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Do you have the same problem or is yours still working fine
Same Problem  0%  0%  [ 0 ]
Other Problem  11%  11%  [ 1 ]
Still Working Fine  89%  89%  [ 8 ]
Total votes : 9

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 Post subject: Super Mario 64 crash
PostPosted: Mon Jan 02, 2012 8:19 pm 
Mime
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I have Super Mario 64 on my psp and i restarted the game since I had already beaten it but want to play over again, I deleted my old file instead of making a new one and taking up more space on the system with saved data, every time I enter the castle after the opening scene and run anywhere further then the sun mat, it freezes up and starts making a static repeat noise


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 Post subject: Re: Super Mario 64 crash
PostPosted: Mon Jan 02, 2012 10:38 pm 
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Joined: Thu Oct 01, 2009 2:12 pm
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its called async sound isnt stable


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 Post subject: Re: Super Mario 64 crash
PostPosted: Tue Jan 03, 2012 1:10 am 
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Either disable sound or try to use Sync at the cost of some speed.


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 Post subject: Re: Super Mario 64 crash
PostPosted: Fri Jan 06, 2012 8:01 am 
Knight
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how the heck u get super mario 64 to crash its the most stable game i ever seen u must have on everything or async audio
oh if problem is already resolved you can lock thread ???



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 Post subject: Re: Super Mario 64 crash
PostPosted: Fri Jan 06, 2012 10:34 pm 
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n64 fan wrote:
how the heck u get super mario 64 to crash its the most stable game i ever seen u must have on everything or async audio
oh if problem is already resolved you can lock thread ???
I'm not going to lock it in case the OP cares to make a response, unless this thread is really old and someone decides to neco post in it.


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 Post subject: Re: Super Mario 64 crash
PostPosted: Fri Jan 06, 2012 10:48 pm 
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yeah good point i still cant figure out besides audio async would crash



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 Post subject: Re: Super Mario 64 crash
PostPosted: Wed Jan 11, 2012 5:32 pm 
Slayer
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Joined: Sun Mar 06, 2011 10:38 am
Posts: 234
disable hle .


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 Post subject: Re: Super Mario 64 crash
PostPosted: Wed Feb 08, 2012 10:04 pm 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Ok guy just don't use async sound so there's no crashing problem.


Last edited by Amin0152 on Thu Feb 09, 2012 4:34 pm, edited 1 time in total.

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 Post subject: Re: Super Mario 64 crash
PostPosted: Thu Feb 09, 2012 4:37 am 
Knight
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derp



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 Post subject: Re: Super Mario 64 crash
PostPosted: Thu Feb 09, 2012 9:20 am 
Wanderer
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Joined: Wed Dec 28, 2011 2:42 pm
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Funny I use Async and it still runs perfectly.


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 Post subject: Re: Super Mario 64 crash
PostPosted: Thu Feb 16, 2012 7:20 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
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Location: Ottawa, ON
The game is running perfectly for bugs, but not for SM64 Star Rod. The speed for the game and the quality (Forum ''Quality Option'') need work a bit. But well done Daedalusx64.


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 Post subject: Re: Super Mario 64 crash
PostPosted: Fri Feb 17, 2012 3:59 pm 
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Amin0152 wrote:
The game is running perfectly for bugs, but not for SM64 Star Rod. The speed for the game and the quality (Forum ''Quality Option'') need work a bit. But well done Daedalusx64.


You could try this? viewtopic.php?p=45421#p45421



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