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Wally
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Tue Jun 15, 2010 3:18 am |
| Global Moderator |
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Joined: Thu Oct 16, 2008 5:54 am Posts: 708 Location: Australia
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Wally wrote: Gunna have a look at these blends tonight Actually there's way too much guesswork involved, Kreationz could you fix Paper Mario so we can view the Displaylist debugger please.
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Wally
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Tue Jun 15, 2010 4:51 am |
| Global Moderator |
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Joined: Thu Oct 16, 2008 5:54 am Posts: 708 Location: Australia
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Wally wrote: Gunna have a look at these blends tonight eh. I need kreationz to fix the Displaylist Debugger before I can work on this.. Its too hard otherwise.
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maxi_jac
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Tue Jun 15, 2010 8:45 am |
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Joined: Thu Oct 01, 2009 6:46 am Posts: 77 Location: France
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Wally wrote: Wally wrote: Gunna have a look at these blends tonight eh. I need kreationz to fix the Displaylist Debugger before I can work on this.. Its too hard otherwise. I fixed some things on the DL Debugger. What is still broken ?
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Linkinkid
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Thu Jun 17, 2010 10:21 pm |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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maxi_jac wrote: I fixed some things on the DL Debugger. What is still broken ? Are you able to fix the Display List Debugger, maxi_jac? Kreationz is busy with the Async bug, but I will stalk him until he fixes it if you can't/don't want to do it. 
_________________ I'm on to you...
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NintendoBoy13
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Fri Jul 09, 2010 10:45 pm |
| Global NintendoKing |
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Joined: Mon Jun 22, 2009 5:38 pm Posts: 1604 Location: California,USA
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Salv-E wrote: Don't be lazy Wally <_< just use the missing_mux to get those blendmodes done, how you think I made around 20+ Paper Mario blendmodes?  Errghh.. salvy that's 2 gravedigs in a row, lol... Display List Debugger doesn't work right OoT either, I think I should mention...
_________________ http://www.youtube.com/watch?feature=iv ... ion_224945 NL WEST DIVISION CHAMPIONS!
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Linkinkid
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Sat Jul 10, 2010 12:20 am |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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Salv-E wrote: @@ NintendoBoy14 : I never liked how the "rules" in mods is for grave digging is to be honest.
My say is as long as the said reply is still in topic or it's useful to the thread I don't see why to lock it or complain about it. It's only "grave digging" if the topic is more than a month old, and this one isn't. Besides, I'm going to update the thread soon. I almost beat the Crystal Palace and it froze; and I forgot to make a savestate :/
_________________ I'm on to you...
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macrylinda1
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Post subject: Re: Paper Mario  Posted: Tue Aug 03, 2010 4:40 am |
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Joined: Tue Aug 03, 2010 2:56 am Posts: 1
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mattkd wrote: I've heard that theres been freezes throughout the game. I wonder if that'll ever be fixed. how do you even get passed em? Actually, the game has become quite stable, but still the way I bypass the freezing bugs is by creating savestates frequently, since most of the bugs are random. As for the other question, the game doesn't have that many graphic bugs (so far) just the ones that everyone knows, and these, which btw is not how Mario looks in the entire dungeon, just a few parts.
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DarkGigaBowser
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Post subject: Re: Paper Mario (Updated 10/24/10)  Posted: Sun Jan 02, 2011 3:39 pm |
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Joined: Sun Jan 02, 2011 3:21 pm Posts: 5
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Im using Rev 631 For my psp go running 6.20 TN-B And i noticed Mario and his Companion are black squares when walking in shooting star summit for the first time Ill include a savestate and a picture Attachment:
File comment: Picture
sd0000.png [ 120.17 KiB | Viewed 1660 times ]
Hope this helps 
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File comment: SS
saveslot0.ss [1.1 MiB]
Downloaded 57 times
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Linkinkid
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Post subject: Re: Paper Mario (Updated 2-21)  Posted: Fri Jan 21, 2011 6:39 pm |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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Wally wrote: Wally wrote: Gunna have a look at these blends tonight eh. I need kreationz to fix the Displaylist Debugger before I can work on this.. Its too hard otherwise. Now it works Waldo, get to it! Pretty please? :3
_________________ I'm on to you...
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crashbfan
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Post subject: Re: Paper Mario (Updated 10/24/10)  Posted: Thu Feb 10, 2011 7:47 pm |
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Joined: Tue Feb 08, 2011 5:11 pm Posts: 5
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Paper Mario is just so awesome, but it's got too many bugs on Daedalus!D: (Hope ths isn't TOO much of a bump, after all it's only been 10 days since last post  )
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