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 Post subject: Submenu Zelda OOT
PostPosted: Mon Jun 15, 2009 3:47 pm 
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Graphics errors in submenu Zelda OOT


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Mon Jun 15, 2009 6:03 pm 
Knight
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What Rev?


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Mon Jun 15, 2009 6:04 pm 
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We are aware of this regression and its possibly fixed in the latest build.

Closed.


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Mon Jun 15, 2009 10:41 pm 
Mad Scientist
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Nope it's still there but random. Only the Phat crash was fixed.



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 Post subject: Re: Submenu Zelda OOT
PostPosted: Tue Jun 16, 2009 5:52 pm 
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Reopening this thread, It hasn't been fixed.

This a regression it was first reported on rev145, is a good place to start looking where it broke.


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Tue Jun 16, 2009 7:10 pm 
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i think you have to disable hle on oot to fix rhe graphics


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Tue Jun 16, 2009 8:25 pm 
Mad Scientist
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Can someone verify this doesn't occur under any circumstances with HLE off?



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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 1:41 am 
Slayer
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wow, the submenu is looking pretty beautiful. on rev 407 I started the game with HLE off and pressed start and the submenu was looking really good. then I tried it with HLE on and its still the same thing. its a tiny bit buggy, some things are white boxes but everything looks fine


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 1:43 am 
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wow, the submenu is looking pretty beautiful. on rev 407 I started the game with HLE off and pressed start and the submenu was looking really good. then I tried starting the game with HLE on and I pressed start and its as bad as before so the messed up submenu IS caused by HLE afterall

EDIT: Sorry I posted twice, my browser was going crazy


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 1:46 am 
Slayer
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so what is the HLE's purpose?


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 1:48 am 
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if u turn on or off hle in the middle of a game you wont c a difference but every time you turn on or off hle you have to restart the rom for a change also deleting .hle files helps when updating revs


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 1:50 am 
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so sometimes its better and sometimes its worse? (Like in Zelda OOT)


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 2:37 am 
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thats what I did Klitz, I turned HLE off and started zelda oot and pressed start and the submenu was good, then I went back to the main menu of daedalus, turned HLE back on, then went back to zelda oot and went to the submenu and it was crap as usual.


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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 2:49 am 
Mad Scientist
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Ahh the likely culprit 139 Revision.. as 134 is fine according to Salvy. 139 enabled more OSHLE functions.



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 Post subject: Re: Submenu Zelda OOT
PostPosted: Wed Jun 17, 2009 5:33 am 
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Submenu with hle off.


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