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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Tue Dec 14, 2010 12:10 am 
Founder
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NintendoBoy13 wrote:
Err...Paper mario has worked since halfway up to beta 2, lol. Try the (E) version on the latest alpha revision. The flicker is also gone and the E version is faster than the U. Also according to salvy audio is good with audio rate match.


Paper Mario got broken in 583, I think that's why he's asking... Yes it works now, I fixed the bug that broke it.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Tue Dec 14, 2010 12:12 am 
Global NintendoKing
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Salv-E wrote:
NintendoBoy13 wrote:
Err...Paper mario has worked since halfway up to beta 2, lol. Try the (E) version on the latest alpha revision. The flicker is also gone and the E version is faster than the U. Also according to salvy audio is good with audio rate match.


Paper Mario got broken in 583, I think that's why he's asking... Yes it works now, I fixed the bug that broke it.

Oh, what broke it Salvy?



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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Tue Dec 14, 2010 12:20 am 
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Actually was 588, was the change on UpdateScreen.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Tue Dec 14, 2010 12:50 am 
Wanderer
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Sick dude im gonna play it now dude thanks.


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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Fri Dec 17, 2010 2:27 pm 
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ooo, the topic is back were it was before.


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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Sun Dec 19, 2010 2:08 am 
Mime
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why is there a DaedalusX64 rev 621 in pspslimhacks.com?
Here is the link so you guys can check it out: http://pspslimhacks.com/n64-emulator-da ... ision-621/


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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Sun Dec 19, 2010 1:23 pm 
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People are free to compile and distribute DX64 without modification as they please. The release in this thread are just a courtesy for those that don't wish to compile themselves and want their downloads from an official source.



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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Sun Dec 19, 2010 11:25 pm 
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Uploaded rev 625. If anyone was wondering, yes, the updated roms.ini is included in the release. I am intending to release another before the next revision upload. You're in for a treat because the devs have been working really hard this past week and the cranked out a staggering 14 revisions during the week. There are a few speed improvements, a few new dazzling menu displays, and a few games now boot.



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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Mon Dec 20, 2010 7:50 pm 
Wanderer
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thanks bd. These releases have been very nice! keep up the good work dudes.


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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Tue Dec 21, 2010 2:03 am 
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I really wanna say I appreciate your guys Hard work. I hope for you to keep this all up!



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tom55 (11:28:43 PM): no tengo con panonca
tom55 (11:28:49 PM): I googled it
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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Wed Dec 22, 2010 10:51 pm 
Wanderer
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This whole update every Sunday things I think was a great idea. Now the updates are bigger and seem to be coming out more faster. I can't wait to see whats coming up next. Wish you guys a Merry Christmas.

mexicouger wrote:
I really wanna say I appreciate your guys Hard work. I hope for you to keep this all up!

I totally agree Mexi.


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 Post subject: Re: Latest DaedalusX64 rev 611
PostPosted: Thu Dec 23, 2010 8:18 am 
Knight
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Kreationz wrote:
People are free to compile and distribute DX64 without modification as they please.


As it's under the GPL, surly people are free to compile and distribute DX64 with modification?



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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Thu Dec 23, 2010 12:52 pm 
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Yes, as long as they tell us about the modifications. (To decide whether or not to include them in the main source.) DaedalusX64 = Modified Daedalus = Both GPL. It was the GPL license that originally allowed us to continue Strmnnrmn's work which he later signed off on how we did it and said, "That was why it's Open Source."



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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Mon Dec 27, 2010 11:04 pm 
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Sorry that I have yet to post a new revision, but I'm having a few computer problems. As soon as its fixed, probably sometime tomorrow, I'll post the new rev.



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 Post subject: Re: Latest DaedalusX64 rev 625
PostPosted: Wed Dec 29, 2010 2:02 pm 
Knight
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bdacanay wrote:
Sorry that I have yet to post a new revision, but I'm having a few computer problems. As soon as its fixed, probably sometime tomorrow, I'll post the new rev.

Well, its been 2 days and i have yet to see the newest reversion compiled... so here you go ;)

http://www.sendspace.com/file/a130xc



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