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It is currently Mon May 20, 2013 3:45 am
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Salv-E
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Post subject: Re: Ucode Commands Work in-Progress Thread [Updated]  Posted: Fri Jul 24, 2009 6:32 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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Kreationz wrote: Well you should post what Rev they where added/fixed in. It is already stated what rev and what it fixed XXX command : / or you mean something different? ***** Some W.I.P, let's see who can guess what game is it  
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olivieryuyu
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Post subject: Re: Ucode Commands Work in-Progress Thread [Updated]  Posted: Sat Aug 15, 2009 6:21 pm |
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Joined: Sat Aug 15, 2009 6:17 pm Posts: 1
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I highly doubt that "everything shows up for toukon road 1&2 and last legion UX". The wrestlers are not showing up. Could someone confirm? Thanks 
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Salv-E
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Post subject: Re: Ucode Commands Work in-Progress Thread [Updated]  Posted: Sat Sep 19, 2009 10:58 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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olivieryuyu wrote: I highly doubt that "everything shows up for toukon road 1&2 and last legion UX". The wrestlers are not showing up. Could someone confirm? Thanks  Hi olivieryuyu, welcome to this forum  Exactly wrestlers do not show here neither, I had a long talk with Gonetz about it, but he hasn't figured out neither. But on the good side Menus, Environment and HUDS are looking pretty nice. BTW : I haven't seen you on Glide's forum for a while = P
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Salv-E
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Post subject: Re: Ucode Commands Work in-Progress Thread [Updated]  Posted: Mon Oct 12, 2009 2:03 am |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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Kreationz wrote: @Salvy Nice to see conker showing a bit, but that's a long project to get to playable. Also it's good the way the first post is set up. Well actually we only need custom Tri4 on Conker to display and even be playable, the problem I been facing is the DMA issues on it. Also the way Daedalus handles custom ucodes, it doesn't have an easy process to laod custom GBI2 ucodes :S Destroyer5150 wrote: Cant you use GBIO_vtx_Gemini for Donkey Kong also? I need a giant tutorial on how to get Jet force Gemini working and after that learning process I wanna help with the ucodes. Just point me in the right direction please! Custom ucodes like that are uniques per game, as far as Im aware DK64 doesn't need any custom ucode.
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smexycody
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Post subject: Re: Ucode Commands Work in-Progress Thread [Updated]  Posted: Mon Oct 12, 2009 8:19 am |
| Slayer |
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Joined: Fri Nov 28, 2008 12:01 pm Posts: 205
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Destroyer5150 wrote: Then at least pm me a link telling me how to do this so I can at least try. lol youll get farther by researching on your own bro.
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