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 Post subject: RR64- Ridge Racer 64 bug
PostPosted: Fri Jan 11, 2013 12:20 pm 
Warrior
Warrior

Joined: Sat Mar 05, 2011 11:13 am
Posts: 85
Game works really fast with sound, one of the best emulated

Bugs:
- Mirror (can be disabled with C->, it seems to improve fps too)
- Map (not displayed, i suggest to disable it until this bug is fixed).
Image:
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Original on N64
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16/9 Bug: the pointer in tachymeter is moved centrally. Apart this 16/9 seems to work very well


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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Fri Jan 11, 2013 6:45 pm 
Knight
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Joined: Sun Dec 16, 2012 4:38 pm
Posts: 195
Nice, I think I going to try this game.


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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Fri Jan 11, 2013 9:40 pm 
Donator
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Joined: Sat Nov 08, 2008 5:48 am
Posts: 997
@kakarotto,

To cure tachometer - make sure in global settings that viewport size is set to 16:9 stretch (480x272)

Never even realised you could turn off the mirror while in car view

In-fact, it seems be the following keys.......

Using controller: default
(<- C) Dpad Left - turn off/on mirror,
(C ->) Dpad Right - turn off/on map (But can also be turned on/off in Options in main menu)

Will update this info on Compatibility list - Rev 790

Well Spotted my friend 8)



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Sat Jan 12, 2013 3:26 am 
Developer
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Joined: Sat Jan 31, 2009 7:11 am
Posts: 442
Removing the rear view mirror help FPS a lot (I though this was mentioned in the compat list already!)
The 16:9 (non stretched) has some limitation that will cost to much rendering code to fix in some games. So please use and accept some glitches or choose some other screen mode.
One other option is to use 4:3 scaled and sacrifice some hight and use zoom 115% that can sometimes be a good compromise



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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Sat Jan 12, 2013 7:47 am 
Warrior
Warrior

Joined: Sat Mar 05, 2011 11:13 am
Posts: 85
Corn wrote:
Removing the rear view mirror help FPS a lot (I though this was mentioned in the compat list already!)
The 16:9 (non stretched) has some limitation that will cost to much rendering code to fix in some games. So please use and accept some glitches or choose some other screen mode.
One other option is to use 4:3 scaled and sacrifice some hight and use zoom 115% that can sometimes be a good compromise


yes, i mentioned it in compatibility list a few days ago.
It's a pity about 16:9 cause here works really well (only that problem and the rear lights are moved too when they are on, like in gallery/tunnel).
Anyway, thanks.
Do you think mirror (but can make fps drop) and maps could be fixed?


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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Sat Jan 12, 2013 5:26 pm 
Founder
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Interesting, I haven't played RR64 in good while, has the rear mirror has always been glitched?
It seems is being clipped away, same for the map.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Sat Jan 12, 2013 6:57 pm 
Donator
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Joined: Sat Nov 08, 2008 5:48 am
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Salv-E wrote:
Interesting, I haven't played RR64 in good while, has the rear mirror has always been glitched?
It seems is being clipped away, same for the map.


If I remember correctly the mirror was not always the same, but the map has never looked right.

Unknown when this started to happen on which revision it was, but frankly its better without the mirror & map to be honest, as the speed is near enough full speed now, in fact too bloody fast for me to react (Its my age you know) ;D



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: RR64- Ridge Racer 64 bug
PostPosted: Sun Jan 13, 2013 4:16 am 
Developer
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Joined: Sat Jan 31, 2009 7:11 am
Posts: 442
The rendering for the rear view mirror has always been bad as far as I can remember. Either way its best to leave it off since it lowers the FPS considerably.
As for the map I recall I tried to fix the blend a long time ago but I don't remember why it couldn't get fixed, could be that it broke something else.
I consider these two issues as minor since they are not needed to play the game...



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