Last edited by jake316 on Fri Jan 04, 2013 12:46 am, edited 1 time in total.
Reamer87
Post subject: Re: new daedalusx64 trailer.
Posted: Thu Jan 03, 2013 10:02 pm
Global Moderator
Joined: Sat Nov 06, 2010 1:04 am Posts: 568
Here's the video:
If you're willing to make another one, I'd recommend using the video rate match option. Another game worth showing off is Starfox. It's got some good speed even when sound is enabled, but will still slow down in some parts. If you're interested in showing off sound from the games, try using Async as well.
N64 Boy
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 04, 2013 12:03 am
Slayer
Joined: Sun Dec 16, 2012 4:38 pm Posts: 200
Cool trailer. Nice touch with the Super Smahs Brawl Theme. I like that you showed a lot of famous games from the N64.
But, try disabling Frameskip, so that the viewers will see that Daedalusx64 can at least run smootly. Plus, try to disable the FPS, VB or the Sync debug display, so that the people will focus less about the speed (Which is something bad about Daedalusx64). And try putting the fastest game and the fastest parts of the selected games. End last, add a link to the Daedalusx64 emulator.
This is going to improve your trailer.
jake316
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 04, 2013 12:44 am
Slayer
Joined: Fri Feb 11, 2011 4:37 am Posts: 601
sorry i forgot to change the link lol. and i wanted to put the fps there. and video rate match was on. it was frame skip that made it choppy.
Reamer87
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 04, 2013 1:00 am
Global Moderator
Joined: Sat Nov 06, 2010 1:04 am Posts: 568
In that case, if you make a new video please try disabling frameskip. I hope it'll look like an improvement on an already good video.
jake316
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 04, 2013 4:45 am
Slayer
Joined: Fri Feb 11, 2011 4:37 am Posts: 601
thanks. i plan to when they reach rev 800. plus it will be full screen...
kakarotto
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 04, 2013 1:59 pm
Warrior
Joined: Sat Mar 05, 2011 11:13 am Posts: 85
nice ^_^
N64 Boy
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 04, 2013 4:36 pm
Slayer
Joined: Sun Dec 16, 2012 4:38 pm Posts: 200
jake316 wrote:
thanks. i plan to when they reach rev 800. plus it will be full screen...
Next revision coming = rev 799
Just a joke.
Salv-E
Post subject: Re: new daedalusx64 trailer.
Posted: Sat Jan 05, 2013 11:48 am
Founder
Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
Awesome video I would recommend showing some other games that run very good but aren't as well known as SM64 or Zelda. I can give you some names if you want.
_________________
<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
jake316
Post subject: Re: new daedalusx64 trailer.
Posted: Sun Jan 06, 2013 1:26 am
Slayer
Joined: Fri Feb 11, 2011 4:37 am Posts: 601
sure id love to show any game with good speed.
N64 Boy
Post subject: Re: new daedalusx64 trailer.
Posted: Thu Jan 10, 2013 9:27 pm
Slayer
Joined: Sun Dec 16, 2012 4:38 pm Posts: 200
Yo jake316, you took the idea from my mind. I was about to do a Daedalusx64 trailer soon and post that on YouTube.
Salv-E
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 11, 2013 2:26 am
Founder
Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
jake316 wrote:
sure id love to show any game with good speed.
Neon Evangelion (supposedly this game pushed the N64 to its limits) Tarzan (sadly audio is not supported in HLE) Rugrats Scavenger Chameleon Twist 1 and 2 (I think 1st runs faster) Buck Bumble Forsaken (Audio works really nice) Flying Dragon (some graphical glitches here and there, but nothing serious) Glover Ridge Racer 64 Scooby Doo Shadowgate 64 Star Soldier The new tetris Wonder Project J2
Atleast those are the ones that I remember atm.
_________________
<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
N64 Boy
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 11, 2013 6:53 pm
Slayer
Joined: Sun Dec 16, 2012 4:38 pm Posts: 200
Also, you can show the game SM64 in the place when you're in the volcano and enable async sound.
jake316
Post subject: Re: new daedalusx64 trailer.
Posted: Thu Jan 17, 2013 4:32 pm
Slayer
Joined: Fri Feb 11, 2011 4:37 am Posts: 601
N64 Boy wrote:
Also, you can show the game SM64 in the place when you're in the volcano and enable async sound.
i cant record the sound. i dont have the plug.
Reamer87
Post subject: Re: new daedalusx64 trailer.
Posted: Fri Jan 18, 2013 12:20 am
Global Moderator
Joined: Sat Nov 06, 2010 1:04 am Posts: 568
Use a 3.5mm male to a 3.5mm male cable. It's just like what plugs into a CD/MP3 player for headphones, only it's on both ends of the cable. Use one of those in the PSP and the other into your computers microphone jack.
These cables are extremely common and are used in most modern stereos for cars. You may already have one and just don't know it yet.
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