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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Feb 10, 2012 5:53 pm 
Warrior
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I <3 DaedalusX64 :)



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Feb 12, 2012 6:53 pm 
Knight
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team daedalus are you planing leave the project? :S it was great the lateste rev 747 but i think a lot of people is waitin for an update to fix the asynch audio hope we can se the project finished :D i think sony give up with the psp now the fight is between the ps3 and the pspvita D: any way the psp still rules xD



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DaedalusX64 The best N64 emulator for Psp
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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Feb 12, 2012 7:19 pm 
Knight
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i dont think there going to leave there just busy with other stuff. they do this work on there spare time also if you get crash data or find bugs please make sure you post it in the proper area that way they see whats going on oh and please put what rev you used try to stay up to date with rev so they can get the proper info thanks



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Feb 17, 2012 11:14 pm 
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It very much looks like there will be a new rev uploaded later today. I don't know if all the updating is complete for the next rev, but I might wait for word from Salv-E before I start my work at getting it ready.

EDIT: I've started on the work and it will be uploaded asap.


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Feb 18, 2012 2:21 am 
Slayer
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thankyou guys new watch preview is preatty .... im sorry for my bad misbehaivor ... sorry corn sorry im stupid for moment


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Feb 18, 2012 2:46 am 
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I just finished the upload. Please let me know in this thread if there are any issues. If I find any myself I'll post here as well.


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Feb 18, 2012 9:21 am 
Mime
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Thank you! This is my first N64 emulator altogether and the only one I intended to try on the PSP. Starts fine so far :) great work!


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Feb 18, 2012 11:36 am 
Knight
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you can update post
rev 755 is out :D



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Feb 18, 2012 11:44 am 
Slayer
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cant wait to try it out!hope the yoshi story bugs are fixed!!!!!



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Feb 18, 2012 12:19 pm 
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niccoooodu61 wrote:
you can update post
rev 755 is out :D
Hard to believe I missed that. :o Thread title has been updated. Thanks for pointing that out.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Feb 18, 2012 1:34 pm 
Slayer
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thanks reamer


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Feb 18, 2012 2:26 pm 
Slayer
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:( not that much to see in this update,yoshis story bugs werent fixed(none of them) :( :( :(



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Feb 18, 2012 5:43 pm 
Slayer
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los botones de panico no funcionan L R start .. no funcionan los rom war gods . glover .y dkr no inicia con el audio activado................ panic buttons do not function L R start .. rom do not work the war gods. glover. and dkr not start with the audio enabled


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Feb 18, 2012 7:47 pm 
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loveyy wrote:
:( not that much to see in this update,yoshis story bugs werent fixed(none of them) :( :( :(
Are you talking about the T1 texture bugs (Where textures need to blend via transparency) or are you refering to anything else?


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Feb 18, 2012 9:24 pm 
Slayer
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i dont know what t1 texture bugs are but none of the bugs i posted were fixed,not a single one even though they were downloaded :(
and paper mario didnt start when i tried to play it also,and kirby 64 seemed slower and still has the same freeze :'(



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