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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Nov 23, 2009 7:33 am 
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8) 8) 8) really how come ive never ever heard of this


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Nov 23, 2009 2:19 pm 
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linkin park fan wrote:
this emulator is not very good ive made my own one and it runs fully on everything if anyone wants it contact me


Unless you show some solid proof on this and even at that you'd probably have to post a download to the emulator or else you'll probably get heavily flames for making such a claim. I myself don't believe you and even if you posted a video of it, I'll just assume you're using pspdisp or a prerendered video so you'd have to post a link to your emulator to convince me.



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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Nov 23, 2009 2:37 pm 
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linkin park fan wrote:
this emulator is not very good ive made my own one and it runs fully on everything if anyone wants it contact me

i would love to get a hold of it..


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Nov 23, 2009 4:59 pm 
AkunoKizu
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He's just baiting for a flame war.

Let's keep on topic people.



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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Tue Nov 24, 2009 7:28 am 
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good emulator

Edit by Dougamer: < TAKE NOTE THAT THIS IS BY A MODERATOR (P.S: I mean it), this applies to EVERYONE.

When I say back on topic, I mean get back on topic. If you wish to show this apparent "proof" then please create another thread.


Last edited by linkin park fan on Fri Nov 27, 2009 12:39 pm, edited 1 time in total.

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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Tue Nov 24, 2009 8:30 pm 
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linkin park fan wrote:
soon ill get proof

Edit by Dougamer: < TAKE NOTE THAT THIS IS BY A MODERATOR (P.S: I mean it), this applies to EVERYONE.

When I say back on topic, I mean get back on topic. If you wish to show this apparent "proof" then please create another thread.

yeah that was kinda random wasnt it?

I just installed the majora's mask wad in my wii so i can play that until the bugs in mm are cleared more :)


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Wed Nov 25, 2009 7:31 pm 
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haha I installed zelda mm wad on my wii to. soon wii64 is gonna be perfect

once the me move is done, more inexact blends will be fixed on zelda mm. theres a lot to be done though

dougamers right, theres no need to get off topic, if you don't have anything topic related to say then don't post it, make a topic in the off topics section

btw, I got 65 savestates restored now, most of which are for inexact blends. I started some for the non inexact blends


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 27, 2009 7:27 am 
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will zelda mm ever play fully like on the origional n64


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 27, 2009 8:56 am 
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linkin park fan wrote:
will zelda mm ever play fully like on the origional n64


Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. :o
Let the developers do there job & be patient, its only a matter of time. 8)



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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 27, 2009 12:38 pm 
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KingPepper wrote:
linkin park fan wrote:
will zelda mm ever play fully like on the origional n64


Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. :o
Let the developers do there job & be patient, its only a matter of time. 8)

ok thanks


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 27, 2009 2:09 pm 
Knight
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KingPepper wrote:
linkin park fan wrote:
will zelda mm ever play fully like on the origional n64


Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. :o
Let the developers do there job & be patient, its only a matter of time. 8)



but will it randomly freeze O_o


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Sat Nov 28, 2009 3:31 am 
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I think there will still be freezes, like the one when you enter the great fairy fountain in clock town


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Sat Nov 28, 2009 7:35 am 
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Danman2327 wrote:
KingPepper wrote:

Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. :o
Let the developers do there job & be patient, its only a matter of time. 8)



but will it randomly freeze O_o


Of course there will be problems with this game at first, but as the bugs are ironed out, after the ME coding then slowly games like this will become more compatible, its only a matter of time, you'll see. 8)



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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Dec 07, 2009 1:00 pm 
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this emulator is getting very compatible with zelda mm now and i think it will fly in the next beta version. ;D


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Thu Dec 10, 2009 12:34 pm 
Knight
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Does the new rev fix the see through ground?


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