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Corn
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Post subject: Updates  Posted: Thu Oct 20, 2011 3:14 am |
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Joined: Sat Jan 31, 2009 7:11 am Posts: 442
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Noticed some odd behavior in Mario Kart 64 and it turned out that the auto blend mode made a faulty blend which in turn made texture check do more work than it it should to fix the textures. All should now be fixed  Not only did the graphics improve in MK64 (see balloons!) but there is also a small speedup (~3-4%) when using texture update every frame. OOT (and other games using texture update) should also receive a small speed up with texture check enabled. Proof is in the pudding  Attachment:
File comment: MK64 ballons
sd0002.png [ 74.14 KiB | Viewed 2376 times ]
Last edited by Corn on Fri Nov 18, 2011 4:58 pm, edited 1 time in total.
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kakarotto
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Post subject: Re: Mario Kart 64 and texture update  Posted: Thu Oct 20, 2011 7:36 am |
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Joined: Sat Mar 05, 2011 11:13 am Posts: 85
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Corn wrote: Noticed some odd behavior in Mario Kart 64 and it turned out that the auto blend mode made a faulty blend which in turn made texture check do more work than it it should to fix the textures. All should now be fixed  do you mean in Rev733 or a new Rev is going to be released?
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Corn
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Post subject: Re: Mario Kart 64 and texture update  Posted: Sun Oct 23, 2011 1:41 am |
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Joined: Sat Jan 31, 2009 7:11 am Posts: 442
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jake316 wrote: speed increase by enabling it? thats amazing!!! You obviously understood it wrong so I better explain it again... When using texture check its not going to slow down the game anymore (eg. its pretty much for free now)
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teknoman
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Post subject: Re: Mario Kart 64 and texture update  Posted: Sun Oct 23, 2011 8:26 am |
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Joined: Thu Mar 24, 2011 4:19 pm Posts: 38
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yeah, thats great, go team daedalus!
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teknoman
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Post subject: Re: Mario Kart 64 and texture update  Posted: Sun Oct 23, 2011 8:28 am |
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Joined: Thu Mar 24, 2011 4:19 pm Posts: 38
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But is that gonna be in a new realease of daedalusx64 or is it an option in the resent version? thnx
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pika9323
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Post subject: Re: Mario Kart 64 and texture update  Posted: Sun Oct 23, 2011 9:56 am |
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Joined: Sun Jan 11, 2009 6:24 am Posts: 109
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teknoman wrote: But is that gonna be in a new realease of daedalusx64 or is it an option in the resent version? thnx Texture Update is also in the current rev, but uses some CPU -> slows down emu (like frame limiter before). Due to Corn, it should not use any (a lot) cpu anymore
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Reamer87
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Post subject: Re: Mario Kart 64 and texture update  Posted: Sun Oct 23, 2011 2:19 pm |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 568
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ennok wrote: Fantastic work corn. Ditto.
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