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 Post subject: V- Rally Edition 99
PostPosted: Mon Apr 04, 2011 2:02 pm 
Wanderer
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Hello I have question about V- Rally Edition 99 [E], game is playable on Beta 3 but there is one issue - menu is not visible. Is there any chance to fix this?


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 Post subject: Re: V- Rally Edition 99
PostPosted: Thu Apr 14, 2011 5:13 pm 
Mad Scientist
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Did it work before on an earlier revision? or not?



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 Post subject: Re: V- Rally Edition 99
PostPosted: Thu Apr 14, 2011 5:34 pm 
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It always been like that, maybe Corn can take a look since is a palette issue (he has fixed several in the past).



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: V- Rally Edition 99
PostPosted: Thu Apr 14, 2011 7:59 pm 
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The way it stretches at one edge looks the same as a couple other titles (Automobilli comes to mind).



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 Post subject: Re: V- Rally Edition 99
PostPosted: Sat May 28, 2011 12:10 am 
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It looks like the same bug that shows up in Tony Hawk's menu and Banjo Kazooie's pause menu. It is fixable, just trying to find what it is supposed to look like would help.



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 Post subject: Re: V- Rally Edition 99
PostPosted: Sat May 28, 2011 9:25 pm 
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MHFsilver wrote:
It looks like the same bug that shows up in Tony Hawk's menu and Banjo Kazooie's pause menu. It is fixable, just trying to find what it is supposed to look like would help.

You can't just instantly fix any problem in any game by messing with the settings a little bit. you need to have extensive coding knowledge, which I'm sure you don't have, to fix these problems. It's not easy, so stop saying you're fixing games when you're really pressing left and right on the D-Pad.



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 Post subject: Re: V- Rally Edition 99
PostPosted: Sat May 28, 2011 9:29 pm 
Slayer
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bdacanay wrote:
MHFsilver wrote:
It looks like the same bug that shows up in Tony Hawk's menu and Banjo Kazooie's pause menu. It is fixable, just trying to find what it is supposed to look like would help.

You can't just instantly fix any problem in any game by messing with the settings a little bit. you need to have extensive coding knowledge, which I'm sure you don't have, to fix these problems. It's not easy, so stop saying you're fixing games when you're really pressing left and right on the D-Pad.


I may not be experienced like you probably are, but I try to do whatever I can, I'm sorry if my posts are making me look stupid and unknowing



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 Post subject: Re: V- Rally Edition 99
PostPosted: Sat May 28, 2011 9:37 pm 
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MHFsilver wrote:
I may not be experienced like you probably are, but I try to do whatever I can, I'm sorry if my posts are making me look stupid and unknowing

You say that you are trying to help, but I have yet to see anything productive. You can say you are an astronaut, but that doesn't mean you are one. Maybe you should start showing people what you can do instead of saying you're helping.



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 Post subject: Re: V- Rally Edition 99
PostPosted: Fri Mar 09, 2012 5:16 am 
Wanderer
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Game is playable like it was from Beta 3,in rev755 got some improvements like better looking graphics and visible "hud" during race. :)
Menu is still a mess. But what is important in Project64 menu looks the same like in Daedalsux64.
So. this could be not-fixable?


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File comment: V-Rally 99 in Project64
vrally99 pj64.PNG
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File comment: menu - Daedalusx64 rex755
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sd0017.png [ 265.53 KiB | Viewed 996 times ]
File comment: Screenshot from Daedalusx64 rev755, in which "hud" is visible.
sd0020.png
sd0020.png [ 178.66 KiB | Viewed 996 times ]
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 Post subject: Re: V- Rally Edition 99
PostPosted: Fri Mar 09, 2012 5:38 am 
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The stretching comes from trying to load a texture(the background picture) that is bigger then 512x512 (presumably 640x480 by the looks of it). PSP hardware can only handle 512x512 so it chops it off. It will be tricky to fix it so don't expect that fixed anytime soon. What is worse is the menu being all jumbled up... not sure why that is.



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