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 Post subject: PSP Release thread for DaedalusX64 - Revision: 1909
PostPosted: Sun Nov 20, 2011 4:33 am 
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If this post doesn't already contain the latest release (aka build or revision), I plan on updating about every week at least.

DaedalusX64 FAQ:
Please see the DaedalusX64 FAQ before posting a reply in this thread:
http://forums.daedalusx64.com/viewtopic.php?t=3639&p=43731

Previous DaedalusX64 users:
When switching to different versions of DaedalusX64 your emulation can be unusually unstable. To fix this, always use "Reset Settings" from the Global Settings menu when switching to any other version.

Releases: (Updated June 18, 2014)

We've switched to github.com in place of sourceforge.net and have also started developing PC releases of DaedalusX64. If you're interested in the PC releases see this thread: viewtopic.php?t=4187

NOTE: If you're using a hacked PSP to play DaedalusX64, it is highly recommended that you use the Unsigned version.

Updated Vanilla versions - almost straight from the SVN:
Unsigned:
Attachment:
File comment: Vanilla with updated Eboot and XMB images to show current revision. Also contains extra controller configs. - Unsigned
DaedalusX64R1909.zip [1.29 MiB]
Downloaded 6389 times
Signed:
Attachment:
File comment: Vanilla with updated Eboot and XMB images to show current revision. Also contains extra controller configs. - Signed
DaedalusX64R1909Signed.zip [6.13 MiB]
Downloaded 2600 times

PSP Installation:
To install all you have to do is place the DaedalusX64 folder in the PSP/GAME folder.
If you don't have Custom Firmware (CFW) you'll need to download the Signed version.

If you want to know where and how to get CFW you should see Q01 in the DaedalusX64 FAQ:
http://forums.daedalusx64.com/viewtopic.php?t=3639&p=43731&hilit=Q01

Vita installation:
Currently with how Vita homebrew works you'll need a save file from any of your PSP games that are installed on your Vita (aside from the one with the exploit) on your PC via Open CMA (see wololo.net for the latest Open CMA release). Download the unsigned version of DaedalusX64 and rename the zip file "INSTALL.ZIP". Then move it inside of the PSP saved file folder you transferred to your PC. Then transfer the PSP save file back onto your Vita. Once there you can use your exploit to load the PSP save file (with DaedalusX64 in it) to start.

See these questions in the FAQ for more info here:
viewtopic.php?t=3639&p=43731&hilit=Q24+Q25

Change Log:
Go to this link if you want to see the change log:
Note: This change log includes all releases of DaedalusX64 and not just the one for the PSP.
https://github.com/hulkholden/daedalus/commits/master

Preview Pictures:
To get all the currently available previews follow these three steps:
1. Make sure you have WinRar installed, else go here and download it: http://www.win-rar.com/download.html
2. Go here and click "Download GNU Tarbal". This is basically a zip file with all the files in the current svn folder (which the previews are in).
http://daedalusx64.svn.sourceforge.net/viewvc/daedalusx64/data/Resources/
3. Open up the tarball with WinRar and copy the Preview folder to your DaedalusX64 Resources folder on your PSP.

Once you've installed the preview folder, if you have a game that is missing a preview picture feel free to make a new thread or post to let us know.

In case the sourceforge link no longer works, the github section for the previews is available here:
Note: It seems the only way to get the previews is a single file at a time or with the entire SVN. Select each preview as desired and use the raw button.
https://github.com/hulkholden/daedalus/ ... es/Preview

Roms:
Don't ask and don't tell. It's against the forum rules to discuss how to get roms, upload roms in posts, or post links to sites that offer roms. You're on your own with this one.

IRC Channel:
There's also an IRC channel for DaedalusX64. To connect either click the IRC Chat link at the top of the page in the nav-bar, or go to webchat.freenode.net and enter #daedalusx64 in the channels box.
#daedalusx64
Source & Archive:
You can download the source for DaedalusX64 here: (Direct Link) http://daedalusx64.svn.sourceforge.net/viewvc/daedalusx64/?view=tar
You'll need a program like WinRar to open it up. You can get WinRar here: http://www.win-rar.com/download.html

If you want to get any older revision of DaedalusX64 you can go to this thread: http://forums.daedalusx64.com/viewtopic.php?t=3749

Donations:
If you're enjoying DaedalusX64 and would like to help with the costs of the site and hardware, you can donate.
If you'd like to have donor status on the forum you can leave your user name in the comment along with anything else you'd like to add.
Example: Reamer87: Just helping to support the hosting costs
NOTE: Being a donor does not provide you with any leniency if you're ever malicious in the forum.
The donation page for DaedalusX64 is here: http://sourceforge.net/donate/index.php?group_id=243484


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 Post subject: Re: Latest DaedalusX64 R736
PostPosted: Sun Nov 20, 2011 12:25 pm 
Slayer
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Joined: Sun Mar 06, 2011 10:38 am
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un poco tarde pero gracias reamer 87


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 Post subject: Re: Latest DaedalusX64 R736
PostPosted: Sun Nov 20, 2011 1:19 pm 
Mime
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Joined: Sat Jul 23, 2011 12:23 pm
Posts: 3
Hi my friend, thanks for your actualization, bdacanay has delayed too much!... well I´ve sold my psp :( but I want to give you a bit of help, and I hope I can do it... to sign homebrew you just need the attached app, decompress it... and try to open "PRX Encrypter GUI v.1.0.exe", functions of this app are pretty intuitive, choose "Open", you´ve to indicate where is the Eboot.pbp and when it´s choosed just click in sign eboot, signed files will be in "PRX ENCRYPTER GUI" folder... now you have to replace the original eboot with the signed eboot. I´ve attached you too both versions of daedalus R736 you´ve attached, I don´t know which versions works with this... but... try it! I hope I´ve helped a bit, greetings!


Attachments:
File comment: Signer
PRX Encrypter GUI.zip [73.65 KiB]
Downloaded 979 times
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 Post subject: Re: Latest DaedalusX64 R736
PostPosted: Sun Nov 20, 2011 1:46 pm 
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chito wrote:
Translated: A little late, but thanks reamer 87
I agree. Better late than never. At least we have a platform for future updates again.
Concuerdo. Mejor tarde que nunca. Agradecidamente, tenemos una plataforma de actualizaciones nuevas otra vez.

tofi1106 wrote:
Hi my friend, thanks for your actualization, bdacanay has delayed too much!... well I´ve sold my psp :( but I want to give you a bit of help, and I hope I can do it... to sign homebrew you just need the attached app...
That is really awesome of you to help me out. I'll get those up asap.

EDIT: I've tested both versions and they booted correctly on my 2001 PSP without using CFW. They've been moved to the original post.


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Sun Nov 20, 2011 10:21 pm 
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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Mon Nov 21, 2011 12:45 am 
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I just found the donation page for DaedalusX64 and I've added it to the original post.


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Tue Nov 29, 2011 6:47 pm 
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Seems imposectrl.prx and sysevent.prx are missing from the download link :P



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Tue Nov 29, 2011 8:03 pm 
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Salv-E wrote:
Seems imposectrl.prx and sysevent.prx are missing from the download link :P
I just followed what you typed up in your tutorial for compiling.

See the spoiler you left under RESULTS:
http://forums.daedalusx64.com/viewtopic.php?t=318&hilit=results

Offtopic: Another note, you may want to update a lot of the tags left in the post.


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 2:15 pm 
Mime
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m sale error:imposectrl.prx is either missing or damaged daedalus requieres imposectrl to work properly for this fiware k ag???????????


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 2:35 pm 
Warrior
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Joined: Mon Nov 17, 2008 9:55 am
Posts: 62
Please fix this! I have the same problem and it makes my games crash

thanks for all the hard work


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 2:39 pm 
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Reamer87 wrote:
Salv-E wrote:
Seems imposectrl.prx and sysevent.prx are missing from the download link :P
I just followed what you typed up in your tutorial for compiling.

See the spoiler you left under RESULTS:
http://forums.daedalusx64.com/viewtopic.php?t=318&hilit=results

Offtopic: Another note, you may want to update a lot of the tags left in the post.


That spoiler is quiet old :P
New files been added since then, ex imposectrl.prx and sysevent.prx which need to be included for Daedalus to work properly.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 4:43 pm 
Mime
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Joined: Wed Sep 21, 2011 1:50 pm
Posts: 2
please help ???


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 5:29 pm 
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Salv-E wrote:
That spoiler is quiet old :P
New files been added since then, ex imposectrl.prx and sysevent.prx which need to be included for Daedalus to work properly.
Ok I'll have those files compiled and reuploaded when I get home from work.
Salv-E, are there any other files missing that I should include?


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 8:02 pm 
Warrior
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Joined: Mon Nov 17, 2008 9:55 am
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I downloaded it from another web site which didn't have this issue. Super Mario 64 Christmas Carnival gives this exception when loading the first level. Any chance it could be addressed?

Spoiler: show
Exception details:
   Exception - Address load/inst fetch
   EPC       - 0880F1D0
   Cause     - 10000010
   Status    - 60008613
   BadVAddr  - 095A728D

Register File:
   zr:00000000 at:09580000 v0:095A7289 v1:8923FFB0
   a0:DD090020 a1:00008034 a2:803672D9 a3:08910800
   t0:00008030 t1:000000B4 t2:08B87A30 t3:000000BB
   t4:00000000 t5:0000000A t6:10000008 t7:80247624
   s0:00000009 s1:08910800 s2:08970000 s3:08910000
   s4:08970000 s5:08910800 s6:08950CD4 s7:00000001
   t8:091C1CB0 t9:0880A78C k0:0BBBFF00 k1:00000000
   gp:08918450 sp:0BBBFD98 fp:089091A8 ra:08816A5C

Rom Infomation:
   Clockrate:       0x0f000000
   BootAddr:      0x80246000
   Release:         0x44140000
   CRC1:            0xc5425a63
   CRC2:            0xdc8ec5bd
   ImageName:       'SM64 Christmas      '
   Manufacturer:    0x4e
   CartID:          0x4d53
   CountryID:       0x45 - 'E'

PSP Infomation:
   Firmware:         0x05050010
   Model:            PSP SLIM
   64MB Available:      Yes
   Emulator Version:   736M

Settings:
   DoubleDisplayEnabled:          1
   DynarecEnabled:                1
   DynarecStackOptimisation:      1
   DynarecLoopOptimisation:       1
   OSHooksEnabled:                1
   MemoryAccessOptimisation:      1

Emulation CPU State:
   zr:00000009 at:80330000 v0:802144B0 v1:002530F7
   a0:00000000 a1:08430843 a2:43A00000 a3:00000009
   t0:803672B9 t1:00000008 t2:00000009 t3:80207E88
   t4:80207E90 t5:06000000 t6:00000000 t7:80207E88
   s0:00000000 s1:00000000 s2:00000000 s3:00000000
   s4:00000000 s5:00000000 s6:00000000 s7:00000000
   t8:802144B0 t9:002144B0 k0:8033AA90 k1:00000001
   gp:80402270 sp:80206D50 fp:00000000 ra:8027B680
PC: 803276ecDisassembly:


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 Post subject: Re: Latest DaedalusX64 Revision: 736
PostPosted: Wed Nov 30, 2011 8:17 pm 
Warrior
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Joined: Mon Nov 17, 2008 9:55 am
Posts: 62
I dunno if that's allowed-

Cropped by Reamer87: It isn't.


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