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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Dec 18, 2010 1:27 pm 
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Kreationz wrote:
Known regression and steps to produce:

Name: The Legend of Zelda: Majora's Mask (U) [!]
Status: Confirmed
Issue: Freeze
Regression: Freezes at blue file select screen with OSHLE off and no *.hle file present (Just having it there will cause it to be used.) Strangely, OSHLE on or just having the *.hle file present will bypass this bug.
When regression occurred: Somewhere before Rev 620...

Still looking...

By the way, I like how you submitted the regression. It makes it easy to understand just what I'm looking for. Any more regressions need testing?



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Dec 18, 2010 6:44 pm 
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Update on regression:

Name: The Legend of Zelda: Majora's Mask (U) [!]
Status: Confirmed
Issue: Freeze
Regression: Freezes at blue file select screen with OSHLE off and no *.hle file present (Just having it there will cause it to be used.) Strangely, OSHLE on or just having the *.hle file present will bypass this bug.
When regression occurred: R307
Cause: Removed libraries
Fault: WALLY!!! jk



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Dec 18, 2010 8:52 pm 
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For starters i know this is not a regression as such, and i know about the issue in the bug tracker, which to my knowledge is not fixed yet, but anyway i don't know if this will help at all, but i got a BSOD on DaedalusX64, the rom selection screen just scrolled right to the end of the list of rom's, because my PSP is broken, one of the supports has snapped inside, and the case is lifting apart making the analogue nub scroll all the time, most annoying, when it got to the end of the list, i pressed left Dpad and caused this crash.
Here is the contents of the exception.txt file created...........

Exception details:
Exception - Bus error (data)
EPC - 088A4C48
Cause - 1000001C
Status - 60008613
BadVAddr - 00000000

Register File:
zr:00000000 at:DEADBEEF v0:00000001 v1:00000058
a0:00000000 a1:00000008 a2:091FD590 a3:08B6DD74
t0:00000000 t1:08B70000 t2:DEADBEEF t3:DEADBEEF
t4:DEADBEEF t5:DEADBEEF t6:DEADBEEF t7:DEADBEEF
s0:088462C0 s1:091A21D0 s2:0920D6D0 s3:FFFFFFFF
s4:088F0000 s5:08B90000 s6:0921561C s7:08B90000
t8:DEADBEEF t9:DEADBEEF k0:09FBFF00 k1:00000000
gp:08912AD0 sp:09FBFB28 fp:088F0000 ra:0888A010

Rom Infomation:
Clockrate: 0x00000000
BootAddr: 0x00000000
Release: 0x00000000
CRC1: 0x00000000
CRC2: 0x00000000
ImageName: ''
Manufacturer: 0x00
CartID: 0x0000
CountryID: 0x00 - ' '

Settings:
DoubleDisplayEnabled: 1
DynarecEnabled: 1
DynarecStackOptimisation: 1
DynarecLoopOptimisation: 1
OSHooksEnabled: 1
CheckN64FPUsageDisable: 0

Emulation CPU State:
zr:00000000 at:00000000 v0:00000000 v1:00000000
a0:00000000 a1:00000000 a2:00000000 a3:00000000
t0:00000000 t1:00000000 t2:00000000 t3:00000000
t4:00000000 t5:00000000 t6:00000000 t7:00000000
s0:00000000 s1:00000000 s2:00000000 s3:00000000
s4:00000000 s5:00000000 s6:00000000 s7:00000000
t8:00000000 t9:00000000 k0:00000000 k1:00000000
gp:00000000 sp:00000000 fp:00000000 ra:00000000
PC: 00000000Disassembly:

Hopefully this will shed some light on what is happening at that point in the code, i am using Rev 620 on a Fat(Phat) PSP.



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Dec 18, 2010 9:09 pm 
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Yes, now that exceptions are working again, should be possible to fix such crashes.
I'll notify Yama about it, since It happens so often:/. In the meanwhile you can use Classic Gui, it doesn't have that bug.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Thu Dec 23, 2010 1:44 am 
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Two new regressions that Wally spotted if somebody wants to track down:

Chameleon Twist no longer shows graphics.
Cruisn Exotica crashes instantly now.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Thu Dec 23, 2010 6:59 am 
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There's a few other games that just crash too

Cyber Tiger freezes at the menu
DKR gets a BSOD


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Thu Dec 23, 2010 12:47 pm 
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BSOD, I can look at both the Menu and the DKR one. Might take a merge break and look at those as I'm currently set up for debugging BSOD's now.



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Thu Dec 23, 2010 1:35 pm 
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Kreationz wrote:
BSOD, I can look at both the Menu and the DKR one. Might take a merge break and look at those as I'm currently set up for debugging BSOD's now.


Those are recent regressions, you are in 3XX in -n64 branch, won't affect unless you get to 6XX where they started.
For the coverflow gui I would highly recommend not to merge it since is really buggy.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Thu Dec 23, 2010 4:43 pm 
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But, I can debug the exception. I was thinking of stopping my merge work for a few days to take a look at some crashes. Since that will be all I really have time for for just a bit.



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Jan 01, 2011 7:56 pm 
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New regression I spotted, animal crossing freezes after N64 logo with oshle enabled.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sun Jan 02, 2011 4:10 pm 
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After a while of regression hunting, I found most of the current ones:

DKR broke somewhere between revisions 600-602. I was unable to pinpoint exactly because revisions 600-601 had compiling issues, but it was working properly on 599, and was broken on 602.
I'm pretty sure that whatever broke DKR also broke Cruisn Exotica because it too was working on 599, but would crash on 602.
Cybertiger started crashing on revision 432, and was working as it should on 431.
Chameleon Twist 2 stopped showing graphics on revision 608. Graphics were shown on 607.

I'm still looking for the Doubutsu no Mori regression at the moment, so that should be up soon. If there are any more know regressions that need testing, feel free to ask.

Edit: Salv-E and I have found out that CyberTiger will work properly on the latest revision as long as Dynamic Loop Opt is disabled in the Advanced Options Menu. Also, it seems that there is no regression for Doubutsu no Mori as the problem still persists pre-200.


Last edited by bdacanay on Sun Jan 02, 2011 8:36 pm, edited 1 time in total.


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sun Jan 02, 2011 4:17 pm 
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Awesome, thanks for regression hunting, I'll try to fix most of them tonight.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sun Jan 02, 2011 8:41 pm 
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The pokeballs in Pokemon Stadium 2 is miscolored as of revision 581. I'm pretty sure Darth Sidious's blendmodes broke it. It seems that the red part of the pokeball is white, and its colored correctly on revision 580.



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue Jan 11, 2011 1:38 am 
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632 should fix Pokemon Stadium 2, DKR, Cybertiger, and Exotica regressions.
CH2 twist fixed wasn't committed, isn't a criticical regression, is fixed in private build though.

Also Kreationz, the freeze issue in MM with hle off at the main menu is still present... so R307 wasn't the cause.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue Jan 11, 2011 6:15 am 
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Ah well, it's tricky judging impact on other games.

Can you tell me which blend it was?



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