It is currently Wed May 22, 2013 9:32 pm

All times are UTC - 6 hours [ DST ]




 Page 4 of 6 [ 89 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Mon May 30, 2011 4:28 pm 
Slayer
Slayer

Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
he and I agree that the only errors that seem very difficult to solve is the instability of conker in motion and when he speaks you hear a scream by lack of power of the PSP

and congratulates the team daedalusx64 for their dedication and experience and discipline


el y yo coincidimos que los unicos errores que parecen muy dificil en solucionarlos es la inestabilidad de conker en el movimiento y cuando habla que se escucha un chillido por falta de potencia de la psp

y felicita al equipo daedalusx64 por su entrega y experiencia y disciplina


Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Mon May 30, 2011 5:59 pm 
Slayer
Slayer

Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
conker bad fur day ya funciona oficialmente en psp phat probado 99 porciento jugable en rev 712 agradecimientos especiales a salvy por su esfuerzo

conker bad fur day and officially works 99 percent tested phat psp playable rev 712 special thanks for their efforts Salvy


Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Mon May 30, 2011 6:43 pm 
Slayer
Slayer

Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
Salvy I'm 100 percent sure if that solves the problem Rareware logo would solve many errors try it as soon as possible please





salvy yo estoy 100 porciento seguro que si se soluciona el problema del logo de rareware se solucionarian muchos errores intentalo lo mas antes posible por favor


Attachments:
File comment: so now is the logo

actualmente asi es el logo

sd0002.png
sd0002.png [ 101.59 KiB | Viewed 2136 times ]
File comment: so now is the logo

actualmente asi es el logo

sd0002.png
sd0002.png [ 101.59 KiB | Viewed 2136 times ]
File comment: so would have to provide solutions

asi tendria que dar solucionado

s.jpg
s.jpg [ 7.18 KiB | Viewed 2137 times ]
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Mon May 30, 2011 8:26 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
El RARE logo necesita env mapping, yo la implemente hace tiempo pero nunca se agrego ya que se tiene que convertir a vfpu asm, de otro mode lentetisa Conker. Eso solo da brillos a metales etc, no es necesario.
Todos modos eso no arregla las texturas verdes, el que te dijo que si te mintio.


Attachments:
sd0005.png
sd0005.png [ 97.05 KiB | Viewed 2127 times ]

_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Tue May 31, 2011 2:48 am 
DX64 Site Staff
DX64 Site Staff
User avatar

Joined: Sat Dec 19, 2009 3:21 pm
Posts: 586
So, this is what it could look like, or what it will look like when it's implemented?



_________________
Add me on XboxLIVE: bdacanay
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Tue May 31, 2011 1:40 pm 
Tester
Tester
User avatar

Joined: Thu Oct 01, 2009 2:12 pm
Posts: 848
tbh env mapping in daedalus is close but still a bit screwy


Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Thu Jun 02, 2011 12:53 am 
Slayer
Slayer

Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
conker version europea is very stable and bugs grafics and perfectly
savestateversion usa

este es del enemigo final pero nunca me funciono en daedalusx64 todo los niveles me funcionan excepto este


This is the final boss but I never worked at all levels daedalusx64 work except me this


Attachments:
saveslot37.ss [1.65 MiB]
Downloaded 60 times


Last edited by chito on Thu Jun 02, 2011 5:24 pm, edited 3 times in total.
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Thu Jun 02, 2011 1:31 am 
Slayer
Slayer

Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
Here are the most exciting parts of conker as much as enemy leaders and parties more fun for the community to enjoy them daedalusx64

here game complete savestate this is link viewtopic.php?f=1&t=3156&start=195


Last edited by chito on Thu Jun 02, 2011 8:14 pm, edited 5 times in total.

Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Thu Jun 02, 2011 4:46 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
bdacanay wrote:
So, this is what it could look like, or what it will look like when it's implemented?


I implemented env mapping for Conker before B3 Update, wasn't committed since it needs to be written in vfpu asm otherwise it slows down Conker, anyways is only used in a few places so no big lost, was just pointing chito that env mapping won't fix the "green textures" in Conker.

chito wrote:
este es del enemigo final pero nunca me funciono en daedalusx64 todo los niveles me funcionan excepto este


This is the final boss but I never worked at all levels daedalusx64 work except me this


Gracias por el savestate!

PS : Chito no doble/triple postees, eso se considera spam, edita tus posts envez de doble postear, si no te pueden banear de aka por spamming.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jun 04, 2011 4:08 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
chito wrote:
conker version europea is very stable and bugs grafics and perfectly
savestateversion usa

este es del enemigo final pero nunca me funciono en daedalusx64 todo los niveles me funcionan excepto este


This is the final boss but I never worked at all levels daedalusx64 work except me this


Ocuba este EBOOT, arregla el crash en el enemigo final (esto es un hack, va tomar tiempo arreglarlo apropiadamente, almenos vas a poder avanzar mas).
---------------
Try this EBOOT, fixes the crash in the final boss (this sort of a hack, will take time to fix it properly, but atleast you can advance further)


Attachments:
EBOOT.7z [504.61 KiB]
Downloaded 62 times

_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 02, 2011 7:42 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
Actually the issue with "green textures" is in the interpreter, already fixed most of them in the new interpreter I'm working with.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 02, 2011 9:02 pm 
Tester
Tester
User avatar

Joined: Thu Oct 01, 2009 2:12 pm
Posts: 848
Salv-E wrote:
Actually the issue with "green textures" is in the interpreter, already fixed most of them in the new interpreter I'm working with.

yay go salvy
this new interpreter wont slow anything down will it?


Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Mon Jul 04, 2011 11:45 pm 
Slayer
Slayer

Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
este es uno de los bugs que te mencionaba salvy

el otro que falta es cuando habla se escucha un chillido un sonido orrible que arruina las voces de los personajes

solo esos dos errores harian falta para dejar conker perfecto.


This is one of the bugs you mentioned Salvy

the other is missing is when you hear a scream speech orrible sound that ruins the character voices

only these two errors would need to make perfect conker


Attachments:
File comment: en este se demuestra cuando cabalga conker el cuerpo se estira con el toro el dinosaurio y cuando usa las metralletas y dispara
saveslot2.ss [1.73 MiB]
Downloaded 46 times
File comment: aqui se escucha el chillido este es una parte como en todos las peliculas de conker se escucha el chillido nota/ el chillido se escucha solo cuando hablan los personajes nota/audio synchronous
saveslot0.ss [1.78 MiB]
Downloaded 57 times
sd0000.png
sd0000.png [ 81.08 KiB | Viewed 1908 times ]
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Jul 06, 2011 1:35 am 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
@@chito: Thnx almost forgot about that one, took a quick look and that's a dynarec bug (out of my league of course, you can disable dynarec and you'll see conkers appears normal) and not a interpreter bug (where I'm working on atm).



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Jul 06, 2011 12:30 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
Fixed the crash that chito posted at the final boss in the new interpreter( this is the proper fix BTW), we needed to sign extend DSUBU( I'll be back porting the fix to the Daedalus interpreter)
The EBOOT I posted earlier was a dirty hack to skip S2DEX, since the emulator went haywire there, good is gone since I noticed a similar crash in other games.

Pic showing what was after that evil crash, looking nice.


Attachments:
sd0009.png
sd0009.png [ 112.45 KiB | Viewed 1859 times ]

_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 4 of 6 [ 89 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: