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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Tue Jan 03, 2012 5:12 pm 
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Reamer87 wrote:
Releases: (Updated Jan 3, 2012)
Fixed missing GUI colors from the Modded version.
I finished the fix to the Modded version of DaedalusX64 and uploaded it earlier this morning.


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Tue Jan 03, 2012 5:38 pm 
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que se arreglo : reamer wrote I finished the fix to the Modded version of DaedalusX64 and uploaded it earlier this morning


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Thu Jan 12, 2012 1:45 am 
Mime
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wow.. i haven't been here for like.. well since rev 494 was out lol, you guys have did an amazingly awesome job and i'm able to play ocarina of time very well now since it runs alot better. but i would liek to see the sound working soon for this game, i mean i'm fine without it but hopefully it can be made playable with it soon. again great job guys. i'm glad i dug out my old psp 1000 and got back on here. :)


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Thu Jan 12, 2012 9:59 pm 
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all in good time ;D you got to wait like the rest of us



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Thu Jan 12, 2012 11:00 pm 
Mime
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oh i am, i mean i am very happy with how far these guys have came from when i first started with this. but i do agree with you, all in good time lol


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Jan 15, 2012 1:56 am 
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I have a question did the psp vita still recognizes the pbp format in the homebrews?
if it does can we run the signed version on daedalusx64 on the psp vita.
(i dont have one but i wanna know).



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Jan 15, 2012 7:08 am 
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moonyagami666 wrote:
I have a question did the psp vita still recognizes the pbp format in the homebrews?
if it does can we run the signed version on daedalusx64 on the psp vita.
(i dont have one but i wanna know).


No. As things are now you can only use HB through HBL(using a bug in a save of an unspecified-at time-game).
More info when PsVita will be sold in Europe & Usa or in Wololo's blog.


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Jan 15, 2012 7:21 am 
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wololo have allready done it
daedalus run with HBL :)
I saw a video 1 week ago
http://www.ps3-addict.fr/forum/Wololo-f ... t5516.html
7:46'



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Jan 15, 2012 4:49 pm 
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niccoooodu61 wrote:
wololo have allready done it
daedalus run with HBL :)
I saw a video 1 week ago
---
7:46'
It should have been noted that it's also only using one of the oldest revs of Daedalus that runs on the HBL, it's not any version of DaedalusX64.

Here's a direct link to the post Wololo made:
http://wololo.net/wagic/2012/01/09/a-few-homebrews-that-run-on-the-vita-hbl/#more-3832


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Jan 15, 2012 11:21 pm 
Knight
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this is good news tho



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Wed Jan 18, 2012 8:40 am 
Wanderer
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I forgot that I come here xD. Anyway. Its nice to see everyone is still here working on this project. Looking good. :D


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Tue Feb 07, 2012 9:50 pm 
Knight
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yep and dont forget to look at charts and if you find any errors please make a post in proper area with info were what version and any crash data



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Feb 10, 2012 7:41 am 
Mime
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thank u very much good work


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Feb 10, 2012 4:44 pm 
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aw cmon false alarm!thought it was a new update when i saw a new post on this forum :(



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Feb 10, 2012 5:38 pm 
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loveyy wrote:
aw cmon false alarm!thought it was a new update when i saw a new post on this forum :(
The title of the thread would change if that was the case.


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