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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sun Apr 29, 2012 11:25 am 
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Location: Ottawa, ON
Can somebody give me a savestate after you defeat the 2nd boss (after passing retro remix castle). Because when enterring the retro remix castle the game crashes.

loveyy wrote:
how can i update roms ini for super luigi 64(U)[!].z64?

Ok, but it's a useless hack. Try, SM64 Star Road, Super Mario 74 or other full hacks. The rom data will soon be updated in the ''Rom Data'' topic in the ''Daedalus PSP'' forum.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu May 03, 2012 4:13 pm 
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i can still dont get how to put sm64 star road on daedalus,i dont know with what to patch to make it work properly,ppl posted many patches and crap its all confusing,and some people say its impossible to get passed some parts because it freezes is that true?if so i would not like to play it and waste my time,thats why i didnt play it from before i wasnt sure....
thanks for the help Amin0152 :)



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu May 03, 2012 5:13 pm 
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Location: Ottawa, ON
To have this game on the PSP you need to have a SM64 rom. Then go to youtube write: Super Mario 64 Star Road Trailer and click on the first video. Go on the video description and you will see the link to get the rom. Press on the Pre-Patched Rom so you just get the rom directly without any patching. Put it on the PSP and you have!


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu May 03, 2012 5:31 pm 
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do i have to update roms ini or something like that?and is there an a freeze in the game that doesnt let u pass a certain part?



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu May 03, 2012 6:12 pm 
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Already been updated a long time ago.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu May 03, 2012 9:00 pm 
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what about the freezing part you didnt answer that -__- if you may
thanks :)



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu May 03, 2012 9:35 pm 
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oh if you want patch the SMSR Bug Fix 0.8.ppf (Patch file) in your SM64 SR rom so it could solve couple of bugs.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Fri May 11, 2012 4:04 pm 
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Come on give me a savestate guys after you beayt 2nd boss, I was waiting for 1 and a half months. :(


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat May 12, 2012 2:04 am 
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Load the save state in PJ to pass the crash and then back to the PSP...
Its very easy, just search the forum here, there are several places that describes how to do it



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat May 12, 2012 5:22 am 
Knight
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@ Amin0152
if you have a savestate before
I can try load it on PJ 64
and make one after beat the 2nd boss

(I have try a savestate from PJ to Daedalus
but I don't know if it work from daedalus to Pj )

but I can try



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PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat May 12, 2012 6:00 am 
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No I already try and it work...well half and half, it return in the place a wanted, but the control are all messed up. So can somebody load me one for me please so I can test the game.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat May 12, 2012 6:07 am 
Knight
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I don't understand what you want to
sorry :-\

if you have a savestate before ok I can try
but I will not play hours and hours to find the bug ^^



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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat May 12, 2012 7:45 am 
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Location: Ottawa, ON
Ok I will send you the project64 savestate.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat May 12, 2012 9:25 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Here's the Project64 save of this game after you beat the 2nd boss. Can you please transforme this into a Daedalusx64 save, because when I do it the controls are messed up in the game.


Attachments:
SM64 Star Road.rar [1.3 MiB]
Downloaded 62 times
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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sun May 13, 2012 3:10 am 
Knight
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Joined: Tue Mar 15, 2011 2:32 pm
Posts: 123
I have just tested
and I have the same issue :/
I can do nothing



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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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