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It is currently Mon May 20, 2013 7:57 pm
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Salv-E
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Post subject: Re: [Update 1/20/12] Multi language. Help needed from commun  Posted: Sun Jan 22, 2012 5:35 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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Scarecrow wrote: New version.  Thanks!, I just pushed it to our private SVN  Seems we are good for public release, I'll be committing to the public SVN within 2 days (unless any bug is found). Anybody working in a translation, make sure to let me know if you need more time, also for any translation to be included in the release it has to be completed : *Based from latest Default.lng *All strings have to be translated(is ok if some strings as Built etc aren't translated) *Have breaklines(/n) where needed So far Brazilian Portuguese and Spanish meet these requirements.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: [Update 1/20/12] Multi language. Help needed from commun  Posted: Sun Jan 22, 2012 7:39 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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@@Ricot: Noticed afew errors (really minor) 7d24bdfa,Seleccione la ranura que desea cargar.\n[X:cargar O:atras []:eliminar]
that newline(\n) should be removed 29d22763,(/\\) -> Nombre de Archivo
Translation is too long and overlaps dcafd211,Puede agregar roms a la carpeta \\N64\\ en la tarjeta de memoria, df73ecf1,o en el directorio Roms dentro de la carpeta Daedalus. d72277a0,Daedalus reconoce diferentes tipos de archivo, 4f01e7b5,incluyendo .zip, .z64, .v64, .rom, .bin, .pal, .usa y .jap.
You need to break those lines as they don't fit in the Classic GUI :p @@Everybody: 347e7e3b,(/\\) -> File Names
This hash is incorrect, it should be 29d22763,(/\\) -> File Names
Sorry for the hassle, translation parser didn't handle back slashes when I originally dumped this string (is handled now since line breaking was introduced)
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: [Update 1/20/12] Multi language. Help needed from commun  Posted: Mon Jan 23, 2012 8:14 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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pzu wrote: update Thanks, looking good! Just pushed it to our private SVN. So far the only thing your translation is missing is newlines(\n), otherwise text that should wrap won't be rendered correctly. For example: 48580c6c,Установить настройки по умолчанию и/или очистить кеш HLE. При сбросе настроек эмулятор закроется
to 48580c6c,Установить настройки по умолчанию и/или очистить кеш HLE.\n При сбросе настроек эмулятор закроется
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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niccoooodu61
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Post subject: Re: [Update 1/20/12] Multi language. Help needed from commun  Posted: Tue Jan 24, 2012 11:32 am |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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I'm translating i wish I finished today (at the latest tomorow ) EDIT @salv-E some sentence have a wrong number (the trad and the originale, see my screen shot)
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Nouveau Image JPEG.jpg [ 367.22 KiB | Viewed 1574 times ]
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_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Salv-E
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Post subject: Re: [Update 1/20/12] Multi language. Help needed from commun  Posted: Tue Jan 24, 2012 8:11 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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@@niccoooodu61 : Don't worry there's no hurries  Those numbers are hash values(unique values that represent each string to be translated) More info http://www.pinpointlabs.com/wordpress/2 ... ash-value/I see a big issue in your picture or maybe is the program you are using to compare? (Somehow all the hash entries correspond to the next/previous line, for example: 26145f81 which in your file points to Slot, but that corresponds to Select the slot from which to load [X:load O:back []:delete]. I highly recommend to use the latest Default.lng as base. Which is posted below. @@pzu: Thnx, just pushed it to our private SVN! I can confirm newlines are placed correctly in your translation \o/ Also corrected the text you mentioned, check latest Default.lng which contains the changes I mentioned earlier too. Here's latest Default.lng with all the issues mentioned fixed (I think is perfect now, no further changes will be made to it unless any other untranslated text is found) Make sure guys to compare this with your translations and correct and mismatch, for example hash value for "Slot" in Spanish and Russian translation need to be updated. Download latest Default.lng (1/24/12) http://www.sendspace.com/file/001gk8
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Wed Jan 25, 2012 2:35 pm |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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I have translated some news sentences but like last time I'm not able to translate some of which  @crab si tu es la un coup de mains ne serait aps de refus  // // Translation file for DaedalusX64 // Language : French // Last Updated : // Version : // Translation by : // // // To modify: // Please make sure this file is always encoded as UTF-8 // To create a new translation please use the Default.lng inside Default.7z as base // Do not move/remove or translate the first line named as MAGIC NUMBER
// The hash # for your language is : 14e8d7b6 (Which is used to display your language name in the GUI) // Please check hash.txt inside Default.7z for list of hash numbers for most languages // Please add it below MAGIC NUMBER and make sure to translate it //
00000000,MAGIC NUMBER 14e8d7b6,French 9dc1820c,Aucune image disponible a03fa94a,Lancer: 19db9e32,Région: 09543b05,Taille: 08d5d6b9,Sauvegarder: ee537eb0,(X) -> Charger ee5b9cf1,([ ]) -> Options 347e7e3b,(/\\) -> Nom du fichier 7b3eaf50,(HOME) -> Quitter 59466b27,(SELECT) -> Supprimer 183f4586,Voulez vous vraiment quitter ? 859c733e,(X) -> Confirmer 1e85c445,Appuyez sur n'importe quelle touche pour continuer 13b51271,(X) Confirmer (O) Annuler b7ca4f3e,Options Générales 051a94d5,Roms 9b692907,Sélectionner une Rom c1170d2b,Sauvegarder 993f73ff,À propos a786de62,Daedalus ne trouve aucune ROM à lancer. dcafd211,Vous pouvez ajouter les roms dans un dossier nommé \\N64\\ à la racine de votre carte mémoire df73ecf1,ou directement dans le dossier approprié. d72277a0,Daedalus reconnait différent types d'extensions, 4f01e7b5,incluant .zip, .z64, .v64, .rom, .bin, .pal, .usa et .jap. bdd1275c,Éditer les Préférences ba9c614e,Options avancées 7f8644c8,Cheats e8ad4e74,Lancer l'émulation 85b79ea0,Éditer les options pour cette rom. e6fa21a3,Éditer les options avancées pour cette rom. 037a6ee9,Activer et sélectionner les Cheat pour cette rom. 88f3a4c2,Lancer l'émulation de cette rom. bfb757ff,Choisir un emplacement pour le chargement. 4bd9a865,Il n'y a pas de sauvegarde à charger. 11183fe7,Choisir un emplacement pour la sauvegarde [X:sauvegarder O:retour] 72b02b7e,Choisir un emplacement pour le chargement [X:charger O:retour []:effacer] 7d24bdfa,Appuyez sur triangle pour effacer cette sauvegarde 26145f81,fente 0529d6b2,<vide> 1670fc01,Sauvegarde... 6c81a8ee,Chargement... d44916e4,%s Couleur choisie b0f392c4,Mettre en pause 24f6055a,Choisissez un emplacement pour sauvegarder 57d4e678,Sauvegarder da257eb4,charger/Effacer la sauvegarde 284f6577,Capture d'écran 27df9ed3,Sauvegarder l'état actuel bb5092ca,Restaurer ou effacer une sauvegarde. 24312e7d,Prendre une capture d'écran au retour. cdec8d9c,Reprendre l'émulation 4aaa99d7,Retourner au menu principal 1e25cde5,Retourner au menu principal? 79139258,Copyright (C) 2008-2012 DaedalusX64 Team 17beb20d,Copyright (C) 2001-2009 StrmnNrmn 191b0de3,Audio HLE codé par Azimer b27fe8d9,Pour les News et MAJ rendez vous sur: 82a39ef2,Désactivé 8eb50a08,Activé 34fcd0e7,Asynchrone 11240414,Synchrone af304fb7,Inconnu ec4156ec,Non 00001f35,oui 000e02bd,Vitesse d'émulation 100% 930db968,Vitesse d'émulation 50% e265bfa8,Vérifications des textures 55eef632,Nombre de Frames ignoré ce12dd96,Zoom 05985a81,Limiter la vitesse d'émulation 492c372a,Améliorer la recompilation des données d62ec48b,Niveau d’émulation supérieur (rapide) 477417d2,Audio 9a686c92,Contrôleur 28675d34,Vérification des textures entre chaque frames.Désactivé pour améliorer la vitesse d'émulation au dépend de la qualité de l'image (à noter quelques bug graphiques avec certaine ROMS. e3a9b7b3,Cela détermine le nombre de Frames a ignorer avant d'afficher une nouvelle frame. Augmenter cette valeur permet un léger gain de vitesse, mais peut provoquer des saccades pendant le jeux. 37ee9082,Agrandir la taille de l’écran, la valeur par défaut est 100%. 74b87a6d,Limite la fréquences de rafraîchissement a 50/25Hz (PAL) ou 60/30Hz (NTSC). b950b01f,Recompilation Dynamique donne une importante amélioration de la vitesse d'émulation. 48917b8a,Utiliser fonction de traitement parallèle du système pour le traitement des données (rapide) au lieu de la simple (lent) (Attention, cela peut causer des crash/bug sur certaine ROMs). ad549ea7,Activer ou désactiver le son, soit asynchrone(rapide/saccadé) ou synchrone(lent). e0366a74,Sauvegarder & Quitter 487f2ed5,Annuler 54a93276,Confirmer les changement et quitter. beb13b0c,Annuler les changement et quitter. 442b79c8,Préférences/option de la rom 2462a960,Activer les Codes 4c3230e6,Choisir la fréquence des codes c6aa2aab,Utiliser ou non les codes de cette ROM 04564e07,Plus la valeur est grande, plus les code seront efficace mais cela demandera plus de ressource, et certain code risque de ne plus fonctionner b5ca15d7,Aucun cheat trouvé
48119424,4:3 non redimensionné (320x240) c9a48cf8,4:3 redimensionné (362x272) c4d3e6cb,Plein écran (480x272) 1cadb15b,Réinitialise les données HLE? 8ade5a3b,Réinitialise les paramètres ? 7c43b365,Daedalus doit quitter maintenant 22bc6816,Appuyer X pour démarrer 02123b1a,Classic a00e4b11,Noir 000cebbf,Rouge bf706ca5,Vert c6c78d35,Magenta 041e9694,Bleu b85ffe49,Turquoise 1ab89f90,Orange a0d31d90,Violet 046e1a7f,Gris 04dbb2b8,Aucun 4d60c1e6,Afficher les Info
d45b8b73,Viewport Size
49ff4d2c,Forcer le filtrage linéaire
f096e88f,Controller add-on
2cd3ab78,zone morte du stick 23d8d78c,Utilisation d'un buffer large d228ec17,avertissement batterie faible 2e167ec2,Style du GUI ca887fd8,Couleur du GUI 6a4df2ac,Réinitialiser les paramètres a3bdb5f5,Afficher des information additionnelles lors de l'émulation. Quelques une d'entre elles sont uniquement disponible dans le mode DEBUG
1bfe167d,The size of the viewport on the PSP.
7f9bdebd,Activer pour forcer le filtrage linéaire, cela peut améliorer la qualité des textures b4478cb3,Activer le MemPak ou le RumblePak a342ced3,Ajuster la taille de la zone morte du stick lors du jeu. Pour éditer appuyez Start/X. 67c8709b,Désactiver pour diminuer le temps de chargement mais risque de ralentissement lors de changement de vue avec les ROMs de grande taille. Devient effective que lors des chargements. a53edd7e,Daedalus vous avertis lorsque la batterie est faible ea866d68,Sélectionner le style de GUI CoverFlow or le GUI Classique 928b8bd2,Changer la couleur du GUI 48580c6c,Vous serez guidé pour réinitialiser les paramètres par défaut, et le cache HLE Note : l'émulateur sera fermé si vous réinitialisez les paramètres
e1134e27,Optimisation de la mémoire f1da3d39,Clean Scene c75e1b17,Dynamic Loop Optimisation 679a7a90,Double Display Lists 5936df5c,Video Rate Match 931034db,Audio Rate Match 73180dbe,Fog Emulation
d64510cd,Activer pour un gain de vitesse (attention, cela peut provoquer des bugs et des crashs avec certaines ROMs).
6be51f9b,Force clear of frame buffer before drawing any primitives
cae93146,Activer Double Display Lists pour un gain de vitesse (Fonctionne pour la pluspart des ROMs) b0b8ff1a,Whether to match audio rate to the frame rate (less pops and clicks) 1213a2e9,Whether to match video rate to the frame rate (Certaines ROMS s'accaderons moins )
1a61c1b8,Activer ou de désactiver fog emulation (Experimental, ne marche que pour quelques jeux) ba9c614e,Options Avancées 3580e011,Ajuster la taille maximal ou minimal de la deadzone. flèche du Haut/du Bas: Agrandir ou réduire la deadzone. Gauche/Droite: Sélectionner la taille maximal ou minimal de la deadzone. Triangle: Réinitialiser par défaut. Start/X: Confirmer. Select/Ronds: Annuler f3a27e37,Ajuster la Deadzone du Stick f4d401e4,Sélectionner la Langue 0206e784,Langue 15865cd2,Couleur 16 Bit Sélectionnées 3f7ccd28,Couleur 32 Bit Sélectionnées 7c7ac31a,Restant 657b212f,Batterie 053916eb,Heure f5381b95,Temps restant: --h--m 5e53f605,En chargement... 5df55264,Révision 753ea645,Sortie f2b17060,DaedalusX64 Révision 636197c3,Ajuster la taille maximal ou minimal de la deadzone. flèche du Haut/du Bas: Agrandir ou réduire la deadzone. Gauche/Droite: Sélectionner la taille maximal ou minimal de la deadzone. Triangle: Réinitialiser par défaut. Start/X: Confirmer. Select/Ronds: Annuler 000c2620,Min 000c2302,Max
| Last edited by Salv-E on Fri Jan 27, 2012 10:13 am, edited 1 time in total. |
| Reason: Added a spoiler tag |
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Jan 27, 2012 1:02 pm |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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ok I will do it this week end 
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Jan 27, 2012 2:01 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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niccoooodu61 wrote: ok I will do it this week end  Sure no hurries 
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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grivy
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Tue Jan 31, 2012 9:12 pm |
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Joined: Mon Jan 25, 2010 6:56 pm Posts: 3
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I started with the dutch translation, but I will finish it later... it's already past 3am here. Anyway in the latest download links I couldn't find the hash.txt file which was mentioned in the text. So...
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kakarotto
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Wed Feb 01, 2012 6:46 am |
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Joined: Sat Mar 05, 2011 11:13 am Posts: 85
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first italian translation. I think something can be improved, i hope some of my friends can take a look and correct the errors.
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Thu Feb 02, 2012 6:59 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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@grivy and kakarotto: Thx for the translations! I just pushed them to our private SVN. Just one thing kakarotto, your translation is missing newlines (\n), make sure to add them so it be included in the next rev. So far these translations follow all the requirements to be included in the next rev: Spanish Brazilian Russian Dutch PS: I'll be committing tomorrow around ~3PM PST, make sure to submit any translation in time/also that follows the guideline to be included ex newlines need to be present. grivy wrote: Dutch translation is finished, for the available strings that is.
hash dcafd211 is not being used (still uses the default), so I couldn't test whether it fits properly (dcafd211,You can add roms to the \\N64\\ directory on your memory stick,)
same goes for this String: b4478cb3,Enable either MemPak or RumblePak
Furthermore, this String: e6fa21a3,Edit advanced options for this rom. Is currently also used to describe 'Cheats' in the 'Paused' Menu it should be: 037a6ee9
As i posted before I couldn't find the hash file so I just put $DUTCH-HASH-HERE$ and left it for you to replace. Thx for reporting those issues, I'll take a look at them. Yes there's no hash.txt included, my idea was to hash most languages and have them there, but I want to make translation a community driven feature (translations can be maintained without my interference, I only would need to commit them to the SVN of course). I just implemented a way so you guys can easily hash any string. For example you want to translate a new string that was added or isn't included in the default.lng (your language name perhaps?) You'll just need to use DAEDDAED value in your language file, to prompt Daedalus to hash and dump that string. Example: Daedalus will create a file called hash.txt in your Daedalus folder with the hash # of that string. Then you just add it in your language file with its translated string.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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