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 Post subject: Super Mario Twilight DX PSP
PostPosted: Mon Apr 30, 2012 9:03 pm 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Well by the name I'm going to port this game an the PSP. Will anybody give me some tips or anything I should know when porting games to other console? Please I really need the help from you guys since you guys did port a N64 emulator on the PSP. And if you know how to port games on PSP give me the step in a clear way thinks for the assistance.


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 Post subject: Re: Super Mario Twilight DX PSP
PostPosted: Mon May 07, 2012 8:20 pm 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Please somebdy help me on porting games. Salv-E you had a huge expirience (Daedalusx64 on PSP).


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 Post subject: Re: Super Mario Twilight DX PSP
PostPosted: Tue May 08, 2012 1:44 am 
Developer
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Joined: Sat Jan 31, 2009 7:11 am
Posts: 442
I think I can go out on a limb here and say "you are on your own" if you want to port it.
Then again it would be a good learning experience and later you can come back here and help us out coding on DaedalusX64.



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 Post subject: Re: Super Mario Twilight DX PSP
PostPosted: Tue May 08, 2012 1:48 am 
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Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
Before trying to port anything to any system, you need to have programming knowledge (depending the language the game was written),for example C.

If you don't, I don't think you'll be able to port it unless is a very simple game written in a scripting language like LUA.
Other than that, I don't think anybody will port it for you, it'll require who knows how many hrs to port it (depending the complexity of the game/systems dependencies of it)



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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