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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Aug 20, 2010 7:18 pm 
Founder
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Can you post a savestate before that bug?



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Aug 20, 2010 8:09 pm 
Warrior
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Sure. You are in Luck, Because I can't get past it, So I don't play it. I want to beat it on Daedaulsx64, Not use a savestate.

So here's the Bug. Pick up the Ocarina, and after a while, the note thing will come on the screen, But nothing happens.


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saveslot1.ss [2.84 MiB]
Downloaded 115 times

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mexicouger (11:27:38 PM): tu tienes a panoca?
tom55 (11:27:58 PM): no se....
tom55 (11:28:35 PM): no
mexicouger (11:28:36 PM): what Did I ask?
tom55 (11:28:43 PM): no tengo con panonca
tom55 (11:28:49 PM): I googled it
mexicouger (11:28:49 PM): What did I ask
tom55 (11:28:58 PM): you asked if i had a f****** vagina
mexicouger (11:29:01 PM): LOLLLL!!!!!!!!!!
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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Mon Aug 30, 2010 10:44 pm 
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Yeah I get that same bug, and guess what, it has been there for a while and for some reason it hasn't been fixed, not even with today's revision...


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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Oct 08, 2010 2:28 pm 
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I don't know if any one else had this problem but when you are a deku shrub and you shoot at the gound you can get stuck in walls and the ground or the game crashes all together. ???

I got some pics.

(Using 5.00 M33 on PSP 1001 DaedalusX64 582)

Attachment:
File comment: Shooting at the wall.
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sd0005.png [ 74.56 KiB | Viewed 2900 times ]

Attachment:
File comment: Shooting at the ground.
sd0003.png
sd0003.png [ 52.51 KiB | Viewed 2900 times ]

Attachment:
File comment: Normal.
sd0004.png
sd0004.png [ 149.3 KiB | Viewed 2900 times ]



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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Wed Oct 13, 2010 4:33 pm 
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OMightyBuggy : Wow that's some crazy bug, you can try to disable oshle and reboot the game to see if the issue still there. Other thing is to check if is a regression, should be good to try previous revs like 400 to see if the issue is there, to see if is regression or a bug.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Thu Oct 14, 2010 11:06 pm 
Warrior
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the game doest work for me period i have the GC version the part where the fairy introduces its self to me it startes to freeze any Certain build of the game you guys have.The Start screen also freezes i have the latest build of deadalus


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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Oct 15, 2010 4:13 am 
Knight
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@Stinvil93: Try using Majora's Mask (U)(!) rom, you will need to disable loop optimisation to get the menu to boot.

The GC version is quite unstable I think.



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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Fri Oct 15, 2010 7:21 pm 
Global NintendoKing
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The GC was the first time I discovered the "async bug." But I don't think it is more or less stable than the N64 version.



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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Sat Oct 16, 2010 11:22 am 
Warrior
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just tried the Majora's Mask (U)(!) rom and it froze right after i hit the create a profile part i the game any advice and yes dynamic loop is off i never turn it on

*NVM* it worked what settings do you guys recommend :)

*edit 2*crashed at the intro duction with tatl


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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Sat Oct 16, 2010 1:31 pm 
BOOM!
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what rev you on?


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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Sat Oct 16, 2010 1:57 pm 
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and please state if you use Phat or Slim?



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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Sat Oct 16, 2010 11:22 pm 
Warrior
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I have a PSP Slim 2001
And i have the 583 build

For sum reason when i get to the part where talt talks to me and link shakes his head the game freezes pretty aggravating did it on the same part for the GC version of the game.Is the game at least up to par with OOT at all?or should i just wait.I beat OOT awhile back it it was pretty good on the emulator.


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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Sun Oct 17, 2010 8:02 pm 
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Stinvil93 wrote:
I have a PSP Slim 2001
And i have the 583 build

For sum reason when i get to the part where talt talks to me and link shakes his head the game freezes pretty aggravating did it on the same part for the GC version of the game.Is the game at least up to par with OOT at all?or should i just wait.I beat OOT awhile back it it was pretty good on the emulator.


You could try an older rev and see if it works, maybe is a regression.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Sun Oct 17, 2010 9:19 pm 
BOOM!
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do you have sound on?


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 Post subject: Re: Zelda Majora's Mask bug thread (updated 11-15-09)
PostPosted: Mon Oct 18, 2010 8:38 pm 
Warrior
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Joined: Mon Sep 07, 2009 1:52 pm
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i never play with sound because it slows down the emulator sum-what,the main issue with me and the game is the Intro with Talt and the boot screen is there a way to specifically fix them? so that the game is like OOT where you just regularly go on your account with no hassle?


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