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chito
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Post subject: Re: Latest DaedalusX64 Revision: 747  Posted: Sat Feb 18, 2012 2:21 am |
| Slayer |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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thankyou guys new watch preview is preatty .... im sorry for my bad misbehaivor ... sorry corn sorry im stupid for moment
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atari_afternoon
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Post subject: Re: Latest DaedalusX64 Revision: 747  Posted: Sat Feb 18, 2012 9:21 am |
| Mime |
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Joined: Sat Feb 18, 2012 9:10 am Posts: 2
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Thank you! This is my first N64 emulator altogether and the only one I intended to try on the PSP. Starts fine so far  great work!
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niccoooodu61
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Post subject: Re: Latest DaedalusX64 Revision: 747  Posted: Sat Feb 18, 2012 11:36 am |
| Knight |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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you can update post rev 755 is out 
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Reamer87
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Post subject: Re: Latest DaedalusX64 Revision: 747  Posted: Sat Feb 18, 2012 12:19 pm |
| Global Moderator |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 568
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niccoooodu61 wrote: you can update post rev 755 is out  Hard to believe I missed that.  Thread title has been updated. Thanks for pointing that out.
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chito
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Sat Feb 18, 2012 5:43 pm |
| Slayer |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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los botones de panico no funcionan L R start .. no funcionan los rom war gods . glover .y dkr no inicia con el audio activado................ panic buttons do not function L R start .. rom do not work the war gods. glover. and dkr not start with the audio enabled
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Reamer87
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Sat Feb 18, 2012 7:47 pm |
| Global Moderator |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 568
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loveyy wrote: Are you talking about the T1 texture bugs (Where textures need to blend via transparency) or are you refering to anything else?
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