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Salv-E
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Post subject: [Official] List of Regressions  Posted: Mon Feb 08, 2010 7:09 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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This will be our Regression list, it can be easier to track down and also to fix. Also members can report regressions here, when reporting regressions please follow this guide : [CONFIRMED]Regressions confirmed will be marked as that when more than 1 member or a dev has confirmed any said regression. FIXEDRegressions marked as Fixed, will be marked when fix has been summited on the SVN, and also 1 or more members or a dev has reported as fixed UNCONFIRMEDWhen it can't be reproduced, too little information, happens randomly? or confirmed by only 1 person. Note : When submitting graphical regressions, please post a screenshot. Note 2 : When posting specific regression for example on certain part of a game, make sure to post a savestate. ---Format---(example) Name : Neon Genesis Evangelion (J) --------- Name of the game, make sure to use goodN64 naming Issue : Core (Type of issue, it can be graphical --------- missing graphics or bad textures for example) or core (it crashes or freezes) Regression : Game freezes when starting emulation --------- Description of the reported regression, please be as descriptive as possible When regression occurred : 432 --------- Revision when regression started, this really important, please report the exact rev, otherwise it will be marked as UNCONFIRMED. ********* Before you post read the following!Anymore off topic post or post that are hard to read/vague will be removed and the user who posted them will get a 2 day ban and if continued will be permanent! Your pal, Shuma-Gorath *********
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Salv-E
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Post subject: Re: [Official] List of regressions  Posted: Mon Feb 08, 2010 7:09 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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List of RegressionsName : 007 - The World is Not Enough Status : [CONFIRMED] Issue : Core Regression : *Everything seems to run at 2x normal speed, movement menus etc (Makes playability questionable now..) When regression occurred : 432 Name : Gex 64 - Enter the Gecko (U) Status : [CONFIRMED] Issue : Graphical Regression : Gex is invisible When regression occurred : R8 viewtopic.php?f=9&t=1405Name : LEGO Racers Status : UNCONFIRMED Issue : Core Regression : The graphics of the cars disappear when they get away from you in game, only re-appear when they are close to you When regression occurred : 393-394? ? should of of these I think FIXED REGRESSIONSName : Megaman 64 and Golden Eye Status : [CONFIRMED] Issue : Graphics Regression : Lines appear in menus and intro When regression occurred : 540 Name : Last Legion UX (J) Status : [CONFIRMED] Issue : Core Regression : Text and menus are gone When regression occurred : Name : Road Rush 64 Status : [CONFIRMED] Issue : Graphical Regression : Race route on main map is missing and 1/3 screen is back When regression occurred : 459 Name : Neon Genesis Evangelion (J) Status : [CONFIRMED] Issue : Core Regression : Game freezes when starting emulation When regression occurred : 432 Name : Last Legion UX (J) Status : [CONFIRMED] Issue : Core Regression : Game freezes when starting emulation, even using a savestate the game freezes about 20 secs later. (Works with Dynarec off, but very slow. - Kreationz) When regression occurred : 432 --Old regressions Name : Buck Bumble (U) Status : [CONFIRMED] Issue : Graphical Regression : Game only shows a baby blue screen in game When regression occurred : 424 Name : LEGO Racers Status : [CONFIRMED] Issue : Core or Graphics?? Regression : Objects get stuck after every XX frame When regression occurred : 432 Name : Paper Mario Status : [CONFIRMED] Issue : Graphics Regression : Lines appeared on objects and characters When regression occurred : 447 and Name : Zelda : MM Status : [CONFIRMED] Issue : Graphical Regression : Mask flickers on intro scene. When regression occurred : 460 Name : Super Mario 64 Status : [CONFIRMED] Issue : Graphical Regression : Hand appears behind Mario's head When regression occurred : 459 Name : Space Station Silicon Valley Status : [CONFIRMED] Issue : Graphical Regression : Power spheres are gone When regression occurred : 459 Name : Scooby-Doo! - Classic Creep Capers Status : [CONFIRMED] Issue : ------ Regression : Only a black screen appears now When regression occurred : 467 Name : ------ [Any game] Status : [CONFIRMED] Issue : Core Regression : Even with frame limiter off, the framerate keeps limited. When regression occurred : 484
| Last edited by Salv-E on Fri Aug 20, 2010 12:11 am, edited 17 times in total. |
| Reason: moved more gaes to fixed |
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KingPepper
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Post subject: Re: [Official] List of Regressions  Posted: Tue Feb 09, 2010 6:42 am |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 924 Location: Milton Keynes, Buckinghamshire, England.
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Danos8 wrote: According to kingpepper all of these are regressions viewtopic.php?f=49&t=1336 . I have only tested Buck Bumble, (Regression is confirmed at Rev 424) the first two games i have never tested before mate, as i have not acquired them "Cough, Cough...  "
_________________ I use a Phat(Fat) 1003 PSP with 5.50 Gen D4 My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers (XBOX Live Tag: KingPepper UK) - (PS Network Tag: KingPepper)
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Salv-E
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Post subject: Re: [Official] List of Regressions  Posted: Tue Feb 09, 2010 1:06 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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Danos8 wrote: According to kingpepper all of these are regressions viewtopic.php?f=49&t=1336 . Most of those regressions are gone, the only ones I can tell is the one in Lego Racers and Buck Bumble. --Added 007TWINE on the list
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Corn
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Post subject: Re: [Official] List of Regressions  Posted: Tue Feb 09, 2010 2:08 pm |
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Joined: Sat Jan 31, 2009 7:11 am Posts: 36
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What about the hand in the opening screen of SM64. (used to make strange faces on Mario  ) For me this sprite disappear behind Mario all the time? Any one else seeing this?
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Salv-E
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Post subject: Re: [Official] List of Regressions  Posted: Tue Feb 09, 2010 4:59 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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Corn wrote: What about the hand in the opening screen of SM64. (used to make strange faces on Mario  ) For me this sprite disappear behind Mario all the time? Any one else seeing this? Interesting.... I'll check it out.
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Salv-E
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Post subject: Re: [Official] List of Regressions  Posted: Mon Feb 15, 2010 11:03 am |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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ennok wrote: I"m running 459 and the hand appears behind mario's head for me also. Good one, I can confirm the regression started on 459, thanks Updated thread with more regressions. I can't confirm the regression on buck, according here it started on 424 : tracker.php?p=1&t=37Can anyone confirm that buck worked on 423 and stopped working on 424?
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Salv-E
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Post subject: Re: [Official] List of Regressions  Posted: Mon Feb 15, 2010 2:53 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2036
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ennok wrote: Just tested buck bumble with those revisions that you requested and I can confirm that it worked on 423 then on 424 all I see in game is a baby blue screen. Thanks, Danos and I pent a while tracking down the regression. It was caused by Simulate Doubles, I'll leave it to Kreationz.
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