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 Post subject: DaedalusX64 Regressions
PostPosted: Mon Feb 08, 2010 7:09 pm 
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This will be our Regression list, it can be easier to track down and also to fix.
Also members can report regressions here, when reporting regressions please follow this guide :

[CONFIRMED]
Regressions confirmed will be marked as that when more than 1 member or a dev has confirmed any said regression.

FIXED
Regressions marked as Fixed, will be marked when fix has been summited on the SVN, and also 1 or more members or a dev has reported as fixed

UNCONFIRMED
When it can't be reproduced, too little information, happens randomly? or confirmed by only 1 person.

Note : When submitting graphical regressions, please post a screenshot.
Note 2 : When posting specific regression for example on certain part of a game, make sure to post a savestate.

---Format---(example)
Spoiler: show
Name : Neon Genesis Evangelion (J) --------- Name of the game, make sure to use goodN64 naming
Issue : Core (Type of issue, it can be graphical --------- missing graphics or bad textures for example) or core (it crashes or freezes)
Regression : Game freezes when starting emulation --------- Description of the reported regression, please be as descriptive as possible
When regression occurred : 432 --------- Revision when regression started, this really important, please report the exact rev, otherwise it will be marked as UNCONFIRMED.


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 Post subject: Re: [Official] List of regressions
PostPosted: Mon Feb 08, 2010 7:09 pm 
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List of Regressions


Name : Space Station Silicon Valley
Status : UNCONFIRMED
Issue : Graphical or Core?
Regression : Intro where Roger meets sheep, almost everything is black.
When regression occurred : Unknown

Name : Gex 64 - Enter the Gecko (U)
Status : [CONFIRMED]
Issue : Graphical
Regression : Gex is invisible
When regression occurred : R8
viewtopic.php?f=9&t=1405

Name : LEGO Racers
Status : UNCONFIRMED
Issue : Core
Regression : The graphics of the cars disappear when they get away from you in game, only re-appear when they are close to you
When regression occurred : 393-394? ? should of of these I think


FIXED REGRESSIONS

Name : 007 - The World is Not Enough
Status : [CONFIRMED]
Issue : Core
Regression : *Everything seems to run at 2x normal speed, movement menus etc (Makes playability questionable now..)
When regression occurred : 432

Name : Megaman 64 and Golden Eye
Status : [CONFIRMED]
Issue : Graphics
Regression : Lines appear in menus and intro
When regression occurred : 540

Name : Last Legion UX (J)
Status : [CONFIRMED]
Issue : Core
Regression : Text and menus are gone
When regression occurred : ???

Name : Road Rush 64
Status : [CONFIRMED]
Issue : Graphical
Regression : Race route on main map is missing and 1/3 screen is back
When regression occurred : 459

Name : Neon Genesis Evangelion (J)
Status : [CONFIRMED]
Issue : Core
Regression : Game freezes when starting emulation
When regression occurred : 432

Name : Last Legion UX (J)
Status : [CONFIRMED]
Issue : Core
Regression : Game freezes when starting emulation, even using a savestate the game freezes about 20 secs later. (Works with Dynarec off, but very slow. - Kreationz)
When regression occurred : 432

--Old regressions

Spoiler: show
Name : Buck Bumble (U)
Status : [CONFIRMED]
Issue : Graphical
Regression : Game only shows a baby blue screen in game
When regression occurred : 424

Name : LEGO Racers
Status : [CONFIRMED]
Issue : Core or Graphics??
Regression : Objects get stuck after every XX frame
When regression occurred : 432

Name : Paper Mario
Status : [CONFIRMED]
Issue : Graphics
Regression : Lines appeared on objects and characters
When regression occurred : 447 and ???

Name : Zelda : MM
Status : [CONFIRMED]
Issue : Graphical
Regression : Mask flickers on intro scene.
When regression occurred : 460

Name : Super Mario 64
Status : [CONFIRMED]
Issue : Graphical
Regression : Hand appears behind Mario's head
When regression occurred : 459

Name : Space Station Silicon Valley
Status : [CONFIRMED]
Issue : Graphical
Regression : Power spheres are gone
When regression occurred : 459

Name : Scooby-Doo! - Classic Creep Capers
Status : [CONFIRMED]
Issue : ------
Regression : Only a black screen appears now
When regression occurred : 467

Name : ------ [Any game]
Status : [CONFIRMED]
Issue : Core
Regression : Even with frame limiter off, the framerate keeps limited.
When regression occurred : 484


Last edited by Salv-E on Mon Dec 13, 2010 2:37 am, edited 19 times in total.
Reason: moved more gaes to fixed


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 6:14 am 
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According to kingpepper all of these are regressions viewtopic.php?f=49&t=1336 .


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 6:42 am 
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Danos8 wrote:
According to kingpepper all of these are regressions viewtopic.php?f=49&t=1336 .


I have only tested Buck Bumble, (Regression is confirmed at Rev 424) the first two games i have never tested before mate, as i have not acquired them "Cough, Cough... :-X "



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My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 1:06 pm 
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Danos8 wrote:
According to kingpepper all of these are regressions viewtopic.php?f=49&t=1336 .


Most of those regressions are gone, the only ones I can tell is the one in Lego Racers and Buck Bumble.

--Added 007TWINE on the list


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 2:08 pm 
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What about the hand in the opening screen of SM64. (used to make strange faces on Mario :))
For me this sprite disappear behind Mario all the time?
Any one else seeing this?


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 3:22 pm 
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ya im pretty sure that was new on 460


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 4:59 pm 
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Corn wrote:
What about the hand in the opening screen of SM64. (used to make strange faces on Mario :))
For me this sprite disappear behind Mario all the time?
Any one else seeing this?


Interesting.... I'll check it out.


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 6:00 pm 
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Lego racers used to show blue squares when the other racers moved away until revision 377. This revision is when the other racers started to go transparent. I tested rev 200 to see if there was a time when the racers showed properly when they were a distance off and 200 still had the blue squares.


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Feb 09, 2010 7:54 pm 
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I"m running 459 and the hand appears behind mario's head for me also.


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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Feb 15, 2010 11:03 am 
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ennok wrote:
I"m running 459 and the hand appears behind mario's head for me also.


Good one, I can confirm the regression started on 459, thanks

Updated thread with more regressions.

I can't confirm the regression on buck, according here it started on 424 : tracker.php?p=1&t=37
Can anyone confirm that buck worked on 423 and stopped working on 424?


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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Feb 15, 2010 2:48 pm 
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Just tested buck bumble with those revisions that you requested and I can confirm that it worked on 423 then on 424 all I see in game is a baby blue screen.


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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Feb 15, 2010 2:53 pm 
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ennok wrote:
Just tested buck bumble with those revisions that you requested and I can confirm that it worked on 423 then on 424 all I see in game is a baby blue screen.



Thanks, Danos and I pent a while tracking down the regression.
It was caused by Simulate Doubles, I'll leave it to Kreationz.


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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Feb 15, 2010 3:58 pm 
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Location: Miami/Dominican Republic
Name: Paper Mario (U)
Status: You know it's confirmed
Issue: Graphical
Regression: Lines appearing next to characters/ Re-introduction of the flickering issue.
Occured: Rev 447/ 457(or 458) respectively.



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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Feb 15, 2010 7:54 pm 
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Salvy's regression work fixed the flicker as far as I saw in paper mario. Tho the black lines beside characters are still there. I'm testing stuff with 463 atm.

edit : for testing purposes I tried the other 2 version of buck bumble and they all suffer from the same issue. I updated the compat page for them. (copypasta basically)

Edit # 2 : the hand in mario 64 is displaying properly again for me.


Last edited by ennok on Mon Feb 15, 2010 9:53 pm, edited 2 times in total.

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