DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.Important Announcement:
Many of you are unaware that not only does DaedalusX64 have a forum, but it also has its own IRC channel. Whether you need to ask a question or just want to chat, please visit #daedalusx64
, the channel we are located on, under the Freenode network
. There is usually somebody there who is willing to help, and is a common hangout for our great developer team. To reach this channel you can visit http://webchat.freenode.net/
or you can download an IRC client. I would highly recommend Firefox users installing the Chatzilla plugin, a popular IRC client exclusive to Firefox. If you have any questions, feel free to post or you can even PM me. Thanks guys. I look forward to seeing you in the Official DaedalusX64 chat, #daedalusx64
.The changelog for each revision can be found here:http://daedalusx64.svn.sourceforge.net/ ... /?view=logWhat's changed in this revision:Revision 729
[~] Forgot to update roms.ini..Revision 728
[=>] Merged from Dev branch:
Rev 386 - Salvy
[!] Tidy check to update when rumble is active
Rev 387 - Salvy
[!] Simplified memory access analysis (shoves off 3k+ ops in StaticAnalysis.cpp)
[!] Simplified parameters in CodeGen
Rev 388 - Salvy
[!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
Rev 389 - Salvy
[!] Disable SimulateDoubles for Power Puff game (fixes the ingame gfx etc)
Rev 390 - Corn
[!] Some rendering pipeline fixes and optimizations
[!] Changed amount and order of render states
[!] Updated DList debug output
Rev 391 - Salvy
[~] Minor optimizations in GFX plugin
[!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends.
Rev 392 - Corn
[!] modified/reverted some of the previous commit since it breaks scaling and debug outputs
Rev 393 - Corn
[!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy)
Rev 394 - Corn
[!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
[!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
[!] Some clean up in gspmacros and PSPRenderer.
[+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
Rev 395 - Corn
[+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up).
[!] Optimized the DKR TnL rendering pipeline.
Rev 396 - Salvy
[!] Unified DKR and JFG ucode tables
[!] Simplified DKR/JFG's Vtx ucode
[!] Simplified abit MoveWord_DKR
Rev 397 - Corn
[!] Optimized TnL paths for DKR
[~] Fixed compile error for enable texture (debug Dlist)
Rev 398 - Salvy
[~] Some code reordering and small clean ups
Rev 399 - Corn
[-] Reverted Texrect since it does not work well with GE after all
[!] Reduced MaxUcode to 11 (saves some memory)
Rev 400 - Salvy
[!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!)
As part of the DaedalusX64 community, you are getting the chance to test out a future possibility for DX64 that may possibly increase speed at the cost of graphic quality. The 32-bit version is the version you have used up to this day, and the 16-bit version is the one that needs just a bit of testing. This is your chance to help out, so please feel free to post your thoughts and findings in this thread. Also if you are satisfied with your decision please vote at the top of the page.Edit:
The devs have chosen 16-bit as the default choice.DaedalusX64Download DaedalusX64 Revision 729The signed version works without any CFW!Download DaedalusX64 Revision 729 Signed VersionNote:
The Downloads for Revision 575+ can be found on page 13 (viewtopic.php?f=12&t=2640&start=180
The Downloads for Revision 604+ can be found on page 26 (viewtopic.php?f=12&t=2640&start=375
The Downloads for Revision 729+ can be found on page 49 (viewtopic.php?f=12&t=2640&start=720
), but the above link will be linked to the latest Revision download.The new previews that have previously been unincluded can be found here:viewtopic.php?f=12&t=2663Upgrade Procedure:
Grab the link and unzip it. Delete all *.hle files(in SaveGames) as well as preferences.ini and rom.db from your memory stick. These files (*.hle, rom.db, and preferences.ini) are rebuilt when you use the software and are version specific. Then you can copy it to your current folder on your PSP and overwrite all the old files. Now you are guaranteed to be starting fresh.