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 Post subject: Crashes on Super Mario Star Road
PostPosted: Fri Sep 28, 2012 9:31 am 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Hello Daedalusx64, it been a while I haven't report a crash. I decided to create a new topic of Super Mario Star Road Crashes, because the other topic has to many posts.

Anyways, the settings that I used where that:

- I enabled every speed up (Ex: HLE, Memory Access Optimisation)
- I disabled Texture Update Check.
- I enabled Emulation Fog.
- I'm using PSP 3001 Brite (CFW Pro C).


Attachments:
File comment: Savestate before crash happens.
saveslot5.ss [1.43 MiB]
Downloaded 46 times
File comment: In Cloudrail Station, when you come closer to that Whomp the game will crash. (It's like the crash in SM64 - The Missing Star)
sd0000.png
sd0000.png [ 51.86 KiB | Viewed 883 times ]
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 Post subject: Re: Crashes on Super Mario Star Road
PostPosted: Fri Nov 16, 2012 12:38 pm 
Slayer
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Joined: Sun Apr 10, 2011 11:24 pm
Posts: 258
Location: Portland, Oregon
(I'm back)
The crahs might be caused by you trying to use eveyr speed up, I'm probably wrong. Before trying to seek help, try messing with your settings, not all games are going to run at full speed even with speed ups. Just try messing with things and try to see if you can get past it. I don't have the emulator anymore but I'll get it again to help people out.



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 Post subject: Re: Crashes on Super Mario Star Road
PostPosted: Fri Nov 16, 2012 6:35 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Well guess what, once I didn't try to use any speed up when the crash happen, but once I tried using every speed up.


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 Post subject: Re: Crashes on Super Mario Star Road
PostPosted: Tue Jan 22, 2013 11:02 pm 
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Joined: Sun Dec 16, 2012 4:38 pm
Posts: 204
I've recieved the same issue. When I was just walking, I spotted a Whomp. But then, when I got closer to it, the emulator crashed. :(


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