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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Dec 18, 2010 1:27 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Kreationz wrote: Known regression and steps to produce:
Name: The Legend of Zelda: Majora's Mask (U) [!] Status: Confirmed Issue: Freeze Regression: Freezes at blue file select screen with OSHLE off and no *.hle file present (Just having it there will cause it to be used.) Strangely, OSHLE on or just having the *.hle file present will bypass this bug. When regression occurred: Somewhere before Rev 620... Still looking... By the way, I like how you submitted the regression. It makes it easy to understand just what I'm looking for. Any more regressions need testing?
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KingPepper
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Dec 18, 2010 8:52 pm |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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For starters i know this is not a regression as such, and i know about the issue in the bug tracker, which to my knowledge is not fixed yet, but anyway i don't know if this will help at all, but i got a BSOD on DaedalusX64, the rom selection screen just scrolled right to the end of the list of rom's, because my PSP is broken, one of the supports has snapped inside, and the case is lifting apart making the analogue nub scroll all the time, most annoying, when it got to the end of the list, i pressed left Dpad and caused this crash. Here is the contents of the exception.txt file created...........
Exception details: Exception - Bus error (data) EPC - 088A4C48 Cause - 1000001C Status - 60008613 BadVAddr - 00000000
Register File: zr:00000000 at:DEADBEEF v0:00000001 v1:00000058 a0:00000000 a1:00000008 a2:091FD590 a3:08B6DD74 t0:00000000 t1:08B70000 t2:DEADBEEF t3:DEADBEEF t4:DEADBEEF t5:DEADBEEF t6:DEADBEEF t7:DEADBEEF s0:088462C0 s1:091A21D0 s2:0920D6D0 s3:FFFFFFFF s4:088F0000 s5:08B90000 s6:0921561C s7:08B90000 t8:DEADBEEF t9:DEADBEEF k0:09FBFF00 k1:00000000 gp:08912AD0 sp:09FBFB28 fp:088F0000 ra:0888A010
Rom Infomation: Clockrate: 0x00000000 BootAddr: 0x00000000 Release: 0x00000000 CRC1: 0x00000000 CRC2: 0x00000000 ImageName: '' Manufacturer: 0x00 CartID: 0x0000 CountryID: 0x00 - ' '
Settings: DoubleDisplayEnabled: 1 DynarecEnabled: 1 DynarecStackOptimisation: 1 DynarecLoopOptimisation: 1 OSHooksEnabled: 1 CheckN64FPUsageDisable: 0
Emulation CPU State: zr:00000000 at:00000000 v0:00000000 v1:00000000 a0:00000000 a1:00000000 a2:00000000 a3:00000000 t0:00000000 t1:00000000 t2:00000000 t3:00000000 t4:00000000 t5:00000000 t6:00000000 t7:00000000 s0:00000000 s1:00000000 s2:00000000 s3:00000000 s4:00000000 s5:00000000 s6:00000000 s7:00000000 t8:00000000 t9:00000000 k0:00000000 k1:00000000 gp:00000000 sp:00000000 fp:00000000 ra:00000000 PC: 00000000Disassembly:
Hopefully this will shed some light on what is happening at that point in the code, i am using Rev 620 on a Fat(Phat) PSP.
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Dec 23, 2010 1:35 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2939
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Kreationz wrote: BSOD, I can look at both the Menu and the DKR one. Might take a merge break and look at those as I'm currently set up for debugging BSOD's now. Those are recent regressions, you are in 3XX in -n64 branch, won't affect unless you get to 6XX where they started. For the coverflow gui I would highly recommend not to merge it since is really buggy.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Sun Jan 02, 2011 4:10 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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After a while of regression hunting, I found most of the current ones:
DKR broke somewhere between revisions 600-602. I was unable to pinpoint exactly because revisions 600-601 had compiling issues, but it was working properly on 599, and was broken on 602. I'm pretty sure that whatever broke DKR also broke Cruisn Exotica because it too was working on 599, but would crash on 602. Cybertiger started crashing on revision 432, and was working as it should on 431. Chameleon Twist 2 stopped showing graphics on revision 608. Graphics were shown on 607.
I'm still looking for the Doubutsu no Mori regression at the moment, so that should be up soon. If there are any more know regressions that need testing, feel free to ask.
Edit: Salv-E and I have found out that CyberTiger will work properly on the latest revision as long as Dynamic Loop Opt is disabled in the Advanced Options Menu. Also, it seems that there is no regression for Doubutsu no Mori as the problem still persists pre-200.
Last edited by bdacanay on Sun Jan 02, 2011 8:36 pm, edited 1 time in total.
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