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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 11, 2009 6:16 pm 
Global NintendoKing
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When textures alltoghether disappear, it is usually more an issue with the core, then with the blend. Paper Mario is a good example of that.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 11, 2009 9:23 pm 
Founder
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Can I get a savestate where this picture was taken? download/file.php?id=705
It looks like a regression, deku seed has the same issue as some ppl have reported.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 12, 2009 3:47 pm 
Slayer
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sry, i'm out right now on psp, i'll put up the savestate when home



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 12, 2009 4:23 pm 
Global Moderator
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here you go salvy


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 12, 2009 9:44 pm 
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Thanks Danos8.

Fixed it, was really easy took around 1 minute to fix it :P

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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 12, 2009 9:57 pm 
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looks too dark brown to me


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 12, 2009 10:48 pm 
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klitzs wrote:
looks too dark brown to me


Looks like the real thing, is just the screenshot plugin Im using makes things really dark.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sat Dec 12, 2009 11:40 pm 
Knight
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klitzs wrote:
looks too dark brown to me

At least we can see it now. I say it looks pretty close to perfect to me.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sun Dec 13, 2009 12:54 am 
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Rev 447 is up, let me know if it looks ok to you guys :P


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sun Dec 13, 2009 2:08 am 
Knight
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I REALLY wish I had my PSP. :(



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sun Dec 13, 2009 11:49 am 
Slayer
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dam, was a bit late getting back to this... but at least the shield was fixed. i have some more bugs to report:

the goran ruby remains unseeable, this also refers to the emerald obtained from the deku tree(semi fixed)
Attachment:
sd0024.png
sd0024.png [ 63.55 KiB | Viewed 1481 times ]

teleport beams remain at a constant cycle when they should no longer be there
Attachment:
sd0021.png
sd0021.png [ 59.24 KiB | Viewed 1481 times ]
Attachment:
sd0026.png
sd0026.png [ 132.69 KiB | Viewed 1481 times ]

the entrance to the great fairy cave on top of death montain. even with a bomb, the entrance remains covered
Attachment:
sd0027.png
sd0027.png [ 137.91 KiB | Viewed 1481 times ]

you can see the entrance due to diffent texture from the rest of the montain. the area doesn't expire but is still pass through-able
Attachment:
sd0028.png
sd0028.png [ 151.98 KiB | Viewed 1481 times ]

finally, same issue as above, the lightening u get when receiving magic does not dissappear even after the event has passed
Attachment:
sd0029.png
sd0029.png [ 207.05 KiB | Viewed 1481 times ]
Attachment:
sd0030.png
sd0030.png [ 207.07 KiB | Viewed 1481 times ]

ruppees also appear yellow, though this has already been mentioned on the bug thread.


Last edited by Bigshot232 on Tue Dec 15, 2009 4:14 am, edited 1 time in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Sun Dec 13, 2009 1:57 pm 
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Thanks for the reports Bigshot232
Did you take those screenshots with rev 447?

The goran ruby should be visible on 447.
Yea the teleport beams remaining active is a known core issue. But a blendmode I added a long time ago for it makes it more noticeable, I might remove the blendmode.
For the great fairy cave entrance, looks like BranchZ is the culprit.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Dec 14, 2009 2:01 am 
Mime
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Spam deleted? O_o I think it's a bot.
Edited by NintendoBoy13


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Dec 14, 2009 3:15 am 
Slayer
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na, i'm still useing revision 446, though i do have the savestates with me if anyone cares to check these on 447. i'll put them up in an hour or so.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Dec 14, 2009 4:46 am 
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sry about this, i figured to post other bugs i found

this is for revision 446:
Lon Lon milk bottle does not have milk inside it (FIXED)
Attachment:
sd0031.png
sd0031.png [ 176.78 KiB | Viewed 1438 times ]

the waterfall entance to zoras doman doesn't appear to part
Attachment:
sd0034.png
sd0034.png [ 113.31 KiB | Viewed 1438 times ]
Attachment:
sd0032.png
sd0032.png [ 112.01 KiB | Viewed 1438 times ]

though it is still pass through able.
finally i got a diamond/scale from the zora
Attachment:
sd0036.png
sd0036.png [ 109.61 KiB | Viewed 1438 times ]


i can't seem to get the savestates at the moment in one file, so i'm going to try and do them indivisually.


Last edited by Bigshot232 on Tue Dec 15, 2009 3:49 am, edited 1 time in total.


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