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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 9:27 pm 
Tester
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heres your screeniez :P


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File comment: 551
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 Post subject: Re: Latest DaedalusX64 rev 553
PostPosted: Thu Aug 05, 2010 12:06 pm 
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Updated to rev 553



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 Post subject: Re: Latest DaedalusX64 rev 553
PostPosted: Thu Aug 05, 2010 4:03 pm 
Founder
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@@ re4thewin : Thx, also the n64 logo when OOT boots was semi invisible, it was due a bad assumption I took for the blender.
Should be good in 553.



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Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 553
PostPosted: Thu Aug 05, 2010 4:22 pm 
Wanderer
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Thanks for the new rev and yeah starfox works i probably should read up a bit more before epic failing...


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 Post subject: Re: Latest DaedalusX64 rev 554
PostPosted: Sat Aug 07, 2010 11:35 am 
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Updated to rev 554



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 Post subject: Re: Latest DaedalusX64 rev 554
PostPosted: Mon Aug 09, 2010 1:51 pm 
Wanderer
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awesome work! :D


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 Post subject: Re: Latest DaedalusX64 rev 556
PostPosted: Mon Aug 09, 2010 6:30 pm 
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Updated to rev 556



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 Post subject: Re: Latest DaedalusX64 rev 556
PostPosted: Mon Aug 09, 2010 10:39 pm 
BOOM!
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why no 555?


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 Post subject: Re: Latest DaedalusX64 rev 557
PostPosted: Thu Aug 12, 2010 7:19 am 
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Updated to rev 557



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 Post subject: Re: Latest DaedalusX64 rev 557
PostPosted: Thu Aug 12, 2010 1:09 pm 
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Is Removing those native types going to be an increase in framerate or what?



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mexicouger (11:27:38 PM): tu tienes a panoca?
tom55 (11:27:58 PM): no se....
tom55 (11:28:35 PM): no
mexicouger (11:28:36 PM): what Did I ask?
tom55 (11:28:43 PM): no tengo con panonca
tom55 (11:28:49 PM): I googled it
mexicouger (11:28:49 PM): What did I ask
tom55 (11:28:58 PM): you asked if i had a f****** vagina
mexicouger (11:29:01 PM): LOLLLL!!!!!!!!!!
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 Post subject: Re: Latest DaedalusX64 rev 557
PostPosted: Thu Aug 12, 2010 1:17 pm 
Tester
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mexicouger wrote:
Is Removing those native types going to be an increase in framerate or what?

"removing unnecessary non-native types"
you failed man lol :P


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 Post subject: Re: Latest DaedalusX64 rev 557
PostPosted: Sat Aug 14, 2010 11:52 am 
Wanderer
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well will it increase the frame rate? I'm thinking it will a little bit


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Sun Aug 15, 2010 8:40 am 
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Updated to rev 558



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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Sun Aug 15, 2010 1:51 pm 
Wanderer
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OK i'm pretty sure 558 broke paper mario, i can get other games to work like starfox and stuff but paper mario just gives me a black screen and I can go to the settings menu.


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Sun Aug 15, 2010 7:19 pm 
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OK guys.

This is why I follow this emulator.

Look at this, its PERFECT.

You guys are amazing, keep up the good work.


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