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 Post subject: An idea for the cheat function.
PostPosted: Mon May 02, 2011 7:14 pm 
Warrior
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I don't think this is already been added to the current release, and if it has I can't activate it, but you should make a funtion to show all the cheats in the .cht file. Right now only six can be show in the cheats list and if you want to activate a different cheat on down the list you have to move it up into the top six. This function can show all the cheats in the file but only allow six to be activated. That way you can see all your cheats and not have to be around a computer to pick completely different ones. Like I said, I don't know if this is in the current release.

Thanks, Ultra flare



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 Post subject: Re: An idea for the cheat function.
PostPosted: Mon May 02, 2011 9:02 pm 
Founder
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That's done in purpose, since writing to the N64 memory is a really expensive process (that's the core within cheats), the more cheats you have active the more time the emulator will spend applying cheats, also the parsing time will be longer (I cache the access time when parsing is done in the latest dev builds, so isn't much of a concern now), and also the more memory is required to allocate, since the allocation is done depending the number of cheats you have regardless if they are enabled or not.

I added an option to make cheats pretty much cheap, that should allow us to have a lot larger number of active cheats and even compressed cheats without affecting the performance of the emulator.
Recently I increased the number of cheats to 8 entries per ROM, I'll be increasing it to atleast 16 to the near future, but to be honest that will be the max I'm willing to go, since the PSP isn't as capable as your regular PC.



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 Post subject: Re: An idea for the cheat function.
PostPosted: Tue May 03, 2011 3:35 pm 
Warrior
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Ah I see. The 16 cheats function is more than enough since I don't have more than 16 per ROM anyway. I didn't really take the memory into consideration......but now I understand.

Thanks for your time, Ultra flare



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