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Salv-E
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Fri Dec 11, 2009 9:23 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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Can I get a savestate where this picture was taken? download/file.php?id=705It looks like a regression, deku seed has the same issue as some ppl have reported.
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Salv-E
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sat Dec 12, 2009 10:48 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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klitzs wrote: looks too dark brown to me Looks like the real thing, is just the screenshot plugin Im using makes things really dark.
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Cornholio
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sat Dec 12, 2009 11:40 pm |
| Knight |
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Joined: Thu Nov 12, 2009 8:47 pm Posts: 109 Location: Orting WA
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klitzs wrote: looks too dark brown to me At least we can see it now. I say it looks pretty close to perfect to me.
_________________ My Xbox Live Gamertag: Painfulbullet58 Saevam iram, iram et dolorem (Raging Anger, Anger and Misery) Anything that can be coded, can be decoded. 
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Bigshot232
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 13, 2009 11:49 am |
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Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
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dam, was a bit late getting back to this... but at least the shield was fixed. i have some more bugs to report: the goran ruby remains unseeable, this also refers to the emerald obtained from the deku tree( semi fixed) Attachment:
sd0024.png [ 63.55 KiB | Viewed 1481 times ]
teleport beams remain at a constant cycle when they should no longer be there Attachment:
sd0021.png [ 59.24 KiB | Viewed 1481 times ]
Attachment:
sd0026.png [ 132.69 KiB | Viewed 1481 times ]
the entrance to the great fairy cave on top of death montain. even with a bomb, the entrance remains covered Attachment:
sd0027.png [ 137.91 KiB | Viewed 1481 times ]
you can see the entrance due to diffent texture from the rest of the montain. the area doesn't expire but is still pass through-able Attachment:
sd0028.png [ 151.98 KiB | Viewed 1481 times ]
finally, same issue as above, the lightening u get when receiving magic does not dissappear even after the event has passed Attachment:
sd0029.png [ 207.05 KiB | Viewed 1481 times ]
Attachment:
sd0030.png [ 207.07 KiB | Viewed 1481 times ]
ruppees also appear yellow, though this has already been mentioned on the bug thread.
Last edited by Bigshot232 on Tue Dec 15, 2009 4:14 am, edited 1 time in total.
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amanda1114
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Mon Dec 14, 2009 2:01 am |
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Joined: Mon Dec 14, 2009 1:59 am Posts: 1
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Spam deleted? O_o I think it's a bot. Edited by NintendoBoy13
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Bigshot232
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Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Mon Dec 14, 2009 4:46 am |
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Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
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sry about this, i figured to post other bugs i found this is for revision 446: Lon Lon milk bottle does not have milk inside it ( FIXED) Attachment:
sd0031.png [ 176.78 KiB | Viewed 1438 times ]
the waterfall entance to zoras doman doesn't appear to part Attachment:
sd0034.png [ 113.31 KiB | Viewed 1438 times ]
Attachment:
sd0032.png [ 112.01 KiB | Viewed 1438 times ]
though it is still pass through able. finally i got a diamond/scale from the zora Attachment:
sd0036.png [ 109.61 KiB | Viewed 1438 times ]
i can't seem to get the savestates at the moment in one file, so i'm going to try and do them indivisually.
Last edited by Bigshot232 on Tue Dec 15, 2009 3:49 am, edited 1 time in total.
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