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kakarotto
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Feb 03, 2012 9:05 am |
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Joined: Sat Mar 05, 2011 11:13 am Posts: 85
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Salv-E wrote: @grivy and kakarotto: Thx for the translations! I just pushed them to our private SVN. Just one thing kakarotto, your translation is missing newlines (\n), make sure to add them so it be included in the next rev.
i'm on a mac, i haven't used NotePad++, but a simple text editor, i can't see those /n (i think they are used to line breaking). I haven't Windows(nor a Emulated Windows on my mac)... Do you know a good program on mac to edit the file properly? I'm going on with the translation 
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Feb 03, 2012 10:47 am |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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kakarotto wrote: Salv-E wrote: @grivy and kakarotto: Thx for the translations! I just pushed them to our private SVN. Just one thing kakarotto, your translation is missing newlines (\n), make sure to add them so it be included in the next rev.
i'm on a mac, i haven't used NotePad++, but a simple text editor, i can't see those /n (i think they are used to line breaking). I haven't Windows(nor a Emulated Windows on my mac)... Do you know a good program on mac to edit the file properly? I'm going on with the translation  You don't need any special program to add newlines, you just do like this: 48580c6c,Permette di resettare le impostazioni e i file hle cache a default.\nNota : l'emulatore uscirà se le impostazioni saranno resettate.
I believe there's a port of notepad++ for mac, called Macpad++, but the current program you are using works fine as far as I can see (didn't get any parsing error etc when I tried your translation).
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Ricot
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Post subject: Re: [Update 1/20/12] Multi language. Help needed from commun  Posted: Fri Feb 03, 2012 4:58 pm |
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Joined: Sat Apr 30, 2011 3:10 pm Posts: 75
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Still this problem: Ricot wrote: 2. When you are in the game(playing) and "press" Home (put the game in pause) said charging and it isn't and don't show the remaning time of battery charge. Same problems... grivy wrote: ....., so I couldn't test whether it fits properly dcafd211,You can add roms to the \\N64\\ directory on your memory stick (for this line if you just change the Hash I think it will fit properly and no need to be fixed)
same goes for this String: b4478cb3,Enable either MemPak or RumblePak Well I think all errors are fixed so far now for Spanish translation  Attachment:
Spanish Translation.zip [3.9 KiB]
Downloaded 47 times
PS: sorry for the delay
_________________ Sorry if I have some spelling errors. PSP 3001 (BRITE) 6.60 PRO-B10 - Daedalusx64 Rev. 755
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Sat Feb 04, 2012 3:10 pm |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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reorganizing sentences: ok need to : transalte some the technical words and it will be nice  // // Translation file for DaedalusX64 // Language : French // Last Updated : // Version : // Translation by : // // // To modify: // Please make sure this file is always encoded as UTF-8 // To create a new translation please use the Default.lng inside Default.7z as base // Do not move/remove or translate the first line named as MAGIC NUMBER
// The hash # for your language is : 14e8d7b6 (Which is used to display your language name in the GUI) // Please check hash.txt inside Default.7z for list of hash numbers for most languages // Please add it below MAGIC NUMBER and make sure to translate it //
00000000,MAGIC NUMBER 14e8d7b6,French 9dc1820c,Aucune image disponible a03fa94a,Lancer: 19db9e32,Région: 09543b05,Taille: 08d5d6b9,Sauvegarder: ee537eb0,(X) -> Charger ee5b9cf1,([ ]) -> Options 29d22763,(/\\) -> Nom du fichier 7b3eaf50,(HOME) -> Quitter 59466b27,(SELECT) -> Supprimer 183f4586,Voulez vous vraiment quitter ? 859c733e,(X) -> Confirmer 1e85c445,Appuyez sur n'importe quelle touche pour continuer 13b51271,(X) Confirmer (O) Annuler b7ca4f3e,Options Générales 051a94d5,Roms 9b692907,Sélectionner une Rom c1170d2b,Sauvegarder 993f73ff,À propos a786de62,Daedalus ne trouve aucune ROM à lancer. dcafd211,Vous pouvez ajouter les roms dans un dossier nommé \\N64\\ à la racine de votre carte mémoire df73ecf1,ou directement dans le dossier approprié. d72277a0,Daedalus reconnait différent types d'extensions, 4f01e7b5,incluant .zip, .z64, .v64, .rom, .bin, .pal, .usa et .jap. bdd1275c,Éditer les Préférences ba9c614e,Options avancées 7f8644c8,Cheats e8ad4e74,Lancer l'émulation 85b79ea0,Éditer les options pour cette rom. e6fa21a3,Éditer les options avancées pour cette rom. 037a6ee9,Activer et sélectionner les Cheat pour cette rom. 88f3a4c2,Lancer l'émulation de cette rom. bfb757ff Choisir un emplacement pour sauvegarder 4bd9a865,Choisir un emplacement pour le chargement. 11183fe7,Il n'y a pas de sauvegarde à charger. 72b02b7e,Choisir un emplacement pour la sauvegarde [X:sauvegarder O:retour] 7d24bdfa,Choisir un emplacement pour le chargement [X:charger O:retour []:effacer] 26145f81,Appuyez sur triangle pour effacer cette sauvegarde 0981b45a,fente 1670fc01,<vide> 6c81a8ee,Sauvegarde... d44916e4,Chargement... 24f6055a,Mettre en pause 57d4e678,Choisissez un emplacement pour sauvegarder da257eb4,Sauvegarder 284f6577,charger/Effacer la sauvegarde 27df9ed3,Capture d'écran bb5092ca,Sauvegarder l'état actuel 24312e7d,Restaurer ou effacer une sauvegarde. cdec8d9c,Prendre une capture d'écran au retour. 4aaa99d7,Reprendre l'émulation 1e25cde5,Retourner au menu principal 79139258,Retourner au menu principal? 17beb20d,Copyright (C) 2008-2012 DaedalusX64 Team 191b0de3,Copyright (C) 2001-2009 StrmnNrmn b27fe8d9,Audio HLE codé par Azimer 82a39ef2,Pour les News et MAJ rendez vous sur: 8eb50a08,Désactivé 34fcd0e7,Activé 11240414,Asynchrone af304fb7,Synchrone ec4156ec,Inconnu 00001f35,Non 000e02bd,oui 930db968,Vitesse d'émulation 100% e265bfa8,Vitesse d'émulation 50% 55eef632,Vérifications des textures ce12dd96,Nombre de Frame ignoré 05985a81,Zoom 492c372a,Limiter la vitesse d'émulation d62ec48b,Améliorer la recompilation des données 477417d2,Niveau d’émulation supérieur (rapide) 9a686c92,Audio 28675d34,Controlleur e3a9b7b3,Vérification des textures entre chaque frames.Désactivé pour améliorer la vitesse d'émulation au dépend de la qualité de l'image (à noter quelques bug graphiques avec certaine ROMS. 37ee9082,Cela détermine le nombre de Frame a ignorer avant d'afficher une nouvelle frame. Augmenter cette valeur permet un léger gain de vitesse, mais peut provoquer des saccades pendant le jeux. 74b87a6d,Agrandir la taille de l’écran, la valeur par défaut est 100%. b950b01f,Limite la fréquences de rafraîchissement a 50/25Hz (PAL) ou 60/30Hz (NTSC). 48917b8a,Recompilation Dynamique donne une importante amélioration de la vitesse d'émulation. ad549ea7,Utiliser fonction de traitement parallèle du système pour le traitement des données (rapide) au lieu de la simple (lent) (Attention, cela peut causer des crash/bug sur certaine ROMs). e0366a74,Activer ou désactiver le son, soit asynchrone(rapide/saccadé) ou synchrone(lent). 487f2ed5,Sauvegarder & Quitter 54a93276,Annuler beb13b0c,Confirmer les changement et quitter. 442b79c8,Annuler les changement et quitter. 2462a960,Préférences/option de la rom 4c3230e6,Activer les Codes c6aa2aab,Choisir la fréquence des codes 04564e07,Utiliser ou non les codes de cette ROM b5ca15d7,Plus la valeur est grande, plus les code seront efficace mais cela demandera plus de ressource, et certain code risque de ne plus fonctionner 276e1699,Aucun cheat trouvé 48119424,4:3 non redimensionné (320x240) c9a48cf8,4:3 redimentionné (362x272) c4d3e6cb,Plein écran (480x272) 1cadb15b,Réinitialise les données HLE? 8ade5a3b,Réinitialise les paramètres ? 7c43b365,Daedalus doit quitter maintenant 22bc6816,Appuyer X pour démarrer 02123b1a,Classic a00e4b11,Noir 000cebbf,Rouge bf706ca5,Vert c6c78d35,Magenta 041e9694,Bleu b85ffe49,Turquoise 1ab89f90,Orange a0d31d90,Violet 046e1a7f,Gris 04dbb2b8,Aucun 4d60c1e6,Afficher les Info d45b8b73,Viewport Size 49ff4d2c,Forcer le filtrage linéaire f096e88f,Controller add-on 2cd3ab78,zone morte du stick 23d8d78c,Utilisation d'un buffer large d228ec17,avertissement batterie faible 2e167ec2,Style du GUI ca887fd8,Couleur du GUI 6a4df2ac,Réinitialiser les paramètres a3bdb5f5,Afficher des information aditionnelles lors de l'émulation. Quelques une d'entre elles sont uniquement disponible dans le mode DEBUG 1bfe167d,The size of the viewport on the PSP. 7f9bdebd,Activer pour forcer le filtrage linéaire, cela peut améliorer la qualité des textures b4478cb3,Activer le MemPak ou le RumblePak a342ced3,Ajuster la taille de la zone morte du stick lors du jeu. Pour édter appuyez Start/X. 67c8709b,Désactiver pour diminuer le temps de chargement mais risque de ralentissement lors de changement de vue avec les ROMs de grande taille. Devient effective que lors des chargements. a53edd7e,Daedalus vous avertis lorsque la batterie est faible 48580c6c,Vous serez guidé pour réinitialiser les paramétre par défault, et le cache HLE Note : l'émulateur sera fermé si vous réintialisez les paramétres e1134e27,Optimisation de la mémoire f1da3d39,Clean Scene c75e1b17,Optimisation de boucle dynamique 679a7a90,Double Display Lists 5936df5c,Ajustement du ratio de la vidéo 931034db,Ajustement du ratio de l'audio 73180dbe,Fog Emulation d64510cd,Activer pour un gain de vitesse (attention, cela peut provoquer des bugs et des crashs avec certaines ROMs). 6be51f9b,Force clear of frame buffer before drawing any primitives cae93146,Activer Double Display Lists pour un gain de vitesse (Fonctionne pour la pluspart des ROMs) b0b8ff1a,Activer ajustement du ratio de l'audio (moins de grésillement) 1213a2e9,Activer ajustement du ratio de la vidéo (Certaines ROMS s'accaderons moins ) 1a61c1b8,Activer ou de désactiver fog emulation (Experimental, ne marche que pour quelques jeux) ba9c614e,Options Advancées 3580e011,Ajuster la taille maximal ou minimal de la deadzone. fléche du Haut/du Bas: Agrandir ou réduire la deadzone. Gauche/Droite: Selectionner la taille maximal ou minimal de la deadzone. Triangle: Réinitialiser par défault. Start/X: Confirmer. Select/Ronds: Annuler f3a27e37,Ajuster la Deadzone du Stick f4d401e4,Selectionner Language 0206e784,Language 15865cd2,Couleur 16 Bit Selectionnées 3f7ccd28,Couleur 32 Bit Selectionnées 7c7ac31a,Restant 657b212f,Batterie 053916eb,Heure f5381b95,Temps restant: --h--m 5e53f605,En chargement... 5df55264,Revision 753ea645,Sortie f2b17060,DaedalusX64 Revision 636197c3,Ajuster la taille maximal ou minimal de la deadzone. fléche du Haut/du Bas: Agrandir ou réduire la deadzone. Gauche/Droite: Selectionner la taille maximal ou minimal de la deadzone. Triangle: Réinitialiser par défault. Start/X: Confirmer. Select/Ronds: Annuler 000c2620,Min 000c2302,Max @ DEV what is it ? - Double Display Lists-Force clear of frame buffer before drawing any primitives (primitive F(x)=int(f, x) dx ? ? ? XD ,joke ) - Clean Scene -The size of the viewport on the PSP. -Controller add-on
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Corn
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Sun Feb 05, 2012 3:57 am |
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Joined: Sat Jan 31, 2009 7:11 am Posts: 442
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niccoooodu61 wrote: reorganizing sentences: ok @ DEV what is it ?
-Double Display Lists -Force clear of frame buffer before drawing any primitives (primitive F(x)=int(f, x) dx ? ? ? XD ,joke ) -Clean Scene -The size of the viewport on the PSP. -Controller add-on Double Display Lists: Before rendering to screen one create a list of all the stuff to draw so the graphic chip can do it while CPU does other stuff. Using double lists makes it possible to start filling out a new list while the graphic chip is rendering the other one so the CPU wont stall and wait for it to finish. primitives: Are anything rendered on the screen like triangles or what not. Clean Scene: Basically force a screen wipe before rendering anything to the screen. of the viewport on the PSP: Screen size eg. the Zoom function.
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Sun Feb 05, 2012 6:12 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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@@niccoooodu61 : Yep, looks perfect to me  Now is just missing newlines (\n) and it'll be ready to be included in the next rev. @@Ricot: Yes the battery stats thing is already fixed in our private SVN, don't worry about it. Yep, can't find any issues with your translation \o/ PS: Pushed both translations to private SVN
_________________

<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Mon Feb 06, 2012 10:22 am |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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Salv-E wrote: Now is just missing newlines (\n)
How do I ? I don't understand  sorry can you give me an example ? to finish it
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Mon Feb 06, 2012 7:44 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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niccoooodu61 wrote: Salv-E wrote: Now is just missing newlines (\n)
How do I ? I don't understand  sorry can you give me an example ? to finish it Is simple, just add \n, I posted an example 3 posts above. Using your translation, here's an example: Vous serez guidé pour réinitialiser les paramétre par défault, et le cache HLE Note : l'émulateur sera fermé si vous réintialisez les paramétres
Since is a long sentence it won't fit in the GUI (take a look yourself, you'll see the text gets cut off in the GUI). so you need to add newlines (\n) to break the text, so it can fit in the GUI. Ex Vous serez guidé pour réinitialiser les paramétre par défault, et le cache HLE \nNote : l'émulateur sera fermé si vous réintialisez les paramétres
That will cause the text to be broken in two parts and as a result it can fit in the GUI. Here's how it'll be displayed: Vous serez guidé pour réinitialiser les paramétre par défault, et le cache HLE Note : l'émulateur sera fermé si vous réintialisez les paramétres
_________________

<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Tue Feb 07, 2012 12:23 pm |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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ok now I see what I have to do  so I need my PSP to do this, right ? but I go back only the week end :/ (my PSP is at home)
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Wed Feb 08, 2012 6:06 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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niccoooodu61 wrote: ok now I see what I have to do  so I need my PSP to do this, right ? but I go back only the week end :/ (my PSP is at home) Yes you'll need a PSP to see wherever you need to break-lines in XXX text. Don't worry, Corn and I want to squeeze a new feature in the next commit, there's no hurries. Just make sure if you can get it done by this weekend, to avoid keep delaying the next rev.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Thu Feb 09, 2012 11:58 am |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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no problem I'm in spring break tomorow 
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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niccoooodu61
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Feb 10, 2012 11:37 am |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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-some sentence are missing (no number) for example -another bug: mix english/french Trad  the bug appear with any trad (the same line) EDIT: seem I have finished Is it good ?
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French.txt [8.11 KiB]
Downloaded 42 times
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PCT2024.jpg [ 47.02 KiB | Viewed 1167 times ]
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PCT2023.jpg [ 56.28 KiB | Viewed 1168 times ]
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_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Kokumotsu
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Feb 10, 2012 10:07 pm |
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Joined: Fri Aug 21, 2009 5:39 pm Posts: 10
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i was wonder how the builds have been up to. i haven seen an update in months. so i dont have a clue. is this being worked on the psp emu side of the vita through the HBE?
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