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 Post subject: An uneducated idea from a coding noob, PSP owner and . . .
PostPosted: Thu Aug 04, 2011 6:34 pm 
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Would it be possible at all to gain speed by, instead of focusing on ways to improve the emulator, compress the software to run faster? Kind of like compressing an HD video to play on an old machine, except you'd be compressing various game textures and whatnot to take some load off of the emulator.

This might be completely ridiculous, but it's been floating around my head and the quickest way to get an answer seemed to be asking here.

Thanks.


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 Post subject: Re: An uneducated idea from a coding noob, PSP owner and . .
PostPosted: Thu Aug 04, 2011 8:58 pm 
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Impossible


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 Post subject: Re: An uneducated idea from a coding noob, PSP owner and . .
PostPosted: Fri Aug 05, 2011 1:14 pm 
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I wouldn't say impossible..
I don't know much but, I think that every ROM has it's own ways of storing the information and if you want to compress a certain texture or all of them, you'd need to do them individually, unless you compress them after they're read by the emulator.

I don't know. Let's hope someone that knows this answers because asking each other won't help. Good trys though.
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 Post subject: Re: An uneducated idea from a coding noob, PSP owner and . .
PostPosted: Fri Aug 05, 2011 1:33 pm 
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In short: While the PSP indeed renders compressed textures faster its not really an options since the daedalus will have to compress them on the fly in the first place which would be really slow and therefore negate the benefit of having them compressed.
At the moment we are taxing the CPU and not the rendering and such a move would only make things worse.



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 Post subject: Re: An uneducated idea from a coding noob, PSP owner and . .
PostPosted: Fri Aug 05, 2011 1:37 pm 
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Corn wrote:
In short: While the PSP indeed renders compressed textures faster its not really an options since the daedalus will have to compress them on the fly in the first place which would be really slow and therefore negate the benefit of having them compressed.
At the moment we are taxing the CPU and not the rendering and such a move would only make things worse.

EDIT: (It's possible but we should, alright.)
Good to hear that from a dev. Thanks.
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 Post subject: Re: An uneducated idea from a coding noob, PSP owner and . .
PostPosted: Mon Aug 08, 2011 1:59 pm 
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Yep, while is possible, like Corn said; rendering is really fast in Daedalus and only takes less than 3fps in most games when disabled.
I doubt you'll see any speed up in compressing textures.

Also you can't compress a software to run faster, while you can compress PSP binaries with M33 SDK, the PSP still has to uncompressed it when launched.. you only save space in your MS.

Closing this thread, as OP's question been asnwerd.



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