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 Post subject: Cheats Faq [Updated 7-7-11]
PostPosted: Mon Apr 25, 2011 1:06 am 
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###################################################################################

Before continuing, if you are not familiar with cheats in N64 emulators or gameshark codes.
READ THIS : http://cheats.emulation64.com/1964/cheatsfaq.htm
That documents pretty much the 1964 cheat format (same format Daedalus uses).



###################################################################################

Help, my cheats do not show up in the menu!

1 - Make sure there are cheats available in the Daedalus.cht file for the game you are trying.
2 - Make sure the country ID of the game you are using matches the cheat(s) you are trying.
3 - Make sure your cheats are formatted correctly, following both gameshark and 1964 format. (see above link for more info)
4 - Make sure you have "Enable Cheat Codes" option set to "Yes".
5 - Make sure you don't use the internal name of the ROM as 1964 does. Daedalus uses the name of the ROM fetched from roms.ini, to know how your ROM name is written, open roms.ini and check the entry for your game.

Help, my cheats show up in the menu, but they don't work!

1 - Make sure the cheat you are trying is a valid gameshark cheat and is formatted correctly.
2- The cheat you are trying is not supported currently. Daedalus fully support all gameshark code so this shouldn't happen, if you find a non working cheat let me know.
3 - Make sure the cheat you are trying is for the ROM version of the game you are trying. Good example is Zelda which are several versions as 1.0, 1.1, GC etc.

Do cheats make the emulator slower?

No, the routines for cheats are well optimized, and most cheats won't slow down the emulator even if having multiple cheats enabled.
THe only cheats to worry about are the ones called serial repeater or compressed cheats (they start with 0x50), these cheats can affect the performance of the emulator.
Note : Make sure to set cheat frequency is set 32 or higher to avoid any penalty of performance in any cheat.

How do I add new cheats?

1 - In the above link is explained very well, as well points out to several sources where to get more.
2 - You can get more cheats from the 1964.cht http://emu-1964.googlecode.com/svn-hist ... g/1964.cht
Just copy and paste any cheats you want from there to the Daedalus.cht. Just make sure to modify the ROM name as explained above.
3 - You can copy cheats from PJ64 or any other emulator that contains gameshark cheat codes. Just make sure to format them according to the 1964/Daedalus format.

Cheat Formats

As explained, the format used for cheats in Daedalus are based from 1964, you can read more how this format works, which is explained really well on the first link I posted in this thread.


Note : After Beta 3 the format for cheat codes has changed slightly in Daedalus to overcome limitations presented in 1964. Please read below how cheats differ in Daedalus with 1964*

First of all, here's an example comparing one cheat entry of SSV in 1964 and Daedalus.

1964:
[Silicon Valley]
NumberOfGroups=72
Have All Power Cells,1=0,803F2D3D-000F,
All Levels,1=0,50002001-0000,803F7DE0-0001,


Daedalus:
[Spacestation Silicon Valley (U)]
NumberOfGroups=2
Have All Power Cells,=0,803F2D3D-000F,
All Levels,=0,50002001-0000,803F7DE0-0001,


1 - I'll start with the first line, which is the name of the ROM.
1964 uses the internal ROM name while Daedalus uses the name fetched from roms.ini.
When you add or convert any cheat to Daedalus, just open roms.ini and grab the name from there that matches your ROM.

The reasons why Daedalus do not use the internal ROM name:
Spoiler: show
It requires to boot first the ROM and also more slots are required per ROM, and most important causes conflicts when there's several versions of the same ROM as seen in Zelda ex 1.0,1.2,GC etc.


Also Daedalus inserts the country ID in the name itself:
Here are the country ID for each region : (U) USA, (E) Europe, (J) Japan, (F) French, (I) Italian, (G) Germany,etc.

Reasons why Daedalus inserts the ROM ID in the name.
Spoiler: show
Daedalus inserts the country ID at the end of the ROM name for cheat codes to free up more slots per ROM and to avoid conflicts with the cheat parse cache when different regions of the same ROM are launched


2 - NumberOfGroups : This refers to the number of cheat codes you have in this slot.
In my example I only have 2, so I put NumberOfGroups=2 (This line works exactly the same as it does in 1964)

Note : In Daedalus you can only have 8 cheat codes per slot.

3 - Lastly the other last change is found in the codes itself, since Daedalus removes the country number since is already in the name.
Just remove the number before the = in your codes, ex : Have All Power Cells,1=0,803F2D3D-000F, to Have All Power Cells,=0,803F2D3D-000F,

Note : I only explained the differences in the cheat format of 1964 and Daedalus.
Please read the first link I posted in this post how 1964 works, also explains how to convert and add cheat codes.

Everything explained there is the same in Daedalus, except the points I explained above.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Cheats Faq
PostPosted: Mon Apr 25, 2011 1:09 am 
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If anyone has any question that isn't in the above faq, just post it here, and I'll surely add it.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Cheats Faq
PostPosted: Mon Apr 25, 2011 6:12 pm 
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Salv-E i want a color code for Mario 64 but i don't know how to put it in 1964 format it goes like this:

NES FIRE MARIO:
8107EC40 0000
8107EC42 0000
8107EC38 FFFF
8107EC3A FF00
8107EC20 FF00
8107EC22 0000
8107EC28 0000
8107EC2A 0000
8107EC70 FF00
8107EC72 0000
8107EC68 FF00
8107EC6A 0000
8107EC50 FFAA
8107EC52 0000
8107EC58 0000
8107EC5A 0000
8107EC80 FFAA
8107EC82 0000
8107EC88 0000
8107EC8A 0000

this is a gameshark code a very long one. please help!


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 Post subject: Re: Cheats Faq
PostPosted: Mon Apr 25, 2011 7:19 pm 
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MARIO64PLAYER wrote:
Salv-E i want a color code for Mario 64 but i don't know how to put it in 1964 format it goes like this:

NES FIRE MARIO:
8107EC40 0000
8107EC42 0000
8107EC38 FFFF
8107EC3A FF00
8107EC20 FF00
8107EC22 0000
8107EC28 0000
8107EC2A 0000
8107EC70 FF00
8107EC72 0000
8107EC68 FF00
8107EC6A 0000
8107EC50 FFAA
8107EC52 0000
8107EC58 0000
8107EC5A 0000
8107EC80 FFAA
8107EC82 0000
8107EC88 0000
8107EC8A 0000

this is a gameshark code a very long one. please help!


That's indeed a GS code that does lotsa of writes.
I formatted the cheat to 1964, is actually quiet easy if you read the link I posted.

NES Fire Mario,1=0,8107EC40-0000,8107EC42-0000,8107EC38-FFFF,8107EC3A-FF00,8107EC20-FF00,8107EC22-0000,8107EC28-0000,8107EC2A-0000,8107EC70-FF00,8107EC72-0000,8107EC68-FF00,8107EC6A-0000,8107EC50-FFAA,8107EC52-0000,8107EC58-0000,8107EC5A-0000,8107EC80-FFAA,8107EC82-0000,8107EC88-0000,8107EC8A-0000,


Note I assumed this is for the U version of M64? If not just change the region # of the cheat.
Also you can add any comments etc to it (the link I posted explains that and more).



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Cheats Faq
PostPosted: Tue Apr 26, 2011 8:37 am 
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Posts: 42
thanks salv-e and it is the u version of super mario 64


EDIT: I jut tried the code it worked but not properly Mario comes out different, you see what i mean when you try it


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 Post subject: Re: Cheats Faq
PostPosted: Tue Apr 26, 2011 8:31 pm 
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Posts: 601
i tride using the super mario 64 cheats and i have the U version to and when i go on the game none of the cheats show up still. and i only have the ones it came with.


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 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 2:05 am 
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jake316 wrote:
i tride using the super mario 64 cheats and i have the U version to and when i go on the game none of the cheats show up still. and i only have the ones it came with.


You mean they don't show up in the menu?
In the next release, the menu part for cheats will be more friendly. Don't worry if you are having a hard time with cheats.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 2:11 am 
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Posts: 601
Salv-E wrote:
jake316 wrote:
i tride using the super mario 64 cheats and i have the U version to and when i go on the game none of the cheats show up still. and i only have the ones it came with.


You mean they don't show up in the menu?
In the next release, the menu part for cheats will be more friendly. Don't worry if you are having a hard time with cheats.

ok thats good becuse i really wonna be frainds with the cheat menu i heard he/she helps people ;D


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 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 8:21 am 
Knight
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Joined: Sun Jan 11, 2009 6:24 am
Posts: 110
What about a list of cheats which improve Games like speed hacks or such?
I try to make a collection.


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 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 8:57 am 
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pika9323 wrote:
What about a list of cheats which improve Games like speed hacks or such?
I try to make a collection.


That would be sweet indeed



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 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 7:39 pm 
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pika9323 wrote:
What about a list of cheats which improve Games like speed hacks or such?
I try to make a collection.

thats the one of the main reasons thay added cheat support ;D


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 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 7:44 pm 
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MARIO64PLAYER wrote:
EDIT: I jut tried the code it worked but not properly Mario comes out different, you see what i mean when you try it


I tried the cheat and Mario looks fine to me atleast how the cheat description says, but not sure if that's how he should look alike.
Can you point out what's doesn't look right? Also have you tried that cheat in another emulator and see how it works?



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Cheats Faq
PostPosted: Wed Apr 27, 2011 8:34 pm 
Wanderer
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Joined: Thu Jul 08, 2010 3:52 pm
Posts: 42
well Mario's overalls are pink and should look red, not pink and his face should look like he has a tan. I tried project 64 and it looked how it supposed too.


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 Post subject: Re: Cheats Faq
PostPosted: Thu Apr 28, 2011 1:08 pm 
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MARIO64PLAYER wrote:
well Mario's overalls are pink and should look red, not pink and his face should look like he has a tan. I tried project 64 and it looked how it supposed too.


This is how it looks for me (using the latest rev from dev branch).


Attachments:
sd0001.png
sd0001.png [ 58.88 KiB | Viewed 13822 times ]

_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Cheats Faq
PostPosted: Tue May 03, 2011 11:33 am 
Knight
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Joined: Sun Jan 11, 2009 6:24 am
Posts: 110
Ok here are some cheats i found:

Super Mario 64:
Spoiler: show
1.
Press L to use Super Speed!!!:

D033AFA1 0020
8133B1C4 4277
8833B248 0001

This code used to be auto activated, but the D in the first line changes that. This will double Mario's speed and allow him to run UP (NOT DOWN) any 89 degree and under slope, as long as the button is held down. Using this while a Flying Cap is in use will turn mario into Super Mario!!! (Mario will fly until he reaches the hight limit or until the button is let go.) This code is cool, but cannot be used with D-pad Caps. That sucks, doesn't it?


2.
Extra slow music:
81222622 0A00

3.
Extra fast music:
81222622 2000

4.
Turn music off:
81222618 E000


Ocarina of time v1.0
Spoiler: show
1.Skip All Text (dont use when talking to zelda) >:D

D01C84B5 0000
801D8328 0002

2.
No Sound Effects
8111B9AE 0000
8111B9B0 0000

3.
Music Off
8011B9DE 0001

4.
Enemies Don't Come Out At Night On Hyrule Field
800E9A1A 0001

5.
Run super fast (Hold R)
D01C84B5 0020
801DB258 0042


Mario Kart 64
Spoiler: show
1. Turbo Mode Codes:

P1: 810F6A10 46FF
P2 [Computer]: 810F77F4 46FF
P2 [Human]: 810F77E8 46FF
P3 [Computer]: 810F85CC 46FF
P3 [Human]: 810F85C0 46FF
P4 [Computer]: 810F93A4 46FF
P4 [Human]: 810F9398 46FF
P5: 810FA17C 46FF
P6: 810FAF54 46FF
P7: 810FBD2C 46FF
P8: 810FCB04 46FF


Super Smash Brother
Spoiler: show
sadly only 1 player mode code

1. 800A4B34 000? Item Appearance Modifier
Replace ? with:
0 None
1 Very Low
2 Low
3 Middle
4 High
5 Very High


Not sure if this is usefull


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