|
It is currently Tue May 21, 2013 6:48 am
|
View unanswered posts | View active topics
 |
|
 |
|
|
re4thewin
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 20, 2009 5:17 pm |
| Tester |
 |
 |
Joined: Thu Oct 01, 2009 2:12 pm Posts: 848
|
MetalMeltdown wrote: I don't want to clutter this thread with unnecessary posts, but Is it worth it to post a Bug thread? will they actually fix the bugs? There is a game that I really enjoy but it is so buggy that it cannot be played, should I posta Bug thread? just do it then
|
|
|
|
 |
|
MetalMeltdown
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 20, 2009 5:20 pm |
| Slayer |
 |
 |
Joined: Thu Dec 10, 2009 5:47 pm Posts: 280
|
re4thewin wrote: MetalMeltdown wrote: I don't want to clutter this thread with unnecessary posts, but Is it worth it to post a Bug thread? will they actually fix the bugs? There is a game that I really enjoy but it is so buggy that it cannot be played, should I posta Bug thread? just do it then Ok, How do you get the Screen shots you take? I took screen shots on DX64 but what folder do they get saved to?
_________________ "YOU dare interrupt ME? Only I interrupt me! Like just then."
|
|
|
|
 |
|
Danos8
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 20, 2009 5:31 pm |
| Global Moderator |
 |
 |
Joined: Sun Jun 07, 2009 5:44 am Posts: 958 Location: Trinidad
|
MetalMeltdown wrote: Ok, How do you get the Screen shots you take? I took screen shots on DX64 but what folder do they get saved to? They save to the dumps folder, also it is worth it to post a bug thread because they will be fixed, if not sooner then later.
|
|
|
|
 |
|
Dougamer
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 20, 2009 6:30 pm |
| AkunoKizu |
 |
 |
Joined: Tue Feb 24, 2009 5:57 am Posts: 460
|
|
It's more convieniant for the developers if you post bugs in the tracker and on the forums aswell. The tracker acts as a reminder.
_________________

Quote: <Edzo> lolicons like the hottest though <Dougamer> Dude <Dougamer> they're <Dougamer> cartoon children <Dougamer> you pedo <Dougamer> O_O <Edzo> i know its wonderful <Dougamer> LOL
|
|
|
|
 |
|
MetalMeltdown
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 20, 2009 10:44 pm |
| Slayer |
 |
 |
Joined: Thu Dec 10, 2009 5:47 pm Posts: 280
|
Dougamer wrote: It's more convieniant for the developers if you post bugs in the tracker and on the forums aswell. The tracker acts as a reminder. whats the tracker?
_________________ "YOU dare interrupt ME? Only I interrupt me! Like just then."
|
|
|
|
 |
|
Dougamer
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Sun Dec 20, 2009 11:52 pm |
| AkunoKizu |
 |
 |
Joined: Tue Feb 24, 2009 5:57 am Posts: 460
|
|
At the top of the forums, click "Tracker". It's a bug tracker, where you can formally submit bugs.
_________________

Quote: <Edzo> lolicons like the hottest though <Dougamer> Dude <Dougamer> they're <Dougamer> cartoon children <Dougamer> you pedo <Dougamer> O_O <Edzo> i know its wonderful <Dougamer> LOL
|
|
|
|
 |
|
Bigshot232
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 11-12-09)  Posted: Mon Dec 21, 2009 6:42 am |
| Slayer |
 |
 |
Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
|
sry about being offline for so long. something happened which caused me to be away for a while. nevertheless, i'm back with a new report coming soon. and mattk, yes you can use my work. i'm only doing this so devs can tackle the problems and hopfully make the emulation run better. i figured if you were working on MM, i'd help take the load and work on OoT, so it's all gd though since i do most of my uploads at work, i cant use photoshop or hotmail, which is why i've been attaching the savestates here. if you can make an area where the states and their descriptions are easily seen, that would be great. i'll keep putting my states here seeing as it's alright with kreationz, though i'll put them under a single spoiler line to keep the topic less cluttered.
_________________
|
|
|
|
 |
|
Bigshot232
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 12-21-09)  Posted: Tue Dec 22, 2009 6:32 am |
| Slayer |
 |
 |
Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
|
this report won't be big since an area isn't showing up right (you all know what i mean). still, here it is: Rev Used: 447 small keys are now invisable Attachment:
sd0083.png [ 110.42 KiB | Viewed 1935 times ]
but can be fixed Attachment:
sd0084.png [ 114 KiB | Viewed 1935 times ]
the same goes for the boss key in that it can't be seen, but appears when inexact textures are enabled Attachment:
sd0086.png [ 142.57 KiB | Viewed 1935 times ]
Attachment:
sd0087.png [ 144.57 KiB | Viewed 1935 times ]
we have painting fading issues. the poes in the paintings are meant to disappear when you are close to them, however they don't. Attachment:
sd0099.png [ 175.47 KiB | Viewed 1935 times ]
Attachment:
sd0097.png [ 121.69 KiB | Viewed 1935 times ]
Finally we have the problem in the block picture room, though until i test this further (thank you again kreationz) i won't be adding this till my next report. just beware the forest temple >:D Savestates will remain in a different post and will be up soon.
_________________
|
|
|
|
 |
|
Bigshot232
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 12-21-09)  Posted: Tue Dec 22, 2009 7:31 am |
| Slayer |
 |
 |
Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
|
Savestates:Small key Attachment:
saveslot1.ss [1.6 MiB]
Downloaded 73 times
Boss Key Attachment:
saveslot3.ss [1.6 MiB]
Downloaded 79 times
Poe pictures Attachment:
saveslot5.ss [1.6 MiB]
Downloaded 78 times
_________________
|
|
|
|
 |
|
Azurwrath
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 12-22-09)  Posted: Wed Dec 23, 2009 1:24 am |
| Wanderer |
 |
Joined: Thu Dec 17, 2009 1:30 pm Posts: 35
|
okay heres save state i said i'd put up for Skullitas(no screen shot due to the fact i alredy posted in different thread and ppl didnt like it), and another thing i found weird is traps dont move they just wiggle theres a save state for that too. Save State GSAttachment:
File comment: Golden Skullita's
saveslot0.ss [1.52 MiB]
Downloaded 79 times
i stood there for like five min just watching it wiggle at me. I WALKED TO ALL SIDES OF THIS TRAP POSSIBLE AS WELL AS THE OTHERS.Save State TrapAttachment:
File comment: Trap Save
saveslot1.ss [1.52 MiB]
Downloaded 79 times
Last edited by Azurwrath on Wed Dec 23, 2009 7:49 am, edited 1 time in total.
|
|
|
|
 |
|
Bigshot232
|
Post subject: Re: Matt's Zelda OoT bug Thread (updated 12-22-09)  Posted: Wed Dec 23, 2009 3:43 am |
| Slayer |
 |
 |
Joined: Wed Dec 09, 2009 4:27 am Posts: 209 Location: England
|
came across a collection of confusing issues with the rest on of the forest temple, so i'm gonna post everything i found. if anything isn't that serious or fine, PM me on what isn't needed and it'll be removed. now for the report: Rev used: 447 although this is the phantom ganon (also known as PG), i don't remember the skin difference on his chin Attachment:
sd0105.png [ 155.04 KiB | Viewed 1890 times ]
when PG enters and exits paintings, a rainbow effect occurs. again, i don't remember this effect in the actual game (though i could be wrong) Attachment:
sd0106.png [ 180.93 KiB | Viewed 1890 times ]
Attachment:
sd0117.png [ 152.44 KiB | Viewed 1890 times ]
Attachment:
sd0118.png [ 142.1 KiB | Viewed 1890 times ]
i'm aware that teleport beams don't ever finish due to the core of the emulator, but the diamond thing that transports link to the chamber of sages also remains. Attachment:
sd0120.png [ 79.33 KiB | Viewed 1890 times ]
the medalions don't appear at all Attachment:
sd0121.png [ 43.15 KiB | Viewed 1890 times ]
the light effects on the deku tree are just a long polygon of yellow Attachment:
sd0122.png [ 137.11 KiB | Viewed 1890 times ]
Attachment:
sd0123.png [ 67.06 KiB | Viewed 1890 times ]
Lake hilya will give you a headache. with the water drained, the dirt texture where the water once was is replaced with water texture. Attachment:
sd0130.png [ 273.13 KiB | Viewed 1890 times ]
Attachment:
sd0131.png [ 238.93 KiB | Viewed 1890 times ]
next we just have some texture issues (not much point in explainting them) Attachment:
sd0124.png [ 132.51 KiB | Viewed 1890 times ]
Attachment:
sd0125.png [ 135.17 KiB | Viewed 1890 times ]
Attachment:
sd0126.png [ 154.22 KiB | Viewed 1890 times ]
Attachment:
sd0127.png [ 157.67 KiB | Viewed 1890 times ]
Attachment:
sd0128.png [ 155.32 KiB | Viewed 1890 times ]
Attachment:
sd0129.png [ 157.09 KiB | Viewed 1890 times ]
Attachment:
sd0137.png [ 170.69 KiB | Viewed 1890 times ]
Attachment:
sd0132.png [ 132.67 KiB | Viewed 1890 times ]
Attachment:
sd0133.png [ 133.72 KiB | Viewed 1890 times ]
Attachment:
sd0140.png [ 112.46 KiB | Viewed 1890 times ]
Attachment:
sd0141.png [ 115.48 KiB | Viewed 1890 times ]
although i promised an update on the block room in the forest temple, i still need to do some tests on it, so it won't be included till i'm sure of what is occuring. Also, my current Link as he stands  Attachment:
sd0144.png [ 147.03 KiB | Viewed 1890 times ]
Last edited by Bigshot232 on Wed Dec 23, 2009 5:27 am, edited 2 times in total.
_________________
|
|
|
|
 |
|
|
 |
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|