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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 6-7-09)
PostPosted: Sun Sep 27, 2009 12:15 am 
Global NintendoKing
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Disable HLE (High Level Emulation) in your rom preferences. (by selecting edit preferences before you start the game, or by pressing select during the game.) It should fix the problem.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 6-7-09)
PostPosted: Sun Sep 27, 2009 12:22 am 
Mime
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NintendoBoy13 wrote:
Disable HLE (High Level Emulation) in your rom preferences. (by selecting edit preferences before you start the game, or by pressing select during the game.) It should fix the problem.


Thanks! The problem went back a lil while ago but after doing this Its fixed again with the exception of the glitch in the equipment section.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 6-7-09)
PostPosted: Sun Sep 27, 2009 12:24 am 
Global NintendoKing
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In edition HLE will stop random freezing, at the expense of a slight speed increase.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 6-7-09)
PostPosted: Wed Nov 11, 2009 7:12 pm 
Slayer
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I've restored some savestates. I figured I can just upload my savestates to my skydrive instead of any other sites that'll delete my files. Thnx to Nintendoboy for reminding me of my savestates

I'm gonna try to restore all of them


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Nov 16, 2009 11:06 am 
Knight
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Found a few bugs myself:
There are way too many suns!
Image

The paths get covered with grass whilst your walking along them (grass flickers over the paths, quite annoying):
EDIT: caused by Z-fighting, see here
Image

The tri-force should be gold:
(savestate: http://www.mediafire.com/file/4tmnxjytynm/saveslot9.ss)
Image

I hope no-one minds me posting these here, I'll make another thread if you'd like me to.


Last edited by Cuthroatdie on Tue Nov 17, 2009 1:29 pm, edited 2 times in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Nov 16, 2009 2:39 pm 
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cuthroatdie the multiple sun problem is a known issue the grass covering paths r caused by z-fighting and the triforce and items just need the proper blendmodes 8)


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Nov 16, 2009 5:50 pm 
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good bugs, but the only one necessary is the triforce bug. I never played through the game so I can't catch bugs like that. I can't get in-game bugs since I played off a file that had everything already

I don't mind if you post bugs here, it helps out. help build the main zelda bug thread


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Nov 16, 2009 6:07 pm 
Global NintendoKing
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Nice work cuthroatdie, but can you include savestates with the problems?



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Tue Nov 17, 2009 11:39 am 
Knight
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Okay, but just the tri-force one seeing as the others are not relevant.
EDIT: Added it

I'm quite annoyed right now, I just found a freezing bug!
http://www.mediafire.com/file/djqznvxzzgw/saveslot3.ss
The game freezes after the camera changes to link (for me at least). I tried different settings, but no luck. Any help would be appreciated.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Nov 21, 2009 7:16 am 
Mime
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matt ive got a glitch on rev 443 everytime you get to the deku tree it freezes i was gutted because i was enjoying it. :'(


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 05, 2009 6:10 pm 
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I've split the Off Topic portion of this Topic here: http://forums.daedalusx64.com/viewtopic.php?f=12&t=1857
Please refrain from general comments in a thread specific to one game. Any off topic comments from topic comments about the emu as a whole will be deleted unless made in the appropriate place from this point forward.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 11, 2009 7:52 am 
Slayer
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these tests were done on the new 446 build.

i have seen some minor bugs revolving around textures. the deku seed has been pointed out, however, the same problem effects other items as well:
here the swords handel is messed up(FIXED)
Attachment:
sd0001.png
sd0001.png [ 110.35 KiB | Viewed 2155 times ]

the deku shields main body is transpartent apart from a light brown texture(FIXED)
Attachment:
sd0002.png
sd0002.png [ 143.44 KiB | Viewed 2155 times ]

Attachment:
sd0003.png
sd0003.png [ 145.49 KiB | Viewed 2155 times ]

this also affects the sling shot and deku stick(FIXED)

here the entire picture is messed up with the same effect on the triforce (semi fixed)
Attachment:
sd0006.png
sd0006.png [ 78.2 KiB | Viewed 2155 times ]

Attachment:
sd0007.png
sd0007.png [ 67.7 KiB | Viewed 2155 times ]

i've included a savestate at that point
Attachment:
saveslot2.ss [1.59 MiB]
Downloaded 68 times

finally the letters writting is a bit missed placed
Attachment:
sd0009.png
sd0009.png [ 131.57 KiB | Viewed 2155 times ]


Attachments:
sd0008.png
sd0008.png [ 121.24 KiB | Viewed 2155 times ]


Last edited by Bigshot232 on Tue Dec 15, 2009 6:22 am, edited 3 times in total.
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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 11, 2009 10:06 am 
Donator
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Quote:
the strange purple occurrence did not happen on my 3k, the screens were taken from my 2k


That means you have "Highlight inexact Blend Modes" enabled(Yes) on the Global settings screen, these happen because the PSP doesn't understand what these graphics are doing yet, and so display incorrectly, for instance "Texel1" is a example that is not implemented as of yet.

They are being looked at per game by Salvy, Wally, & now NintendoBoy13.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 11, 2009 10:15 am 
Slayer
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thx, i change the setting and have it back to normal (by that i mean what i have seen on the 3K)

i have altered my post that it was fixed, but the tri force is still silver



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 11, 2009 1:06 pm 
Slayer
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this will bemy last update on OoT bugs today. only one thing to report:

the goron bracelet does not appear at all:
Attachment:
sd0013.png
sd0013.png [ 148.8 KiB | Viewed 2139 times ]

though it is fixable:
Attachment:
sd0014.png
sd0014.png [ 138.37 KiB | Viewed 2139 times ]



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