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Salv-E
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Post subject: Update for January 05 2010 [UPDATED 1-15-10]  Posted: Wed Jan 06, 2010 4:08 am |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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Hi since most updates have been underground, I would like to make an update here since no new update has been posted for a while. Finally after debugging our othermodes I was able to fix one of the most annoying bugs on Daedalus, and as well to improve look overall of all N64 games emulated by Daedalus, now we should be surpassing POPS in some scenaries : ) Pictures are more than words right? ... Let's start : First 007 : Currently on Daedalus :  Now with my changes : With latest changes [01-15-10] Texrect screenshots : Currently on Daedalus :  Now with my changes :  Nah let's go with our 2D games that hate our fullscreen mode... Currently on Daedalus: Now with my changes : Update 01-15-10After several hrs of debugging I could finally get rid off all black spots, since my first tried only removed the spots on 007... Now with the latest changes 007 looks even better, small and white spots are gone, and also the main menu doesn't flash any more : ) I'll just post the games with the black spot removaled fix, I'm pretty sure ppl already how how they normally looked. Also spots on Banjo seemed gone. SSB :  THPS2 :  As you can see those annoying spots are gone, but as well the overall looks shaper and clean.
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Dougamer
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Post subject: Re: Update for January 05 2009  Posted: Wed Jan 06, 2010 5:41 am |
| AkunoKizu |
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Joined: Tue Feb 24, 2009 5:57 am Posts: 460
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Wow! Looks fantastic dude!
Does the spot removal also refer to the spots seen in Banjo Kazooie textures?
_________________

Quote: <Edzo> lolicons like the hottest though <Dougamer> Dude <Dougamer> they're <Dougamer> cartoon children <Dougamer> you pedo <Dougamer> O_O <Edzo> i know its wonderful <Dougamer> LOL
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Salv-E
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Post subject: Re: Update for January 05 2009  Posted: Wed Jan 06, 2010 3:41 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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froggyman wrote: Great Work! Do you plan on commiting this soon then, or do you still need to clean up some code for it? I'm planning on committing it this week hopefully, I'm just debugging several games with it and and see it doesn't brake anything : P
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froggyman
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Post subject: Re: Update for January 05 2009  Posted: Wed Jan 06, 2010 4:30 pm |
| Knight |
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Joined: Fri Jan 01, 2010 1:16 pm Posts: 111
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Salv-E wrote: froggyman wrote: Great Work! Do you plan on commiting this soon then, or do you still need to clean up some code for it? I'm planning on committing it this week hopefully, I'm just debugging several games with it and and see it doesn't brake anything : P Excellent! If you need/want any help testing or finding games that are broken just send me a build of it
_________________ Go on IRC... It's awesome. nuff said.
from IRC: (two bot's were talking to each other) froggyman oh jeez... maybe having two bots in here is a bad idea WakkaWakka no thats where your wrong *note, WakkaWakka was one of those bots...
Need a current build of daedalusx64, but don't want to compile yourself? Then check this out:
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DrCam
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Post subject: Re: Update for January 05 2009  Posted: Wed Jan 06, 2010 6:15 pm |
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Joined: Sun Nov 09, 2008 11:59 am Posts: 168 Location: New York State
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Salv-E wrote: Updated first post with texrect screenshots : ) Your just making us drool now! lol - looks awesome I can't wait.
Last edited by DrCam on Thu Jan 07, 2010 10:54 pm, edited 1 time in total.
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KingPepper
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Post subject: Re: Update for January 05 2009  Posted: Wed Jan 06, 2010 6:34 pm |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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Salv-E wrote: Updated first post with texrect screenshots : ) Try Shadowman Salvy, as that suffered from the dots problem throughout. 
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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