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It is currently Thu May 23, 2013 12:01 pm
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Sun Apr 29, 2012 11:25 am |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Can somebody give me a savestate after you defeat the 2nd boss (after passing retro remix castle). Because when enterring the retro remix castle the game crashes. loveyy wrote: how can i update roms ini for super luigi 64(U)[!].z64? Ok, but it's a useless hack. Try, SM64 Star Road, Super Mario 74 or other full hacks. The rom data will soon be updated in the ''Rom Data'' topic in the ''Daedalus PSP'' forum.
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loveyy
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Thu May 03, 2012 4:13 pm |
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Joined: Thu Nov 17, 2011 7:23 am Posts: 337
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i can still dont get how to put sm64 star road on daedalus,i dont know with what to patch to make it work properly,ppl posted many patches and crap its all confusing,and some people say its impossible to get passed some parts because it freezes is that true?if so i would not like to play it and waste my time,thats why i didnt play it from before i wasnt sure.... thanks for the help Amin0152 
_________________ EarthBound
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Thu May 03, 2012 5:13 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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To have this game on the PSP you need to have a SM64 rom. Then go to youtube write: Super Mario 64 Star Road Trailer and click on the first video. Go on the video description and you will see the link to get the rom. Press on the Pre-Patched Rom so you just get the rom directly without any patching. Put it on the PSP and you have!
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Thu May 03, 2012 6:12 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Already been updated a long time ago.
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loveyy
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Thu May 03, 2012 9:00 pm |
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Joined: Thu Nov 17, 2011 7:23 am Posts: 337
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what about the freezing part you didnt answer that -__- if you may thanks 
_________________ EarthBound
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Thu May 03, 2012 9:35 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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oh if you want patch the SMSR Bug Fix 0.8.ppf (Patch file) in your SM64 SR rom so it could solve couple of bugs.
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Sat May 12, 2012 6:00 am |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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No I already try and it work...well half and half, it return in the place a wanted, but the control are all messed up. So can somebody load me one for me please so I can test the game.
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niccoooodu61
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Sat May 12, 2012 6:07 am |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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I don't understand what you want to sorry if you have a savestate before ok I can try but I will not play hours and hours to find the bug ^^
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Sat May 12, 2012 7:45 am |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Ok I will send you the project64 savestate.
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Amin0152
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Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S  Posted: Sat May 12, 2012 9:25 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Here's the Project64 save of this game after you beat the 2nd boss. Can you please transforme this into a Daedalusx64 save, because when I do it the controls are messed up in the game.
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