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 Post subject: Re: Latest DaedalusX64 rev 545
PostPosted: Sun Jul 18, 2010 10:39 pm 
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re4thewin wrote:
bdacanay fs 1 slows down the emulation and it doesnt skip any frames :(

I did not know this, but I really have Fs: 2 in my Emulator, and mistakingly put 1 instad of 2. I will fix this, but at least I learned something new.



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 Post subject: Re: Latest DaedalusX64 rev 545
PostPosted: Mon Jul 19, 2010 2:02 pm 
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DarthSidious666 wrote:
@Salvy: Nooo... Don't get rid of the vis studio option. My version loves Daedalus :) .


seconded. :)

I use it since debugging errors is way easier and the VS search alone is extremely powerful when editing. Also, right-click go to definition...


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 Post subject: Re: Latest DaedalusX64 rev 546
PostPosted: Mon Jul 26, 2010 10:46 pm 
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Uploaded newest rev. 546



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 Post subject: Re: Latest DaedalusX64 rev 546
PostPosted: Tue Jul 27, 2010 12:16 am 
BOOM!
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http://www.emucr.com/search/label/PSP/ has all the latest dx64 and jpcsp and other good stuff for psp


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 Post subject: Re: Latest DaedalusX64 rev 547
PostPosted: Tue Jul 27, 2010 10:08 am 
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Updated to latest rev 547.



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 Post subject: Re: Latest DaedalusX64 rev 547
PostPosted: Tue Jul 27, 2010 4:08 pm 
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in r547 OOT Gamecube (U) wont even boot with HLE on (not sure about any other OOT version)


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 Post subject: Re: Latest DaedalusX64 rev 547
PostPosted: Tue Jul 27, 2010 6:29 pm 
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N64xdude wrote:
in r547 OOT Gamecube (U) wont even boot with HLE on (not sure about any other OOT version)


Make sure to follow the upgrade procedures found in readme.txt



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 548
PostPosted: Tue Jul 27, 2010 6:31 pm 
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Updated to latest rev 548.



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 Post subject: Re: Latest DaedalusX64 rev 547
PostPosted: Wed Jul 28, 2010 2:06 pm 
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Salv-E wrote:
Make sure to follow the upgrade procedures found in readme.txt


I deleted all the files it told me to

anyway I upgraded to 548 and it works now so problem solved


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 Post subject: Re: Latest DaedalusX64 rev 548
PostPosted: Thu Jul 29, 2010 1:26 am 
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Can a mod make this sticky, so it doesn't get lost?



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 Post subject: Re: Latest DaedalusX64 rev 548
PostPosted: Thu Jul 29, 2010 1:28 am 
BOOM!
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just bump it once in awhile. it shouldnt be too long between revs so every rev say u posted the new rev so it will bump that way if its too long find another way to bump it i guess


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 Post subject: Re: Latest DaedalusX64 rev 549
PostPosted: Sun Aug 01, 2010 10:47 am 
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Updated to latest rev 549



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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 2:29 pm 
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Updated to latest rev 550



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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 3:23 pm 
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Would it be possible for a mod to add this to announcements to replace froggyman's thread, or at least a link to this thread?



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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 4:42 pm 
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bdacanay wrote:
Would it be possible for a mod to add this to announcements to replace froggyman's thread, or at least a link to this thread?

Froggy's thread was made the official alpha thread so I would just add a link to this thread into his post.


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