoyable, FS: 2, DDLists: enabled to stop jerky movement.

Hexen (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y Y 10-20* Minor

Logo's & title screen appear normal, on selecting new game however game seems to freeze, but if you leave it for 20 sec's then press X, game does start up, also a problem in the fighting or firing as you can not see the attack, until it hits the enemy, *the speed of the game itself varies depending on whats on screen, Use the following settings to get this to boot and play. Audio: Sync, also requires DoubleDispLists: Enabled to stop the shaking in game, everything else set at default settings.

Hot Wheels Turbo Racing (U) [!]

Fat 5.50 Gen-D3 Alpha 562 Y Y 8-26 Minor

Game loads up good, but after it asks you if you want to start a save file the screen is just black with sound until you hit a button. The main menu needs to be constantly updated to stop it from turning into a mess on screen, In-game graphics seem to be pretty good, I don't notice any graphic bugs while racing, speed varies alot in this game, on the outdoor area's it can run to the 26 fps, but in a tunnel it drops to as low as 8 fps.
Settings used on this game are............
TextUpdCheck: 2 Frames,
FS: 2 (To stop main menu from getting messed up, set this to same as TextUpdCheck),
LimitFR: Yes,
Audio: Async or disabled (Sync sound slows game down, not recommended).
Advanced Options are...........
Clean Scene: Enabled (Must be enabled for menu's),

Human Grand Prix - New Generation (J) [!]

Slim 5.50 GEN-D3 Alpha 556 Partial Y 12-39 Minor

The logo's & intro and also main menu show correctly, the only menu that doesn't seem to show correctly is the final selection screen before racing, the in-game graphics seem to be ok.
Settings to use on this title:
TUC: 20 Frames, FS: 2, Audio: Async or Sync (Disable for best speed).
CleanScene: Enabled, DDLists: Enabled.

Hybrid Heaven (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 10 - 12 Moderate

Characters sometimes disappear and reappear. Text is often displayed twice. Character movements are shaky and jar-like. Sometimes objects in the game such as doors are shaky, enable DDLists to remove the shaky graphics, Async and Sync sound both work but very choppy

** Double dIsplay lists required

Hydro Thunder (E) [!]

Slim 5.50 GEN D3 Alpha 556 Yes N* 12 - 14 Minor

Works really well

Hydro Thunder (U) [!]

Slim 5.50 GEN D3 Alpha 556 Yes N* 12-14 Minor

*Sound doesnt work at all

Iggy's Reckin' Balls (E) [!]

Slim 5.50 GEN D3 Daedalus 557 Yes Async 4 - 8 Minor

Full Menus are not visible, can not see objects other than players ingame.
** REQUIRES ASYNC TO BOOT

Iggy's Reckin' Balls (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 5-10 Major

Can not see Roads in Map or some of the menu
** ASYNC REQUIRED TO BOOT

In-Fisherman Bass Hunter 64 (U) [!]

Slim 5.50 GEN-D3 Alpha 556 Y Y 15 - 20 Minor

Game runs pretty good it starts up fine. Only bug in menu that I can see is when you are selecting what map you want to fish on (Map that show's flickers a lot. In-game graphic glitches that I can see are when are cast your line it opens up another screen showing it in the water. This screen flickers a lot. Async and Sync sound both work but are very choppy. Sync sound works better than Async. This game is playable with minor graphic glitches.

Indy Racing 2000 (U) [!]

Slim 5.50 GEN D3 Alpha 556 Yes Y 15 Minor

Missing some blends.
Freezes when you stop accelerating.

International Superstar Soccer '98 (U) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y* 13-29 Minor

Logo's & intro show ok, as does the main menu, but the colours in the background doesn't look right, in game the graphics of the players are coloured incorrectly, the power bars don't show at all, as doesn't the timer circle, there are only two in-exact blends showing in the goal nets, the game seems to be running quite fast now, sadly most of the writing in the sub-menu's are not shown correctly including the substitutions screen which makes it not possible to change players.
Settings used in this game are...........
FS: 1 or 2 (set to 2 for faster speed, but at the expense of jerky graphics),
Limit FR: Yes,
Audio: Async, (*I recommend disabling the audio for a faster smoother game.),
Advanced Options used are...........
IncreaseVIevent: Enabled (Seems to improve speed of gameplay),
DyncLoopOpt: Enabled.
Tip: Change texture filter to "N64 Default" in Global Settings to improve speed of game.

International Superstar Soccer 2000 (U) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y* 16-26 Moderate

Logo's & intro play great, but menu's in this game are not showing very well, writing is missing, colours are incorrect, but it is possible to get to the team selection screens & onto a actual football(Soccer) match, in game the only graphics not looking right are the players themselves, but apart from that, gameplay itself is even faster then ISS '98 in places.
Settings used in this game are...........
TextUpdCheck: 15 Frames (Disable once in game itself, as this slows the speed right down),
FS: 1 or 2, Limit FR: Yes,
Audio: Sync (Async crashes emulation, its recommended to disable this for the most speed).
Advanced Options are..........
DyncLoopOpt: Enabled
Tip: Change texture filter to "N64 Default" in Global Settings to improve speed of game.

International Superstar Soccer 64 (U) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y* 17-26 Moderate

Game is now playable. In game it plays impressively at 60-80 percent sync, requires a texture check for the logo to display correctly, Clean scene is a double edged sword in this revision because it's needed to stop horrible artifacting which causes the characters to ghost, but if you enable clean scene before the coin toss, the game will freeze. Once your able to do both those things, it's pretty impressive, the replays make it feel like a well tuned title. A lot of fun. (The stadium requires a texture check for the stadium to display correctly) Tested on single player.
Settings used on this game are.................
TexUpdCheck: Every 30 frames
FS: 1 or 2 (if set to 2 game runs alot quicker, but at the cost of jerky gameplay),
LimitFR: No,
Audio: Sync (recommended to di
HLE: Enabled (turning it off doesn't stop freezes for this game).
Advanced Option are...........
DyncLoopOpt: Enabled,
DoubleDisplayLists: Enabled.

Savestates:
[URL]http://forums.daedalusx64.com/viewtopic.php?f=52&t=2278[/URL]




John Romero's Daikatana (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 20 - 26 Minor

The game starts up fine everything appears okay. The start menu look great didn�t notice anything. Intro to single play in-game kind of displays part of a different screen when it changes scenes. In-gameplay seems great I did not notice any bugs besides the bars going across the middle of the screen. Async and sync sound works but very choppy. This game is very playable at about 60-70% speed.

Killer Instinct Gold (U) (V1.2) [!]

Slim 5.50 GEN D3 Alpha 558 Partial Y (AS & S) 10 Major

Characters flicker, black and blocky ingame

Kirby 64 - The Crystal Shards (E) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 20 - 30 Minor

The N64 sign when game starts up doesn't display correctly, the menu's are really messed up, but are clear enough to proceed, there is a vast improvement in the graphics, but some enemies in game are still not showing correctly, speed of game is good, but depends on whats on screen, so varies a lot.
settings used on this game are........
TextUpdCheck: 15 Frames, FS: 1 or 2,
Audio: Sync (Async may cause freezes)
Controller: Dpad (Most important this).
Advanced options are.....
Increase VI event: Enabled
DDLists: Enabled.

For more about this game go here.........
http://forums.daedalusx64.com/viewtopic.php?f=9&t=2175&p=26031#p26031

Kirby 64 - The Crystal Shards (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 20 - 30 Minor

There's a few moderate graphic glitches, but nothing that would render the game unplayable. Speed may vary depending on the amount of items in the screen, but generally is full speed or close to full speed even with sound enabled.
FS: 1 or 2.
Audio: Sync (Async may cause freezes)
Controller: Dpad (Otherwise you won't be able to move).
Advanced options:
Increase VI event: Enabled
DDLists: Enabled.
Disable N64 FP Usage Check: Yes

Knife Edge - Nose Gunner (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 25-30 Minor

Game runs well when not being spoken to.
Texture Update / Double Display needs to be enabled to stop flickering.

LEGO Racers (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 16-30 Minor

Characters are not displayed correctly on the main menu, but in-game graphics look great and you get generally around 20-30 FPS with sound disabled and 16-26 with it enabled, there seems to be a vast improvement in speed in game overall, but depends on which track you are racing on, and how much is on screen.
Sadly other racers still disappear as they move away from your car.
Settings used are...........
TextUpdCheck: 30 Frames, FS: 1
Audio: Sync (Async does work, but the game goes at crazy speeds).
Advanced options are..........
Increase VI event: Enabled (makes the game go alot faster)
DDLists: Enabled

Last Legion UX (J) [!]

Slim 5.50 Gen-D3 Alpha 545 Y Y 24-30 Moderate*

Speed is really good, it's almost fullspeed, just controls take a bit to get used to it.

Legend of Zelda, The - Majora's Mask (U) [!]

3000 5.03m33-6 Alpha 576 16-bit version Y Y 9 - 17 Moderate

The first areas in the game are quite slow, but in dungeons the speed is mutch better .
I recommend frameskip 1 or 2 and texture update every 30.
Many graphical glitches are corrected in this revision.

Legend of Zelda, The - Ocarina of Time (E) (GC Version) [!]

Slim 5.00 m33 6 Rev 459 Yes Y choppy 10/16 some.

This is the USA version im running.
Runs very well,better than the normal OOT,even with sound on in most places run at 13/14fps(ie hyrule field)with frames skip 2.(Death mountain trail 13.7fps)(Kakiriko village 15/18 fps)(Graveyard 13.7)all with sound.
Menus are still a mess,have to guess where some items are.
N64 default filter is good but Force nearest is faster.
Havnt noticed any freezes yet and your ugly

Legend of Zelda, The - Ocarina of Time (E) (V1.0) [!]

Slim 5.50 GEN - D3 Alpha 459 Yes Async 10-22 Minor

Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]

3000 5.03m33-6 Alpha 576 16-bit version Yes Y 10-20 Minor

Set Texture Update Check to at least 30 to read text, (I prefer 15).
Use FS:Disabled or 2 for open places. Recommended without sound. Fps usually spikes way up inside, then you can use sound. Kokiri Forest ( and near it ) is generally the slowest area in the game.
Still some freezing points but can be gotten around if you try to get past enough times.
Note: Rom Framerate can go a tad higher with a different filter enabled.
Speed improvement in last revision.

Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]

Slim 5.50 GEN-B3 Alpha 488 Y Y 13-18 Moderate

runs great overall reccomend texture update 15 for text to be readable and hle off for the pause menu to be clean

Legend of Zelda, The - Ocarina of Time - Master Quest (E) [!]

Slim 5.50 GEN-B2 Alpha 436 Y Partial 8-16 Minor

Set Texture Update Check to at least 30 to read text.
Disable HLE : Otherwise random freezes occur frequently.
Sound: Disabled
I tested comparing to LoZ 1.0, while its rumored the GC versions run slightly faster, I can confirm this one runs slightly slower than 1.0. Starting house ran about 3-4 FPS slower. Starting village ran about half a FPS slower.

Lode Runner 3-D (U) [!]

Slim 5.00 M33-6 Alpha 429 Y Y 15-20 Minor

Game starts up fine the start menu looks great only thing I noticed is it does not highlight what was selection is on the menu. In-game graphics look great I didn�t notice anything until you go into a stage. Stage graphics look great except there are some black bars going down the screen. Async and sync sound both work but are choppy. This game is playable at about 60-70% speed.

Game is squashed to half the screen ** regression

Looney Tunes - Duck Dodgers (E) [!]

Fat 5.00 M33-6 Alpha 419 Y Y* 4 -14 Minor

This game seems to struggle to get any speed out of it, only in the space craft at the beginning, is the fastest it goes, as soon as you leave, it drops quite a few fps, even with FS at 2, most graphics look ok, just a few inexact blends noticed, as in the waterfalls, and on the characters, you talk to. I am not sure if the TNT boxes are glitches or not, but don't look right. *Audio: Async,(Recommend disabling to get as much speed as possible)

MRC - Multi Racing Championship (E) [!]

Fat 5.00m33-6 Alpha 441 Yes Y 24-28 Minor-None

I recommend Frameskip 2, Texture Update Check 15 and disable sound to get nearly fullspeed on this game.
- 24-28 FPS without sound
- 16-22 FPS with synchronus sound (a little bit choppy)
I didn't recognise any bugs, rarely some edges are flickering blue.
If Texture Update Check is "every frame", there are no flickering edges any more, with an FPS of 18-22.

Make sure you use MRC - Multi Racing Championchip(E)(M3)[!]

MRC - Multi Racing Championship (U) [!]

Fat 5.50 Gen-D3 Alpha 559 Y Y* 25-30 N/A

This game runs & looks very good, the graphics look perfect, maybe the odd clipping problem while racing, but nothing to write home about.
Settings used on this game are..............
TextUpdCheck: 15 Frames,
FS: 1 or 2 (If set to 2 then game becomes faster but at the expense of jerky movement),
Limit FR: Yes,
HLE: Disabled (If enabled then game will not boot up),
Audio: Sync (Async crashes emulation, disable for best speed).
Advanced options are.............
DyncLoopOpt: Enabled.

Magical Tetris Challenge (U) [!]

Slim 5.50 GEN-C Alpha 556 Y Y 46 - 60

Works well.
TexUpdCheck: Every Frame, Audio: Async, Controller: Dpad.

Mahjong Master (J) [!]

Slim 5.50 GEN D3 Alpha 558 Yes Yes 60 Minor

Very fast.

Mario Golf (U) [!]

Slim 5.00 m33-6 rev 470 Partial Yes 10-15 Many

Problems very similar to the (E) version of the rom.

Mario Kart 64 (E) (V1.1) [!]

Fat 5.50 Gen-D3 Alpha 486 Y Y 15-25 Minor

Framerate depends on how many objects are on the screen, but it never drops below 15 with everything set to the default.

16-25FPS with Frameskip:2.
Enabling Texture Update to 20 or lower can fix some graphical bugs, at the cost of 1-3FPS. Recommended at 15 or lower if used.
Async audio is choppy but only costs about 1-3FPS. Sync audio not recommended.
*TimeTrials runs full speed(29-30FPS) with async audio and Texture Update at 15.

Mario Kart 64 (U) [!]

3000 5.03m33-6 Alpha 576 16-bit version Y Y 16-25 Minor

Framerate depends on how many objects are on the screen, but it never drops below 15 with everything set to the default

Mario Party (U) [!]

Phat 5.00m33-6 Alpha 463 Y Y 10-20 Minor

When just walking on the map average fps is 10-15 Depending if your in a mini game or there is a special scene fps may go up to 20.

Mario Party 2 (U) [!]

Phat 5.00m33-6 Alpha 463 Y Y 10-15 Minor

Texture Update Check at at least 30 so map won't scramble. Characters flicker in many mini games.
FS:1

Mario Party 3 (U) [!]

Slim 5.50 GEN-d3 Alpha 545 Y Y 17-22 very Minor

texture update 30 for board to stay clear

Mega Man 64 (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 20-30* Minor

Has some minor graphic issues, async and sync sound works great !
Fps vary, with sound disable it maintains between 25-30 depending how many enemies are on-screen.

Even with sound enabled, speed is great.

Recommended settings by killedbykenny:

filter: nearest
clean scene: disabled
sound: asynchronous

Micro Machines 64 Turbo (U) [!]

Slim 5.50 Gen D-3 Alpha 549 Yes Y 20-30* Minor

*w/o sound, it's near fullspeed.
Looks good and runs very playable.

Mike Piazza's Strike Zone (U) [!]

Slim 5.00 m33-6 rev 470 Yes Yes 20-30 Minor

Game runs great even with sound. There is a slight flickering problem with team logos/jerseys, but nothing serious.

Heads don't appear on players, missing a lot of background textures

Milo's Astro Lanes (U) [!]

slim 5.00 m33-6 Alpha 55 No Y* 10-22** Major***

Game has Decent Framerate. Sound is a little choppy but works with sync.

**Disable Loop Opt

Mischief Makers (U) [!]

Fat 5.50 Gen D3 Alpha 460 Y Y* 35 - 48 Minor

When booting this game, you get the first couple of logo's then a blue screen, at this screen press start to get to the main title screen, graphics are pretty good, but to view writing in game use TexUpdCheck: 15 frames (press L or R trigger to read), also to stop the flickering of the characters in game, use FS: 2, Audio: Async or Sync (*disabling audio is recommended for best possible speed).
Tip: when on level 1-3 clanballs, to move from clanball to clanball, jump with X, hold on to [] and O at the same time, choose direction with dpad and a black arrow appears, let go of [] then press it again to fire in that direction, its tricky at first to master, but after a while it becomes easier.

Monaco Grand Prix (U) [!]

Slim 5.50 GEN-D3 Alpha 545 Y Y 3-8 Minor

when changing camera view, your car becomes invisible, apart from the skid marks left from the tires, there seems to be no steering wheel at all in the cockpit view.
extremly slow makes it unplayabe to any extent

Monopoly (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 5 - 7 Minor*

Logo's & menu's look good. In-game graphics look fine, apart from a few images on the playboard itself (waterworks / community chest ETC ETC) The game seems to be fully playable but it is very slow. Despite the low framerate the Sync is still at 40-46% during gameplay.

Settings used on this game are........
FS: 2, LimitFR: No,
Audio: Async or Sync (recommended to disable this).

Monster Truck Madness 64 (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 10-15 Major

Game boots up, Parts of maps are not displayed. I only got a chance to test Sync sound and it seemed to work pretty good. Game is playable with some major graphic glitches.

Morita Shougi 64 (J) [!]

Slim 5.50 Gen-D3 Alpha 558 Yes Yes Async 6-13 Minor

The game seems to freeze at random times during gameplay, so make sure to save frequently. The game is not too fast as it averages 10 fps, about 33% sync. As I can see there are no graphical issues that can be easily noticed. Both Async and Sync audio work, but Async is recommended because it is a bit more speedy than Sync. Remember to keep audio disabled for a slight speed increase. Make sure to disable Increase IV Event as it robs 4-5 fps from the game.
Recommended Settings:
Fs: 2

Mortal Kombat 4 (U) [!]

Slim 5.50 GEN D3 Alpha 556 Y Y 26-30/60 Moderate

Hud still missing.

Mortal Kombat Mythologies - Sub-Zero (U) [!]

Slim 5.50 GEN D3 Alpha 558 Yes Y 20 - 23 None So Far

Games looks great and is playable. Should work great when the CPU is moved.

Mortal Kombat Trilogy (U) (V1.2) [!]

Slim 5.50 GEN D3 Rev 558 Yes N 20 - 25 Yes

Runs great but the fighters are black.

NASCAR 2000 (U) [!]

Slim 5.50 GEN D3 rev 558 Yes No 11 - 17 Yes

The cars on the map are a bit blurred.
Objects only appear when you approach them

NASCAR 99 (U) [!]

Slim 5.50 GEN D3 Rev 558 Yes Yes 11-17 Few

Same problems as Nascar 2000 only the sound works on this version.

NBA Hangtime (U) [!]

Slim 5.50 GEN D3 Alpha 558 Yes Y 2-15 Minor

This game looks great, but very slow.

NBA Jam 2000 (U) [!]

3K CFWE 3.60 Rev 428 no N 0-0 None

Use this savestate: http://www.sendspace.com/file/0d52ir It works good, but slow

NFL Blitz (U) [!]

Slim 5.50 GEN D3 Rev 558 Y Y 10-15 Y

Texture on the field dont display properly.Sound is choppy

Nagano Winter Olympics '98 (U) [!]

Slim 5.50 GEN D3 Alpha 558 Y Y 10 - 20 Minor

Something doesn't seem right about the menu.

Tested Ski Jump and seems the skiier lies on their side all the time?

Neon Genesis Evangelion (J) [!]

Slim 5.50 GEN-B3 Alpha 545 Y Y 14-20 Moderate*

it is very playable despite a few graphical bugs in the menu text . i managed to play it for a few minutes before it froze i recommend no sound because sound increases the chance of freezing

Nuclear Strike 64 (U) [!]

Slim 5.50 GEN D3 Rev 558 Y N* 12-20 Y

*Any sound crashes into a BSOD
Minor GFX bugs( Saw a hut floating in midair)
Playable FPS but drops depending whats on screen all at once.

Off Road Challenge (U) [!]

Slim 5.00 M33-6 Alpha 427 Y Y 5-10 None

Menu runs at 25-30 FPS and 5-10 FPS in-game. Graphics seem great I played a few races did not notice anything. Sound works on both Async and Sync but very choppy. Frameskip 2-3 is recommended. The game seems perfectly playable but very slow.

Ogre Battle 64 - Person of Lordly Caliber (U) [!]

Slim 5.00 m33-6 Alpha 459 Y Y 15-16 Moderate

Most textures appear invisible with a white background. Have Texture Update to 10 if you wish to play. The frame rate is good compared to other games.

Paper Mario (E) (M4) [!]

Slim 5.50 GEN-D3 Alpha 460 Yes Y 20-26 Minor

Depending on area you may get up to 26 fps. Turn HLE off if random freezes occur. Recommend to have frameskip off in battle or it may be hard to use the action command.

Note : Europe rom of Paper Mario is alot bigger than US version !

Paper Mario (U) [!]

Slim 5.00 M33-6 Alpha 485 Y Y 19-30 Minor

For best settings try Frameskip 1 or 2, and no Audio. If you do choose to enable audio, use Sync since it works best for the game. Random freezes may occur if using Async audio, and it sounds horrible. Disable Loop Optimisation to avoid constant freezes.

Paperboy (U) [!]

Slim 5.00 M33-6 Alpha 468** Y Y*** 15-20** Minor

Game starts up fine, graphics are pretty good I don't notice anything in-game except a few images show no color. This game is very playable.
(follow the bellow tip)

**New "side effect"
Enable Async audio, which will give 50-80% speed up !
Settings : FrameSkip : Disabled, Limit Framerate : Enabled, Async Audio.

**Framerate is really low but sync% is 90-120% ! ( Using the above method )

*** Sound is really bad, I recommend to turned down your psp volume.

Penny Racers (U) [!]

Slim 5.00 M33-6 Alpha 443 Y Y 10-15 None

the cars show up correctly now.

This game runs great! I don't notice any bad graphic glitches. The sound on the menu is PERFECT with sync sound. In-game graphics look great, async and sync sound both work but is choppy in-game. Async sound is choppy at the menu while sync sound is flawless.

Pilotwings 64 (U) [!]

Slim 5.00 M33-6 Alpha 450 Y Y 10-20 Minor

Game starts up fine but sound is REALLY choppy. There are white bars around the screen.

Pokemon Snap (U) [!]

Slim 5.00m33-6 486 Partial Y 15-30 Minor

This game has minor graphical bugs.
In game there seems to be a couple of black spots and also pikachu looks wrong ( is it a regression???)
Make sure to set texture update to 15, to be able to see the writing on the menu!
On the first level you can't move the camera, but you can use this savestate >> http://www.megaupload.com/?d=JR6V1SD9

Don't worry this "bug" only happens on the first level, any other level the camera works fine.
But due the lack of framebuffer, you can't see the pictures you took, this game is unplayable..

Pokemon Stadium 2 (E) [!]

Fat 5.50 Gen-D3 Alpha 560 Y Y 14-25 Minor*

*Some minor textures or attacks appear with wrong color or white, but graphics look great overall, the main menu where the 3 options are located, seem to suffer with wrong textures showing, to stop game from freezing HLE needs to be disabled, but in doing so, you lose a bit of speed in the game.
Remember when choosing options on the menu, you have to hold on to 'O' first then the direction on the Dpad.
Settings used in this game are:
TextUpdCheck: Every 20, FS: 2, HLE: Disabled,
Audio: Async (Disable for faster game).
Controller: Default (While in game, hold in R trigger & direction on Dpad for different attacks).
Advanced option used are.........
Increase VI event: Enabled,
DyncLoopOpt: Enabled.

Pokemon Stadium 2 (U) [!]

Fat 5.50 Gen-D3 Alpha 486 Y Y 18-26 Minor*

*Some minor textures or attacks appear with wrong color or white, but graphics look great overall, the main menu where the 3 options are located, seem to suffer with wrong textures showing, to stop game from freezing HLE needs to be disabled, but in doing so, you lose a bit of speed in the game.
Remember when choosing options on the menu, you have to hold on to 'O' first then the direction on the Dpad.
Settings used in this game are:
TextUpdCheck: Every 20, FS: 2, HLE: Disabled,
Audio: Async (Disable for faster game).
Controller: Default (While in game, hold in R trigger & direction on Dpad for different attacks).
Advanced option used are.........
Increase VI event.

Powerpuff Girls, The - Chemical X-Traction (U) [!]

Slim 5.50 Gen D3 Alpha 512 Y Y 19-28* Minor

Game boots correctly now, if not make sure N64 FP Usage is set to "Yes"
Menus and Logos look perfect, on the screen before entering in game it appears as it has frozen, but don't worry just press X a couple of times and you'll get in game fine.

Speed varies depending the level and number of enemies but overall runs as fast as Mario 64.( Make sure to use FrameSkip 1 or 2 )

Quake 64 (U) [!]

Slim 5.00 M33-6 Alpha 429 Y Y 10-15 Major

Game starts up fine, but once you get in-game there are a bunch of graphic bugs! Such as being able to see a lot of objects through walls. Lighting is not properly displayed. Some objects don’t even show up at all until you get really close to them! Your weapons don’t show too often. Textures look really bad when you get close or sometimes they look bad all the time. Some lettering is glitchy. Async and sync sound both work but are very choppy. This game is playable with some major graphic glitches.

Quake II (E) [!]

Fat 5.00 M33-6 Alpha 429 Y Y 10 -16 Moderate

The Logo's & menu show, but are not shown correctly and overlay each other resulting in a mess on screen, the in game graphics look ok in the walls, but the enemies & weapons & other objects are just white with no textures, i find that this game seems to freeze a lot though. FS: 2, Audio: Sync (Would recommend disabling audio for faster gameplay)

Quake II (U) [!]

PSP 2000 5.00 M33-6 Rev 429 Y N 1-5 Y

Menus show ok but are slow.
Ingame almost nothing has textures. Hud shows fine.
Sound is very choppy.

Quest 64 (U) [!]

Slim 5.50 Gen D3 Alpha 556 Yes Yes 28-30

28-30 frames inside the castle with 100%-140% sync. Outside the castle runs at 19-23 frames and 66%-72% sync. Settings used are: Texture update: Every 30 frames, FS: 1,
Audio: Disabled or Sync
No Advanced Settings changed.
The following results from the same settings but with Async Audio and Clean Scene on.
Frames in castle: 23-29
Frames outside castle: 19-26,

RR64 - Ridge Racer 64 (U) [!]

Fat 5.50 Gen-D3 Alpha 558 Y Y* 20 - 30 Minor

The only graphics glitches are in the road surfaces as you go up hill, and parts of some bridges & some corners are see through, apart from that, runs very well, the speed seems to be improving with each new revision, but the speed decreases depending whats on screen.
Settings used are............
FS: 1 or 2, LimitFR: Yes,
Audio: Async, (Disabling audio doesn't improve fps strangely).
Advanced options used are..........
DyncLoopOpt: Enabled.

Rally Challenge 2000 (U) [!]

Fat 5.50 Gen-D3 Alpha 486 Y Y* 11-19 Minor**

This games logo's show correctly, the game goes into demostaration mode of all the cars in game, if you press X on this screen the game looks like it has frozen, but give it 10 sec's or so and the main title screen appears, there seems to be only **one problem that i could see, and thats the top left hand corner of the screen when in game.
Settings used on this title are:
FS: 1 (2 or more makes game jerky), Audio: Sync (*Async seems to still cause problems, Disable for a Speed Up),
Advanced options are.........
DyncLoopOpt: Disabled,
Disable N64 FP Usage Check: Yes
Tip.....Change Texture Filter to "Force Nearest Filter" in Global Settings & when racing change to 3rd person view in car, makes game run the fastest.

Rampage - World Tour (U) [!]

Slim 5.00 M33-6 Alpha 472 Y Y 60+ Minor

game settings:
texture check: disabled
frameskip:disabled
limit framerate:disabled(keeps running the game at 30)
dynamic recompilation: enabled
dynamic stack: enabled
high level emulation: enabled
audio: synchronous
software clipping: enabled
texture filter: force nearest filter(very important depending on the game) (should
be game specific)

64 bit mode(vi add disabled): game runs flawlessly. sync slows down to 50 percent after a building is destroyed but framerate picks up immediately afterward

Rampage 2 - Universal Tour (U) [!]

Slim 5.50 GEN-D3 Alpha 460 Yes Yes 50-60* Minor**

Perfect emulation *without sound game runs fullspeed, but with sound the games runs around 48-60 fps
Settings : FrameSkip : 2, Limit Framerate : off, Linear Filter (highly recommended !!)
Note : Sync audio seems to work better than async !
**Graphics look perfect, except some minor lines that appear on screen sometimes, not really noticeable.

Rayman 2 - The Great Escape (U) (M5) [!]

Slim 5.00 m33-6 473 64 bit Partial Y 20 Major

Unless you know what you're doing this game isn't very playable because the text display is all blocks

This is true but with a savestate you can get in game(However it is confusing). There is no freeze on transitions.

Settings:
clean scene: enabled
double display lists: enabled(verified their needed)
texture update check:disabled
frame skip:2
audio:asynchronous
filter:linear
software clipping:disabled

Once whatever causing the text to display incorrectly is solved based on this revision,it is playable but their are some strange glitches.

when rayman is in prison his walk is inverted. None of rayman's attacks are displayed correctly

Ready 2 Rumble Boxing (U) [!]

Slim 5.00 m33-6 rev 470 Yes Yes 12-15 Few

Everything looks and runs good except for a few stretched letters/images throughout the game.

Road Rash 64 (U) [!]

Slim 5.50 Gen-D3 Alpha 556 Y N 8-15 Minor

Logos, Menu, and In-game graphics look perfect, but in fact the riders and the map itself are inexact blends the only graphics issue are on the trees that have alpha transparency issues.
Make sure to enable Increase VI Event in the Advanced Options to prevent shaking.
Note: for regression testing, this game is only playable on 2 revs: 459 and 460. otherwise, use rev551 or newer.
Audio: Freezes with Sync or Async, so leave it disabled.

Rugrats - Scavenger Hunt (U) [!]

Slim 5.5 Gem D-3 Alpha 457 Y Y 30 None

Perfect emulation, graphics look great.
Frame Skip 1 or 2. Frame Limiter off.
Async sound doesn't seem to work, sync works great, just sometimes it crashes with sound enabled, but happens really rare.

Rugrats in Paris - The Movie (U) [!]

Fat 5.00 M33-6 Alpha 460 Yes N/A 8-11 None

Game looks good, but is a tad slow.

Rush 2 - Extreme Racing USA (U) [!]

Phat 5.00M33-6 Alpha 430 Y Y** 12-16* Minor

Frameskip of 2 works well.

**Sound is glitchy recommended off
*Game has a low frame rate but doesn't feel that slow.

S.C.A.R.S. (U) [!]

Fat 5.50 Gen-D3 Alpha 460 Y N* 12-23 Major

The logo's & main menu show correctly, the selection screens seem to be ok, apart from the car selection screen, which displays all wrong graphics on the cars themselves.
In-game the tracks and cars are not displayed correctly, at the start of the races, the cars & tracks show ok, until they move, and everything disappears, there are a few inexact blends showing in places, including main title screen.
Settings used in this title are:
FS: 2, Audio: Disabled (Sound doesn't work at all with Async or Sync).

San Francisco Rush - Extreme Racing (U) [!]

Fat 5.00 M33-6 Alpha 419 Y Y* 9 - 12 Moderate

First thing you notice is the title screen is not displayed properly, all other menu's seem to look ok, in game the only noticeable graphic problem are the colouring of the cars themselves. FS: 1, Audio: Async, (*I found disabling the audio actually slows the game down a touch, strange that?????).

Scooby-Doo! - Classic Creep Capers (E) [!]

Slim 5.50 gen 3 Alpha 486 Yes Y 16-22 Minor

Works very well. Little to no graphical glitches, and very playable.

Scooby-Doo! - Classic Creep Capers (U) [!]

Fat 5.50 Gen-D3 Alpha 488 Y Y 20-30 Minor

There is vast improvement in this game as the regression was fixed, graphics wise its looking brilliant, even the sfx & music are spot on.
Settings used are..........
FS: 2, Audio: Async or Sync.
Advanced options are........
Increase VI event: Enabled,
DDLists: Enabled (stops any shaking in game),
Disable N64 FP Usage Check: Yes.

Shadow Man (U) [!]

Phat 5.50 Gen-D3 Alpha 566 Y Y* 7-21** Minor

Game will not start unless *Async sound is enabled. If you try to change to sync or disable, the game will not start. This game is showing a lot better speed getting up to 21 fps, which this game has not reached before, when the screen with the mask is reached it seems to freeze, but just takes a long time to continue, meanwhile the sound continues on. Audio seems perfect including music, movement in game is very jerky, especially when there are a lot on screen, and it slows the game down to its minimum 7fps, then suddenly it can speed up, resulting in the jerky movement i mentioned before.
Settings used on this game are..........
TextUpdCheck: Every 20 Frames, FS: 1,
Audio: Async (Please note - Do NOT change type of audio or disable).
Advanced options are........
Increase VI event: Enabled,
DDList: Enabled (to reduce the amount of jerky movement).
Tip.......**When in game go to options and change from Hi-Res to Lo-Res, to speed up game or in Global settings change texture filter to "Force Nearest Filter".

make sure limit framerate is on or otherwise you are going to have 3000% sync and the game will be rendured unplayable

Shadowgate 64 - Trials of the Four Towers (U) [!]

Slim 5.50 gen D3 Alpha 560 Y Y 10-12 Minor

Async sound recommended
The only part that is abit slow is the intro but in game it runs at full speed mostly.
Settings E version is the same

Sim City 2000 (J) [!]

slim 5.50 GEN-D3 Alpha 514 Y N/A 10-15 minor

Game runs very well. It actually runs too fast so make sure to set frameskip as 0 and set limit framerate to yes

Snowboard Kids (U) [!]

Slim 5.00 m33-6 Rev. 429 Yes Y 8 - 18 Moderate

Enable texture update check to view the menu properly (Recommended 5). Graphical issues with the menu text coloring and course floor textures (Snow).

South Park Rally (U) [!]

Slim 5.50 Gen D3 Alpha 512 Y Y* 10-15 Moderate**

** Menus and logos look really good, but once in game there's several glitches, for one the sky isn't render, there's a minor ghosting problem in objects( Clean scene takes care of most ghosting ).

*Sound is really glitchy, better have it off.

Aside from those issues, game is really playable, only the low frame rate takes away the fun of this game [Make sure to have FrameSkip 1 or 2]

Space Invaders (U) [!]

Slim 5.00 M33-6 Alpha 450 Y Y 15-20 Minor

Game starts up fine, start menu looks fine. When you get in-game background does not show properly unless you enabled Texture update. When you explode or get a shield the image does not show right. Async and sync sound both work but are very choppy. This game is playable with minor graphic glitches.

Space Station Silicon Valley (U) [!]

Slim 5.50 D3 Alpha 458 Y Y* 11-16 Moderate**

FrameSkip 2 runs really good. Roger lacks eyes and its body is not displayed correctly, also levels lack several textures that are currently displayed as white boxes (sometimes with colored bars), and the HUD and orbs aren't displayed.

*Sync works better than Async. Sound is still quite glitchy.

Spider-Man (U) [!]

Fat 5.50 Gen-D3 Alpha 486 Y N 17-30 Minor

Runs really good, graphics look almost perfect, HUD is visible now, but one major problem is that there's no arrow showing the direction to go in game (thanks go to "alexg1989" for reporting that).
Settings used are...........
FS: 2, Audio: Disabled (audio doesn't work at all).
Advanced options are.........
Clean Scene : Enabled (correct a couple of glitches),
Increase VI event: Enabled.
Global settings..........
Texture Filter: Force Linear Filter.

Star Fox 64 (U) (V1.0) [!]

Slim 5.50 Gen D-3 Alpha 552 Y Async 27-34 Y*

Textures appear transparent and other textures behind it can be seen through it.

Star Fox 64 (U) (V1.1) [!]

Phat 5.50 gen 3 Alpha 492 Y Y 18 - 30* Minor

Fortuna base: 15-17.2 at 50-65 percent sync

texture update check: disabled
frameskip:2 filter: n64
limiter:disabled
audio:asynchronous (the audio plays exactly as if it is in slow motion when team members speak but no audio popping)
clean scene: enabled
disable n64 fp usage check:enabled

Star Soldier - Vanishing Earth (U) [!]

Slim 5.50 Gen-B Alpha 419 Y Y 28-30 Moderate

Runs fullspeed, even with (async) sound runs really good. Graphics look great and only issue is the menu which looks messed up due the lack of S2DEX.

Starshot - Space Circus Fever (U) [!]

Slim 5.00 M33-6 Alpha 429 Y Y 10-15 Major

The game starts up but has problem's showing images with transparent backgrounds such as smoke. The background in the space area does not show. The cursor on in-game menu is very glitchy looking. In-game graphics are really bad! Lots of textures show up completely wrong and look very glitchy. This game is very jerky if do not enable Double display (Enable double display for best results). Double display helps it out a lot when it comes to jerkiness! Async and sync sound both work but are very choppy. This game is playable but with some major graphic glitches.

Super Mario 64 (J) [!]

PSP Slim 5.50 Gen-D3 Alpha 552 yes Y* 22-32* Y*

Sound Gets a bit choppy when the framerate drops below 25. The game slows down to 17-27 FPS when in some levels of the game, but when in and around the castle the framerate is 22-32 FPS.

Super Mario 64 (U) [!]

3000 5.03m33-6 Alpha 576 16-bit version Y Y 25-30 Minor*

Runs perfect in castle, In levels about 15-22 with async audio.
FrameSkip : 1 or 2 Audio : Async (fastest, but sometimes crashes the game) or Sync (slower but more stable)
Memory Access Opt : enabled.
*Only graphical issue, the stars aren't shaded correctly.

Super Mario 64 - Shindou Edition (J) [!]

Phat 5.00 m33 Alpha 450 Yes Y* 25-30** Minor***

Keep settings at default (except for maybe the controller). Game play is nearly identical to the USA version, if you are familiar with that version you would be able to play this one.

*Async works better, but both do work

**On some levels it will go a little lower with sound on, but with it off it will be full speed

*** Seems to be a bit better than the original in terms of graphic quality, although this may not be true. Some of the Japanese Characters in the game would occasionally flicker, don't know if it makes it unreadable, since I cant read Japanese.

Super Smash Bros. (U) [!]

Slim 5.50 Gen-D3 Alpha 545 Y Y 30-60 Minor

About 70-90% sync in Vs. mode with one enemy (note: the more enemies you want, the slower the Emulator). This is the same in 1Player mode except the sync is about 60-80%.Yoshi's nose in 1Player mode is still colored wrong. Both Mario and Luigi's hats have three symbols on them in 1Player mode. Pikachu is a bit miscolored (stripes in front and brown at the base of the ears) in 1Player mode. The starting lights board is missing from Samus's level in 1Player mode. Samus's Gun Ball does not show properly. The lava in Samus's level is not shown properly (starts out orange then loses all color to become white). Metal Mario's right side does not show properly (shows mostly black). The camera in race to the finish does no work properly (to move the camera to your position press start). The bombs in race to the finish are half visible (the black part is invisible). The star power-up has three sets of eyes. The end credits show as lines rather than names, and when shot they do not show. The speed for this game is good, the sound is a bit choppy, but good enough, and there are few graphical issues. One of the recommended games to try on Daedalus X64.
The Recommended settings are:
Fs: 3
Audio: Async or Sync (Disable for fastest speed)
HLE: Disabled
Increase IV Event: Enabled

Supercross 2000 (U) [!]

Slim 5.00 m33-6 Alpha 450 P Y 2 Major

5-10 FPS in menus, but a major slowdown to about 2 FPS in-game. Also, the entire track is one giant inexact blend along with many other glitches.

Tetrisphere (U) [!]

Slim 5.00 M33-6 Alpha 429 Y Y 15-20 Minor

Game starts up fine but there are some minor graphic bugs such as little black spots on the screen when it changes images. Async and sync sound both work pretty good but are choppy at times. This game is playable with minor graphic glitches.

Tom Clancy's Rainbow Six (U) [!]

Slim 5.50 GEN-B Alpha 502 Yes Y 7 Minor

Menu and start menu text messed up. Sounds do play, but rarely.
Dynamic Loop Opt : Disable ****

Tom and Jerry in Fists of Furry (U) [!]

Slim 5.50 Gen D3 Alpha 556 Y Y / Async 25 Major

Goes ingame, audio seems a bit jerky.

Missing some textures but overall playable.

Tonic Trouble (U) (V1.1) [!]

Slim 5.00 M33-6 Alpha 430 Y Partial 15-20 Major

This game will not boot up unless you have sound disabled! If you have any sound enabled at boot up you will get a glitched up start menu and then nothing. Start up with sound disabled to get past the start menu. This game has a lot of graphical glitches such as images not displayed correctly, lots of images are flashing and glitchy. In-game graphics seem to be decent besides a few images not being transparent and there are some white bars that flicker on the screen. You can enable Sync sound after start up but it is VERY choppy. If you enable Async sound the game crashes shortly after. This game is playable with some major graphic glitches.

Tony Hawk's Pro Skater (U) [!]

Slim 5.00 M33-6 Alpha 547 Y Y 24 Minor

Almost about full speed with audio disabled, emulates at about 2/3 speed with audio synchronous. Asynchronous emulates faster than Sync, but much lag results (in gameplay, not FPS).

Tony Hawk's Pro Skater 2 (U) [!]

Slim 5.00 m33-6 Alpha 472 Y Y 20-23 Minor

Excellent game play. The menu has a minor graphical bug but other than that the game looks very crisp and clean . FS is recommended and sync sound is good.

Top Gear Rally (U) [!]

slim 5.00 m33-6 543 Partial N 11-17 Moderate

cars randomly fall through ground (dynarec bug)

Transformers - Beast Wars Transmetal (U) [!]

Fat 5.50 Gen D3 Alpha 481 Y Y 8-12 Moderate

Logos & menu's look ok, but in game there are glitches in the characters themselves, there are quite a few inexact blends in game.
Settings used for this game are:
FS:1, Audio: Async (Sync doesn't seem to work).

Tsumi to Batsu - Chikyuu no Keishousha (J) [!]

Slim 5.00 M33-6 Alpha 423 Yes Y 12 Moderate

No text on menu. Sound is glitchy.

Turok - Dinosaur Hunter (U) (V1.0) [!]

Fat 5.00 M33-6 Alpha 429 Y Y* 6 - 13 Minor**

First thing you notice with this game are the graphics & audio look & sound correct, in fact there are Inexact blends showing up in the title screen & in a few places in game, but overall plays well. Use Default settings except for the following - FS: 1, LimitFR: Yes,(**If you select No then the game goes crazy, like you have 5x Frameskip on), Audio: *Async,(as the game will not boot with Sync or disabled), DoubleDispLists: Enabled,(to stop slight shaking in game).
Thanks go to "behind_you" for this updated info.

clock speed: 300 mhz to prevent overspeed without frame limiter.

Turok 2 - Seeds of Evil (U) [!]

5.00 M33-6 Alpha 423 No Y* ??** Minor

ROM doesn't boot. Savestate ingame allows you to play, but the game freezes at random moments. Would be playable if this didn't happen (Almost all other turok games have this issue)*Audio must be async or won't work (audio perfect)**FPS has display issue unique to this game. Apparently the max FPS is 15 for this game??

Twisted Edge Extreme Snowboarding (U) [!]

Slim 5.00 M33-6 Alpha 430 Y N 10-15 Major

Game starts up but you can not get to the start menu unless you have a save-state. You can also not get in-game without a save state. In-game graphics have some major problems. I did not hear any sound when sound was enabled.

Virtual Chess 64 (E) [!]

Phat 5.00 m33 Alpha 450 Yes Y* 5-18 none

The graphics appear to be near perfect. Game is slow in comparison to the original. But other than it being really slow(it runs at about 23%), it is perfectly playable.

*Sound is very choppy.

** This is slow when the computer is making a move, but faster in the animations and about in the middle when you are moving.

Virtual Chess 64 (U) [!]

Phat 5.00m33-6 Alpha 450 Y Y* 6-20** N

The graphics appear to be near perfect. Game is slow in comparison to the original. But other than it being really slow(it runs at about 23%), it is perfectly playable.

*Sound is very choppy.

** This is slow when the computer is making a move, but faster in the animations and about in the middle when you are moving.

Virtual Pool 64 (U) [!]

Slim 5.50 Gen D3 Alpha 667 Y Y 15-20 Minor

Game works fine without modification, just a little slow.

WWF Attitude (U) [!]

Slim 5.00 M33-6 Alpha 486 Yes Y 17 - 22 Minor

Enable Disable N64 FP Usage Check, Async Sound and Double Display Lists.

Game works well.

WWF WrestleMania 2000 (U) [!]

Slim 5.00 m33-6 Alpha 450 Partial N 4-7 Moderate-Major

Game runs at 7 FPS in menus, but drops down to around 4 FPS in-game. Graphics are choppy, but not bad. Definitely would be playable if a speed-up occurred.

Waialae Country Club - True Golf Classics (U) [!]

Slim 5.00 M33-6 Alpha 430 Y Y 10-15 Major

Game starts up fine but the screen will sometimes be shaky unless you enabled Double Display. Menu graphics seem to be good besides a few black spots and a glitched looking right side at the menu. In-game graphics is where things start to look real messy. The sky is often display with lots of repeating clouds and is black and sometimes is displayed as white. Some things such as tree's are displayed as black. (Yes I tried texture update) Character motion will not display unless texture update is on. Async and sync sound both work but are very choppy. This game is playable with some major graphic errors.

War Gods (U) [!]

Slim 5.50 Gen D3 559 Y Y 25-30 Minor*

Game works really well, *the only graphical bug I noticed is the shadows displaying wrong.
FrameSkip : 2 recommended.

Wave Race 64 (U) (V1.0) [!]

Slim 5.00 M33-6 Alpha 428 Yes Y 11-15/20 None

This game works perfectly with Async audio. No graphical glitches and is fast.

Wayne Gretzky's 3D Hockey '98 (U) [!]

Slim 5.00 m33-6 rev 486 Y Y 18-21 Minor

Game works great about fullspeed, make sure to set atleast FrameSkip : 1 or 2.
Graphics look perfect only issue is that characters seem to be wearing the same uniform (changes randomly) < texture update might help?

Wayne Gretzky's 3D Hockey (U) (V1.1) [!]

Slim 5.00 M33-6 Alpha 486 Y Y 30 None

This game was looking so great! The sound was good there was hardly any choppiness

Wheel of Fortune (U) [!]

Fat 5.00 M33-6 Alpha 419 Y Y 24 - 35 N/A

This game runs near perfect, runs at half speed, there don't seem to be any graphic problems, only the sound, but that will improve as the speed of the emulator improves. FS: 2, Audio: Async. When running this game make sure to change player 2 & 3 to computer players, or else, the game becomes unplayable when its player 2's turn.

WinBack - Covert Operations (U) [!]

Fat 5.50 Gen D3 Alpha 481 Y Y 3-7 Minor

This game starts up fine but has some minor graphic errors. In-game graphics seem to be pretty good besides annoying grey blocks that keep on appearing on the screen. Other minor graphic errors seem to be mainly just inexact blends on the explosions. This game is playable depending on if you can deal with very slow gameplay, which seems to be slower than previous revisions.
Settings on this game are:
FS: 1 or 2, Audio: Async or Sync (Disabled is recommended).

Wipeout 64 (U) [!]

Slim 5.00m33-6 rev 543 Y Y 17 Moderate*

*Menu and HUD are not displayed correctly, parts of road missing like in Ridge Racer.

Wonder Project J2 (J) [!]

Phat 5.00M33-6 Alpha 429 Y Y 45-60 Minor*

With FrameSkip: 2 runs pretty much fullspeed. Audio Async a bit glitchy but isn't really bad. *Make sure to set TextureUpdate:10 to be able to read the text.
Note: There's an English I recommend to use it, works perfectly :)

World Cup 98 (U) [!]

Fat 5.00 M33-6 Alpha 429 N* N** 11-19 Moderate

Logo's and Menu's show ok, but when you start a game, the graphics of the players glitch as they move, the football itself is square shaped, *resulting in a unplayable game. FS: 2, **Audio: Disabled (game will not boot up with this enabled)

Worms - Armageddon (E) (M3) [!]

Slim 5.50 Gen D3 Alpha 486 Partial Y 15-30 Major*

Game works great, intro and menu looks perfect now !
*Sadly when you get in game, there's alot of layering issues, is really hard to play :(

Worms - Armageddon (U) (M3) [!]

Slim 5.50 D3 Alpha 486 Partial Y 15-30 Major*

Game works great, intro and menu looks perfect now !
*Sadly when you get in game, there's alot of layering issues, is really hard to play :(

Xena Warrior Princess - The Talisman of Fate (U) [!]

Slim 4.01 m33-2 Alpha 419 Y Y 5-15 Minor

Sound is choppy with sync and and rom crashes with async.

Zool - Majou Tsukai Densetsu (J) [!]

Slim 5.00 M33-6 Alpha 486 Yes Y 41.5 Very Few

Looks really nice, at intro. didn't get in game (15 minutes clicking X doesn't interest me)

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