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TechXero
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Mon Nov 23, 2009 2:19 pm |
| Slayer |
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Joined: Wed Apr 22, 2009 3:56 pm Posts: 288 Location: In your house...
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linkin park fan wrote: this emulator is not very good ive made my own one and it runs fully on everything if anyone wants it contact me Unless you show some solid proof on this and even at that you'd probably have to post a download to the emulator or else you'll probably get heavily flames for making such a claim. I myself don't believe you and even if you posted a video of it, I'll just assume you're using pspdisp or a prerendered video so you'd have to post a link to your emulator to convince me.
_________________ PSP Phat: 5.50 GEN-D3/6.37 OFW
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Danos8
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Mon Nov 23, 2009 2:37 pm |
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Joined: Sun Jun 07, 2009 5:44 am Posts: 958 Location: Trinidad
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linkin park fan wrote: this emulator is not very good ive made my own one and it runs fully on everything if anyone wants it contact me i would love to get a hold of it..
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Dougamer
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Mon Nov 23, 2009 4:59 pm |
| AkunoKizu |
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Joined: Tue Feb 24, 2009 5:57 am Posts: 460
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He's just baiting for a flame war.
Let's keep on topic people.
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Quote: <Edzo> lolicons like the hottest though <Dougamer> Dude <Dougamer> they're <Dougamer> cartoon children <Dougamer> you pedo <Dougamer> O_O <Edzo> i know its wonderful <Dougamer> LOL
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linkin park fan
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Tue Nov 24, 2009 7:28 am |
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Joined: Fri Nov 20, 2009 10:54 am Posts: 20
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good emulator
Edit by Dougamer: < TAKE NOTE THAT THIS IS BY A MODERATOR (P.S: I mean it), this applies to EVERYONE.
When I say back on topic, I mean get back on topic. If you wish to show this apparent "proof" then please create another thread.
Last edited by linkin park fan on Fri Nov 27, 2009 12:39 pm, edited 1 time in total.
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Danman2327
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Tue Nov 24, 2009 8:30 pm |
| Knight |
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Joined: Sun Nov 16, 2008 3:10 pm Posts: 125
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linkin park fan wrote: soon ill get proof
Edit by Dougamer: < TAKE NOTE THAT THIS IS BY A MODERATOR (P.S: I mean it), this applies to EVERYONE.
When I say back on topic, I mean get back on topic. If you wish to show this apparent "proof" then please create another thread. yeah that was kinda random wasnt it? I just installed the majora's mask wad in my wii so i can play that until the bugs in mm are cleared more 
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linkin park fan
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Fri Nov 27, 2009 7:27 am |
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Joined: Fri Nov 20, 2009 10:54 am Posts: 20
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will zelda mm ever play fully like on the origional n64
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KingPepper
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Fri Nov 27, 2009 8:56 am |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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linkin park fan wrote: will zelda mm ever play fully like on the origional n64 Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. Let the developers do there job & be patient, its only a matter of time. 
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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linkin park fan
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Fri Nov 27, 2009 12:38 pm |
| Mime |
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Joined: Fri Nov 20, 2009 10:54 am Posts: 20
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KingPepper wrote: linkin park fan wrote: will zelda mm ever play fully like on the origional n64 Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. Let the developers do there job & be patient, its only a matter of time.  ok thanks
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Danman2327
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Fri Nov 27, 2009 2:09 pm |
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Joined: Sun Nov 16, 2008 3:10 pm Posts: 125
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KingPepper wrote: linkin park fan wrote: will zelda mm ever play fully like on the origional n64 Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. Let the developers do there job & be patient, its only a matter of time.  but will it randomly freeze O_o
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KingPepper
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Sat Nov 28, 2009 7:35 am |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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Danman2327 wrote: KingPepper wrote: Don't worry Kreationz is preparing the emulator for the big CPU to Media Engine code, when that is complete, we will have to put on Frameskip limiter because this game will fly. Let the developers do there job & be patient, its only a matter of time.  but will it randomly freeze O_o Of course there will be problems with this game at first, but as the bugs are ironed out, after the ME coding then slowly games like this will become more compatible, its only a matter of time, you'll see. 
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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Shadownhero
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Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)  Posted: Thu Dec 10, 2009 12:34 pm |
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Joined: Tue Feb 24, 2009 5:33 pm Posts: 116
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Does the new rev fix the see through ground?
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