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 Post subject: Rom Data (roms.ini)
PostPosted: Sun Apr 29, 2012 9:28 am 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
I will post some rom data in this forum:

Here's the Super Mario 74 (Hack) rom data:
Want this hack go to: http://forums.daedalusx64.com/viewtopic.php?p=45884&sid=28a4fedaa011a670cbd958ccb439056b#p45884 and click the download link.

{635A42C5BDC58EDC-45}
Name=Super Mario 74 Final Edition
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Here's also the Super Mario 64 Return to Retroland (Mini Hack):
Here's the download link for this mini hack: http://www.mediafire.com/*****

{1E49FB8F7227D90A-45}
Name=Super Mario 64 Return to Retroland
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Tell me if it works. Why am I doing this, well, I want to help Daedalusx64 be a successful emulator.


Last edited by Salv-E on Tue May 01, 2012 3:35 pm, edited 1 time in total.
Reason: Removed second link


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Tue May 01, 2012 3:34 pm 
Founder
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Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2939
Thanks, I'll add those entries to the roms.ini.

Note: I took down your second link since we don't allow piracy here.
Anybody wanting to try that hack, can find in Google.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Sat May 05, 2012 6:56 am 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Updated (2012-06-19): added the rom data of SMSR Crash Fix 0.1.
Oh sorry Salv-E, I forgot about the rule that you're not allowed to send link of any rom.
But the question is this those code works. If there's any unknown rom in the emulation or the save type of the game is also unknown, send me that and I will send the rom code. But you can't tell me to send code of a small edit of a rom, because it will be the exact code.

I will add data rom in every weekend.

Super Mario 64 - Star Road: When you patch the rom with the SMSR Bug Fix 0.8.
{1D4AE72C54904BCC-45}
Name=Super Mario 64 - Star Road
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Super Mario 64 - Star Road: When you patch the rom with the SMSR Bug Fix 0.6.
{66C27C81B8F5B608-45}
Name=Super Mario 64 - Star Road
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Super Mario 64 - Star Road: When you patch the rom with the SMSR Bug Fix 0.4.
{A5BC8CF0D8BA51F6-45}
Name=Super Mario 64 - Star Road
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Super Mario 64 - Star Road: When you patch the rom with the SMSR Crash Fix 0.1.
{35BBF30EC4DBE3F1-45}
Name=Super Mario 64 - Star Road
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Super Mario 64 - Star Road: When you patch the rom with the SMSR Light Edition 0.1 (Speeds up game).
{2DBBF3CFC685C65F-45}
Name=Super Mario 64 - Star Road
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


Last edited by Amin0152 on Tue Jun 19, 2012 8:28 pm, edited 2 times in total.

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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Sat May 26, 2012 4:05 pm 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Here's two really unknown hacks for F-ZeroX. Called F-ZeroX - New Lap.
Here's the rom data.
{2043AC99F3F343A1-45}
Name=F-ZeroX ~ New Lap
Comment=
Info=
Preview=F-Zero_X.png
Savetype=SRAM

And another one called F-ZeroX - 2nd Boost.
{B894B88E862D8E4B-45}
Name=F-ZeroX ~ 2nd Boost
Comment=
Info=
Preview=F-Zero_X.png
Savetype=SRAM


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Sun May 27, 2012 12:33 pm 
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Joined: Thu Nov 17, 2011 7:23 am
Posts: 338
how are they different?
are they worth playing



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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Sun May 27, 2012 4:34 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
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Location: Ottawa, ON
Try and you will see the tracks are different.


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Fri Jun 01, 2012 9:13 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Here's a rom data of a early release demo of SM64. It's mixed with the game Banjo-Kazooie. And I can say it looks interresting.
{844A9007A404474B-45}
Name=Super Banjo-Kazooie 64 - Demo
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Sat Jun 16, 2012 6:51 am 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Here's a SM64 Hack that let's you play Kirby.
{FF95988A548A491D-45}
Name=Super Mario 64: Kirby Edition
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Sat Jun 16, 2012 7:10 am 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Today, I'm releasing a moddification of the roms.ini.
I added the rom data of all the rom data I mentionned before.


Attachments:
Rom Data Mod V0.1.rar [18 KiB]
Downloaded 117 times
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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Mon Jun 18, 2012 8:14 am 
Mime
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Joined: Fri Jun 15, 2012 11:13 am
Posts: 12
neither super mario 64 star road v0.8 nor super mario 64 star road v0.6 works with this roms.ini :(
did you get super mario star road from this site https://sites.google.com/site/supermario64starroad/ ? and the patch too?


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Mon Jun 18, 2012 4:22 pm 
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Location: Ottawa, ON
JnL wrote:
neither super mario 64 star road v0.8 nor super mario 64 star road v0.6 works with this roms.ini :(
did you get super mario star road from this site https://sites.google.com/site/supermario64starroad/ ? and the patch too?

Actually that what happens, when I add a data on the roms.ini it won't verify the code. Why?


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Tue Jun 19, 2012 1:55 pm 
Mime
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Joined: Fri Jun 15, 2012 11:13 am
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i really don´t know why it doesn´t work. i´ve read the tutorial how to add entries to the rom.ini, but when i check the codes already in the rom.ini with the ones read out in tool64, no code matches to another :(
anyway i´ve redownloaded daedalusx64 and now it works (the super mario star road with patch 0.8)!! didn´t change anything in the roms.ini, so i must have used an older version of daedalusx64 before...


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Fri Aug 03, 2012 8:46 pm 
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Location: Ottawa, ON
Daedalusx64, feel free to take my rom data v0.1 for your next rev.


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Mon Jan 14, 2013 3:56 pm 
Warrior
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Joined: Mon Nov 17, 2008 9:55 am
Posts: 62
Thanks.

I need to know how to get these codes for myself! Someone should make a thread on that and sticky it.


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 Post subject: Re: Rom Data (roms.ini)
PostPosted: Tue Jan 22, 2013 10:43 pm 
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Joined: Sun Dec 16, 2012 4:38 pm
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Like I said, there's already a tutorial: viewtopic.php?p=11088#p11088


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