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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Mon Feb 07, 2011 6:25 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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bdacanay wrote: I have tracked down the second Cruisn' Exotica regression that occurred whenever you were selecting which mode you wanted to play. The crash began on rev 589, and prior to that was able to get past the point and get into races. Thx, was kind of tricky to fix since DD wasn't getting disabled, fixed regression and DD not disabling in Dev Build. EDIT : Also Hot Wheels Turbo Racing's regression has been fixed in Dev build.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Wed Feb 09, 2011 10:06 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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Ridge Racer's regression was fixed recently in dev build, thx guys! Now we are done to 0 regression  There's one that was reported in the bug tracker tracker.php?p=1&t=117Not sure if a user-error or real regression, anyone can confirm?
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Feb 10, 2011 2:30 am |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Salv-E wrote: Ridge Racer's regression was fixed recently in dev build, thx guys! Now we are done to 0 regression  There's one that was reported in the bug tracker tracker.php?p=1&t=117Not sure if a user-error or real regression, anyone can confirm? From what I have experienced from Pokemon Stadium 2, this is all normal. I did go back to revision 500 and I still experienced the same thing, but I did remember everything working more recently than that so I played with the settings. When I turned HLE off, everything worked fine as before, it didn't necessarily freeze but more or less the controls became unresponsive. It could still be an HLE regressions though, so I'll check a ways back. It seems that if this is a regression, it is pre-100. Confirmed regression. It did work with HLE on on rev 50, so it's between 50-100. I'll track down the specific one when I have a chance tomorrow.
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Corn
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Feb 12, 2011 5:24 am |
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Joined: Sat Jan 31, 2009 7:11 am Posts: 442
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mazterrein wrote: uuummm. if hle causes so many problems....why not just remove it period? Because it works very well in some games and gives a huge speed up (like 200% in some cases)
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