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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Mon Aug 16, 2010 12:43 pm 
Knight
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banjo has come along way in terms of speed and graphics and such.


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 8:28 am 
Wanderer
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darth-grantius wrote:
OK guys.

This is why I follow this emulator.

Look at this, its PERFECT.

You guys are amazing, keep up the good work.

*looks at fps* LOL XD


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 8:41 am 
Mad Scientist
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@KingPepper, I will update the VisStudio stuff later this week. I use it as well. Mostly because I like it as an IDE.



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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 9:44 am 
Donator
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Kreationz wrote:
@KingPepper, I will update the VisStudio stuff later this week. I use it as well. Mostly because I like it as an IDE.


Ok mate, cheers.......i have been using the cmd.exe file recently as suggested by Salvy, by placing that in the DaedalusX64 folder & starting it up and typing MAKE (Enter), and it builds the new revision, so much better, never knew it was that easy to do, but thanks anyway.



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 12:36 pm 
Slayer
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petfood56 wrote:
darth-grantius wrote:
OK guys.

This is why I follow this emulator.

Look at this, its PERFECT.

You guys are amazing, keep up the good work.

*looks at fps* LOL XD


Not funny.

But using the Staff ME move alpha I get about 80% sync most of the time.

Definatly playable


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 1:15 pm 
Tester
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darth-grantius wrote:

Not funny.

But using the Staff ME move alpha I get about 80% sync most of the time.

Definatly playable


The staff get an alpha with the ME moved? Are the testers getting this anytime soon?


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 1:19 pm 
Tester
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you mean you actually believe him ...


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 1:35 pm 
Tester
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re4thewin wrote:
you mean you actually believe him ...


Well, I guess you have a point, Considering it's DG who's saying it...


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 1:43 pm 
Wanderer
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Joined: Sat Feb 06, 2010 8:01 pm
Posts: 34
kreationz nos podrias hablar un poco sobre si ha avido avanzes en el movimiento del ME o lo que estas haciendo tu ahora?,si lo hicieras en tu blog estaria bien jeje lo sigo de cerca ^^


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 Post subject: Re: Latest DaedalusX64 rev 558
PostPosted: Tue Aug 17, 2010 6:59 pm 
Warrior
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That logo image looks oddly familiar ;)


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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 2:31 pm 
DX64 Site Staff
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Updated to rev 559



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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 3:58 pm 
Wanderer
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Joined: Sat May 09, 2009 6:46 pm
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Paper mario is still not working for me but everything else is awesome! keep up the good work


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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 4:13 pm 
Wanderer
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Love the new rev it seams just as fast as project 64 now nice work :D


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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 4:41 pm 
Warrior
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Joined: Sun Dec 20, 2009 8:47 pm
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Cool!

Thanks for fixing up the audio code!



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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 4:50 pm 
DX64 Site Staff
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SloppyJ wrote:
Paper mario is still not working for me but everything else is awesome! keep up the good work

Paper Mario broke in rev 557, but I'm sure the devs will get it fixed soon.



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