|
It is currently Sat May 18, 2013 7:33 am
|
View unanswered posts | View active topics
 |
|
 |
|
|
Canadian1309
|
Post subject: Re: Conker's Bad Fur Day  Posted: Thu Sep 02, 2010 2:53 pm |
| Warrior |
 |
Joined: Sun Aug 29, 2010 5:15 pm Posts: 61
|
|
Couldnt the new 16 bit version solve the shortage of vram? I only assume because... how to word this..; wouldnt it be using less memory compared to the 32 bit? or is it using the same amount just producing less?
Just trying to get a grasp on this...
|
|
|
|
 |
|
KingPepper
|
Post subject: Re: Conker's Bad Fur Day  Posted: Thu Sep 02, 2010 2:57 pm |
| Donator |
 |
Joined: Sat Nov 08, 2008 5:48 am Posts: 997
|
re4thewin wrote: that may be but nothing displayed so it didnt use much ram now did it  Thats where your wrong, the graphics were messed up but i got into the game chatted to the scarecrow guy, or whatever he is, so that proves it is possible to get into this game, somehow......but now for some reason, it doesn't even boot up any more.
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
|
|
|
|
 |
|
MasterChief
|
Post subject: Re: Conker's Bad Fur Day  Posted: Thu Sep 02, 2010 4:10 pm |
| Wanderer |
 |
 |
Joined: Tue Aug 31, 2010 10:34 pm Posts: 34
|
Canadian1309 wrote: Couldnt the new 16 bit version solve the shortage of vram? I only assume because... how to word this..; wouldnt it be using less memory compared to the 32 bit? or is it using the same amount just producing less?
Just trying to get a grasp on this... Normal boot- Crashes with 0.0 frames at 100.0% sync for 1 to 2 seconds When I went to see if the savestate was there it crashed
|
|
|
|
 |
|
Canadian1309
|
Post subject: Re: Conker's Bad Fur Day  Posted: Fri Sep 03, 2010 2:59 am |
| Warrior |
 |
Joined: Sun Aug 29, 2010 5:15 pm Posts: 61
|
@Corn Sweet, thats what I was thinking. off topic: is lack of sufficient vram the reason banjo tooie is having issues? I only bring it up because isnt conkers and bt similiar in size Anywho, hopefully we see some more progress with conker's in the next couple monthes. Glad its back to booting for slim users. 
|
|
|
|
 |
|
Corn
|
Post subject: Re: Conker's Bad Fur Day  Posted: Fri Sep 03, 2010 8:15 am |
| Developer |
 |
 |
Joined: Sat Jan 31, 2009 7:11 am Posts: 442
|
DarthSidious666 wrote: The poor phat, at least that explains why my psp crashes a lot (1003 model).
Would it be possible to 'borrow' memory from a memory card to boost it? I've seen this feature on vista but would it be too complex for a psp? This is done in some sense since the N64 ROM is only partly loaded to RAM and pages are swapped in an out as different part of the ROM is being accessed. As for VRAM, the fastest RAM type on PSP used mainly for frame buffers and textures, and you can not replace it with the slow memorystick to make up for it for the lack VRAM. It would bring everything to a crawl. There are other ways to expand VRAM, like using texture compression or even use 16bit textures only. The reason to include 16bit screen mode was to start the process  . We have to start somewhere just have some patience...
|
|
|
|
 |
|
alexg1989
|
Post subject: Re: Conker's Bad Fur Day  Posted: Fri Sep 03, 2010 11:57 am |
| Mime |
 |
Joined: Wed Nov 04, 2009 10:26 pm Posts: 24
|
|
hmmm, does this game work any better or faster on the 16 bit revision?
|
|
|
|
 |
|
KingPepper
|
Post subject: Re: Conker's Bad Fur Day  Posted: Sat Sep 04, 2010 5:44 am |
| Donator |
 |
Joined: Sat Nov 08, 2008 5:48 am Posts: 997
|
I have noticed looking through the SVN SourceForge that work was done on this title during Revision 500. I will do a regression hunt for the one that broke it, this may take a while.  (For Phat "Fat" PSP users only). Edit: Rev 501 & 502 were fixes, does boot up on Rev 502, gets to the point where Conker winks then turns PSP off. Edit: Rev 543 does the same thing, PSP turns off after the infamous wink. Edit: Rev 549 does the wink, then PSP turns off. Edit: Rev 554 does the wink, then PSP turns off. Edit: Rev 555 (Will not compile) Edit: Rev 557 does the wink, then PSP turns off. Edit: Rev 558 displays the fps line, then freezes but is still possible to return to the DaedalusX64 main menu. Edit: Rev 560 displays the fps line, then freezes but is still possible to return to the DaedalusX64 main menu. Edit: Rev 566 displays the fps line, then PSP turns off. Edit: Rev 567 displays the fps line, then PSP turns off. So it looks like revision 558 is the one that broke Conker BFD (U).
Last edited by KingPepper on Sat Sep 04, 2010 9:31 pm, edited 3 times in total.
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
|
|
|
|
 |
|
linksocarina
|
Post subject: Re: Conker's Bad Fur Day  Posted: Sat Sep 04, 2010 10:26 am |
| Knight |
 |
 |
Joined: Sat Nov 01, 2008 11:20 am Posts: 152 Location: United States
|
KingPepper wrote: I have noticed looking through the SVN SourceForge that work was done on this title during Revision 500. I will do a regression hunt for the one that broke it, this may take a while.  (For Phat "Fat" PSP users only). Edit: Rev 501 & 502 were fixes, does boot up on Rev 502, gets to the point where Conker winks then turns PSP off. Edit: Rev 543 does the same thing, PSP turns off after the infamous wink. Please. This is one of my favorite n64 games,but i don't wanna play it on daedalus if there are loads of problems. I'm still a little hesitant with even Ocarina of Time.
_________________
 PSP type ~ Slim 2000 FW currently installed ~ 5.50 Prometheus-2 Memory Stick in use ~ 8gb Sandisk Main usage for CFW ~ PS1 and Emulators Number of UMD Games ~ 11 Number of UMD Movies ~ 2 Pandora Battery and MMS handy ~ Yes PSP Games on to buy list ~ GoW : Ghost of Sparta,KH : Birth By Sleep
|
|
|
|
 |
|
bdacanay
|
Post subject: Re: Conker's Bad Fur Day  Posted: Fri Sep 17, 2010 8:16 pm |
| DX64 Site Staff |
 |
 |
Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
|
mills wrote: I love this emulator!
I tried conker, (my psp is a slim 2000 and I used the 16 bit emu), the game runs at 9 - 14 fps in these screenshots (you know the numbers in the images are very low cause the psp is just taking the screenshot). The game runs smoother when the grond textures are shown and it runs slower when green textures appear.
I passed the first part in wich conker lears to use his tail, but the buttons didn't work in the room with a jumping key (the last image). Great first post! Yes, this game is definitely playable, but just takes a while for some to get used to. Thank you for your input. I've hit a few points too during which the controls become unresponsive.
_________________ Add me on XboxLIVE: bdacanay
|
|
|
|
 |
|
|
 |
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|