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It is currently Sun May 19, 2013 6:18 am
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kakarotto
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Post subject: RR64- Ridge Racer 64 bug  Posted: Fri Jan 11, 2013 12:20 pm |
| Warrior |
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Joined: Sat Mar 05, 2011 11:13 am Posts: 85
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Game works really fast with sound, one of the best emulated Bugs: - Mirror (can be disabled with C->, it seems to improve fps too) - Map (not displayed, i suggest to disable it until this bug is fixed). Image:  Original on N64  16/9 Bug: the pointer in tachymeter is moved centrally. Apart this 16/9 seems to work very well
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N64 Boy
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Post subject: Re: RR64- Ridge Racer 64 bug  Posted: Fri Jan 11, 2013 6:45 pm |
| Knight |
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Joined: Sun Dec 16, 2012 4:38 pm Posts: 195
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Nice, I think I going to try this game.
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KingPepper
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Post subject: Re: RR64- Ridge Racer 64 bug  Posted: Fri Jan 11, 2013 9:40 pm |
| Donator |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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@kakarotto, To cure tachometer - make sure in global settings that viewport size is set to 16:9 stretch (480x272) Never even realised you could turn off the mirror while in car view In-fact, it seems be the following keys....... Using controller: default (<- C) Dpad Left - turn off/on mirror, (C ->) Dpad Right - turn off/on map (But can also be turned on/off in Options in main menu) Will update this info on Compatibility list - Rev 790 Well Spotted my friend 
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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kakarotto
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Post subject: Re: RR64- Ridge Racer 64 bug  Posted: Sat Jan 12, 2013 7:47 am |
| Warrior |
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Joined: Sat Mar 05, 2011 11:13 am Posts: 85
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Corn wrote: Removing the rear view mirror help FPS a lot (I though this was mentioned in the compat list already!) The 16:9 (non stretched) has some limitation that will cost to much rendering code to fix in some games. So please use and accept some glitches or choose some other screen mode. One other option is to use 4:3 scaled and sacrifice some hight and use zoom 115% that can sometimes be a good compromise yes, i mentioned it in compatibility list a few days ago. It's a pity about 16:9 cause here works really well (only that problem and the rear lights are moved too when they are on, like in gallery/tunnel). Anyway, thanks. Do you think mirror (but can make fps drop) and maps could be fixed?
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KingPepper
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Post subject: Re: RR64- Ridge Racer 64 bug  Posted: Sat Jan 12, 2013 6:57 pm |
| Donator |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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Salv-E wrote: Interesting, I haven't played RR64 in good while, has the rear mirror has always been glitched? It seems is being clipped away, same for the map. If I remember correctly the mirror was not always the same, but the map has never looked right. Unknown when this started to happen on which revision it was, but frankly its better without the mirror & map to be honest, as the speed is near enough full speed now, in fact too bloody fast for me to react (Its my age you know) 
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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