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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Sat Jun 06, 2009 8:38 pm 
Donator
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Oh dear, take a look at the following games, this new Revision 397, does not look good with these. :(

Goldeneye 007
Beetle Adventure Racing (The Menu's are worst looking)
Harvest Moon 64 (The main character has a blue square around him, also the other characters are nearly invisible)
Ridge Racer 64 (You can now see through the walls in the tunnels, as well as the roads now.)

These are the only ones i have found any problems with so far.

In fact a lot of the games are showing improvements......IE: The logo's & Menu's are showing correctly (Bust A Move 99, is looking miles better).



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Sat Jun 06, 2009 8:50 pm 
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have you tested OoT yet? it seems pretty good


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Sat Jun 06, 2009 10:07 pm 
Wanderer
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moers, you don't own DX64..


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Sat Jun 06, 2009 10:13 pm 
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KingPepper wrote:
Oh dear, take a look at the following games, this new Revision 397, does not look good with these. :(

Goldeneye 007
Beetle Adventure Racing (The Menu's are worst looking)
Harvest Moon 64 (The main character has a blue square around him, also the other characters are nearly invisible)
Ridge Racer 64 (You can now see through the walls in the tunnels, as well as the roads now.)


Peace make sure to compare with rev390, I'll upload it here soon :P

Goldeneye 007 - Most likely the blendmode I added for the sky, I'll disable it since microcode still not finished.
Beetle Adventure Racing - Menus looks great on both 397 and 393 no regression there.
Harvest Moon 64 - Checked 390 and characters have the blue placeholder, and characters look invisible
Ridge Racer 64- Checked on both revs look the same, RR looked like that since B2 I remember.

So far the only regression I can confirm is GoldenEye, which was a change done by me and not grazz :P

One thing in common with all those games except GE, they all use SetConvert, Set_GB and SetKeyGB and SetKeyR whihc currently is not implemented in Daedalus


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Sat Jun 06, 2009 10:14 pm 
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lame wrote:
moers, you don't own DX64..


Lol I couldn't resist maybe adding .com should be better Moers xD


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 12:13 am 
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Rev 398.
Fixed a regression caused by rev 395, and some Draw2DTexture issues.


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 8:22 am 
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good work grazz i cant wait till kreationz gets back to coding then there will be many many new improvements :)



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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 8:53 am 
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so nice to see you work on this grazz :)


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 12:41 pm 
Mime
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Just interested: Is Chilly Willy still working on deadalusx64?


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 12:44 pm 
Mime
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forgot to write:-) : Thanks for your hard work grazz (and the other developers too, of course)!


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 2:31 pm 
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He still does a bit of consulting. Answering questions and such but hasn't added any code in a while.



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I'm baaack! >:)
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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 4:37 pm 
Wanderer
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Yeah, Chilly Willy quit working on this so he could help someone work on a Wolfenstein 3D port to the PSP...

From DaedalusX64, to a Wolfenstein 3D port..


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 7:22 pm 
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i have noticed that there is a line on the right side of my screen that shows different colours during gameplay, is it just me or do you all get that too?


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 7:36 pm 
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lame wrote:
Yeah, Chilly Willy quit working on this so he could help someone work on a Wolfenstein 3D port to the PSP...

From DaedalusX64, to a Wolfenstein 3D port..


No, He is juts busy with real life and other projects. Also the final version of Wolfenstein 3D was released around 1 month ago..
Like Kreationz said he still around helping on consulting our questions here.


danos8 wrote:
i have noticed that there is a line on the right side of my screen that shows different colours during gameplay, is it just me or do you all get that too?


What game?

EDIT:
Also Main post been updated, don't forget to report any game that gets fixed or broken guys :P


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 Post subject: Re: Microcodes Commands Work in-Progress Thread
PostPosted: Mon Jun 08, 2009 8:09 pm 
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mario kart and Oot, also just now i was playing Oot and his room was totally green with his bed being just a blue block and then when i stepped outside a blue screen came up saying my psp just crash.
also every time i enter the emulator and loa a rom i must go to edit preferences and press confirm to get my saved settings to take effect.


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