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senas8@linuxmail.org
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 1:11 am |
| Mime |
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Joined: Fri Dec 24, 2010 1:06 am Posts: 1
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Verry nice.. thanks wally! thanks for the hard work!! MerryXmas to u too. I also want to report a bug.. If you change your sound settings after you start a game, u get black screen.. otherwise excellent work!
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bdacanay
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 4:52 am |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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senas8@linuxmail.org wrote: Verry nice.. thanks wally! thanks for the hard work!! MerryXmas to u too. I also want to report a bug.. If you change your sound settings after you start a game, u get black screen.. otherwise excellent work! Just so you, and everyone else knows, it's the DaedalusX64 TEAM, not just one individual that works hard on this project.
_________________ Add me on XboxLIVE: bdacanay
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betterbold
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 5:29 am |
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Joined: Thu Dec 23, 2010 12:54 am Posts: 1
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Thanks for your great work and I'm sorry for my little question. I try it on my PSPgo, but PSPgo don't have Home button. Can I see "Pause menu" ?
I'm sorry for my bad english because I'm Japanese.
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nicrone
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 5:56 am |
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Joined: Fri Dec 24, 2010 5:54 am Posts: 4
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Great work guys! Another bug though  on my GO when i try to quit or pause the game it freezes on please wait then shuts itself off (6.20 pata TN HEN) Thanks!
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Salv-E
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 6:28 am |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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DarkElement wrote: Crash on Tony hawk's proskater 2 for me, uploaded the log here http://www51.zippyshare.com/v/22025847/file.htmlThanks for the log, did it happen in game? a savestate before the crash should be better to help debug the crash. betterbold wrote: Thanks for your great work and I'm sorry for my little question. I try it on my PSPgo, but PSPgo don't have Home button. Can I see "Pause menu" ?
I'm sorry for my bad english because I'm Japanese. I haven't tried this build, just helped Wally getting it going, make sure kernelbuttons.prx has been deleted, and (hopefully) you should be able to use Select button. Anyways I corrected a couple of bugs that were reported on the go, I'll be merging them into the dx64 branch maybe tomorrow. nicrone wrote: Great work guys! Another bug though  on my GO when i try to quit or pause the game it freezes on please wait then shuts itself off (6.20 pata TN HEN) Thanks! Yes make sure not to quit while the emulation is happening, that;s the main reasons kernelbuttons.prx was added but since it doesn't work on HEN, we can't avoid that. What you can do is return to the rom selector and exit from there.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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DarkElement
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 6:34 am |
| Mime |
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Joined: Fri Dec 24, 2010 5:17 am Posts: 4
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Salv-E wrote: DarkElement wrote: Crash on Tony hawk's proskater 2 for me, uploaded the log here http://www51.zippyshare.com/v/22025847/file.htmlThanks for the log, did it happen in game? a savestate before the crash should be better to help debug the crash. betterbold wrote: Thanks for your great work and I'm sorry for my little question. I try it on my PSPgo, but PSPgo don't have Home button. Can I see "Pause menu" ?
I'm sorry for my bad english because I'm Japanese. I haven't tried this build, just helped Wally getting it going, make sure kernelbuttons.prx has been deleted, and (hopefully) you should be able to use Select button. Anyways I corrected a couple of bugs that were reported on the go, I'll be merging them into the dx64 branch maybe tomorrow. nicrone wrote: Great work guys! Another bug though  on my GO when i try to quit or pause the game it freezes on please wait then shuts itself off (6.20 pata TN HEN) Thanks! Yes make sure not to quit while the emulation is happening, that;s the main reasons kernelbuttons.prx was added but since it doesn't work on HEN, we can't avoid that. What you can do is return to the rom selector and exit from there. It happens at different times, the one time it loads till the intro of the game, the other time right after i loaded the rom. ill try a savestate Just found another crash! i get a bluescreen, while scrolling left and right in the menu right after i opened Daedalus, didn't even open a rom. can't do anything else then sending you a new log again, here it goes: http://www53.zippyshare.com/v/30871709/file.html
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nicrone
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 6:44 am |
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Joined: Fri Dec 24, 2010 5:54 am Posts: 4
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Salv-E wrote: Yes make sure not to quit while the emulation is happening, that;s the main reasons kernelbuttons.prx was added but since it doesn't work on HEN, we can't avoid that. What you can do is return to the rom selector and exit from there.
I tried that and it still does the same thing, even when i load up the emulator without selecting a rom and try to pause/quit.
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Wally
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 10:16 am |
| Global Moderator |
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Joined: Thu Oct 16, 2008 5:54 am Posts: 708 Location: Australia
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Corn wrote: Try using the "classic" ROM menu in "global options", it should be safer Oops I forgot to set this. Doh!
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Salv-E
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Fri Dec 24, 2010 5:32 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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Reamer87 wrote: Any chance for 1000 series support on this? I know 3000 and go are in the title, but if it is supported anyway I'm getting crashes on just starting daedalus. You mean PSP Phat? or N1000 model aka PSP Go? If you mean PSP Phat just use the normal versions of Dx64. DarkElement wrote: I now know when the blue screen is going to appear, how do i save a state, im kinda new to all of this  Is easy, just press home or select, and choose "Save State". You could check readme.txt which comes comes with Daedalus, pretty much explains most features and other useful info.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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