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ZZZ
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Post subject: Re: Rev441 problems  Posted: Tue Nov 03, 2009 1:02 pm |
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Joined: Fri May 01, 2009 6:46 pm Posts: 5
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mattkd wrote: for me, on Rev 441, zelda OoT seemed slower (I had HLE on) (had v 1.0)
usually with 1 frameskip, in the temple of time it'll be pretty decent but it seemed slower this time Frameskip logic is bugged, don't use frameskip=1 as it is the same as frameskip=0 (No frames are actually skipped)... to skip something you need to use frameskip>=2 (but then you'll be skipping half of the frames)... Actually, frameskip 1 is a tiny bit slower than frameskip 0 =p
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killedbykenny
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Post subject: Re: Rev441 problems  Posted: Tue Nov 03, 2009 1:27 pm |
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Are you saying that Deadalus has actually gotten slower since rev.441. (assuming you didn't just upgrade to gen). I looked at the revision log and it never lists the revision where the vpfu was fixed. I'm going to retest alpha 437 vs. alpha 441 and see if their's a difference in speed. (i was able to use alpha 437 without too many problems)
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snowprize
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Post subject: Re: Rev441 problems  Posted: Tue Nov 03, 2009 2:24 pm |
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Joined: Sun Feb 01, 2009 1:03 am Posts: 20
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Kreationz wrote: I am currently on 5.50 GEN-D2 Full and no issues for me(Other than load times = ~ the NO FATMSMOD speed). I don't know about GEN-B (but I heard it is slow in general). For Homebrew I recommend GEN-D2 or 5.00M33-6. Then again as a dev I am running my roms for my HD rather than my MS, which means it is likely a GEN issue and not a DX64 issue. I haven't done full speed comparisons yet to find out which changes gained or lost us speed. I've noticed some things are faster than they were and some are slower from general observation though. so your saying it could be from the firmware? has anyone tested it on M33 FW yet? I would test it myself, im still on M33, but I dont have my psp ATM. I will test it later on when I have a chance and come back here. also off topic (slightly) I recently saw this vid of zelda MM running fullspeed http://www.youtube.com/watch?v=myXbWOjennMits freaking amazing! you guys at team DX64 are awsome! I cant belive how fast its running. I have a few questions bout it, does anyone know what Rev. that is? and what psp model its running on? like if it were on a phat would it run that fast? I remember reading that Slim users get a speed increase over phat users. keep up the great work guys. cant wait for the giant improvements beta 3 is gonna have. 
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snowprize
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Post subject: Re: Rev441 problems  Posted: Tue Nov 03, 2009 2:36 pm |
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Joined: Sun Feb 01, 2009 1:03 am Posts: 20
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Kreationz wrote: It's showing off a bug that causes a speed increase which we haven't tracked down yet, but we'll be looking for the source later this week. oh its a bug? wow! that is a awsome bug. I hope you guys find it. if you do find it what are you going to do with it? man this stuff is really cool. haha who woulda thought, a bug that gives huge speed increases.
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Danman2327
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Post subject: Re: Rev441 problems  Posted: Tue Nov 03, 2009 4:00 pm |
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Joined: Sun Nov 16, 2008 3:10 pm Posts: 125
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snowprize wrote: Kreationz wrote: I am currently on 5.50 GEN-D2 Full and no issues for me(Other than load times = ~ the NO FATMSMOD speed). I don't know about GEN-B (but I heard it is slow in general). For Homebrew I recommend GEN-D2 or 5.00M33-6. Then again as a dev I am running my roms for my HD rather than my MS, which means it is likely a GEN issue and not a DX64 issue. I haven't done full speed comparisons yet to find out which changes gained or lost us speed. I've noticed some things are faster than they were and some are slower from general observation though. so your saying it could be from the firmware? has anyone tested it on M33 FW yet? I would test it myself, im still on M33, but I dont have my psp ATM. I will test it later on when I have a chance and come back here. also off topic (slightly) I recently saw this vid of zelda MM running fullspeed http://www.youtube.com/watch?v=myXbWOjennMits freaking amazing! you guys at team DX64 are awsome! I cant belive how fast its running. I have a few questions bout it, does anyone know what Rev. that is? and what psp model its running on? like if it were on a phat would it run that fast? I remember reading that Slim users get a speed increase over phat users. keep up the great work guys. cant wait for the giant improvements beta 3 is gonna have.  No offense to nintendo boy but that video was very propagandistic. I used the same rev and rom (the gamecube one) and it wasn't that amazingly fullspeed. The fps seemed to increase a great amount with frameskip on which was pretty odd. Everywhere else in clock town was slow as :-S. He should have showed that in the video cause he got my hopes up for nothing. -_- edit: I'm updating to Gen D2 to check for differences
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Linkinkid
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Post subject: Re: Rev441 problems  Posted: Tue Nov 03, 2009 5:16 pm |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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Danman2327 wrote: No offense to nintendo boy but that video was very propagandistic. I used the same rev and rom (the gamecube one) and it wasn't that amazingly fullspeed. The fps seemed to increase a great amount with frameskip on which was pretty odd. Everywhere else in clock town was slow as :-S. He should have showed that in the video cause he got my hopes up for nothing. -_-
edit: I'm updating to Gen D2 to check for differences
That video was made using the bug that has been mentioned. I tested it myself using the bug and it ran just like in the video.
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