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APONE78
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Post subject: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Jan 25, 2010 3:00 pm |
| DX64 Noob |
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Joined: Wed Jan 20, 2010 4:33 pm Posts: 12 Location: ENGLAND
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Attachment:
saveslot0.ss [1.67 MiB]
Downloaded 83 times
Not sure if this is the rite place to post this(im new to the site but love this emulator) As reported Goldeneye on my psp(slim 5.00 m33 REV 452)is running at a speed i havnt seen on this emulator,i think its a glitch(like the Mario one)When i upgraded to 459 the speed had gone,so went back to 452. Give me feedback,if iv up loaded it wrong.
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Salv-E
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Jan 25, 2010 3:17 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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I think it happened with the changes Kreationz did on rev449 http://daedalusx64.svn.sourceforge.net/ ... vision=449Some games it caused to speed up like crazy for example Earthworm Jim. He reverted those changes on 457, it made some games like Quake severely slow (that's the reason the speed up you saw is gone) Note : Is really helpful if you add a note saying for which rom is it for example U or E?
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APONE78
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Jan 25, 2010 3:22 pm |
| DX64 Noob |
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Joined: Wed Jan 20, 2010 4:33 pm Posts: 12 Location: ENGLAND
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GoldenEye (E)(!) So is this something that can be implemented in later revisons or just,random glitch?
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Danos8
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Jan 25, 2010 3:50 pm |
| Global Moderator |
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Joined: Sun Jun 07, 2009 5:44 am Posts: 1047 Location: Trinidad
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APONE78 wrote: GoldenEye (E)(!) So is this something that can be implemented in later revisons or just,random glitch? I believe he will re-implement the changes but it would be when he finds a way to do it without slowing down some games.
_________________
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APONE78
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Jan 25, 2010 4:13 pm |
| DX64 Noob |
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Joined: Wed Jan 20, 2010 4:33 pm Posts: 12 Location: ENGLAND
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Cool,although its good to play it nearly full speed,im guessing thats why the sound is really choppy,like both video and sound running out of sync.
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TechXero
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Jan 25, 2010 11:38 pm |
| Senior Member |
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Joined: Wed Apr 22, 2009 3:56 pm Posts: 305 Location: In your house...
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APONE78 wrote: Cool,although its good to play it nearly full speed,im guessing thats why the sound is really choppy,like both video and sound running out of sync. Async is generally better due to it not using the CPU to emulate sound, so more of the resources are dedicated to everything else, but some people prefer Sync due to it syncing better with the video. Just letting you know the difference if you already didn't.
_________________ Due to a bunch of crap going on I probably won't be testing for a while.
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Salv-E
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Sun Feb 07, 2010 12:09 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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Danos8 wrote: Just bumping to say the super speed regression was caused on rev 432. Wasn't 007TWINE?
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Eplayer
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Mon Feb 08, 2010 11:01 am |
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Joined: Sat Nov 15, 2008 7:49 am Posts: 72
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Great Progress so far, ...HEY GUYS ^^ Was away a long time, too busy, Study, Fitness etc...Ill look here at DX64.com some times a day now...seeya all!
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APONE78
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Wed Mar 24, 2010 1:22 pm |
| DX64 Noob |
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Joined: Wed Jan 20, 2010 4:33 pm Posts: 12 Location: ENGLAND
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Hey hey,Rite iv now deleated Rev 452 on my psp because the newest Rev (477) Goldeneye is now at the same speed as when the Async bug was working.(even getting sound,although if u turn the music off its better).
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APONE78
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Post subject: Re: GOLDENEYE 452 GREAT SPPED.  Posted: Wed Mar 24, 2010 2:27 pm |
| DX64 Noob |
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Joined: Wed Jan 20, 2010 4:33 pm Posts: 12 Location: ENGLAND
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Im not sure i only have the (E) version,but il try nd post a savestate again just in case,but try the (E) version,could be that.
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