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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Dec 14, 2009 4:54 am 
Slayer
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Savestates
Spoiler: show
goron bracelet
Attachment:
saveslot3.ss [1.66 MiB]
Downloaded 75 times
bomb bag (to see if it was fixed with the new texture update from savle (FIXED)
Attachment:
saveslot5.ss [1.63 MiB]
Downloaded 66 times
the great fairy entrance
Attachment:
saveslot9.ss [1.62 MiB]
Downloaded 72 times
no milk in lon lon bottle(FIXED)
Attachment:
saveslot10.ss [1.62 MiB]
Downloaded 72 times
non parting waterfall
Attachment:
saveslot11.ss [1.62 MiB]
Downloaded 80 times
finally the diamond/silver scale
Attachment:
saveslot12.ss [1.63 MiB]
Downloaded 69 times

*edit*
been woundering this for awhile now. it's to do with the maps. non of them have an arrow to indicate as to where u r on the map. is there any plans on fixing this??


Last edited by Bigshot232 on Mon Dec 21, 2009 9:57 am, edited 2 times in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Mon Dec 14, 2009 3:56 pm 
AkunoKizu
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That's been a known problem for awhile.

Add it to the bug tracker just in case.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Tue Dec 15, 2009 12:40 am 
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Kreationz upped 447, you can try it and see if those issues are cured.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Tue Dec 15, 2009 3:51 am 
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Went through my states again, bomb bag and milk are fixed, though there is an overshadow where the glass is meant to be shiny. i'll post a report of what is semi fixed with the new update


Last edited by Bigshot232 on Tue Dec 15, 2009 8:27 am, edited 1 time in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Tue Dec 15, 2009 4:22 am 
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not a big report, but one non the less

revision used: 447

guess it's V for Victory as the base of the goron ruby can now be seen, though the jewel is still missing...
Spoiler: show
Attachment:
sd0040.png
sd0040.png [ 72.52 KiB | Viewed 1842 times ]
The milk may have been fixed but the shine in the glass is now gone(not so much as a bug, just an observation)
Spoiler: show
Attachment:
sd0038.png
sd0038.png [ 175.12 KiB | Viewed 1842 times ]
Finally, i got another diamond/scale. i got this by accident, it was meant to be a heart piece(nothing to do with the emulator, just a glitch in the game)
Spoiler: show
Attachment:
sd0037.png
sd0037.png [ 172.96 KiB | Viewed 1842 times ]
as u can see, the scales remain unchanged in the new version.


Last edited by Bigshot232 on Thu Dec 17, 2009 1:51 pm, edited 1 time in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Wed Dec 16, 2009 4:30 am 
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so far throughout OoT that i have played, i had yet to come across any freezing areas... till now. after entering the third spirtual stone temple (zora) and you've brought the princess zora to the top level, ramdom freezing points begin to occur. i haven't inculded screenshots for this, but can a few people use the savestate provided to play through the temple and note down when a freezing area occurs. i just need to know if this is isolated to me or if it'll effect others.

*note*
when you come across a freezing area, you can bypass it if you have a savestate before it occurs. this is just to see where freezes are most likely to happen. the savestate is at the elevator with the princess.
Attachment:
saveslot1.ss [1.62 MiB]
Downloaded 76 times



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Thu Dec 17, 2009 9:47 am 
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right, time for an update:

Revison used: 447
not entirely sure of the first one, but i don't think i had a spot light shown on me before i was attacked by this tumor
Spoiler: show
Attachment:
sd0046.png
sd0046.png [ 171.45 KiB | Viewed 1767 times ]

next we have ganondorf. his blasts are ment to be purple, not a big blob of white
Spoiler: show
Attachment:
sd0057.png
sd0057.png [ 52.85 KiB | Viewed 1767 times ]

my example is the ocarina, however this effects other items as well, including zeldas letter i had posted before hand. the flat 2d areas seem to rotate on their own axis to the rest of the object.
Spoiler: show
Attachment:
sd0058.png
sd0058.png [ 126.2 KiB | Viewed 1767 times ]

then theres the temple of time. the triforce ceases to glow/ light up at all even when the door is fully open.
Spoiler: show
Attachment:
sd0059.png
sd0059.png [ 148.55 KiB | Viewed 1767 times ]
Attachment:
sd0060.png
sd0060.png [ 169.22 KiB | Viewed 1767 times ]

again, when the master sword is pulled from the stand, the tri force pieces refuse to glow.
Spoiler: show
Attachment:
sd0064.png
sd0064.png [ 196.71 KiB | Viewed 1767 times ]
Attachment:
sd0065.png
sd0065.png [ 155.7 KiB | Viewed 1767 times ]

the medalion of light also doesn't appear at all, this could effect other medalions since it doesn't show up with inexact texures enabled.
Spoiler: show
Attachment:
sd0069.png
sd0069.png [ 98.13 KiB | Viewed 1767 times ]

next up is death mountain, there should be a sinister red vortex at the top instead of a bland pink polygon
Spoiler: show
Attachment:
sd0070.png
sd0070.png [ 189.75 KiB | Viewed 1767 times ]

although epona has been brought up before for haveing extra hair, the dots on her cheeks are also eyes that blink at a different time from the rest of her eyes(creepy). the eyes seem similar to young epona
Spoiler: show
Attachment:
sd0072.png
sd0072.png [ 171.93 KiB | Viewed 1767 times ]

another problem with death mountain. the entrance to the volcano is also covered up by the same texture as the great fairy entrance
Spoiler: show
Attachment:
sd0073.png
sd0073.png [ 146.79 KiB | Viewed 1767 times ]

though pass throughable, this may confuse players(as it did me)
Spoiler: show
Attachment:
sd0075.png
sd0075.png [ 128.56 KiB | Viewed 1767 times ]

moving onto the giants knife, only the handel appears
Spoiler: show
Attachment:
sd0077.png
sd0077.png [ 108.76 KiB | Viewed 1767 times ]

though the textures only seem to be missing as the sword reappears when inexact textures is on, the biggons sword may have the same problems as both swords appear the same
Spoiler: show
Attachment:
sd0078.png
sd0078.png [ 105.46 KiB | Viewed 1767 times ]

the sword as a whole when used is fine though
Spoiler: show
Attachment:
sd0079.png
sd0079.png [ 135.75 KiB | Viewed 1767 times ]

finally, the egg also doesn't appear
Spoiler: show
Attachment:
sd0082.png
sd0082.png [ 156.22 KiB | Viewed 1767 times ]

now, this is just an observation. while hunting for blue fire, various items that are frozen have a very faded red surrounding.
Spoiler: show
Attachment:
sd0080.png
sd0080.png [ 193.54 KiB | Viewed 1767 times ]

here you can just make it out as link stands behind it. this could use more darkening up.

I'll be adding the various savestates in 2 hours once i've gone through them and marked them of each location.

phew, that was alot today
Attachment:
sd0071.png
sd0071.png [ 133.87 KiB | Viewed 1767 times ]

poor guy, must be tired... ;D


Last edited by Bigshot232 on Thu Dec 17, 2009 1:53 pm, edited 2 times in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Thu Dec 17, 2009 12:44 pm 
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Savestates

Spoiler: show
at the point when you fight the octopus, not far from the tumour boss
Attachment:
saveslot3.ss [1.63 MiB]
Downloaded 66 times

cutscene in front of hyrule
Attachment:
saveslot5.ss [1.55 MiB]
Downloaded 76 times

at the master sword
Attachment:
saveslot6.ss [1.61 MiB]
Downloaded 73 times

medailion, shortly after playing, death mountain
Attachment:
saveslot7.ss [1.56 MiB]
Downloaded 71 times

death mountain entrance
Attachment:
saveslot8.ss [1.68 MiB]
Downloaded 81 times

Giants knife
Attachment:
saveslot9.ss [1.67 MiB]
Downloaded 83 times

The blue fire dugeon (look at various frozen objects)
Attachment:
saveslot10.ss [1.68 MiB]
Downloaded 68 times

The egg
Attachment:
saveslot11.ss [1.63 MiB]
Downloaded 79 times


also, this is how the stones appear in the temple of time:
Attachment:
sd0061.png
sd0061.png [ 154.31 KiB | Viewed 1752 times ]
Attachment:
sd0062.png
sd0062.png [ 168.61 KiB | Viewed 1752 times ]


Last edited by Bigshot232 on Mon Dec 21, 2009 9:58 am, edited 1 time in total.


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Thu Dec 17, 2009 1:41 pm 
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Please attach the pictures as "spoilers" that way it'll keep the thread cleaner.

Spoiler: show
Picture should be here.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 18, 2009 5:09 am 
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i've put the pictures in spoliers and noticed that the psp can't view them anymore. is it really nesscisary to have them obsecured into spolier boxes? i was only following the report procedure after looking at Matts previous work.



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 18, 2009 7:03 am 
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Bigshot232 wrote:
i've put the pictures in spoliers and noticed that the psp can't view them anymore. is it really nesscisary to have them obsecured into spolier boxes? i was only following the report procedure after looking at Matts previous work.

it better to have them in spoilers so when the page is visited it not be constantly getting longer


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 18, 2009 1:32 pm 
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Nice bugs bigshot. this is what we needed, the in-game bugs. I used a savestate to have everything so I didn't get a chance to get the in-game bugs. I know theres a lot of problems with the items you obtain for the first time and link holds it over his head. with every bug you gotta have a savestate for it. and a good idea for upping savestates is to make an accound at hotmail.com and using the windows live skydrive and making it accessable to anyone
and for snapshots you should use photoshop, just make a new photoshop account dedicated for snapshots if you have to

Do you mind if I add these bugs to the main post? I will credit you by saying that it was found by bigshot. Also, I will do the work of saving the snapshots to my photobucket account and upping the savestates to my skydrive


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 18, 2009 1:45 pm 
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Attachments of SaveStates on our server are fine for this. Also you can in-line photos as well. (After uploading the image click the inline button next to it and don't for get to use spoilers)



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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 18, 2009 11:10 pm 
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I was thinking, should I put spoilers for every image on the main post? Then the page would load faster


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 Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)
PostPosted: Fri Dec 18, 2009 11:59 pm 
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That is fine for example:
Spoiler: show
Attachment:
pic1.png
pic1.png [ 116.94 KiB | Viewed 1651 times ]

As you see spoilers can be used with in-line picture attachments and file attachments.



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