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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Thu Feb 18, 2010 9:51 pm 
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They were fixed when the spot got fixed. Due to the flat shading style of this game the spots were more than just dots they were entire colored areas.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 1:26 am 
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Most of the graphical bugs I noticed now are more ( I think they are ) core issues. Or maybe transparency code issues. Because many objects and graphics flat out don't render( I think I added a blend(s) that makes mario, his partner, and several other items appear as boxes so you can see ). Also I'm not really sure if they are core issues or just T1 issues as they are inexact blends. Maybe they can be fixed with blenders, we'll have to wait and see.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 2:29 am 
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Linkinkid wrote:
larsy1995 wrote:
Mario/luigis gloves+ the letter isnt purple anymore!!!
Oh And right after the scene thing"a plea from the stars" or something, right after bowser does that lightning thing and sends mario flying. Well, when mario lies on the ground right before the star spirit things comes, the game chrashes. Rev 465


Yes, I just noticed they're fixed :)

I tried to confirm the crashing, but the game is working fine for me. Are you using the (E) version by any chance? Because the only version of Paper Mario that will work properly is the (U) version.

I am using [U]!



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 2:34 am 
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Was the crash just a freeze or a true crash(Completely reset or gave error data)?



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 3:00 am 
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May have been a freeze, nut the screen turned black after a while.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 3:50 am 
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Are you talking about at the first bowser fight?



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 5:45 am 
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Nope, it was when mario was lying unconcious on the ground after bowser used the lightning thing to sen mario out of the castle.

EDIT: There is a HUGE amount of graphic bugs shown in the intro video!
Oh and what is the glitch when : Graphics are not emulating anymore, but the sound is perfect? Cuz i got it in the intro.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 12:34 pm 
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Some of the graphic bugs i saw(I know some of these are already pointed out so its no need of telling me)
Bombette blowing up a wall
Image

When the enemies drop star points
Image

Bowser is all white in the face, when i attacked him
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When Tubba blubba attacks
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All that smoke/dust wasnt there in the out of the box game
Image

When that shy guy got hit by a lightning a yellowish box appeared around him
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You know what this is...
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I hope this will get fixed sometime
Image

That brownish thing that shows the damage looks weird
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More to come...



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 1:46 pm 
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As you said yourself, most of those are already known and/or posted by me. I wouldn't consider those HUGE since they're mostly minor bugs that can easily be ignored until they're fixed.

As for the freezing in the lightning scene, did you had the sound on? If so then that's most likely the cause. If not, then it probably was a random freeze of the emulator, either way you should try again.

@Nboy: I think it's mostly due to lack of T1 and the fact that the the debugger doesn't work with Paper Mario.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 1:49 pm 
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Well I mean its a huge amount, anyways I didn't have sound on, and it happened three time in a row.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 1:53 pm 
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larsy1995 wrote:
Well I mean its a huge amount, anyways I didn't have sound on, and it happened three time in a row.


Post your settings, and a Savestate before the issue occurs. Also, try deleting the hle file for the game if it has one.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 3:29 pm 
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It stopped happening, problem solved. Must have been a not very random freeze... and what about the glitch that made the sound perfect but no picture?



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 4:59 pm 
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larsy1995 wrote:
It stopped happening, problem solved. Must have been a not very random freeze... and what about the glitch that made the sound perfect but no picture?


It's not a glitch, and I believe it was explained in a thread before but I don't recall where. I believe it happens when the CPU hangs, but the audio allocated to the ME still keeps running. Since the PSP is only emulating audio, it results in flawless, full speed sound.



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 7:16 pm 
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Ok! Here's the scoop about inexact Paper Mario blends and etc. stuff. First off, to larsy(you probably know, I'm just stating the obvious) all of those purple and black textures are inexact blend modes. That setting can be toggled in Global Settings(Highlight Inexact Blendmodes). Now, if the blend isn't added to tell the emulator what to do it "guesses." Sometimes daedalus's "guess" is right, so there is no need to add the blend. A few examples are the text at the beginning of each Chapter of Paper Mario or when enemies drop star points.

Next thing is the debugger doesn't work in Paper Mario so adding blends is annoying but can be done via the missing_mux.txt that daedalus automatically creates whenever there is an inexact blend.
Also most inexact blends in Paper Mario are either correct or cannot be fixed due to T1 or core issues(semi-fixes may work). Finally there are a few other graphical bugs in Paper Mario, everyone is just going to have to sit tight and see if these get fixed.

Salvy added "blenders" to daedalus, and they might be used to fix some graphical bugs in Paper Mario, hopefully yes, maybe not.

Paper Mario's true speed issues are annoying. Because it takes a while to get going, so when you do an action such as jump it slows down big time for a few seconds then speeds back up to almost fullspeed. And the most annoying bug it has is those little lines that appear everywhere, mostly when you turn on the force filtering option. Sometimes everything will freeze except for sound, which is perfect because the emulator has to do nothing but emulate the sound. That doesn't happen often so don't worry.

larsy1995: Try playing with Highlight Inexact Blendmodes off, a few annoying errors should work. 8)

Hope this was informative to all. :)



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 Post subject: Re: Paper Mario (Updated 1-27)
PostPosted: Fri Feb 19, 2010 9:20 pm 
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The sound bug is actually the exact reverse of the Async audio bug the sound plays, but everything else is being skip instead. It might be useful to me as I'm working on the Async bug. If you can make a SaveState while that is going on.



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