|
It is currently Fri May 24, 2013 12:43 am
|
View unanswered posts | View active topics
 |
|
 |
|
|
petfood56
|
Post subject: Re: Latest DaedalusX64 rev 558  Posted: Tue Aug 17, 2010 8:28 am |
| Wanderer |
 |
 |
Joined: Wed May 19, 2010 2:42 pm Posts: 42
|
darth-grantius wrote: OK guys.
This is why I follow this emulator.
Look at this, its PERFECT.
You guys are amazing, keep up the good work. *looks at fps* LOL XD
|
|
|
|
 |
|
KingPepper
|
Post subject: Re: Latest DaedalusX64 rev 558  Posted: Tue Aug 17, 2010 9:44 am |
| Donator |
 |
Joined: Sat Nov 08, 2008 5:48 am Posts: 997
|
Kreationz wrote: @KingPepper, I will update the VisStudio stuff later this week. I use it as well. Mostly because I like it as an IDE. Ok mate, cheers.......i have been using the cmd.exe file recently as suggested by Salvy, by placing that in the DaedalusX64 folder & starting it up and typing MAKE (Enter), and it builds the new revision, so much better, never knew it was that easy to do, but thanks anyway.
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
|
|
|
|
 |
|
darth-grantius
|
Post subject: Re: Latest DaedalusX64 rev 558  Posted: Tue Aug 17, 2010 12:36 pm |
| Slayer |
 |
 |
Joined: Mon Dec 01, 2008 10:23 pm Posts: 821 Location: New Zealand
|
petfood56 wrote: darth-grantius wrote: OK guys.
This is why I follow this emulator.
Look at this, its PERFECT.
You guys are amazing, keep up the good work. *looks at fps* LOL XD Not funny. But using the Staff ME move alpha I get about 80% sync most of the time. Definatly playable
|
|
|
|
 |
|
DaVinci
|
Post subject: Re: Latest DaedalusX64 rev 558  Posted: Tue Aug 17, 2010 1:15 pm |
| Tester |
 |
 |
Joined: Fri Feb 13, 2009 2:53 pm Posts: 79 Location: Fort White, Florida
|
darth-grantius wrote: Not funny.
But using the Staff ME move alpha I get about 80% sync most of the time.
Definatly playable
The staff get an alpha with the ME moved? Are the testers getting this anytime soon?
|
|
|
|
 |
|
DaVinci
|
Post subject: Re: Latest DaedalusX64 rev 558  Posted: Tue Aug 17, 2010 1:35 pm |
| Tester |
 |
 |
Joined: Fri Feb 13, 2009 2:53 pm Posts: 79 Location: Fort White, Florida
|
re4thewin wrote: you mean you actually believe him ... Well, I guess you have a point, Considering it's DG who's saying it...
|
|
|
|
 |
|
Cloud strife
|
Post subject: Re: Latest DaedalusX64 rev 558  Posted: Tue Aug 17, 2010 1:43 pm |
| Wanderer |
 |
Joined: Sat Feb 06, 2010 8:01 pm Posts: 34
|
|
kreationz nos podrias hablar un poco sobre si ha avido avanzes en el movimiento del ME o lo que estas haciendo tu ahora?,si lo hicieras en tu blog estaria bien jeje lo sigo de cerca ^^
|
|
|
|
 |
|
SloppyJ
|
Post subject: Re: Latest DaedalusX64 rev 559  Posted: Thu Aug 19, 2010 3:58 pm |
| Wanderer |
 |
Joined: Sat May 09, 2009 6:46 pm Posts: 40
|
|
Paper mario is still not working for me but everything else is awesome! keep up the good work
|
|
|
|
 |
|
bdacanay
|
Post subject: Re: Latest DaedalusX64 rev 559  Posted: Thu Aug 19, 2010 4:50 pm |
| DX64 Site Staff |
 |
 |
Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
|
SloppyJ wrote: Paper mario is still not working for me but everything else is awesome! keep up the good work Paper Mario broke in rev 557, but I'm sure the devs will get it fixed soon.
_________________ Add me on XboxLIVE: bdacanay
|
|
|
|
 |
|
|
 |
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|