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NintendoBoy13
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Post subject: Re: Paper Mario (Updated 1-27)  Posted: Fri Feb 19, 2010 1:26 am |
| Global NintendoKing |
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Joined: Mon Jun 22, 2009 5:38 pm Posts: 1604 Location: California,USA
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Most of the graphical bugs I noticed now are more ( I think they are ) core issues. Or maybe transparency code issues. Because many objects and graphics flat out don't render( I think I added a blend(s) that makes mario, his partner, and several other items appear as boxes so you can see ). Also I'm not really sure if they are core issues or just T1 issues as they are inexact blends. Maybe they can be fixed with blenders, we'll have to wait and see.
_________________ http://www.youtube.com/watch?feature=iv ... ion_224945 NL WEST DIVISION CHAMPIONS!
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larsy1995
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Post subject: Re: Paper Mario (Updated 1-27)  Posted: Fri Feb 19, 2010 2:29 am |
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Joined: Thu May 07, 2009 4:37 am Posts: 181 Location: Rogaland,Norway
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Linkinkid wrote: larsy1995 wrote: Mario/luigis gloves+ the letter isnt purple anymore!!! Oh And right after the scene thing"a plea from the stars" or something, right after bowser does that lightning thing and sends mario flying. Well, when mario lies on the ground right before the star spirit things comes, the game chrashes. Rev 465 Yes, I just noticed they're fixed I tried to confirm the crashing, but the game is working fine for me. Are you using the (E) version by any chance? Because the only version of Paper Mario that will work properly is the (U) version. I am using [U]!
_________________ I Made the Norwegian Translation patch for Daedalus X64!
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larsy1995
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Post subject: Re: Paper Mario (Updated 1-27)  Posted: Fri Feb 19, 2010 12:34 pm |
| Donator |
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Joined: Thu May 07, 2009 4:37 am Posts: 181 Location: Rogaland,Norway
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Some of the graphic bugs i saw(I know some of these are already pointed out so its no need of telling me) Bombette blowing up a wall  When the enemies drop star points  Bowser is all white in the face, when i attacked him  When Tubba blubba attacks  All that smoke/dust wasnt there in the out of the box game  When that shy guy got hit by a lightning a yellowish box appeared around him  You know what this is...  I hope this will get fixed sometime  That brownish thing that shows the damage looks weird  More to come...
_________________ I Made the Norwegian Translation patch for Daedalus X64!
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Linkinkid
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Post subject: Re: Paper Mario (Updated 1-27)  Posted: Fri Feb 19, 2010 1:53 pm |
| Administrator |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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larsy1995 wrote: Well I mean its a huge amount, anyways I didn't have sound on, and it happened three time in a row. Post your settings, and a Savestate before the issue occurs. Also, try deleting the hle file for the game if it has one.
_________________ I'm on to you...
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Linkinkid
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Post subject: Re: Paper Mario (Updated 1-27)  Posted: Fri Feb 19, 2010 4:59 pm |
| Administrator |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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larsy1995 wrote: It stopped happening, problem solved. Must have been a not very random freeze... and what about the glitch that made the sound perfect but no picture? It's not a glitch, and I believe it was explained in a thread before but I don't recall where. I believe it happens when the CPU hangs, but the audio allocated to the ME still keeps running. Since the PSP is only emulating audio, it results in flawless, full speed sound.
_________________ I'm on to you...
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NintendoBoy13
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Post subject: Re: Paper Mario (Updated 1-27)  Posted: Fri Feb 19, 2010 7:16 pm |
| Global NintendoKing |
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Joined: Mon Jun 22, 2009 5:38 pm Posts: 1604 Location: California,USA
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Ok! Here's the scoop about inexact Paper Mario blends and etc. stuff. First off, to larsy(you probably know, I'm just stating the obvious) all of those purple and black textures are inexact blend modes. That setting can be toggled in Global Settings(Highlight Inexact Blendmodes). Now, if the blend isn't added to tell the emulator what to do it "guesses." Sometimes daedalus's "guess" is right, so there is no need to add the blend. A few examples are the text at the beginning of each Chapter of Paper Mario or when enemies drop star points. Next thing is the debugger doesn't work in Paper Mario so adding blends is annoying but can be done via the missing_mux.txt that daedalus automatically creates whenever there is an inexact blend. Also most inexact blends in Paper Mario are either correct or cannot be fixed due to T1 or core issues(semi-fixes may work). Finally there are a few other graphical bugs in Paper Mario, everyone is just going to have to sit tight and see if these get fixed. Salvy added "blenders" to daedalus, and they might be used to fix some graphical bugs in Paper Mario, hopefully yes, maybe not. Paper Mario's true speed issues are annoying. Because it takes a while to get going, so when you do an action such as jump it slows down big time for a few seconds then speeds back up to almost fullspeed. And the most annoying bug it has is those little lines that appear everywhere, mostly when you turn on the force filtering option. Sometimes everything will freeze except for sound, which is perfect because the emulator has to do nothing but emulate the sound. That doesn't happen often so don't worry. larsy1995: Try playing with Highlight Inexact Blendmodes off, a few annoying errors should work.  Hope this was informative to all. 
_________________ http://www.youtube.com/watch?feature=iv ... ion_224945 NL WEST DIVISION CHAMPIONS!
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