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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Jul 06, 2011 10:27 pm 
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Awesome job Salvy!



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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 23, 2011 12:31 am 
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@@chito : If you can't wait for the next rev, replace your roms.ini from 719 with this one.

Updated link with EBOOT as well : Forgot 719 was lacking afew things for green textures to be gone.


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CONKER.7z [524.05 KiB]
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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 23, 2011 2:25 am 
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GRACIAS ES POCO SALVY buscare la manera de agradecerte en grande


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 23, 2011 8:04 pm 
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Just committed 720 which contains the green texture bugfix etc.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 23, 2011 8:52 pm 
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lo del chillido que se escucha cuando hablan los personajes es estatica que posiblemente no es problema de falta de potencia de la psp


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 23, 2011 8:58 pm 
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y el error de cuando conker su cuerpo se le estira probablemente sea de fix dinamic que cuando se desactiva se soluciona ese error


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sat Jul 23, 2011 10:49 pm 
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una pregunta todos los cambios que vendran para la rev 720 no afectaran en conker asi como antes que no iniciaba o de hacerse mas lento esto es sobre el psp phat....
en el eboot que subistes salvy el sonido en coker empeoro un poco eso es normal!!!!!!!!!!!!


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Jul 27, 2011 12:01 am 
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otro bug solucionado thanks salvy you are best
download/file.php?id=2314
esto es el bug sin solucionar


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File comment: aqui en estas dos imagenes ya esta solucionado
sd0002.png
sd0002.png [ 106.77 KiB | Viewed 1570 times ]
sd0001.png
sd0001.png [ 114.53 KiB | Viewed 1570 times ]
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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Sun Jul 31, 2011 10:48 am 
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The crash in the final stage should be fixed in 722, also the missing cut scene.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Thu Aug 04, 2011 7:20 am 
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chito wrote:
disable rumble pack = a bit of speed desactiven el rumble pack y obtendran un poco mas de velocidad en conker

wow didnt think of that :p and yea conker is looking amazing now :D good work chito and thanks so much Salv-E!


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Thu Aug 04, 2011 7:41 am 
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:3, I accimentally deleted chito's post, was going to merge the two above into separate posts, which is kind of stupid anyways, but yeah. >_<

derpin'


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Aug 31, 2011 2:57 am 
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Can someone please help me! I have a PSP 3001 and with OFW 6.60. I use HBL to run the Daedalus rev 727 and all the other n64 games work perfectly...except coner's bad fur day. The graphics are excellent but after a fixed amount of time it freezes. I am able to load until the menu and watch the opening cutscene until the logo shows up and the door closes. After that I get a glimpse of the window in Berri's house and that's it, it freezes. Can you please give me a proper settings to go by. What to do and what not to do. Any help will be appreciated. Thank you.


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Aug 31, 2011 10:27 am 
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conkersbfd wrote:
Can someone please help me! I have a PSP 3001 and with OFW 6.60. I use HBL to run the Daedalus rev 727 and all the other n64 games work perfectly...except coner's bad fur day. The graphics are excellent but after a fixed amount of time it freezes. I am able to load until the menu and watch the opening cutscene until the logo shows up and the door closes. After that I get a glimpse of the window in Berri's house and that's it, it freezes. Can you please give me a proper settings to go by. What to do and what not to do. Any help will be appreciated. Thank you.

LIAR!!! It could be a regression. Could you make a savestate before the crash?



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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Aug 31, 2011 12:22 pm 
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I'm having trouble making a statesave. I have it at the opening cutscene where this happens. The only problem is that it stops at the part where Conkers is drinking milk and it zooms out until the door closes after the logo was shown. The farthest I've gotten was a glimpse of the window in Berri's house and bam! It froze! Can you include the right settings for me to use? It would help A LOT if you would. I have already tried a save state that puts me in-game but sometimes it crashes my PSP or it freezes after a few minutes(always the same time). I need your help. Here's a youtube Video showing where it crashed.

http://www.youtube.com/watch?v=0t2Gw2gbNmU

At EXACTLY 3:21 in that video, crap happens. I'm sorry but when I press the home button while playing to try to bring up the menu to make the state save, it automatically puts back the game and it freezes. *sigh*

Please reply as soon as you can!

Oh and these are my settings to play conker's bfd

~Advanced options~

Memory Access Optimisation Disabled
Clean Scene Enabled
Dynamic Loop Optimisation Disabled
Double Display Lists Disabled
Audio Rate March No
Fog Emulation Disabled

~Edit Preferences~

Texture Update Check Disabled
Frameskip Disabled
Zoom 100%
Limit Framerate No
Dynamic Recompilation Enabled
High Level Emulation Disabled
Audio Disabled
Controller Default

~Global Settings~

Display Info None
Viewport size Fullscreen (480x272)
Force Linear Filter No
Controller add-on Mempak
Stick Deadzone 28/100
Low battery warning No
Gui Style Cover Flow
GUI Color Black
_______________________________________________________________________

Also I have been noticing that after a few minutes even the Daedalus Menu Freezes. The text becomes blue and blurred after a few minutes and it crashes. Is all this crap happening because I'm running it on the Half-Byte Loader or that I am running Daedalus on OFW using the HBL. Also, if you notice anything wrong with these settings (to play conker as well or in genneral), tell me please and reply quickly please!


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 Post subject: Re: Conker's Bad Fur Day
PostPosted: Wed Aug 31, 2011 11:11 pm 
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conkersbfd Here I give you these savestate to pass those parts that can not play conker

here more savestate
viewtopic.php?f=1&t=3156&start=195
viewtopic.php?f=77&t=2781&start=30
here the game complete by parts

these are the settings I recommend that I use and is perfect phat psp ... or you can try to see if you can install the 6.60 works prob9 here download http://psp.scenebeta.com/system/files/p ... 0PROB9.rar
~Advanced options~

Memory Access Optimisation Disabled
Clean Scene Enabled
Dynamic Loop Optimisation enable
Double Display Lists enable
Audio Rate March
Fog Emulation Disabled

~Edit Preferences~

Texture Update Check everyframe
Frameskip auto 2
Zoom 125
Limit Framerate fullspeed
Dynamic Recompilation Enabled
High Level Emulation Disabled
Audio synchronous
Controller Default

~Global Settings~

Display Info None
Viewport size Fullscreen (480x272)
Force Linear Filter No
Controller add-on Mempak
Stick Deadzone 28/100
Low battery warning No
Gui Style Cover Flow
GUI Color Black


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