Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
Hello Daedalusx64, it been a while I haven't report a crash. I decided to create a new topic of Super Mario Star Road Crashes, because the other topic has to many posts.
Anyways, the settings that I used where that:
- I enabled every speed up (Ex: HLE, Memory Access Optimisation) - I disabled Texture Update Check. - I enabled Emulation Fog. - I'm using PSP 3001 Brite (CFW Pro C).
Attachments:
File comment: Savestate before crash happens. saveslot5.ss [1.43 MiB]
Downloaded 46 times
File comment: In Cloudrail Station, when you come closer to that Whomp the game will crash. (It's like the crash in SM64 - The Missing Star) sd0000.png [ 51.86 KiB | Viewed 883 times ]
MHFsilver
Post subject: Re: Crashes on Super Mario Star Road
(I'm back) The crahs might be caused by you trying to use eveyr speed up, I'm probably wrong. Before trying to seek help, try messing with your settings, not all games are going to run at full speed even with speed ups. Just try messing with things and try to see if you can get past it. I don't have the emulator anymore but I'll get it again to help people out.
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Amin0152
Post subject: Re: Crashes on Super Mario Star Road
Posted: Fri Nov 16, 2012 6:35 pm
Slayer
Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
Well guess what, once I didn't try to use any speed up when the crash happen, but once I tried using every speed up.
N64 Boy
Post subject: Re: Crashes on Super Mario Star Road
Posted: Tue Jan 22, 2013 11:02 pm
Slayer
Joined: Sun Dec 16, 2012 4:38 pm Posts: 204
I've recieved the same issue. When I was just walking, I spotted a Whomp. But then, when I got closer to it, the emulator crashed.
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