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NintendoBoy13
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 6-7-09)  Posted: Sun Sep 27, 2009 12:15 am |
| Global NintendoKing |
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Joined: Mon Jun 22, 2009 5:38 pm Posts: 1604 Location: California,USA
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Disable HLE (High Level Emulation) in your rom preferences. (by selecting edit preferences before you start the game, or by pressing select during the game.) It should fix the problem.
_________________ http://www.youtube.com/watch?feature=iv ... ion_224945 NL WEST DIVISION CHAMPIONS!
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chippy700
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 6-7-09)  Posted: Sun Sep 27, 2009 12:22 am |
| Mime |
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Joined: Sat Sep 26, 2009 11:06 pm Posts: 3 Location: Philippines
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NintendoBoy13 wrote: Disable HLE (High Level Emulation) in your rom preferences. (by selecting edit preferences before you start the game, or by pressing select during the game.) It should fix the problem. Thanks! The problem went back a lil while ago but after doing this Its fixed again with the exception of the glitch in the equipment section.
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Cuthroatdie
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Mon Nov 16, 2009 11:06 am |
| Knight |
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Joined: Sat Sep 26, 2009 2:43 am Posts: 183
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Found a few bugs myself: There are way too many suns!  The paths get covered with grass whilst your walking along them (grass flickers over the paths, quite annoying): EDIT: caused by Z-fighting, see here The tri-force should be gold: (savestate: http://www.mediafire.com/file/4tmnxjytynm/saveslot9.ss)  I hope no-one minds me posting these here, I'll make another thread if you'd like me to.
Last edited by Cuthroatdie on Tue Nov 17, 2009 1:29 pm, edited 2 times in total.
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Cuthroatdie
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Tue Nov 17, 2009 11:39 am |
| Knight |
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Joined: Sat Sep 26, 2009 2:43 am Posts: 183
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Okay, but just the tri-force one seeing as the others are not relevant. EDIT: Added it I'm quite annoyed right now, I just found a freezing bug! http://www.mediafire.com/file/djqznvxzzgw/saveslot3.ssThe game freezes after the camera changes to link (for me at least). I tried different settings, but no luck. Any help would be appreciated.
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Kreationz
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sat Dec 05, 2009 6:10 pm |
| Mad Scientist |
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Joined: Thu Oct 16, 2008 2:27 pm Posts: 3045 Location: Texas, in the middle of nowhere...
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I've split the Off Topic portion of this Topic here: http://forums.daedalusx64.com/viewtopic.php?f=12&t=1857Please refrain from general comments in a thread specific to one game. Any off topic comments from topic comments about the emu as a whole will be deleted unless made in the appropriate place from this point forward.
_________________ I'm baaack! >:)
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Bigshot232
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Fri Dec 11, 2009 7:52 am |
| Slayer |
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Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
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these tests were done on the new 446 build. i have seen some minor bugs revolving around textures. the deku seed has been pointed out, however, the same problem effects other items as well: here the swords handel is messed up( FIXED) Attachment:
sd0001.png [ 110.35 KiB | Viewed 2155 times ]
the deku shields main body is transpartent apart from a light brown texture( FIXED) Attachment:
sd0002.png [ 143.44 KiB | Viewed 2155 times ]
Attachment:
sd0003.png [ 145.49 KiB | Viewed 2155 times ]
this also affects the sling shot and deku stick( FIXED) here the entire picture is messed up with the same effect on the triforce ( semi fixed) Attachment:
sd0006.png [ 78.2 KiB | Viewed 2155 times ]
Attachment:
sd0007.png [ 67.7 KiB | Viewed 2155 times ]
i've included a savestate at that point Attachment:
saveslot2.ss [1.59 MiB]
Downloaded 68 times
finally the letters writting is a bit missed placed Attachment:
sd0009.png [ 131.57 KiB | Viewed 2155 times ]
| Attachments: |

sd0008.png [ 121.24 KiB | Viewed 2155 times ]
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Last edited by Bigshot232 on Tue Dec 15, 2009 6:22 am, edited 3 times in total.
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KingPepper
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Fri Dec 11, 2009 10:06 am |
| Donator |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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Quote: the strange purple occurrence did not happen on my 3k, the screens were taken from my 2k That means you have "Highlight inexact Blend Modes" enabled(Yes) on the Global settings screen, these happen because the PSP doesn't understand what these graphics are doing yet, and so display incorrectly, for instance "Texel1" is a example that is not implemented as of yet. They are being looked at per game by Salvy, Wally, & now NintendoBoy13.
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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Bigshot232
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Fri Dec 11, 2009 1:06 pm |
| Slayer |
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Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
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this will bemy last update on OoT bugs today. only one thing to report: the goron bracelet does not appear at all: Attachment:
sd0013.png [ 148.8 KiB | Viewed 2139 times ]
though it is fixable: Attachment:
sd0014.png [ 138.37 KiB | Viewed 2139 times ]
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