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It is currently Sun May 19, 2013 11:07 pm
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bdacanay
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Post subject: Re: Latest DaedalusX64 rev 545  Posted: Sun Jul 18, 2010 10:39 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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re4thewin wrote: bdacanay fs 1 slows down the emulation and it doesnt skip any frames  I did not know this, but I really have Fs: 2 in my Emulator, and mistakingly put 1 instad of 2. I will fix this, but at least I learned something new.
_________________ Add me on XboxLIVE: bdacanay
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narrus
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Post subject: Re: Latest DaedalusX64 rev 545  Posted: Mon Jul 19, 2010 2:02 pm |
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Joined: Tue Jan 12, 2010 4:09 pm Posts: 11
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DarthSidious666 wrote: @Salvy: Nooo... Don't get rid of the vis studio option. My version loves Daedalus  . seconded.  I use it since debugging errors is way easier and the VS search alone is extremely powerful when editing. Also, right-click go to definition...
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N64xdude
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Post subject: Re: Latest DaedalusX64 rev 547  Posted: Tue Jul 27, 2010 4:08 pm |
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Joined: Sun May 30, 2010 2:10 pm Posts: 49
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in r547 OOT Gamecube (U) wont even boot with HLE on (not sure about any other OOT version)
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Salv-E
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Post subject: Re: Latest DaedalusX64 rev 547  Posted: Tue Jul 27, 2010 6:29 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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N64xdude wrote: in r547 OOT Gamecube (U) wont even boot with HLE on (not sure about any other OOT version) Make sure to follow the upgrade procedures found in readme.txt
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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N64xdude
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Post subject: Re: Latest DaedalusX64 rev 547  Posted: Wed Jul 28, 2010 2:06 pm |
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Joined: Sun May 30, 2010 2:10 pm Posts: 49
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Salv-E wrote: Make sure to follow the upgrade procedures found in readme.txt I deleted all the files it told me to anyway I upgraded to 548 and it works now so problem solved
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Danos8
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Post subject: Re: Latest DaedalusX64 rev 550  Posted: Sun Aug 01, 2010 4:42 pm |
| Global Moderator |
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Joined: Sun Jun 07, 2009 5:44 am Posts: 958 Location: Trinidad
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bdacanay wrote: Would it be possible for a mod to add this to announcements to replace froggyman's thread, or at least a link to this thread? Froggy's thread was made the official alpha thread so I would just add a link to this thread into his post.
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