It is currently Thu Jun 20, 2013 6:12 am

All times are UTC - 6 hours [ DST ]




 Page 6 of 9 [ 132 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next
Author Message
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Thu Jan 14, 2010 3:49 pm 
Slayer
Slayer
User avatar

Joined: Wed Apr 22, 2009 3:56 pm
Posts: 288
Location: In your house...
I'll do that tonight in an edit, right now I'm at college and my prof. Always freaks out when he sees me with a wireless enabled device, aparently the college doesn't like me accessing the router and forwarding ports for my torrents -_-

EDIT: bug fixed


Last edited by TechXero on Thu Jan 21, 2010 1:37 pm, edited 1 time in total.


_________________
PSP Phat: 5.50 GEN-D3/6.37 OFW
Image
Offline
 Profile  
 
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Jan 15, 2010 5:50 pm 
Slayer
Slayer
User avatar

Joined: Thu Nov 27, 2008 3:30 pm
Posts: 492
Location: Florida
nice TechXero, are you doing the in-game bugs for MM?


Offline
 Profile  
 
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Jan 15, 2010 7:25 pm 
Mad Scientist
Mad Scientist
User avatar

Joined: Thu Oct 16, 2008 2:27 pm
Posts: 3045
Location: Texas, in the middle of nowhere...
No it's for a regression I'm going to work on over the weekend associated with Sync timings.



_________________
I'm baaack! >:)
Offline
 Profile  
 
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Jan 18, 2010 1:14 am 
Mad Scientist
Mad Scientist
User avatar

Joined: Thu Oct 16, 2008 2:27 pm
Posts: 3045
Location: Texas, in the middle of nowhere...
It should be working correctly again. (I have more to do, but I reverted it for now. The speed regressions should be fixed as well.)



_________________
I'm baaack! >:)
Offline
 Profile  
 
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Jan 18, 2010 3:22 am 
Slayer
Slayer
User avatar

Joined: Wed Apr 22, 2009 3:56 pm
Posts: 288
Location: In your house...
I just mention bugs as I see them if they haven't already been pointed out, I don't plan on doing any extensive testing on the LoZs anymore as i am completely burnt out on them, I have been checking to see if this regression effects any other games as well but I haven't spotted any.



_________________
PSP Phat: 5.50 GEN-D3/6.37 OFW
Image
Offline
 Profile  
 
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Wed Feb 10, 2010 5:52 pm 
Mime
Mime

Joined: Wed Feb 10, 2010 9:53 am
Posts: 1
I've been trying to play Zelda: Majora's Mask for a few times now and every time the game locks up after playing for a while, the first time it occured was while chasing the little kids for the Bombers Hideout Code, the 2nd time it locked up right after the 'Dawn Of The 1st Day' cutscene thing and the last time I played, it locked up right after I equipped the Moon's Tear in one of the C buttons.

Also, the graphics aren't really outstanding, but I've been playing with settings and now my FPS is somewhere near 80%-90%.
If you're interested, try these settings:

Texture Update Check: Disabled
Frameskip: 1
Limit Framerate: 0
Dynamic Recompilation: Enabled
Dynamic Stack Optimisation: Enabled
High Level Emulation: Enabled

It still doesn't fix the lockups, too bad, but I hope it'll be fixed in the near future.

--Timm.


Offline
 Profile  
 
 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Wed Feb 10, 2010 7:38 pm 
Mad Scientist
Mad Scientist
User avatar

Joined: Thu Oct 16, 2008 2:27 pm
Posts: 3045
Location: Texas, in the middle of nowhere...
If you turn off High Level Emulation it will get rid of some of the lock-ups.



_________________
I'm baaack! >:)
Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Thu Mar 11, 2010 9:45 am 
Donator
Donator
User avatar

Joined: Sun Nov 09, 2008 11:59 am
Posts: 168
Location: New York State
well - not sure if this is a known issue yet or not - but in the opening of majora's mask the spinning mask flickers - all setting set to default and am at revision 473.

the game otherwise plays as is did.


Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Thu Mar 11, 2010 4:55 pm 
AkunoKizu
AkunoKizu
User avatar

Joined: Tue Feb 24, 2009 5:57 am
Posts: 460
I can verify that.



_________________
Image
Quote:
<Edzo> lolicons like the hottest though
<Dougamer> Dude
<Dougamer> they're
<Dougamer> cartoon children
<Dougamer> you pedo
<Dougamer> O_O
<Edzo> i know its wonderful
<Dougamer> LOL
Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Thu Mar 11, 2010 11:26 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2939
DrCam wrote:
well - not sure if this is a known issue yet or not - but in the opening of majora's mask the spinning mask flickers - all setting set to default and am at revision 473.

the game otherwise plays as is did.


Already reported it : viewtopic.php?p=26912#p26912
Next time check that thread and post any regression there :P

The intro is being covered by a black layer, for some reasons bg1cyc is drawing a black BG texture..... weird..
Should be fixed on my next commit



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Mar 12, 2010 12:19 am 
Donator
Donator
User avatar

Joined: Sun Nov 09, 2008 11:59 am
Posts: 168
Location: New York State
Salv-E wrote:
DrCam wrote:
well - not sure if this is a known issue yet or not - but in the opening of majora's mask the spinning mask flickers - all setting set to default and am at revision 473.

the game otherwise plays as is did.


Already reported it : viewtopic.php?p=26912#p26912
Next time check that thread and post any regression there :P

The intro is being covered by a black layer, for some reasons bg1cyc is drawing a black BG texture..... weird..
Should be fixed on my next commit


Okay - sorry about that. My bad.


Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Mon May 03, 2010 9:26 am 
Knight
Knight
User avatar

Joined: Tue Apr 27, 2010 4:49 am
Posts: 172
Location: SSD Blackheart
Hey there,

thought I'd throw this in (I think its either a Ucode or palatte mis-interpretation): on the beginning of Majora's Mask when you see the two fairies, I believe the colors are incorrect:

Image


This is what they should look like:
Spoiler: show
Image


Tatl (The cream coloured fairy), should have a glow and more cream colouring.
Tael (The purple coloured fairy), should have a red glow.

Going to get round to fixing some of the inexact blends we have for this game too :)

Offtopic: Could someone PM me about adding and reading Ucode information? Would like to help with these too, where in the source do I find them?



_________________
Peace is a lie; there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

The Sith Code
Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Mon May 03, 2010 3:16 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2939
Faeries discolored are due the lack of T1, you can read more here when I "fixed" them, since before the were only white: viewtopic.php?f=38&t=1014

The issue why they aren't displayed currently is due If I recall correctly there's T1 in either the first or second cycle. I don't have the source with me atm, but you can check blendmode.cpp and search for "faeries" there.

A good tip is that most innexact blends in Majora's Mask is due the lack of T1, most of them won't look like the real deal even after adding a proper blendmode, you can search this forum for T1 to learn abit more about this issue with the psp hardware.

Currently most microcodes are supported by Daedalus, the only one I can think off missing in Zelda is GBI2_Quad <= that's what is supposed to draw the missing heart in Zelda.
As adding ucodes, there's no how to, closest info you can get is Googling for the N64 programming manuals, and studying other HLE plugins like Rice and Glide.
Our microcodes are located in HLEGraphics directory, to be exact DLParser and gsp sub-directory are the rest, for example : gspMacros.cpp



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Tue May 04, 2010 2:44 pm 
Global NintendoKing
Global NintendoKing

Joined: Mon Jun 22, 2009 5:38 pm
Posts: 1609
Location: California,USA
Combiner and T1 problems cause most of the graphical "glitches" in the game.



_________________
http://www.youtube.com/watch?feature=iv ... ion_224945
NL WEST DIVISION CHAMPIONS!
Offline
 Profile  
 
 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Aug 20, 2010 7:13 pm 
Warrior
Warrior
User avatar

Joined: Sun Dec 20, 2009 8:47 pm
Posts: 85
I have a Bug:

I can get all the way to When you first face Majora. But when you pick up the Ocarina, and the note background comes on, It Just sits on the notes screen. Nothing happens. I cannot get past it



_________________
mexicouger (11:27:38 PM): tu tienes a panoca?
tom55 (11:27:58 PM): no se....
tom55 (11:28:35 PM): no
mexicouger (11:28:36 PM): what Did I ask?
tom55 (11:28:43 PM): no tengo con panonca
tom55 (11:28:49 PM): I googled it
mexicouger (11:28:49 PM): What did I ask
tom55 (11:28:58 PM): you asked if i had a f****** vagina
mexicouger (11:29:01 PM): LOLLLL!!!!!!!!!!
Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 6 of 9 [ 132 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: