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DaedalusX64 - Bug tracker

Buck Bumble (U) (fix completed in svn)
Alpha 430,
This game is suffering from a regression problem somewhere between Rev 420 to Rev 429, shows a Light blue screen in game, the HUD is shown correctly.

Comments

Posted by Kreationz » Thu Sep 24, 2009 5:47 pm

I will check it out.

Posted by KingPepper » Fri Oct 16, 2009 6:55 pm

Seems this game is getting worse, as now using rev 435, the menu doesn't even boot up correctly unless you turn OFF Dynamic Loop Optimisation, if you keep DLO on then it causes the menu to show then it freezes the game, but in game it still shows the light blue screen and no in game graphics, just the Head Up Display is shown as before, if you use a savestate then it makes it show correctly in game, except for the creatures including Buck Bumble himself being invisible. :o


Last edited by KingPepper on Mon Nov 23, 2009 12:52 am, edited 2 times in total.

Posted by Kreationz » Sun Nov 01, 2009 10:54 pm

Sorry, I haven't checked this out yet. I just added it to my list to look at for the next rev.

Posted by Kreationz » Tue Nov 10, 2009 8:15 pm

So, about Rev 420 this title was playable?

Posted by KingPepper » Tue Nov 10, 2009 9:12 pm

Revision 419 was the last one to display the in game graphics correctly, from 420 onwards, breaks it somehow.

Posted by Kreationz » Sun Nov 22, 2009 1:09 am

Thx, for the info I will check it out.

Posted by Kreationz » Sun Nov 22, 2009 9:49 pm

I just played it some on 420 and don't see anything different from 419. What exactly broke between 419 and 420? I want to take care of the regressions on a per revision basis. That is fix 420 and then update the code to the next break and fix them one by one.

Note: the Screen is from 420 and looks the same as 419.

Posted by KingPepper » Mon Nov 23, 2009 12:50 am

My apologies Kreationz, i just tested Rev's 419, 420, 421, 422, 423
They all worked fine with this game, but when i tested Rev 424, that was the one that broke this game, with the light blue screen.
Hopefully now you can track what has happened, sorry for wasting your time. :(


Last edited by KingPepper on Wed Nov 25, 2009 5:49 pm, edited 2 times in total.

Posted by Kreationz » Mon Nov 23, 2009 5:32 am

424 = Blue screen, got it. Also this game will need Loop Optimization Disabled which I will do on my next commit. I will look at this game later in the week ~Tues.

Posted by Salv-E » Mon Feb 15, 2010 11:24 am

100% sure that 424 broke it?

I checked the changes and I don't think it could affect.
Also reverted the changes and I still get the light blue screen.
 [ 12 Posts ]  Go to page 1, 2  Next
Ticket details
Ticket ID: 37
Project: DaedalusX64
Status: Fix completed in SVN
Component: Regression (Worked in earlier version)
Project version: SVN (Include Revison #)
Priority: Normal
Severity: Normal
Assigned to: Kreationz
Reported by: KingPepper
Reporter's tickets: List all tickets
Reported on: Wed Sep 23, 2009 10:08 am
This ticket was last visited by project member Kreationz » Wed Mar 31, 2010 9:20 pm.

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