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Salv-E
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Post subject: Re: Latest DaedalusX64 rev 611  Posted: Tue Dec 14, 2010 12:10 am |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2906
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NintendoBoy13 wrote: Err...Paper mario has worked since halfway up to beta 2, lol. Try the (E) version on the latest alpha revision. The flicker is also gone and the E version is faster than the U. Also according to salvy audio is good with audio rate match. Paper Mario got broken in 583, I think that's why he's asking... Yes it works now, I fixed the bug that broke it.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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NintendoBoy13
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Post subject: Re: Latest DaedalusX64 rev 611  Posted: Tue Dec 14, 2010 12:12 am |
| Global NintendoKing |
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Joined: Mon Jun 22, 2009 5:38 pm Posts: 1605 Location: California,USA
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Salv-E wrote: NintendoBoy13 wrote: Err...Paper mario has worked since halfway up to beta 2, lol. Try the (E) version on the latest alpha revision. The flicker is also gone and the E version is faster than the U. Also according to salvy audio is good with audio rate match. Paper Mario got broken in 583, I think that's why he's asking... Yes it works now, I fixed the bug that broke it. Oh, what broke it Salvy?
_________________ http://www.youtube.com/watch?feature=iv ... ion_224945 NL WEST DIVISION CHAMPIONS!
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SloppyJ
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Post subject: Re: Latest DaedalusX64 rev 611  Posted: Tue Dec 14, 2010 12:50 am |
| Wanderer |
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Joined: Sat May 09, 2009 6:46 pm Posts: 40
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Sick dude im gonna play it now dude thanks.
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SloppyJ
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Post subject: Re: Latest DaedalusX64 rev 625  Posted: Mon Dec 20, 2010 7:50 pm |
| Wanderer |
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Joined: Sat May 09, 2009 6:46 pm Posts: 40
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thanks bd. These releases have been very nice! keep up the good work dudes.
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MasterChief
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Post subject: Re: Latest DaedalusX64 rev 625  Posted: Wed Dec 22, 2010 10:51 pm |
| Wanderer |
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Joined: Tue Aug 31, 2010 10:34 pm Posts: 34
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This whole update every Sunday things I think was a great idea. Now the updates are bigger and seem to be coming out more faster. I can't wait to see whats coming up next. Wish you guys a Merry Christmas. mexicouger wrote: I really wanna say I appreciate your guys Hard work. I hope for you to keep this all up! I totally agree Mexi.
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Cuthroatdie
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Post subject: Re: Latest DaedalusX64 rev 611  Posted: Thu Dec 23, 2010 8:18 am |
| Knight |
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Joined: Sat Sep 26, 2009 2:43 am Posts: 183
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Kreationz wrote: People are free to compile and distribute DX64 without modification as they please. As it's under the GPL, surly people are free to compile and distribute DX64 with modification?
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cameraguy256
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Post subject: Re: Latest DaedalusX64 rev 625  Posted: Wed Dec 29, 2010 2:02 pm |
| Knight |
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Joined: Tue Jun 08, 2010 4:17 pm Posts: 107 Location: Toronto, Ontario, Canada
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bdacanay wrote: Sorry that I have yet to post a new revision, but I'm having a few computer problems. As soon as its fixed, probably sometime tomorrow, I'll post the new rev. Well, its been 2 days and i have yet to see the newest reversion compiled... so here you go http://www.sendspace.com/file/a130xc
_________________ PSP 1001 5.00 M33-6
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