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 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Tue Sep 07, 2010 10:13 pm 
Warrior
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Is Rev 568 Gonna be done soon? I am so eager for it :D
I check like 8 times a day for the new Rev, and It is very exciting. I am just curious as to when/What the Progress is on Rev 568.

And I vote 16 bit, Because I really don't see a lost in quality, and I would love to see Daedalus reach full speed soon. SO 16 Bit looks just as good. Just hopefully there will be a patch once the ME move happens.



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 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Wed Sep 08, 2010 12:44 am 
Founder
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568 is been committed with 16bit screen mode enabled by default.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 569[16bit vs 32bit build voting p
PostPosted: Wed Sep 08, 2010 3:44 pm 
Wanderer
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I just have to say that the Audio Rate Match setting it funny though makes the sound "better" and i have it like that because its like running a song 1 to 2/3 of its speed well on mario 64 but anyway the sound choppiness is better by a long shot though. I was using the recommended settings witch were increase VI event, frame skip 2, and I had on limit framerate and sound was on synchronous.


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 Post subject: Re: Latest DaedalusX64 rev 569[16bit vs 32bit build voting p
PostPosted: Wed Sep 08, 2010 3:57 pm 
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Updated to rev 569



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 Post subject: Re: Latest DaedalusX64 rev 569[16bit vs 32bit build voting p
PostPosted: Wed Sep 08, 2010 4:49 pm 
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Liking the 16bit version. Should help our phat users out a bit (me being one).



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 Post subject: Re: Latest DaedalusX64 rev 569[16bit vs 32bit build voting p
PostPosted: Wed Sep 08, 2010 5:46 pm 
Wanderer
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liking 16-bit awesome speed up :D


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 Post subject: Re: Latest DaedalusX64 rev 569[16bit vs 32bit build voting p
PostPosted: Wed Sep 08, 2010 6:03 pm 
Warrior
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Are you guys gonna work more with the audio match rate? Or is that finished already.
Thanks for the new Rev by the way. It is getting better and better that's for sure. Hopefully there won't be a huge roadblock again(Having to fix the emulator in rev 569). Well, Let's Hope it doesn't.
Fog is good, but makes the game lag by about 10%.



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mexicouger (11:27:38 PM): tu tienes a panoca?
tom55 (11:27:58 PM): no se....
tom55 (11:28:35 PM): no
mexicouger (11:28:36 PM): what Did I ask?
tom55 (11:28:43 PM): no tengo con panonca
tom55 (11:28:49 PM): I googled it
mexicouger (11:28:49 PM): What did I ask
tom55 (11:28:58 PM): you asked if i had a f****** vagina
mexicouger (11:29:01 PM): LOLLLL!!!!!!!!!!
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 Post subject: Re: Latest DaedalusX64 rev 571[16bit vs 32bit build voting p
PostPosted: Sat Sep 11, 2010 11:03 am 
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Updated to rev 571



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 Post subject: Re: Latest DaedalusX64 rev 571[16bit vs 32bit build voting p
PostPosted: Sat Sep 11, 2010 11:57 am 
Mime
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I'm on 5.50 Prome-2 on a phat PSP running the previous versions of the 16 bit build and Conker's Bad Fur Day doesn't boot at all. It just crashes without ever reaching the intro scene.

Is anybodyt else having this prob with the 16 bit build?

I'll try it on the newest revision and see what's up...

oh yeah, can someone upload a sendspace (or any file sharing site) link for the newest revision? I can't download from this server since the downloads always cut off no matter which browser I use. I've tried IE, FF and OP but none work for me when downloading from this site. Don't know why.


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 Post subject: Re: Latest DaedalusX64 rev 571[16bit vs 32bit build voting p
PostPosted: Sat Sep 11, 2010 12:39 pm 
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alexg1989 wrote:
I'm on 5.50 Prome-2 on a phat PSP running the previous versions of the 16 bit build and Conker's Bad Fur Day doesn't boot at all. It just crashes without ever reaching the intro scene.

Is anybodyt else having this prob with the 16 bit build?

I'll try it on the newest revision and see what's up...

oh yeah, can someone upload a sendspace (or any file sharing site) link for the newest revision? I can't download from this server since the downloads always cut off no matter which browser I use. I've tried IE, FF and OP but none work for me when downloading from this site. Don't know why.

We are aware of the problem with Conker's Bad Fur Day, and it seems to be exclusive to the Phat PSP. It boots and plays fine on the Slim, but still feel free to test it with the latest revision. Here's some Sendspace links:
DaedalusX64 Alpha Revision 571 32-bit: http://www.sendspace.com/file/9zl1hn
DaedalusX64 Alpha Revision 571 16-bit: http://www.sendspace.com/file/alkrt9



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 Post subject: Re: Latest DaedalusX64 rev 571[16bit vs 32bit build voting p
PostPosted: Sat Sep 11, 2010 1:05 pm 
Mime
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As I expected, I tried to download the newest revision from this server and the download failed again. It always stops when it's around 1.6 mb complete for some reason and file is always corrupt.... so much thanks for the sendspace link...

boots fine on the slim huh??? Looks like I may need to purchase a used psp slim that's fully hackable I guess... oh well... thanks for the answer


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 Post subject: Re: Latest DaedalusX64 rev 571[16bit vs 32bit build voting p
PostPosted: Sat Sep 11, 2010 1:28 pm 
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alexg1989 wrote:
As I expected, I tried to download the newest revision from this server and the download failed again. It always stops when it's around 1.6 mb complete for some reason and file is always corrupt.... so much thanks for the sendspace link...

boots fine on the slim huh??? Looks like I may need to purchase a used psp slim that's fully hackable I guess... oh well... thanks for the answer

No problem. You might want to check this out viewtopic.php?f=9&t=2781 . That was my test using Slim 5.50 Gen-D3 just a few revisions ago. And the reason it won't boot on Phat is because of the 32mb ram, while Slim has 64mb ram, and Conker is a big game.



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 Post subject: Re: Latest DaedalusX64 rev 571[16bit vs 32bit build voting p
PostPosted: Sat Sep 11, 2010 3:23 pm 
Warrior
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Hmm. Great new Revision. I kinda don't understand what all the new code changes are though.



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mexicouger (11:27:38 PM): tu tienes a panoca?
tom55 (11:27:58 PM): no se....
tom55 (11:28:35 PM): no
mexicouger (11:28:36 PM): what Did I ask?
tom55 (11:28:43 PM): no tengo con panonca
tom55 (11:28:49 PM): I googled it
mexicouger (11:28:49 PM): What did I ask
tom55 (11:28:58 PM): you asked if i had a f****** vagina
mexicouger (11:29:01 PM): LOLLLL!!!!!!!!!!
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 Post subject: Re: Latest DaedalusX64 rev 572[16bit vs 32bit build voting p
PostPosted: Sun Sep 12, 2010 5:12 pm 
DX64 Site Staff
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Updated to rev 572



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 Post subject: Re: Latest DaedalusX64 rev 572[16bit vs 32bit build voting p
PostPosted: Sun Sep 12, 2010 6:14 pm 
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If you were having trouble downloading revision 572, it should work now.



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